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Непрочитано 05.12.2011, 14:55   #5
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Автор темы (Топик Стартер) Re: Шмот с ГОД для Фрея

кто сможет переделать под Open Freya 1853 с меня +

Код HTML:
<?xml version="1.0" encoding="UTF-8"?>
<list>

	<skill id="30400" levels="1" name="Shadow Immortal Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="3" /> <!-- STR +3  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59%  -->
			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74  -->
			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50%  -->
			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50%  -->
			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50%  -->
			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2%  -->
			<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30401" levels="1" name="Shadow Immortal Leather Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1  -->
			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59%  -->
			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6%  -->
			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05  -->
			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50%  -->
			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30402" levels="1" name="Shadow Immortal Robe Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2  -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2  -->
			<add order="0x10" stat="INT" val="1" /> <!-- INT +1  -->
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10%  -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15%  -->
			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5%  -->
			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>


	<skill id="30403" levels="1" name="Shadow Twilight Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="3" /> <!-- STR +3  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59%  -->
			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74  -->
			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50%  -->
			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50%  -->
			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50%  -->
			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2%  -->
			<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30404" levels="1" name="Shadow Twilight Leather Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1  -->
			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59%  -->
			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6%  -->
			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05  -->
			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50%  -->
			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30405" levels="1" name="Shadow Twilight Robe Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2  -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2  -->
			<add order="0x10" stat="INT" val="1" /> <!-- INT +1  -->
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10%  -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15%  -->
			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5%  -->
			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>


	<skill id="30406" levels="1" name="Shadow Seraph Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="3" /> <!-- STR +3  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59%  -->
			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74  -->
			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50%  -->
			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50%  -->
			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50%  -->
			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2%  -->
			<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30407" levels="1" name="Shadow Seraph Leather Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1  -->
			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59%  -->
			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6%  -->
			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05  -->
			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50%  -->
			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30408" levels="1" name="Shadow Seraph Robe Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2  -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2  -->
			<add order="0x10" stat="INT" val="1" /> <!-- INT +1  -->
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10%  -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15%  -->
			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5%  -->
			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>


	<skill id="30409" levels="1" name="Shadow Eternal Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="3" /> <!-- STR +3  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59%  -->
			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74  -->
			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50%  -->
			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50%  -->
			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50%  -->
			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2%  -->
			<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30410" levels="1" name="Shadow Eternal Leather Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1  -->
			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59%  -->
			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6%  -->
			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05  -->
			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50%  -->
			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30411" levels="1" name="Shadow Eternal Robe Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2  -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2  -->
			<add order="0x10" stat="INT" val="1" /> <!-- INT +1  -->
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10%  -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15%  -->
			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5%  -->
			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>


</list>
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