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Geodata and Pathnodes
CT1 Pathnode rev 247
CT1 Geodata rev 247 1st part
CT1 Geodata rev 247 2nd part
Geodata and Pathnodes Updates
CT1 Geodata rev 247 to 255
CT1 Pathnode rev 247 to 255
Настройка конфига в emu под геодату
Цитата:
# =========================
# GeoData configuraion
# =========================
# You need to download files for data/geodata folder.
GeoData = true
AcceptGeoeditorConn = False
######## All options below only work if GeoData is enabled ##########
#-------------------------------------------
# GeoData used to check Line Of Sight (LOS)
# Used for skill casting and mob aggro check
GeoCheckLoS = true
#-------------------------------------------
# Use GeoData to prevent movement through walls.
# No path finding, but objects will stop if they hit a wall.
GeoCheckMovePlayable = true
GeoCheckMoveNpc = true
#--------------------------------------------------------------------------------------
# GeoData used for path finding ( CURRENTLY FOR TESTING ONLY)
# Includes PathFinding (requires also /data/pathnode files) and all character moves go
# through geodata checks (if a mob passes a wall, pathing is wrong).
GeoPathFinding = true
#--------------------------------------------------------------------------------------
#[true]Loads GeoData buffer's content into physical memory.
#[false] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeoData = true
#---------------------------------------------------------------------------------------
# Z-Axis correction for L2Spawns.
# Possible values: Town, Monster, None, All
# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"
# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"
GeoCorrectZ = All
#------------------
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