Неполучается зайти клиентом в игру !
Устал искать поиском и листать страницы портала ! Решил создать тему ! Настроил логин сервер гейм сервер - запустил все работает без ошибок ! Запускаю клиент дохожу до выбора сервера пишет - выбирите сервер - выбираю - и все мы стоим на месте на создание перса мы незаходим ! Вчем может быть проблема ? Сервер Aion X emu 108 ! Клиент русский 2.1.0.1 !
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Re: Неполучается зайти клиентом в игру !
sayran, Обычно проблема с клиентом.. Точно всё правильно настроили?
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Re: Неполучается зайти клиентом в игру !
Вот конфиг гейм сервера:
# =================================== # DATABASE # =================================== # JDBC driver to use database.driver = com.mysql.jdbc.Driver # JDBC database URL database.url = jdbc:mysql://localhost:3306/aion_x?useUnicode=true&characterEncoding=UTF-8 # Database user database.user = ник # Database password database.password = пароль # JDBC Connection Pool minimum size (concurrent connections) database.connections.min = 5 # JDBC Connection Pool maximum size database.connections.max = 10 # DAO Scripts context file database.scriptcontext.descriptor = ./data/scripts/system/database.xml # =================================== # NETWORK # =================================== # GameServer ID gameserver.network.login.gsid = 1 # GameServer bind IP address (* for all available IP) gameserver.network.client.host = 10.6.29.95 # GameServer bind TCP port gameserver.network.client.port = 7777 # RDC (Remote Data Call) bind IP address gameserver.network.rdc.client.host = 10.6.29.95 # RDC bind TCP port gameserver.network.rdc.client.port = 732 # Online players limit gameserver.network.client.maxplayers = 100 # Required access level to enter gameserver # If set to bigger than 0 only GM's are able to connect # and normal players can't see server on serverlist # Default = 0 gameserver.network.client.requiredlevel = 0 # LoginServer location gameserver.network.login.address = 127.0.0.1:9014 # LoginServer password for this GameServer gameserver.network.login.password = 123 # ChatServer location gameserver.network.chat.address = 127.0.0.1:9021 # ChatServer password for this ChatServer gameserver.network.chat.password = 123 # Enable debug information from network layer gameserver.network.nio.debug = false # Additional threads that are used to read network data gameserver.network.nio.threads.read = 1 # Number of retries to do when reading a packet gameserver.network.nio.threads.read.retries = 8 # Additional threads that are used to write network data gameserver.network.nio.threads.write = 1 # Number of retries to do when writing a packet gameserver.network.nio.threads.write.retries = 8 # Enable additional threads (workers) to handle data processing gameserver.network.nio.threads.workers.enable = false # Number of workers gameserver.network.nio.threads.workers = 1 # Number of buffers by worker gameserver.network.nio.threads.workers.buffers = 16 # Display/hide unknown packets received by server gameserver.network.display.unknownpackets = false # =================================== # GAMESERVER # =================================== # GameServer Name gameserver.name = Aion - Time heroes 2.1.0.1 # Pattern for player names validation # To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16} gameserver.character.name.pattern = [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,20} # Server Country Code (cc) gameserver.country.code = 7 # Server Version gameserver.version = 2.1.0.1 # Server Mode # 1 = user can create characters from both factions # 34 = user is bound to a faction, can't create more than 2 characters and can't enter the game world (character reservation mode) # 128 = user is bound to a faction (can't create characters from both factions at the same time) gameserver.mode = 1 # Disable chat server connection gameserver.disable.chatserver = true # Display the server revision in player MOTD # SHALL BE DISABLED ON UNIX SERVERS gameserver.motd.revision.display = true # Enable ratios limitation gameserver.factions.ratio.limited = false # When a faction ratio reach this value, it's not possible to create new characters of this faction gameserver.factions.ratio.value = 50 # Minimum character level to take into account in ratio calculation gameserver.factions.ratio.level = 10 # Minimum characters count in each faction needed before limiting ratios gameserver.factions.ratio.minimum = 50 # Enable server freefly gameserver.enable.freefly = false # Log chat? gameserver.log.chat = true # Log item? gameserver.log.item = false # Language gameserver.lang = "en" |
Re: Неполучается зайти клиентом в игру !
Цитата:
PS. тут могу ошибаться т.к. использую евро клиент и в эти настройки не лажу |
Re: Неполучается зайти клиентом в игру !
В батнике прописан айпи 10.6.29.95 ?
ЛС светит только на локалхост или тоже на 10.6.29.95? Добавлено через 34 секунды sotariz, Лично я не менял и у меня с ру-оффовского клиента всё норм :) |
Re: Неполучается зайти клиентом в игру !
Вот начинка батника:
@echo off start bin32\aion.bin -ip:10.6.29.95 -port:2106 -cc:7 -ng -noweb Насчет ЛС непонял ? Добавлено через 2 минуты Вот конфиг ЛС: # This class represents database driver class that will be used while connecting to database database.driver = com.mysql.jdbc.Driver # This is database url. database.url = jdbc:mysql://localhost:3306/aion_x?useUnicode=true&characterEncoding=UTF-8 # Database user database.user = ник # Database password # Write your password here! database.password = пароль # Minimum amount of database connections that will allways in the pool database.connections.min = 5 # Maximum amount of DB connections that server can use database.connections.max = 10 # Script context that will be loaded by database factory, it should implement DAO instances database.scriptcontext.descriptor = ./data/scripts/system/database.xml # LoginServer will listen for connections on specified port loginserver.network.client.port = 2106 # LoginServer will bind specified network interface # * - bind all interfaces loginserver.network.client.host = 10.6.29.95 # How many times player can try to login before he get's banned for bruteforcing loginserver.network.client.logintrybeforeban = 5 # For what time in minutes player should be banned in case of bruteforcing loginserver.network.client.bantimeforbruteforcing = 15 # Host that will be used by LS to listen for GS connections loginserver.network.gameserver.host = 127.0.0.1 # Port that will be used by LS to listen for GS connections loginserver.network.gameserver.port = 9014 # Nuber of additional threads for NIO that will handle only reading loginserver.network.nio.threads.read = 0 # Nuber of additional threads for NIO that will handle only writing loginserver.network.nio.threads.write = 0 # Create accounts automatically or not? -- You do not need a website / CMS if set true loginserver.accounts.autocreate = false |
Re: Неполучается зайти клиентом в игру !
В конфиге лс
PHP код:
И в ГС продемонстрируй содержимое файла ipconfig.xml |
Re: Неполучается зайти клиентом в игру !
вот ipconfig.xml :
<ipconfig default="10.6.29.95"> IANA-reserved private IPv4 network ranges Access only from local networks, external client can't have any of the following ip addresses <iprange min="10.0.0.0" max="10.255.255.255" address="10.6.29.95"/> <iprange min="172.16.0.0" max="172.31.255.255" address="10.6.29.95"/> <iprange min="192.168.0.0" max="192.168.255.255" address="10.6.29.95"/> <iprange min="213.128.0.0" max="213.128.255.255" address="10.6.29.95"/> <iprange min="85.117.0.0" max="85.117.255.255" address="10.6.29.95"/> <iprange min="91.186.0.0" max="91.186.255.255" address="10.6.29.95"/> <iprange min="10.10.0.0" max="10.10.255.255" address="10.6.29.95"/> где ты поставил знак вот что я прописал : # LoginServer will bind specified network interface # * - bind all interfaces loginserver.network.client.host = 10.6.29.95 |
Re: Неполучается зайти клиентом в игру !
Вроде бы всё в порядке, только вот это убери
PHP код:
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Re: Неполучается зайти клиентом в игру !
Вотя пытаюсб войти на логин сервер :
[INFO] 2011-02-20 18:18:28 - connection from: 10.6.29.94 [INFO] 2011-02-20 18:18:28 - recived packet: [C] 0x07 CM_AUTH_GG [INFO] 2011-02-20 18:18:28 - recived packet: [C] 0x0B CM_LOGIN [INFO] 2011-02-20 18:18:28 - recived packet: [C] 0x05 CM_SERVER_LIST [INFO] 2011-02-20 18:18:28 - sending packet: [S] 0x06 SM_GS_REQUEST_CHARACTER_CO UNT [INFO] 2011-02-20 18:18:28 - recived packet: [C] 0x07 CM_GS_CHARACTER_COUNT [INFO] 2011-02-20 18:18:29 - recived packet: [C] 0x02 CM_PLAY Последнее что пишит логин сервер ! ну я так думаю он пускает ! а вот что пишит последнее гм сервер: [INFO] 2011-02-20 18:13:19 - Game Server started in 59 seconds. [INFO] 2011-02-20 18:13:19 - Server listening on IP: 10.6.29.95 Port 7777 for Ga me Connections [INFO] 2011-02-20 18:13:19 - Connecting to LoginServer: /127.0.0.1:9014 [INFO] 2011-02-20 18:13:19 - Connected to LoginServer! [INFO] 2011-02-20 18:13:19 - sending packet: [S] 0x00 SM_GS_AUTH ================================================== ===============-[ RDCServer ] [INFO] 2011-02-20 18:13:19 - RDC-CMD: Registered RDC Command: AbyssStatus [INFO] 2011-02-20 18:13:19 - recived packet: [C] 0x00 CM_GS_AUTH_RESPONSE [INFO] 2011-02-20 18:13:19 - Started Server RDC Server listening on 10.6.29.95:7 32 with 1 readers (maximum retries: 3) and 1 writers (maximum retries: 3) [INFO] 2011-02-20 18:13:19 - sending packet: [S] 0x04 SM_ACCOUNT_LIST [INFO] 2011-02-20 18:13:49 - AbyssRankService: Rankings were reloaded! [INFO] 2011-02-20 18:18:28 - recived packet: [C] 0x06 CM_LS_REQUEST_CHARACTER_CO UNT [INFO] 2011-02-20 18:18:28 - sending packet: [S] 0x07 SM_LS_CHARACTER_COUNT [WARN] 2011-02-20 18:20:52 - [1/3] decrypt fail, skipping client packet... |
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