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-   -   Порт на корабль Грации (https://forum.zone-game.info/showthread.php?t=10420)

kisa 04.10.2010 15:13

Порт на корабль Грации
 
Народ такой вопрос
сервер L2DC для полёта на корабле на континент Грации подходиш к Airship Controller но он не садит на корабль.
Может было у кого такое
подскажите

LineOFWar 04.10.2010 17:16

Re: Порт на корабль Грации
 
а скрипты открыть и посмотреть? или инфу почитать? тебя даже войны грации портовать не будут ни с одного города пока хоть один чар 75 + не портанеться с глудио в глудио аиршиппорт

kisa 05.10.2010 04:46

Re: Порт на корабль Грации
 
дело в том что вообще не портует хоть 75+ хоть сколько и с выполненым квестом


Цитата:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package vehicles.AirShipGludioGracia;

import com.l2dc.gameserver.ThreadPoolManager;
import com.l2dc.gameserver.instancemanager.AirShipManager ;
import com.l2dc.gameserver.model.L2Object;
import com.l2dc.gameserver.model.L2World;
import com.l2dc.gameserver.model.Location;
import com.l2dc.gameserver.model.VehiclePathPoint;
import com.l2dc.gameserver.model.actor.L2Npc;
import com.l2dc.gameserver.model.actor.instance.L2AirShip Instance;
import com.l2dc.gameserver.model.actor.instance.L2PcInsta nce;
import com.l2dc.gameserver.model.quest.Quest;
import com.l2dc.gameserver.network.clientpackets.player.c hat.Say2;
import com.l2dc.gameserver.network.serverpackets.NpcSay;

/**
*
* @author DS
*
*/
public class AirShipGludioGracia extends Quest implements Runnable
{
private static final int[] CONTROLLERS = {32607, 32609};

private static final int GLUDIO_DOCK_ID = 10;
private static final int GRACIA_DOCK_ID = 11;

private static final Location OUST_GLUDIO = new Location(-149379, 255246, -80);
private static final Location OUST_GRACIA = new Location(-186563, 243590, 2608);

private static final VehiclePathPoint[] GLUDIO_TO_WARPGATE =
{
new VehiclePathPoint(-151202, 252556, 231),
new VehiclePathPoint(-160403, 256144, 222),
new VehiclePathPoint(-167874, 256731, -509, 0, 41035) // teleport: x,y,z,speed=0,heading
};

private static final VehiclePathPoint[] WARPGATE_TO_GRACIA =
{
new VehiclePathPoint(-169763, 254815, 282),
new VehiclePathPoint(-171822, 250061, 425),
new VehiclePathPoint(-172595, 247737, 398),
new VehiclePathPoint(-174538, 246185, 39),
new VehiclePathPoint(-179440, 243651, 1337),
new VehiclePathPoint(-182601, 243957, 2739),
new VehiclePathPoint(-184952, 245122, 2694),
new VehiclePathPoint(-186936, 244563, 2617)
};

private static final VehiclePathPoint[] GRACIA_TO_WARPGATE =
{
new VehiclePathPoint(-187801, 244997, 2672),
new VehiclePathPoint(-188520, 245932, 2465),
new VehiclePathPoint(-189932, 245243, 1682),
new VehiclePathPoint(-191192, 242969, 1523),
new VehiclePathPoint(-190408, 239088, 1706),
new VehiclePathPoint(-187475, 237113, 2768),
new VehiclePathPoint(-184673, 238433, 2802),
new VehiclePathPoint(-184524, 241119, 2816),
new VehiclePathPoint(-182129, 243385, 2733),
new VehiclePathPoint(-179440, 243651, 1337),
new VehiclePathPoint(-174538, 246185, 39),
new VehiclePathPoint(-172595, 247737, 398),
new VehiclePathPoint(-171822, 250061, 425),
new VehiclePathPoint(-169763, 254815, 282),
new VehiclePathPoint(-168067, 256626, 343),
new VehiclePathPoint(-157261, 255664, 221, 0, 64781) // teleport: x,y,z,speed=0,heading
};

private static final VehiclePathPoint[] WARPGATE_TO_GLUDIO =
{
new VehiclePathPoint(-153414, 255385, 221),
new VehiclePathPoint(-149548, 258172, 221),
new VehiclePathPoint(-146884, 257097, 221),
new VehiclePathPoint(-146672, 254239, 221),
new VehiclePathPoint(-147855, 252712, 206),
new VehiclePathPoint(-149378, 252552, 198)
};

private final L2AirShipInstance _ship;
private int _cycle = 0;

private boolean _foundAtcGludio = false;
private L2Npc _atcGludio = null;
private boolean _foundAtcGracia = false;
private L2Npc _atcGracia = null;

public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (_ship.isInDock() && _ship.isInsideRadius(player, 600, true, false))
_ship.addPassenger(player);

return null;
}

public final String onFirstTalk(L2Npc npc, L2PcInstance player)
{
if (player.getQuestState(getName()) == null)
newQuestState(player);

return npc.getNpcId() + ".htm";
}

public AirShipGludioGracia(int questId, String name, String descr)
{
super(questId, name, descr);
for (int id : CONTROLLERS)
{
addStartNpc(id);
addFirstTalkId(id);
addTalkId(id);
}
_ship = AirShipManager.getInstance().getNewAirShip(-149378, 252552, 198, 33837);
_ship.setOustLoc(OUST_GLUDIO);
_ship.registerEngine(this);
_ship.runEngine(60000);
}

public void run()
{
try
{
switch (_cycle)
{
case 0:
broadcastInGludio("The regularly scheduled airship that flies to the Gracia continent has departed.");
_ship.setInDock(0);
_ship.executePath(GLUDIO_TO_WARPGATE);
break;
case 1:
// _ship.teleToLocation(-167874, 256731, -509, 41035, false);
_ship.setOustLoc(OUST_GRACIA);
ThreadPoolManager.getInstance().scheduleGeneral(th is, 5000);
break;
case 2:
_ship.executePath(WARPGATE_TO_GRACIA);
break;
case 3:
broadcastInGracia("The regurarly scheduled airship has arrived. It will depart for the Aden continent in 1 minute.");
_ship.setInDock(GRACIA_DOCK_ID);
_ship.oustPlayers();
ThreadPoolManager.getInstance().scheduleGeneral(th is, 60000);
break;
case 4:
broadcastInGracia("The regurarly scheduled airship that flies to the Aden continent has departed.");
_ship.setInDock(0);
_ship.executePath(GRACIA_TO_WARPGATE);
break;
case 5:
// _ship.teleToLocation(-157261, 255664, 221, 64781, false);
_ship.setOustLoc(OUST_GLUDIO);
ThreadPoolManager.getInstance().scheduleGeneral(th is, 5000);
break;
case 6:
_ship.executePath(WARPGATE_TO_GLUDIO);
break;
case 7:
broadcastInGludio("The regularly scheduled airship has arrived. It will depart for the Gracia continent in 1 minute.");
_ship.setInDock(GLUDIO_DOCK_ID);
_ship.oustPlayers();
ThreadPoolManager.getInstance().scheduleGeneral(th is, 60000);
break;
}
_cycle++;
if (_cycle > 7)
_cycle = 0;
}
catch (Exception e)
{
e.printStackTrace();
}
}

private final void broadcastInGludio(String msg)
{
if (!_foundAtcGludio)
{
_foundAtcGludio = true;
_atcGludio = findController();
}
if (_atcGludio != null)
_atcGludio.broadcastPacket(new NpcSay(_atcGludio.getObjectId(), Say2.SHOUT, _atcGludio.getNpcId(), msg));
}

private final void broadcastInGracia(String msg)
{
if (!_foundAtcGracia)
{
_foundAtcGracia = true;
_atcGracia = findController();
}
if (_atcGracia != null)
_atcGracia.broadcastPacket(new NpcSay(_atcGracia.getObjectId(), Say2.SHOUT, _atcGracia.getNpcId(), msg));
}

private final L2Npc findController()
{
// check objects around the ship
for (L2Object obj : L2World.getInstance().getVisibleObjects(_ship, 600))
{
if (obj instanceof L2Npc)
{
for (int id : CONTROLLERS)
{
if (((L2Npc)obj).getNpcId() == id)
return (L2Npc)obj;
}
}
}
return null;
}

public static void main(String[] args)
{
new AirShipGludioGracia(-1, AirShipGludioGracia.class.getSimpleName(), "vehicles");
}
}
если кто знает подскажите


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