20.10.2015, 10:16
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#150
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Отблагодарили 77 раз(а)
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Re: Работа над Goddess of Destruction (part 7)
Цитата:
Сообщение от Evian
Ни у кого случайно не имеется ddf-ка под текущий корейский датник weapongrp ?
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Свернуть ↑
Код:
// Tauti (06.07.2012). Editors: Anonymous, Allen (L2Sexi), Hint, Melcor.
FS = "\t";
HEADER = 1;
RECCNT = -1;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;
{
UINT tag;
UINT id;
UINT drop_type;
UINT drop_anim_type;
UINT drop_radius;
UINT drop_height;
UINT UNK_0;
UNICODE drop_mesh1;
UNICODE drop_mesh2;
UNICODE drop_mesh3;
UNICODE drop_tex1;
UNICODE drop_tex2;
UNICODE drop_tex3;
UNICODE drop_extratex1;
UINT newdata[8];
UNICODE icon[5];
INT durability;
UINT weight;
UINT material;
UINT crystallizable;
UINT UNK_1;
UINT UNK_2_cnt;
UINT UNK_2_tab[UNK_2_cnt];
UINT UNK_3[3];
UNICODE timetab_0; // Added in GoD:Stranger Korean Client...Syncia
ASCF drop_sound;
UINT UNK_4;
UINT body_part;
UINT handness;
UINT wpn_mesh_cnt;
UNICODE wpn_mesh[wpn_mesh_cnt];
UINT wpn_unkval[wpn_mesh_cnt];
UINT wpn_tex_cnt;
UNICODE wpn_tex[wpn_tex_cnt];
UINT item_sound_cnt;
UNICODE item_sound[item_sound_cnt];
UNICODE drop_sound;
UNICODE equip_sound;
UNICODE effect;
UINT random_damage;
UINT weapon_type;
UINT crystal_type;
UINT mp_consume;
UINT SS_count;
UINT SPS_count;
UINT curvature;
UINT UNK_5;
INT is_hero;
UINT is_magicWeapon; // Data type changed to INT in GoD:Stranger Korean Client...Syncia
FLOAT Unknown_float[2]; // Added in GoD:Stranger Korean Client...Syncia
INT UNK_7;
UINT freaky_cnt; // almost always equal to wpn_mesh_cnt
//
//// Eff_A and B are removed in this chronicle. 2014/04/27
//
FLOAT junk1A[5];
ENBBY = [(freaky_cnt:-1,1)];
ENBBY = [(freaky_cnt,2)];
FLOAT junk1B[5];
ENBBY = [(freaky_cnt,2)];
UNICODE rangeA;
ENBBY = [(freaky_cnt:-1,1)];
ENBBY = [(freaky_cnt,2)];
UNICODE rangeB;
ENBBY = [(freaky_cnt,2)];
FLOAT junk2A[6];
ENBBY = [(freaky_cnt:-1,1)];
ENBBY = [(freaky_cnt,2)];
FLOAT junk2B[6];
ENBBY = [(freaky_cnt,2)];
FLOAT junk3A[10];
ENBBY = [(freaky_cnt:-1,1)];
ENBBY = [(freaky_cnt,2)];
FLOAT junk3B[10];
ENBBY = [(freaky_cnt,2)];
INT junk3[10];
INT ensoul_slot_count;
INT ensoul_slot_count_special?;
}
/* you might need adjusting ENBBY options */
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