Complete Weapon Glow Guide
Hello,I saw that there were a couple of weapon glow guides; some very old, some only about the coloring. In this guide Im going to try to explain Weapon glow editing as complete as possible, with step by step guide, tips and tricks, links and utilities. Now no more time wasting, let's go. Table of contents [COLOR EDITING + VIDEO] [POSITIONING/SCALING OF NORMAL GLOW + VIDEO] [GLOWLIST + EXPLANATION] [COLOR EDITING] Video guide: http://www.youtube.com/watch?v=Q5JPG...layer_embedded Detailed guide: EnchantEditor 1 - Good to be the first thing to do is get off this program with which to open the file may env.int what can be downloaded from here For Interlude: L2 FileEdit C5-C6 2 - Open L2 File edit give "Open and decrypt" then look for the directory where you have your folder system would default c:\program files\Lineage II\system 3 - Then open the file env.int once done seek these lines [EnchantEffect] CubeTexName=LineageEffectsTextures.Etc.Enchant_Aur a001_Shader01 HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aur a001_Shader01 HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura0 00_Shader00 EnchantMeshShow=4 EnchantEffectShow=7 Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity =0.1,Num=0.1) Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity =0.1,Num=0.1) Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity =0.1,Num=0.1) Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity =0.1,Num=0.1) 4 - The lines of "Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacit y=0.1,Num=0.1)" are the colours of weapons, in "Enchant?= (R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num= 0.1) " i interrogation where the [?] is where you have to put the number corresponding to the number of enchants 5 - These are the colors with their corresponding lines -Blue (normal) Enchant?=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opac ity=1,Num=1) -Red (normal) Enchant?=(R1=255,G1=255,B1=255,R2=230,G2=230,B2=22 5,Opacity=1,Num=1) -Yellow/Orange (alternating) Enchant?=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opa city=0.7,Num=1) -White/violet (alternating) Enchant?=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=20 0,Opacity=1,Num=1) -Green Enchant?=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opac ity=0.8,Num=1) -yellow Enchant?=(R1=200,G1=255,B1=120,R2=250,G2=180,B2=85 ,Opacity=0.8,Num=1) -white/blue (very good) Enchant?=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opac ity=1.025,Num=12.5) -white Enchant?=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=25 1,Opacity=1,Num=13) 6 - Putting lines where the interrogation [?] enchants the number of which will belong to the color (they can be repeated or combine to taste admin) aLL out 7 - When this all ready and already have the colors you want to do this then put "Save and encrypt" and is ready and save it codificaion "111" enjoy Cheesy If you want to a certain number of enchants only shine a color here is the solution Putting the lines in which according to the number enchants varieties of the color of the weapon If you want that from this number to 65535 (Maximo) shine with a single color add, if not you have a last line separated from the others, with color and without number enchant Example: Enchant45=(R1=480,G1=480,B1=446,R2=290,G2=290,B2=2 56,Opacity=1.025,Num=14.5) [blank line] Enchant=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opaci ty=1.025,Num=12.5) And it is ready to enjoy all that we have to mix colors and which leave no? eh eh therefore expensive here:''R''in maximum and minimum = 255 = 0 you put the quantity of each color you want to be seen pj = (R1=255,B1=255,G1=255) R1=cantidad de rojo R2=amount of red (in the seconds brightness) B1=cantidad de azul B2=amount of blue (in the seconds brightness) G1=cantidad de verde G2=amount of green (in the seconds brightness) by CriticalError TIP: Before you encrypt and save it, set these values to 0 for the next parts of the guide: EnchantMeshShow=0 EnchantEffectShow=0 [POSITIONING/SCALING OF NORMAL GLOW] Most weapons in Lineage 2 have a good positioning and scale of the glow already, but when you make a custom weapon, or want to fix for example the monster only weapons (from which the glows mostly suck) then here's a guide to do so. Video guide: http://www.youtube.com/watch?v=r5q0O...layer_embedded Detailed guide: 1 - With your L2 file edit Open and Decrypt weapongrp.dat 2 - For this guide we are going to edit the Dusk sword from Lilith's Escort. I just searched the weapon ID in my database, it's 5800. So in the decrypted and openend weapongrp.dat Im going to search the weapon with ID 5800 3 - Copy the entire line, go to the bottom of the file and paste it there, and change the ID to, whatever, 66660 (can be any number that isn't used by an existing weapon already) 4 - Scroll to the left until you find these numbers: Код:
1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 Then we got two blank spaces; there you put in the special glow effect of the first weapon, and the special glow effect of the 2nd weapon if it is a dual type of weapon. Then we got a row of digits with very big significance, all for the positioning and scaling of the special glow effect, and next to it 5 blank spaces for the 2nd weapon if it is a dual. These I explain in next part of the guide below. LineageWeapons.rangesample; it's the glow model, just leave it as it is. Then blank space for 2nd weapon glow model. Now what it's all about. Again numbers with big significance. The first three are for scaling in x,y and z direction, the last three are for positioning in the x,y and z direction. I numbered them from *1 to *6. At the following screens I have set the named number to a high value, so you can see what happens: http://i89.servimg.com/u/f89/11/39/87/02/110.jpg http://i89.servimg.com/u/f89/11/39/87/02/210.jpg http://i89.servimg.com/u/f89/11/39/87/02/310.jpg http://i89.servimg.com/u/f89/11/39/87/02/410.jpg http://i89.servimg.com/u/f89/11/39/87/02/510.jpg http://i89.servimg.com/u/f89/11/39/87/02/610.jpg 5 - So now we know what is for what, for this guide Im want to edit the glow so that only the blade glows, and also not too excessive. Now here is the best tip and utility of the entire guide: the Dev console. It is way quicker to check your glows and edited weapons and customize them than starting up the client and logging in etc. L2 Developer Console So, usually the glow at this weapon is just a little orb, just above the hand of the wielder, so first I gonna put it a little higher above the hand, where the blade begins, by setting *4 (the 4th number) to 18.00000000. I also want to have the glow go over the entire blade, so I set *1 to 2.50000000. Finally I want the glow to be a bit 'thinner', so I set *2 and *3 both to 0.75000000. These values are all just wild guesses. If you really want to perfectionate your glows you probably gonna try lots of different combinations, keep save and encrypting them and testing them in the Dev console. TIP: If you really have no clue of what these values should be, it is quite handy to copy the weapon (so the entire line) a couple of times, change the ID's of course, and change the values of the positions and scalings, so you can test more values at once. 6 - Save and Encrypt my weapongrp.dat; if you might get an error here it is quite annyoing, because you mostly won't figure out where exactly you might have overwritten a blank space or something, so you best can copy the weapons (ID 5800) again, remove the old one(s) and change the values again carefully. Start up the Dev console, hit the Tab button on your keyboard, type pv, hit Enter and the Pawnviewer window will pop-up. Select the blank tab left from Etc tab and scroll down to the bottom where your weapons are and check the glows. If you don't see the glow, you should set the EnchantMeshShow=0 in env.int file. Here is my glow now. http://i89.servimg.com/u/f89/11/39/87/02/shot0035.jpg 7 - Im not very happy with it yet: the glow could be a little lower (more towards the hand of the wielder), a little 'thinner'; it is still quite wide, and it still doesnt go over the entire blade yet. So in File edit open up weapongrp.dat again, scroll to bottom, scroll left to our numbers, there I see I totally forgot to change *2 and *3, I only told here ><, so I just set them to 0.75000000 as I stated above. Im not really sure what I should put at *1 now, so Im gonna make a second weapon, change it's Id to 66661 or something. At the first I set *1 to 3.00000000 and at the 2nd I set *1 to 2.75000000. I neither know what to put at *4, so I copy/paste them both (66660 and 66661) change the ID's (66662 and 66663). At the first two I set *4 to 17.50000000 and the last two I set *4 to 17.00000000. Save and encrypt, Dev console etc. and now 66661 seems perfect: http://i89.servimg.com/u/f89/11/39/87/02/shot0036.jpg Only still a little wide, so Ill just delete the others (66660, 66662 and 66663), copy/paste 66661 twice and change ID's to 66660 and 66662. Change *2 and *3 at the first to 0.70000000, at the other to 0.600000000 and at the final to 0.500000000. Save encrypt, Dev console, and now the last one is almost perfect, so Ill just delete the others and set 2* and 3* to 0.450000000, Save encrypt, Dev console, and now, the final version: http://i89.servimg.com/u/f89/11/39/87/02/shot0037.jpg Here the numbers: Код:
LineageWeapons.rangesample 2.52500010 0.44999999 0.44999999 18.95000076 0.00000000 0.00000000 [POSITIONING/SCALING OF SPECIAL GLOW] Video Guide: http://www.dailymotion.com/swf/x9tjuy Result of the Video: Код:
0 66666 1 1 7 10 0 LineageWeapons.Mon_lidia_von_helmann_sword_m00_wp LineageWeaponsTex.Mon_lidia_von_helmann_sword_t00_wp 0 0 0 0 0 1 0 0 icon.weapon_monster_i00 -1 1560 51 0 0 0 1 27 1 1 LineageWeapons.Mon_lidia_von_helmann_sword_m00_wp 1 1 LineageWeaponsTex.Mon_lidia_von_helmann_sword_t00_wp 4 ItemSound.public_sword_shing_8 ItemSound.sword_big_2 ItemSound.sword_small_3 ItemSound.sword_great_4 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 0 0 1 0 8 0 0 0 0 379 0 2 2 1000 0 -1 0 LineageEffect.w_vari_r4_004_a 1.50000000 0.00000000 0.00000000 1.10000002 1.50000000 LineageWeapons.rangesample 1.20000005 0.32499999 0.34999999 18.50000000 0.00000000 0.00000000 -1 -1 -1 -1 What's a weapon without an awesome looking, bad ass glow ^^ Again we gonna take the Dusk weapon, from which the normal glow is nicely edited now. 1 - Open up weapongrp.dat, look for the weapon with ID 5800, copy it and paste at the bottom of the file and change the ID to 66660 or w/e (or if you still have the item from the previous part of the guide, just skip this step.) 2 - Scroll to the left, untill you find these numbers: Код:
1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 We have a couple of option to put in there, and in fact one of the reasons I made this guide, is because I just figured more different special glows. For now, we just go the standard one. At the bottom of this guide I got a couple of interesting glows listed. The code for the glow on a single handed sword is LineageEffect.c_u004. So just put it there and it looks like this: Код:
1000 0 -1 0 LineageEffect.c_u004 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 http://i89.servimg.com/u/f89/11/39/87/02/111.jpg http://i89.servimg.com/u/f89/11/39/87/02/211.jpg http://i89.servimg.com/u/f89/11/39/87/02/311.jpg http://i89.servimg.com/u/f89/11/39/87/02/411.jpg http://i89.servimg.com/u/f89/11/39/87/02/511.jpg 5 - Unlike the previous part of the guide, with the normal glow, Im not going through step by step what values I put and go wrong. And the glows also are not like eachother: If I put the fixed values of the normal glow here, it doesnt work like that. First figuring what I want to change: put the glow a little higher and make it go over the entire blade. So I have been tweaking for a while and here are my values + screen of the end result, together with the glow from the first part: http://i89.servimg.com/u/f89/11/39/87/02/shot0044.jpg Код:
LineageEffect.c_u004 8.00000000 0.00000000 0.00000000 1.00000000 3.75000000 http://i89.servimg.com/u/f89/11/39/87/02/shot0043.jpg Код:
LineageEffect.w_vari_b4_004_a 3.00000000 0.00000000 0.00000000 1.00000000 6.50000000 I will keep making updates of this list, because Im still figuring out new glows, and I will also add screens. 000 = Two handed sword 001 = Fists 002 = Dagger 003 = Bow 004 = One handed Sword 005 = Blunt 006 = Ancient Sword 007 = Polearm / Staff 008 = Bow 009 = Crossbow 010 = Rapier For hero glow: _a = One handed Sword _b = Two handed sword _c = One handed fight blunt _d = One handed mage blunt _e = Two handed fight blunt _f = Two handed mage blunt _g = Dagger _h = Fists _i = Bow _j = Dualsword _k = Pole _l = Rapier _m = Ancient sword _n = Crossbow 001 = Not sure if it is like orange. Needs testing. The Basic Flame LineageEffect.c_u000 http://i89.servimg.com/u/f89/11/39/87/02/c_u00410.jpg Augment Blue Effect LineageEffect.w_vari_b4_000_a http://i89.servimg.com/u/f89/11/39/87/02/w_vari10.jpg Augment Red Effect LineageEffect.w_vari_r4_000_a http://i89.servimg.com/u/f89/11/39/87/02/w_vari11.jpg Hero weapon Glow LineageEffect.e_u092_a http://i89.servimg.com/u/f89/11/39/87/02/e_u09210.jpg Akamanah weapon effect LineageEffect.e_u540_aka_c http://i89.servimg.com/u/f89/11/39/87/02/e_u54010.jpg Akamanah weapon 2nd effect LineageEffect.e_u540_manaf_c http://i89.servimg.com/u/f89/11/39/87/02/e_u54011.jpg Zariche Weapon Effect LineageEffect.it_zariche_sword_c http://i89.servimg.com/u/f89/11/39/87/02/it_zar10.jpg Dark Heriosh Glow LineageEffect.rm_self_blaster_body_b http://i89.servimg.com/u/f89/11/39/87/02/rm_sel10.jpg Body Hero Glow LineageEffect.e_u091_hero_a OR LineageEffect.e_u091_aura [img]http://i89.servimg.com/u/f89/11/39/87/02/e_u09110.jpg]LineageEffect.e_u091_hero_a OR LineageEffect.e_u091_aura[/url] Caravan Fire Glow LineageEffect.e_u840_caravan http://i89.servimg.com/u/f89/11/39/87/02/carava10.jpg Credits to Dvtm NEW*Energy Orb Glow LineageEffect.br_e_u001_energy http://i89.servimg.com/u/f89/11/39/87/02/energy10.jpg NEW*Ice Fairy Glow LineageEffect.bo_ice_fairy_co http://i89.servimg.com/u/f89/11/39/87/02/fairyi10.jpg NEW*Poison Flow Glow LineageEffect.e_u327_fl http://i89.servimg.com/u/f89/11/39/87/02/poison10.jpg NEW*Purple Heriosh Glow LineageEffect.bo_self_blaster_a http://i89.servimg.com/u/f89/11/39/87/02/selfbl10.jpg [CREDITS] Credits to CriticalError For first part of the guide and sharing the EnchantEditor utility Credits to Corvine For creating Test files Credits to palentir For Sharing the system with test files for Part 2 Credits to LauQ For making this guide |
Re: Complete Weapon Glow Guide
CriticalErro, thx you for this guide, it`s really detailed and useful.
So I think it should be tranleted normally :) Cuz it`s rather funny to read sometimes :) You`re from Argentina? So, you`ll have fun too, just read it: CriticalErro, gracias por esta guía, muy completo y útil. Así que creo que deberían traducirse normalmente:) Porque es bastante divertido de leer a veces:) |
Re: Complete Weapon Glow Guide
Цитата:
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Re: Complete Weapon Glow Guide
Цитата:
so I`ll try to translate it more correctly to do you guide better, ok?) |
Re: Complete Weapon Glow Guide
Цитата:
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Re: Complete Weapon Glow Guide
Прошу модераторов этого раздела - Tonchi, Devilop, Ozzy исправить гайд CriticalErro
Так как русский вариант практически нечитабелен :confused: Вот более менее нормальный перевод - перевод.txt |
Re: Complete Weapon Glow Guide
Былоб зорошо елсиб еще написали как пользоваться консолью. Ибо я уже все перетыкал но ничег оникак сделать не могу
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Re: Complete Weapon Glow Guide
Вредина Dump удалил перевод.
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Re: Complete Weapon Glow Guide
перезалей перевод
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Re: Complete Weapon Glow Guide
Así que creo que deberían traducirse normalmente
Porque es bastante divertido de leer a veces???? |
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