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Сбита верстка Buffer'a
#1
Суть такова, удалил 1 баф и сбилась верска баффера. На каждый баф таблицу делать не хочу. Помогите исправить:
<td width=450 align=center>
<center>
<table width=260>>
<tr>
<td><center><font color=00FFAA>Начальная страница</font></center></td>
<td><center><button value="следующая" action="bypass -h _bbstop;2" width=80 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
</tr>
</table>
<table width=400>
<tr>
<td align=center>
<img src=icon.skill1077 width=32 height=32><button value="Focus" action="bypass -h _bbsbuff;buff;60;1077;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1242 width=32 height=32><button value="D. Whisper" action="bypass -h _bbsbuff;buff;60;1242;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1303 width=32 height=32><button value="Wild Magic" action="bypass -h _bbsbuff;buff;60;1303;2; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1086 width=32 height=32><button value="Haste" action="bypass -h _bbsbuff;buff;60;1086;2; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1240 width=32 height=32><button value="Guidance" action="bypass -h _bbsbuff;buff;60;1240;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1087 width=32 height=32><button value="Agility" action="bypass -h _bbsbuff;buff;60;1087;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<img src=icon.skill1045 width=32 height=32><button value="Bles. Body" action="bypass -h _bbsbuff;buff;60;1045;6; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1048 width=32 height=32><button value="Bles. Soul" action="bypass -h _bbsbuff;buff;60;1048;6; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1085 width=32 height=32><button value="Acumen" action="bypass -h _bbsbuff;buff;60;1085;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1257 width=32 height=32><button value="Dec. Weight" action="bypass -h _bbsbuff;buff;60;1257;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1068 width=32 height=32><button value="Might" action="bypass -h _bbsbuff;buff;60;1068;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1059 width=32 height=32><button value="Empower" action="bypass -h _bbsbuff;buff;60;1059;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<img src=icon.skill1040 width=32 height=32><button value="Shield" action="bypass -h _bbsbuff;buff;60;1040;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1036 width=32 height=32><button value="M. Barrier" action="bypass -h _bbsbuff;buff;60;1036;2; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1268 width=32 height=32><button value="Vamp. Rage" action="bypass -h _bbsbuff;buff;60;1268;4; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1204 width=32 height=32><button value="Wind Walk" action="bypass -h _bbsbuff;buff;60;1204;2; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1062 width=32 height=32><button value="Ber. Spirit" action="bypass -h _bbsbuff;buff;60;1062;2; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1397 width=32 height=32><button value="Clarity" action="bypass -h _bbsbuff;buff;60;1397;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<img src=icon.skill1332 width=32 height=32><button value="Bles.Seraphim" action="bypass -h _bbsbuff;buff;60;4702;13; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1332 width=32 height=32><button value="Gift Seraphim" action="bypass -h _bbsbuff;buff;60;4703;13; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1331 width=32 height=32><button value="Bles.Queen" action="bypass -h _bbsbuff;buff;60;4699;13; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1331 width=32 height=32><button value="Gift Queen" action="bypass -h _bbsbuff;buff;60;4700;13; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1388 width=32 height=32><button value="G. Might" action="bypass -h _bbsbuff;buff;60;1388;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1389 width=32 height=32><button value="G. Shield" action="bypass -h _bbsbuff;buff;60;1389;1; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<img src=icon.skill1461 width=32 height=32><button value="Chant Protect" action="bypass -h _bbsbuff;buff;60;1461;1; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1363 width=32 height=32><button value="Chant Victory" action="bypass -h _bbsbuff;buff;60;1363;1; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1413 width=32 height=32><button value="Magnus' Chant" action="bypass -h _bbsbuff;buff;60;1413;1; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1284 width=32 height=32><button value="Chant Revenge" action="bypass -h _bbsbuff;buff;60;1284;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1519 width=32 height=32><button value="Blood Awake" action="bypass -h _bbsbuff;buff;60;1519;1; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1032 width=32 height=32><button value="Invigor" action="bypass -h _bbsbuff;buff;60;1032;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<img src=icon.skill1392 width=32 height=32><button value="Holy Resist" action="bypass -h _bbsbuff;buff;60;1392;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1189 width=32 height=32><button value="Resist Wind" action="bypass -h _bbsbuff;buff;60;1189;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1182 width=32 height=32><button value="Resist Aqua" action="bypass -h _bbsbuff;buff;60;1182;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1191 width=32 height=32><button value="Resist Fire" action="bypass -h _bbsbuff;buff;60;1191;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1033 width=32 height=32><button value="Resist Poison" action="bypass -h _bbsbuff;buff;60;1033;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</table>
</center>
</td>
Ответ
#2
[SRC="html"]<td width=450 align=center>
<center>
<table width=260>>
<tr>
<td><center><font color=00FFAA>Начальная страница</font></center></td>
<td><center><button value="следующая" action="bypass -h _bbstop;2" width=80 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
</tr>
</table>
<table width=400>
<tr>
<td align=center>
<img src=icon.skill1077 width=32 height=32><button value="Focus" action="bypass -h _bbsbuff;buff;60;1077;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1242 width=32 height=32><button value="D. Whisper" action="bypass -h _bbsbuff;buff;60;1242;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1303 width=32 height=32><button value="Wild Magic" action="bypass -h _bbsbuff;buff;60;1303;2; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1086 width=32 height=32><button value="Haste" action="bypass -h _bbsbuff;buff;60;1086;2; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1240 width=32 height=32><button value="Guidance" action="bypass -h _bbsbuff;buff;60;1240;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1087 width=32 height=32><button value="Agility" action="bypass -h _bbsbuff;buff;60;1087;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<img src=icon.skill1045 width=32 height=32><button value="Bles. Body" action="bypass -h _bbsbuff;buff;60;1045;6; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1048 width=32 height=32><button value="Bles. Soul" action="bypass -h _bbsbuff;buff;60;1048;6; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1085 width=32 height=32><button value="Acumen" action="bypass -h _bbsbuff;buff;60;1085;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1257 width=32 height=32><button value="Dec. Weight" action="bypass -h _bbsbuff;buff;60;1257;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1068 width=32 height=32><button value="Might" action="bypass -h _bbsbuff;buff;60;1068;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1059 width=32 height=32><button value="Empower" action="bypass -h _bbsbuff;buff;60;1059;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<img src=icon.skill1040 width=32 height=32><button value="Shield" action="bypass -h _bbsbuff;buff;60;1040;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1036 width=32 height=32><button value="M. Barrier" action="bypass -h _bbsbuff;buff;60;1036;2; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1268 width=32 height=32><button value="Vamp. Rage" action="bypass -h _bbsbuff;buff;60;1268;4; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1204 width=32 height=32><button value="Wind Walk" action="bypass -h _bbsbuff;buff;60;1204;2; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1062 width=32 height=32><button value="Ber. Spirit" action="bypass -h _bbsbuff;buff;60;1062;2; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1397 width=32 height=32><button value="Clarity" action="bypass -h _bbsbuff;buff;60;1397;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<img src=icon.skill1332 width=32 height=32><button value="Bles.Seraphim" action="bypass -h _bbsbuff;buff;60;4702;13; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1332 width=32 height=32><button value="Gift Seraphim" action="bypass -h _bbsbuff;buff;60;4703;13; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1331 width=32 height=32><button value="Bles.Queen" action="bypass -h _bbsbuff;buff;60;4699;13; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1331 width=32 height=32><button value="Gift Queen" action="bypass -h _bbsbuff;buff;60;4700;13; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1388 width=32 height=32><button value="G. Might" action="bypass -h _bbsbuff;buff;60;1388;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1389 width=32 height=32><button value="G. Shield" action="bypass -h _bbsbuff;buff;60;1389;1; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<img src=icon.skill1461 width=32 height=32><button value="Chant Protect" action="bypass -h _bbsbuff;buff;60;1461;1; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1363 width=32 height=32><button value="Chant Victory" action="bypass -h _bbsbuff;buff;60;1363;1; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1413 width=32 height=32><button value="Magnus' Chant" action="bypass -h _bbsbuff;buff;60;1413;1; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1284 width=32 height=32><button value="Chant Revenge" action="bypass -h _bbsbuff;buff;60;1284;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1519 width=32 height=32><button value="Blood Awake" action="bypass -h _bbsbuff;buff;60;1519;1; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1032 width=32 height=32><button value="Invigor" action="bypass -h _bbsbuff;buff;60;1032;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<img src=icon.skill1392 width=32 height=32><button value="Holy Resist" action="bypass -h _bbsbuff;buff;60;1392;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1189 width=32 height=32><button value="Resist Wind" action="bypass -h _bbsbuff;buff;60;1189;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1182 width=32 height=32><button value="Resist Aqua" action="bypass -h _bbsbuff;buff;60;1182;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1191 width=32 height=32><button value="Resist Fire" action="bypass -h _bbsbuff;buff;60;1191;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<img src=icon.skill1033 width=32 height=32><button value="Resist Poison" action="bypass -h _bbsbuff;buff;60;1033;3; $tvari" width=90 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
</td>[/SRC]
Ответ
#3
Только мне интересно, зачем давать игроку выбор времени, ид и уровня навыка?
Создание записи по ключу - слишком трудоемко?
Сколько раз вижу такое - всегда умиляюсь
Ответ


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