CM_READY help camera mod
hello Programmator hrlp masomeone know how i can fix this camera
exemple when two people PVP 1X1 i go start PVP he don't wait in this camera package ru.pb.game.network.client.packets.client; import ru.pb.game.network.client.packets.ClientPacket; import ru.pb.game.network.client.packets.server.SM_BATTLE_READY; import ru.pb.game.network.client.packets.server.SM_BATTLE_READY2; import ru.pb.game.network.client.packets.server.SM_ROOM_INFO; import ru.pb.game.network.client.packets.server.SM_ROOM_READY_ERROR; import ru.pb.global.enums.SlotState; import ru.pb.global.models.Player; import ru.pb.global.models.Room; import ru.pb.global.models.RoomSlot; import ru.pb.global.utils.concurrent.ThreadPoolManager; public class CM_BATTLE_READY extends ClientPacket { public CM_BATTLE_READY(int opcode) { super(opcode); } @Override public void readImpl() { } @Override public void runImpl() { final Room room = getConnection().getRoom(); if (room.getLeader().equals(getConnection().getPlayer())) { int num = 0; for(Player p : room.getPlayers().values()){ if(room.getRoomSlotByPlayer(p).getState() == SlotState.SLOT_STATE_READY && room.getRoomSlotByPlayer(p).getId() % 2 != room.getRoomSlotByPlayer(room.getLeader()).getId() % 2) num++; } if(num > 0 || room.getSpecial() == 6 || room.getSpecial() == 9){ room.setFigth(true); room.setTimeLost(room.getKillTime() * 60); room.readySlots1.clear(); room.readySlots2.clear(); room.preStart = false; room.Started = false; room.prestartedCount = 0; room.trex = -1; room.rounds = 0; if(room.getType() == 12) room.rounds = 1; room.bar1 = 0; room.bar2 = 0; room.swapCorrect = true; room.RoundRespawning = false; room.setRedWinRounds(0); room.setBlueWinRounds(0); room.getRoomSlotByPlayer(room.getLeader()).setState(SlotState.SLOT_STATE_READY); ThreadPoolManager.getInstance().executeTask(new Runnable() { @Override public void run() { for (Player member : getConnection().getRoom().getPlayers().values()) { RoomSlot slot = room.getRoomSlotByPlayer(member); slot.bar1 = 0; slot.bar2 = 0; slot.util = 0; if (slot.getState() == SlotState.SLOT_STATE_READY) { slot.setState(SlotState.SLOT_STATE_LOAD); room.readySlots1.put(slot.getId(), slot.getPlayer()); member.getConnection().sendPacket(new SM_BATTLE_READY(room, member)); } } } }); }else{ sendPacket(new SM_ROOM_READY_ERROR(0x80001009)); } } else { RoomSlot slotLeader = room.getRoomSlotByPlayer(room.getLeader()); RoomSlot slot = room.getRoomSlotByPlayer(getConnection().getPlayer()); if (slotLeader.getState() == SlotState.SLOT_STATE_LOAD || slotLeader.getState() == SlotState.SLOT_STATE_RENDEZVOUS || slotLeader.getState() == SlotState.SLOT_STATE_PRESTART || slotLeader.getState() == SlotState.SLOT_STATE_BATTLE_READY || slotLeader.getState() == SlotState.SLOT_STATE_BATTLE) { room.changeSlotState(slot.getId(), SlotState.SLOT_STATE_LOAD, true); sendPacket(new SM_BATTLE_READY(room, getConnection().getPlayer())); sendPacket(new SM_ROOM_READY_ERROR(slot.getState().ordinal())); for(Player member : room.getPlayers().values()) if(room.getRoomSlotByPlayer(member).getState().ordinal() > 8 && room.getRoomSlotByPlayer(member).getId() != slot.getId()) member.getConnection().sendPacket(new SM_BATTLE_READY2(room, slot.getPlayer())); } if (slot.getState() == SlotState.SLOT_STATE_READY) { slot.setState(SlotState.SLOT_STATE_NORMAL); slot.Ghost = true; } else if (slot.getState() == SlotState.SLOT_STATE_NORMAL) { slot.setState(SlotState.SLOT_STATE_READY); slot.Ghost = true; } } ThreadPoolManager.getInstance().executeTask(new Runnable() { @Override public void run() { for (Player member : getConnection().getRoom().getPlayers().values()) { member.getConnection().sendPacket(new SM_ROOM_INFO(room)); } } }); } } |
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