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Сообщение от Demon88
AmbientSoundStartTime
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var float AmbientSoundStartTime; //Sound Run-Time VariableCode: C#
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Сообщение от Demon88
AmbientRandom=40,
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var(Sound) int AmbientRandom; // Radius of ambient sound.Code: C#
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Сообщение от Demon88
AmbientSoundStartTime
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var(Sound) array<range> AmbientSoundRangeTime; // Custom RangeTime for AST_RangeTime 2010.11.22. winkeyCode: C#
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Сообщение от Demon88
bSelected
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var const bool bSelected; // Selected in UnrealEd.Code: C#
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Сообщение от Demon88
bHiddenEdGroup
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var(Advanced) bool bHiddenEd; // Is hidden during editing.
var(Advanced) bool bHiddenEdGroup;// Is hidden by the group brower.Code: C#