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Log: Log file open, 09/26/17 16:10:56
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Init: Version: 2110
Init: Compiled: Nov 27 2003 00:42:23
Init: Command line:
Init: Base directory: C:\Projects\l2editor\System\
Init: Character set: Unicode
Log: Bound to Core.dll
Log: Bound to Editor.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: PTUALS0442
Init: User: vlme
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=2594.071895 MHz
Init: Memory total: Phys=2097151K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: Unreal engine initialized
'UnrealEd.exe' (Win32): Loaded 'C:\Projects\l2editor\System\ALAudio.dll'. Module was built without symbols.
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
Log: UViewport offset = 0xc0
Log: UViewport offset = 0xe0
Log: UViewport offset = 0x18c
Log: UCanvas size = 0x134
Init: Transaction tracking system initialized
Log: Bound to IpDrv.dll
Log: Bound to LineageEnv.dll
Log: Bound to WinDrv.dll
Log: Bound to Network.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Log: VERIFY: Class D3DRenderDevice size problem; Script=199904 C++=180
Init: Direct3D adapters detected:
Log: igdumdim32.dll/Intel(R) HD Graphics 5500
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: WARNING : no AGP support detected
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=igdumdim32.dll
Init: D3D Device: szDescription=Intel(R) HD Graphics 5500
Init: D3D Device: wProduct=20
Init: D3D Device: wVersion=19
Init: D3D Device: wSubVersion=15
Init: D3D Device: wBuild=4454
Init: D3D Device: dwVendorId=32902
Init: D3D Device: dwDeviceId=5654
Init: D3D Device: dwSubSysId=103551016
Init: D3D Device: dwRevision=9
Init: D3D Detected: Intel video card
Init: D3D Device: using cubemaps [with mipmaps]
Init: Editor engine initialized
Log: Startup time: 7.097426 seconds
Cmd: MODE MAPEXT=unr
Log: VERIFY: Class CubeBuilder size problem; Script=120 C++=96
Log: VERIFY: Class CubeBuilder size problem; Script=120 C++=96
Log: VERIFY: Class CurvedStairBuilder size problem; Script=128 C++=96
Log: VERIFY: Class CurvedStairBuilder size problem; Script=128 C++=96
Log: VERIFY: Class SpiralStairBuilder size problem; Script=128 C++=96
Log: VERIFY: Class SpiralStairBuilder size problem; Script=128 C++=96
Log: VERIFY: Class LinearStairBuilder size problem; Script=120 C++=96
Log: VERIFY: Class LinearStairBuilder size problem; Script=120 C++=96
Log: VERIFY: Class TerrainBuilder size problem; Script=120 C++=96
Log: VERIFY: Class TerrainBuilder size problem; Script=120 C++=96
Log: VERIFY: Class SheetBuilder size problem; Script=120 C++=96
Log: VERIFY: Class SheetBuilder size problem; Script=120 C++=96
Log: VERIFY: Class CylinderBuilder size problem; Script=120 C++=96
Log: VERIFY: Class CylinderBuilder size problem; Script=120 C++=96
Log: VERIFY: Class ConeBuilder size problem; Script=124 C++=96
Log: VERIFY: Class ConeBuilder size problem; Script=124 C++=96
Log: VERIFY: Class VolumetricBuilder size problem; Script=112 C++=96
Log: VERIFY: Class VolumetricBuilder size problem; Script=112 C++=96
Log: VERIFY: Class TetrahedronBuilder size problem; Script=108 C++=96
Log: VERIFY: Class TetrahedronBuilder size problem; Script=108 C++=96
Init: Input system initialized for TerrainHeightmap
Log: Opened viewport
Log: Enter SetRes: 386x55 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Exception thrown at 0x742BA9F2 in UnrealEd.exe: Microsoft C++ exception: unsigned short at memory location 0x011F6FE8.
Exception thrown at 0x742BA9F2 in UnrealEd.exe: Microsoft C++ exception: unsigned short at memory location 0x011F6BA8.
Exception thrown at 0x742BA9F2 in UnrealEd.exe: Microsoft C++ exception: unsigned short at memory location 0x011F6FE8.
Exception thrown at 0x742BA9F2 in UnrealEd.exe: Microsoft C++ exception: unsigned short at memory location 0x011F6BA8.
Exception thrown at 0x742BA9F2 in UnrealEd.exe: Microsoft C++ exception: unsigned short at memory location 0x011F6FE8.
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Init: Input system initialized for TerrainLayers
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Init: Input system initialized for TerrainDecoLayers
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Exception thrown at 0x02E1107D (Engine.dll) in UnrealEd.exe: 0xC0000005: Access violation writing location 0x00000001.