Структура PROTOCOL_BASE_GET_SCHANNELLIST_ACK
Хей.
Подскажите структуру пакета PROTOCOL_BASE_GET_SCHANNELLIST_ACK :) :) :) |
Re: Структура PROTOCOL_BASE_GET_SCHANNELLIST_ACK
namespace PiercingBlow.Auth.Network.Send { class PROTOCOL_BASE_GET_CHANNELLIST_ACK : Packet { GameServer game; public PROTOCOL_BASE_GET_CHANNELLIST_ACK(GameServer game) { this.game = game; } public override void WriteImpl() { Write<ushort>(0); Write<byte>(0); Write<byte>(game.Channels.Count); foreach (var channel in game.Channels) { Write<ushort>(channel.Online); } Write<ushort>(game.Limit / game.Channels.Count); Write<byte>(game.Channels.Count); } } } |
Re: Структура PROTOCOL_BASE_GET_SCHANNELLIST_ACK
Programmator
Подскажите структуру пакета LOGIN_ACK |
Re: Структура PROTOCOL_BASE_GET_SCHANNELLIST_ACK
public override void WriteImpl() { Skip(15); string id = accountId.ToString(); Write<byte>(id.Length); WriteS(id, id.Length); // Id in string Write<byte>(0); Write<byte>(login.Length); WriteS(login); Write<ulong>(accountId); Write<AuthState>(state); } |
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