Цитата:
Сообщение от DarkSkeleton12
There are 2 ways:
1. Use this after all read operations in the try {} finally{}
Код:
finally {
ReferenceCountUtil.release(msg);
}
2. Use .slice ()
Код:
ByteBuf bb = msg.content().slice();
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THX , I will try this fix and I will inform you with the results , but I have Another problem is the disappearance of channels from the servers after running the server for a period of time or the entry of a number of players, and this is one of the worst problems that meet me