Цитата:
Сообщение от KilRoy
А что случилось с NpcGrp в GD?
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Немного изменился:
Код:
// Tauti (06.07.2012). Editors: Anonymous, Allen (L2Sexi), Hint.
FS = "\t";
HEADER = 1;
RECCNT = OFF;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;
{
UINT tag;
UNICODE class;
UNICODE mesh;
UINT cnt_tex1;
UNICODE tex1[cnt_tex1];
UINT cnt_tex2;
UNICODE tex1[cnt_tex2];
CNTR cnt_dtab1;
UINT dtab1[cnt_dtab1];
FLOAT npc_speed;
UINT unk0_cnt;
UNICODE unk0_tab[unk0_cnt];
CNTR cnt_snd1;
UNICODE snd1[cnt_snd1];
CNTR cnt_snd2;
UNICODE snd2[cnt_snd2];
CNTR cnt_snd3;
UNICODE snd3[cnt_snd3];
UINT rb_effect_on;
UNICODE rb_effect_1; ENBBY = [(rb_effect_on,1)]; ENBBY = [(rb_effect_on,2)];
FLOAT rb_effect_fl_1; ENBBY = [(rb_effect_on,1)]; ENBBY = [(rb_effect_on,2)];
UNICODE rb_effect_2; ENBBY = [(rb_effect_on,2)];
FLOAT rb_effect_fl_2; ENBBY = [(rb_effect_on,2)];
CNTR quests_cnt;
UINT quests[quests_cnt];
CNTR unk2_cnt;
UINT unk2_tab[unk2_cnt];
UNICODE effect;
UINT UNK_3;
FLOAT sound_rad;
FLOAT sound_vol;
FLOAT sound_rnd;
UINT quest_be;
UINT class_lim_?;
UINT npcend_cnt;
ASCF npcend[npcend_cnt];
UINT unk1[4];
UINT unk_glory; // BF800000 (>99%), 3F333333 (>10), 3F000000 (1)
ASCF icon;
UINT unk_glory_null; // always 0
}