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-   -   [Point Blank] UDP3 Helicopter animation (https://forum.zone-game.info/showthread.php?t=44134)

nikolen 01.09.2019 20:46

UDP3 Helicopter animation
 
Привет. у кого-нибудь есть данные о движении вертолета с Helispot для udp3?

у меня есть эти данные, но после первой анимации вертолет получает ошибку и не синхронизирует следующую анимацию



<Map Id="38"> ;Helispot
<objects>
<Obj Id="0" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="1" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="2" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="3" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="4" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="5" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="6" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="7" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="8" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="9" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="10" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="11" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="12" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="13" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="14" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="15" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="16" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="17" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="18" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="19" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="20" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="21" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="22" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="23" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="24" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="25" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="26" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="27" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="28" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="29" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="30" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="31" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="32" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="33" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="34" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="35" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="36" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="37" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="38" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="39" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="40" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="41" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="42" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="43" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="44" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="45" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="46" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="47" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="48" NeedSync="false" Anim1="255" Life="100"/> ;Unk
<Obj Id="49" NeedSync="true" Anim1="256" Life="12000"> ;Blue helicopter
<Anims>
<Sync Id="7" Date="60,0" Next="8" OtherOBJ="50" OtherANIM="5"/>
<Sync Id="8" Date="82,0" Next="7" OtherOBJ="50" OtherANIM="6"/>
</Anims>
<DestroyEffects>
<Effect Id="1" Percent="3000"/> ;Damaged
<Effect Id="2" Percent="1"/> ;Destroyed
</DestroyEffects>
</Obj>
<Obj Id="50" NeedSync="true" Anim1="257" Life="12000"> ;Red helicopter
<Anims>
<Sync Id="5" Date="120,0" Next="6" OtherOBJ="49" OtherANIM="1"/>
<Sync Id="6" Date="120,0" Next="5" OtherOBJ="49" OtherANIM="2"/>
</Anims>
<DestroyEffects>
<Effect Id="1" Percent="3000"/> ;Damaged
<Effect Id="2" Percent="1"/> ;Destroyed
</DestroyEffects>
</Obj>
<Obj Id="51" NeedSync="true" Anim1="255" Life="100"> ;Crane
<Anims>
<Sync Id="255" Date="0" Next="255" OtherOBJ="0" OtherANIM="0"/>
</Anims>
</Obj>
</objects>
</Map>


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