Тема: geodata+pathnotes
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Непрочитано 16.12.2008, 18:57   #1
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Автор темы (Топик Стартер) geodata+pathnotes

Перенес все файлы как положено в data\geodata и data\pathnotes.
Захожу в options.properties пишу
GeoData = 2
И результата не какого.

Вот кусок настроек:
Код:
# =================================================================
# GeoData configuraion
# =================================================================

# You need to download files for data/geodata folder.
GeoData = 2

######## All options below only work if GeoData is enabled ##########
#-------------------------------------------------------------
# GeoData used to check Line Of Sight (LOS)
# Used for skill casting and mob aggro check
GeoCheckLoS = True
#-------------------------------------------------------------
# Use GeoData to prevent movement through walls.
# No path finding, but objects will stop if they hit a wall.
GeoCheckMovePlayable = True
GeoCheckMoveNpc = False
#-------------------------------------------------------------
# GeoData used for path finding ( CURRENTLY FOR TESTING ONLY)
# Includes PathFinding  (requires also /data/pathnode files) and all character moves go
# through geodata checks (if a mob passes a wall, pathing is wrong).
GeoPathFinding = False
#-------------------------------------------------------------
#[True]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeoData = True
#-------------------------------------------------------------
# Z-Axis correction for L2Spawns.
# Possible values: Town, Monster, None, All
# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"
# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"
GeoCorrectZ = All
Сборка L2jfree
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