Доброе время суток всем, у меня возникла проблема...
Вот скрипт точит вещи +0 на +25
Мне нужно с +25 на +103 , перепробовал уже кучу вариантов..
Помогите пожалуйста(( :mol:
Вот скрипт точит вещи +0 на +25
Сам скрипт
import sys
from com.l2jserver import Config
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
qn = "99940_SafeEnchant"
print "============================="
print " NPC ENCHANTER - OK "
print "============================="
QuestId = 99940
QuestName = "SafeEnchant"
QuestDesc = "custom"
ENCHANT_CHECK = 1
AMOUNT_OF_ENCHANT = 25
PAYMENT_ITEM_ID = 57
PAYMENT_AMOUNT = 0
ENCHANT_NPC = 10007
weapons = ['Sword','Blunt','Dagger','Bow','Pole','Etc','Fist','Dual Sword','Dual Fist','Big Sword','Big Blunt','Ancient','Crossbow','Rapier','Dual Dagger']
armors = ['Light','Heavy','Magic','Shield','Sigil']
jewels = ['None']
acceptableItemTypes = weapons+armors+jewels
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
if event == "choose_item" :
htmltext = ""
for Item in st.getPlayer().getInventory().getItems():
# given an item instance, get the item template to check what type it is
itemType = Item.getItem().getItemType().toString()
itemGrade = Item.getItem().getCrystalType()
if itemType in acceptableItemTypes and itemGrade > 0 :
htmltext += "<a action=\"bypass -h Quest 99940_SafeEnchant enchantItem_" + str(Item.getObjectId()) +"\">" + Item.getItem().getName() + "+" + str(Item.getEnchantLevel()) + "</a><br>"
if htmltext == "":
htmltext = "You have no enchantable items equiped or in your inventory."
htmltext = "<html><title>RUSH x500</title><body>Item Enchant Your Need to be +0<br>Please Select an item to enchant the list below:<br><br>" + htmltext + "</body></html>"
elif event.startswith("enchantItem_"):
# get the object id out of the event string
objId = int(event.replace("enchantItem_", ""))
# to avoid exploitation, check if the stored objectId still corresponds to an existing item
Item = st.getPlayer().getInventory().getItemByObjectId(objId )
if Item :
itemType = Item.getItem().getItemType().toString()
itemEnchant = Item.getEnchantLevel()
if st.getQuestItemsCount(PAYMENT_ITEM_ID) >= PAYMENT_AMOUNT :
if (itemType in weapons and itemEnchant >= ENCHANT_CHECK) or (itemType in armors and itemEnchant >= ENCHANT_CHECK) or (itemType in jewels and itemEnchant >= ENCHANT_CHECK) :
htmltext = "notPlusZero.htm"
else :
Item.setEnchantLevel(itemEnchant+AMOUNT_OF_ENCHANT)
st.takeItems(PAYMENT_ITEM_ID, PAYMENT_AMOUNT)
htmltext = "Congratulations.htm"
else :
htmltext = "notEnoughItems.htm"
else :
htmltext = "Error.htm"
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
st = player.getQuestState(qn)
if not st : return htmltext
if npc.getNpcId() == ENCHANT_NPC :
htmltext = "Start.htm"
return htmltext
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
QUEST.addStartNpc(ENCHANT_NPC)
QUEST.addTalkId(ENCHANT_NPC)
from com.l2jserver import Config
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
qn = "99940_SafeEnchant"
print "============================="
print " NPC ENCHANTER - OK "
print "============================="
QuestId = 99940
QuestName = "SafeEnchant"
QuestDesc = "custom"
ENCHANT_CHECK = 1
AMOUNT_OF_ENCHANT = 25
PAYMENT_ITEM_ID = 57
PAYMENT_AMOUNT = 0
ENCHANT_NPC = 10007
weapons = ['Sword','Blunt','Dagger','Bow','Pole','Etc','Fist','Dual Sword','Dual Fist','Big Sword','Big Blunt','Ancient','Crossbow','Rapier','Dual Dagger']
armors = ['Light','Heavy','Magic','Shield','Sigil']
jewels = ['None']
acceptableItemTypes = weapons+armors+jewels
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
if event == "choose_item" :
htmltext = ""
for Item in st.getPlayer().getInventory().getItems():
# given an item instance, get the item template to check what type it is
itemType = Item.getItem().getItemType().toString()
itemGrade = Item.getItem().getCrystalType()
if itemType in acceptableItemTypes and itemGrade > 0 :
htmltext += "<a action=\"bypass -h Quest 99940_SafeEnchant enchantItem_" + str(Item.getObjectId()) +"\">" + Item.getItem().getName() + "+" + str(Item.getEnchantLevel()) + "</a><br>"
if htmltext == "":
htmltext = "You have no enchantable items equiped or in your inventory."
htmltext = "<html><title>RUSH x500</title><body>Item Enchant Your Need to be +0<br>Please Select an item to enchant the list below:<br><br>" + htmltext + "</body></html>"
elif event.startswith("enchantItem_"):
# get the object id out of the event string
objId = int(event.replace("enchantItem_", ""))
# to avoid exploitation, check if the stored objectId still corresponds to an existing item
Item = st.getPlayer().getInventory().getItemByObjectId(objId )
if Item :
itemType = Item.getItem().getItemType().toString()
itemEnchant = Item.getEnchantLevel()
if st.getQuestItemsCount(PAYMENT_ITEM_ID) >= PAYMENT_AMOUNT :
if (itemType in weapons and itemEnchant >= ENCHANT_CHECK) or (itemType in armors and itemEnchant >= ENCHANT_CHECK) or (itemType in jewels and itemEnchant >= ENCHANT_CHECK) :
htmltext = "notPlusZero.htm"
else :
Item.setEnchantLevel(itemEnchant+AMOUNT_OF_ENCHANT)
st.takeItems(PAYMENT_ITEM_ID, PAYMENT_AMOUNT)
htmltext = "Congratulations.htm"
else :
htmltext = "notEnoughItems.htm"
else :
htmltext = "Error.htm"
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
st = player.getQuestState(qn)
if not st : return htmltext
if npc.getNpcId() == ENCHANT_NPC :
htmltext = "Start.htm"
return htmltext
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
QUEST.addStartNpc(ENCHANT_NPC)
QUEST.addTalkId(ENCHANT_NPC)
Помогите пожалуйста(( :mol:
Качественно , быстро и не дорого.