1.Переходим в gameserver\data\stats\weapon
2.Открываем файл 2300-2399.xml
3.Меняем на:4. Готово, радуемся
2.Открываем файл 2300-2399.xml
3.Меняем на:
Код:
<item id='2372' name="dagger_of_adept">
<for>
<set val='100' order='0x08' stat='pAtk'/>
<set val='11' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='-3' order='0x10' stat='accCombat'/>
<set val='433' order='0x08' stat='pAtkSpd'/>
<skill onCrit='1' id='3016' lvl='6' chance='50'/>
<add order='0x40' stat='pAtk' val='600'> <!-- pAtk увеличится на 600 когда игрок до лвл 82 -->
<and>
<player level='82'/>
</and>
</add>
<add order='0x40' stat='pAtk' val='500'> <!-- pAtk увеличится на 500 когда игрок до лвл 80 -->
<and>
<player level='80'/>
</and>
</add>
<add order='0x40' stat='pAtk' val='400'> <!-- pAtk увеличится на 400 когда игрок до лвл 72 -->
<and>
<player level='72'/>
</and>
</add>
<add order='0x40' stat='pAtk' val='200'> <!-- pAtk увеличится на 200 когда игрок до лвл 61 -->
<and>
<player level='61'/>
</and>
</add>
<add order='0x40' stat='pAtk' val='100'> <!-- pAtk увеличится на 100 когда игрок до лвл 52 -->
<and>
<player level='52'/>
</and>
</add>
<add order='0x60' stat='blowRate' val='25'> <!-- blowRate increases when behind a mob -->
<and>
<player behind='true'/>
</and>
</add>
<add order='0x60' stat='lethalRate' val='25'> <!-- lethalRate increases when behind a mob -->
<and>
<player behind='true'/>
</and>
</add>
<add order='0x40' stat='pAtk' val='999'> <!-- pAtk increases 999 when HP down to 20% -->
<and>
<player hp='20'/>
</and>
</add>
<add order='0x40' stat='rEvas' val='66'> <!-- pAtk increases 66 when HP down to 30% -->
<and>
<player hp='30'/>
</and>
</add>
<add order='0x30' stat='absorbDam' val='55'> <!-- you dont need a SE to heal you -->
<and>
<player hp='30'/>
</and>
</add>
<add order='0x30' stat='pAtkSpd' val='99'> <!-- pAtkSpd increases 99 when HP down to 30% -->
<and>
<player hp='30'/>
</and>
</add>
<add order='0x30' stat='runSpd' val='99'> <!-- get ready to run away from mobs? -->
<and>
<player hp='10'/>
</and>
</add>
<add order="0x30" stat="regMp" val="55"> <!-- you dont need a SE to recharge you -->
<and>
<player mp='10'/>
</and>
</add>
<add order="0x30" stat="regHp" val="55"> <!-- you dont need a SE to heal you -->
<and>
<player hp='10'/>
</and>
</add>
<add order="0x30" stat="regCp" val="55"> <!-- pvp? very hard to kill you i guess -->
<and>
<player cp='10'/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<!-- states make your weapon SICK -->
<mul order="0x30" stat="cAtk" val="1.5"/>
<mul order="0x30" stat="mReuse" val="0.5"/>
<mul order="0x30" stat="pReuse" val="0.5"/>
<mul order="0x40" stat="rCrit" val="1.5"/>
<mul order="0x40" stat="rExp" val="1.5"/>
<add order='0x60' stat='blowRate' val='15'/>
<add order='0x60' stat='lethalRate' val='15'/>
<mul order="0x40" stat="MpConsume" val="0.5"/>
<mul order="0x40" stat="HpConsumeRate" val="0.5"/>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5"/>
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.5"/>
<mul order="0x30" stat="DanceMpConsumeRate" val="0.5"/>
</for>
</item>