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Непрочитано 23.06.2009, 15:28   #5
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Автор темы (Топик Стартер) Ответ: Ошибка при запуске Гейм Сервера

Код:
//папка с мускулем/bin/MySQLInstanceConfig.exe , меняй этим приложением пароль.
Посмотрел пароль, тот же пароль что и в файлах loginserver.properties и server.properties. Ничего не помагает есть ещё какие нибуть идеи ?

Добавлено через 1 час 3 минуты
Бред какойто! Файлы server и loginserver настроены одинаково с одиниковыми логинами и паролями, но Логин Сервер запускается без ошыбок а Гейм Сервер материться У когото раньше чтото такое случалось?

Выклыдваю содержымое файла server.properties возможно в нем чтото не так.

Код:
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http:\\l2dot.info\forum\
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
 
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = 127.0.0.1
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 127.0.0.1

# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = False

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login =root
Password =******
MaximumDbConnections = 10

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = E:/server/gameserver/data

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate =[A-Z][a-z]{3,3}[A-Za-z0-9]*
PetNameTemplate =[A-Z][a-z]{3,3}[A-Za-z0-9]*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 1000


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746

#==================================================== 
# 				L2Dot                              # 
# EXTRA fuctions                                   # 
# before you set them up ready carefully the info  # 
# Thanks Dimis4									   #
#====================================================     
# Activate Protection for unknownPacket flooding   
PacketProtection = True
# How much unknown packets before punishment.   
# If the player send more than 5 unknownPackets per second, the player get punished.   
UnknownPacketsBeforeBan = 5
# Punishments   
# 1 - broadcast warning to gms only   
# 2 - kick player (default)   
# 3 - kick & ban player (Accesslevel -100)   
UnknownPacketsPunishment = 2

Последний раз редактировалось snuff; 23.06.2009 в 16:53. Причина: Добавлено сообщение
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