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-   -   Работа над Goddess of Destruction (part 5) (https://forum.zone-game.info/showthread.php?t=17274)

iquelite 03.03.2012 19:56

Re: Работа над Goddess of Destruction (part 5)
 
sorry for Made a mistake in CharSelectionInfo
setVitalityPoints(int points)
the Variable points are different named in CharacterSelectionInfo OMG...;)

jalemao 04.03.2012 08:06

Re: Работа над Goddess of Destruction (part 5)
 
Hi Guys,

An little question...

How did u defined the Races Stats for every Awk Class?

Example :
Yul Archer - Kamael Race ( Kamael Fighter Stats (STR/DEX/CON/ETC...))
Yul Archer - Human Race ( Human Fighter Stats (STR/DEX/CON/ETC...))

Thanks in advance!

iquelite 04.03.2012 08:57

Re: Работа над Goddess of Destruction (part 5)
 
Цитата:

Сообщение от jalemao (Сообщение 168647)
Hi Guys,

An little question...

How did u defined the Races Stats for every Awk Class?

Example :
Yul Archer - Kamael Race ( Kamael Fighter Stats (STR/DEX/CON/ETC...))
Yul Archer - Human Race ( Human Fighter Stats (STR/DEX/CON/ETC...))

Thanks in advance!

char_templates.sql i think

jalemao 04.03.2012 09:03

Re: Работа над Goddess of Destruction (part 5)
 
Yes u can put base stats there but not the Races Stats of each Class... ^^

iquelite 04.03.2012 11:21

Re: Работа над Goddess of Destruction (part 5)
 
Цитата:

Сообщение от jalemao (Сообщение 168649)
Yes u can put base stats there but not the Races Stats of each Class... ^^

i tested ,it work ,you should change whatever you want to change.
by the way according to CT3, the same base stats , only the satas info*2 , and Fewer changes in hennas .

jalemao 05.03.2012 01:39

Re: Работа над Goddess of Destruction (part 5)
 
Yes it works... but if u put 139 ( Sigel Knight ) u will need to put stats there, and u can put only of one race... Like Human, haves 88 STR... but u cant put Sigel Knight for all Races there...

Yorie 05.03.2012 08:30

Re: Работа над Goddess of Destruction (part 5)
 
Цитата:

Hi Guys,

An little question...

How did u defined the Races Stats for every Awk Class?

Example :
Yul Archer - Kamael Race ( Kamael Fighter Stats (STR/DEX/CON/ETC...))
Yul Archer - Human Race ( Human Fighter Stats (STR/DEX/CON/ETC...))

Thanks in advance!
One method is define all variants of new classes in char_templates (there're about 36 new classes). Another opportunity is linking parent class ID after character awakening (for example, store this value in character table). In that case you'll need to change some SQL queries to let it work.

jalemao 05.03.2012 11:07

Re: Работа над Goddess of Destruction (part 5)
 
Hum, lets do it ^^

Thanks!


Other question... does some packet changed to the HTML? i have some HTML thats dont work in Goddess...

Yorie 05.03.2012 11:19

Re: Работа над Goddess of Destruction (part 5)
 
Цитата:

Other question... does some packet changed to the HTML? i have some HTML thats dont work in Goddess...
Don't sure, what's going on with HTML interpretation on client side, but I guess that GoD client becomes with more strict HTML validation. I had problems with several old HTML files too. Just check out where's error by cutting out parts of HTML file until it will shown normally. Then you'll get the problem place and this, in most cases, will be the same problem in all other files that are not parsed by client.

jalemao 05.03.2012 11:24

Re: Работа над Goddess of Destruction (part 5)
 
Well at all its strange :s

About the Classes... im not the skill'd with Core,SQL, more with DP... do u have any example for me? :)


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