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Непрочитано 17.04.2017, 18:25   #3
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Автор темы (Топик Стартер) Re: How to differentiate the life of the characters

I am already using this structure, however, when the server calculates the damage that the player will receive, for example in Head Hunter mode, if you shoot the body, and the player is 120, life should be lowered to 119, But how will I have the information that the player has a life above 100 HP?
For without this information, the server only understands that the maximum lifetime of the player is 100, so when he receives the damage, he will get 99 HP instead of 119.
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