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Куб телепортации и Антарас
#1
Здравствуйте, ув администраторы форума!
Может кто сталкивался с подобной проблемой.

После убийства антараса появляется куб телепортации но вместо кнопки телепортации он мне выдает (Мне нечего тебе сказать - Задание).
Маразм в том что на Баюме и Антарасе все работает отлично, а вот на Антарасе какого бы я НПС не прописывала в исходнике он становится квестовым после убийства босса. Что только не делала. Безуспешно.

Еще добавлю, тип Класса НПС меняется в отличии от портала на Баюме или Валакасе.
А именно на тип Npc.

Собственно код :ca3:

Так же скачать: http://rghost.ru/8Bx2GXMR5

Код:
public class AntharasManager
{
    private static final Logger _log = Logger.getLogger(AntharasManager.class.getName());

    private static class AntharasSpawn implements Runnable
    {
        private int _distance = 2550;
        private int _taskId = 0;
        private GArray<L2Player> _players = getPlayersInside();

        private AntharasSpawn(int taskId)
        {
            _taskId = taskId;
        }

          
        public void run()
        {
            int npcId;
            SocialAction sa = null;

            if(_socialTask != null)
            {
                _socialTask.cancel(false);
                _socialTask = null;
            }

            switch (_taskId)
            {
                case 1: // spawn.
                    if(_antharas != null)
                        return;

                    // Strength of Antharas is decided by the number of players that invaded the lair.
                    if(Config.FWA_OLDANTHARAS)
                        npcId = ANTHARAS_OLD; // old
                    else if(_players.size() <= Config.FWA_LIMITOFWEAK)
                        npcId = ANTHARAS_WEAK; // weak
                    else if(_players.size() >= Config.FWA_LIMITOFNORMAL)
                        npcId = ANTHARAS_STRONG; // strong
                    else
                        npcId = ANTHARAS_NORMAL; // normal

                    Dying = false;

                    // do spawn.
                    _antharas = new L2BossInstance(IdFactory.getInstance().getNextId(), NpcTable.getTemplate(npcId));
                    _antharas.setSpawnedLoc(_antharasLocation);
                    _antharas.onSpawn();
                    _antharas.spawnMe(_antharas.getSpawnedLoc());
                    _antharas.setImmobilized(true);

                    _state.setRespawnDate(getRespawnInterval());
                    _state.setState(State.ALIVE);
                    _state.update();

                    // setting 1st time of minions spawn task.
                    if(!Config.FWA_OLDANTHARAS)
                    {
                        int intervalOfBehemoth;
                        int intervalOfBomber;

                        // Interval of minions is decided by the number of players
                        // that invaded the lair.
                        if(_players.size() <= Config.FWA_LIMITOFWEAK) // weak
                        {
                            intervalOfBehemoth = Config.FWA_INTERVALOFBEHEMOTHONWEAK;
                            intervalOfBomber = Config.FWA_INTERVALOFBOMBERONWEAK;
                        }
                        else if(_players.size() >= Config.FWA_LIMITOFNORMAL) // strong
                        {
                            intervalOfBehemoth = Config.FWA_INTERVALOFBEHEMOTHONSTRONG;
                            intervalOfBomber = Config.FWA_INTERVALOFBOMBERONSTRONG;
                        }
                        else
                        // normal
                        {
                            intervalOfBehemoth = Config.FWA_INTERVALOFBEHEMOTHONNORMAL;
                            intervalOfBomber = Config.FWA_INTERVALOFBOMBERONNORMAL;
                        }

                        // spawn Behemoth
                        _behemothSpawnTask = L2GameThreadPools.getInstance().scheduleGeneral(new BehemothSpawn(intervalOfBehemoth), 30000);

                        // spawn Bomber.
                        _bomberSpawnTask = L2GameThreadPools.getInstance().scheduleGeneral(new BomberSpawn(intervalOfBomber), 30000);
                    }

                    _socialTask = L2GameThreadPools.getInstance().scheduleGeneral(new AntharasSpawn(2), 16);
                    break;
                case 2:
                    // set camera.
                    for(L2Player pc : _players)
                        if(pc.getDistance(_antharas) <= _distance)
                        {
                            pc.enterMovieMode();
                            pc.specialCamera(_antharas, 700, 13, -19, 0, 10000);
                        }
                        else
                            pc.leaveMovieMode();

                    _socialTask = L2GameThreadPools.getInstance().scheduleGeneral(new AntharasSpawn(3), 3000);
                    break;
                case 3:
                    // do social.
                    sa = new SocialAction(_antharas.getObjectId(), 1);
                    _antharas.broadcastPacket(sa);

                    // set camera.
                    for(L2Player pc : _players)
                        if(pc.getDistance(_antharas) <= _distance)
                        {
                            pc.enterMovieMode();
                            pc.specialCamera(_antharas, 700, 13, 0, 6000, 10000);
                        }
                        else
                            pc.leaveMovieMode();

                    _socialTask = L2GameThreadPools.getInstance().scheduleGeneral(new AntharasSpawn(4), 10000);
                    break;
                case 4:
                    // set camera.
                    for(L2Player pc : _players)
                        if(pc.getDistance(_antharas) <= _distance)
                        {
                            pc.enterMovieMode();
                            pc.specialCamera(_antharas, 3800, 0, -3, 0, 10000);
                        }
                        else
                            pc.leaveMovieMode();

                    _socialTask = L2GameThreadPools.getInstance().scheduleGeneral(new AntharasSpawn(5), 200);
                    break;
                case 5:
                    // do social.
                    sa = new SocialAction(_antharas.getObjectId(), 2);
                    _antharas.broadcastPacket(sa);

                    // set camera.
                    for(L2Player pc : _players)
                        if(pc.getDistance(_antharas) <= _distance)
                        {
                            pc.enterMovieMode();
                            pc.specialCamera(_antharas, 1200, 0, -3, 22000, 11000);
                        }
                        else
                            pc.leaveMovieMode();

                    _socialTask = L2GameThreadPools.getInstance().scheduleGeneral(new AntharasSpawn(6), 10800);
                    break;
                case 6:
                    // set camera.
                    for(L2Player pc : _players)
                        if(pc.getDistance(_antharas) <= _distance)
                        {
                            pc.enterMovieMode();
                            pc.specialCamera(_antharas, 1200, 0, -3, 300, 2000);
                        }
                        else
                            pc.leaveMovieMode();

                    _socialTask = L2GameThreadPools.getInstance().scheduleGeneral(new AntharasSpawn(7), 1900);
                    break;
                case 7:
                    _antharas.abortCast();
                    // reset camera.
                    for(L2Player pc : _players)
                        pc.leaveMovieMode();

                    _mobiliseTask = L2GameThreadPools.getInstance().scheduleGeneral(new SetMobilised(_antharas), 16);

                    _antharas.setRunning();

                    // move at random.
                    if(FWA_MOVEATRANDOM)
                    {
                        Location pos = new Location(Rnd.get(175000, 178500), Rnd.get(112400, 116000), -7707, 0);
                        _moveAtRandomTask = L2GameThreadPools.getInstance().scheduleGeneral(new MoveAtRandom(_antharas, pos), 32);
                    }

                    _sleepCheckTask = L2GameThreadPools.getInstance().scheduleGeneral(new CheckLastAttack(), 600000);

                    _activityTimeEndTask = L2GameThreadPools.getInstance().scheduleGeneral(new ActivityTimeEnd(), Config.FWA_ACTIVITYTIMEOFANTHARAS);
                    break;
            }
        }
    }

    // do spawn Behemoth.
    private static class BehemothSpawn implements Runnable
    {
        private int _interval;

        public BehemothSpawn(int interval)
        {
            _interval = interval;
        }

          
        public void run()
        {
            L2MonsterInstance behemoth = new L2MonsterInstance(IdFactory.getInstance().getNextId(), NpcTable.getTemplate(29069));
            behemoth.onSpawn();
            behemoth.setSpawnedLoc(new Location(Rnd.get(175000, 179900), Rnd.get(112400, 116000), -7709));
            behemoth.spawnMe(behemoth.getSpawnedLoc());
            _monsters.add(behemoth);

            if(_behemothSpawnTask != null)
            {
                _behemothSpawnTask.cancel(false);
                _behemothSpawnTask = null;
            }

            // repeat.
            _behemothSpawnTask = L2GameThreadPools.getInstance().scheduleGeneral(new BehemothSpawn(_interval), _interval);
        }
    }

    // do spawn Bomber.
    private static class BomberSpawn implements Runnable
    {
        private int _interval;

        public BomberSpawn(int interval)
        {
            _interval = interval;
        }

          
        public void run()
        {
            int npcId = Rnd.get(29070, 29076);

            L2MonsterInstance bomber = new L2MonsterInstance(IdFactory.getInstance().getNextId(), NpcTable.getTemplate(npcId));
            bomber.onSpawn();
            bomber.setSpawnedLoc(new Location(Rnd.get(175000, 179900), Rnd.get(112400, 116000), -7709));
            bomber.spawnMe(bomber.getSpawnedLoc());
            _monsters.add(bomber);
            // set self destruction.
            _selfDestructionTask = L2GameThreadPools.getInstance().scheduleGeneral(new SelfDestructionOfBomber(bomber), 3000);

            if(_bomberSpawnTask != null)
            {
                _bomberSpawnTask.cancel(false);
                _bomberSpawnTask = null;
            }

            // repeat.
            _bomberSpawnTask = L2GameThreadPools.getInstance().scheduleGeneral(new BomberSpawn(_interval), _interval);
        }
    }

    /** Class<?> ends the activity of the Bosses after a interval of time Exits the battle field in any way... */
    private static class ActivityTimeEnd implements Runnable
    {
          
        public void run()
        {
            sleep();
        }
    }

    private static class CheckLastAttack implements Runnable
    {
          
        public void run()
        {
            if(_state.getState().equals(EpicBossState.State.ALIVE))
                if(_lastAttackTime + FWA_LIMITUNTILSLEEP < System.currentTimeMillis())
                    sleep();
                else
                    _sleepCheckTask = L2GameThreadPools.getInstance().scheduleGeneral(new CheckLastAttack(), 60000);
        }
    }

    // do spawn teleport cube.
    private static class CubeSpawn implements Runnable
    {
          
        public void run()
        {
            if(_behemothSpawnTask != null)
            {
                _behemothSpawnTask.cancel(false);
                _behemothSpawnTask = null;
            }
            if(_bomberSpawnTask != null)
            {
                _bomberSpawnTask.cancel(false);
                _bomberSpawnTask = null;
            }
            if(_selfDestructionTask != null)
            {
                _selfDestructionTask.cancel(false);
                _selfDestructionTask = null;
            }

            _teleportCube = new L2NpcInstance(IdFactory.getInstance().getNextId(), NpcTable.getTemplate(_teleportCubeId));
            _teleportCube.setCurrentHpMp(_teleportCube.getMaxHp(), _teleportCube.getMaxMp(), true);
            _teleportCube.setSpawnedLoc(_teleportCubeLocation);
            _teleportCube.spawnMe(_teleportCube.getSpawnedLoc());
        }
    }

    // at end of interval.
    private static class IntervalEnd implements Runnable
    {
          
        public void run()
        {
            _state.setState(EpicBossState.State.NOTSPAWN);
            _state.update();
        }
    }

    // Move at random on after Antharas appears.
    private static class MoveAtRandom implements Runnable
    {
        private L2NpcInstance _npc;
        private Location _pos;

        public MoveAtRandom(L2NpcInstance npc, Location pos)
        {
            _npc = npc;
            _pos = pos;
        }

          
        public void run()
        {
            if(_npc.getAI().getIntention() == AI_INTENTION_ACTIVE)
                _npc.moveToLocation(_pos, 0, false);
        }
    }

    private static class onAnnihilated implements Runnable
    {
          
        public void run()
        {
            sleep();
        }
    }

    // do self destruction.
    private static class SelfDestructionOfBomber implements Runnable
    {
        private L2NpcInstance _bomber;

        public SelfDestructionOfBomber(L2NpcInstance bomber)
        {
            _bomber = bomber;
        }

          
        public void run()
        {
            L2Skill skill = null;
            switch (_bomber.getNpcId())
            {
                case 29070:
                case 29071:
                case 29072:
                case 29073:
                case 29074:
                case 29075:
                    skill = SkillTable.getInstance().getInfo(5097, 1);
                    break;
                case 29076:
                    skill = SkillTable.getInstance().getInfo(5094, 1);
                    break;
            }

            _bomber.doCast(skill, null, false);
        }
    }

    // action is enabled the boss.
    private static class SetMobilised implements Runnable
    {
        private L2BossInstance _boss;

        public SetMobilised(L2BossInstance boss)
        {
            _boss = boss;
        }

          
        public void run()
        {
            _boss.setImmobilized(false);
        }
    }

    // location of teleport cube.
    private static final int _teleportCubeId = 31759;
    private static final int _antharasId = 29019;

    private static final Location _teleportCubeLocation = new Location(177615, 114941, -7709, 0);
    private static final Location _antharasLocation = new Location(181323, 114850, -7623, 32542);

    private static L2BossInstance _antharas = null;
    private static L2NpcInstance _teleportCube = null;

    // instance of monsters.
    private static List<L2NpcInstance> _monsters = new ArrayList<L2NpcInstance>();

    // tasks.
    private static ScheduledFuture<?> _cubeSpawnTask = null;
    private static ScheduledFuture<?> _monsterSpawnTask = null;
    private static ScheduledFuture<?> _intervalEndTask = null;
    private static ScheduledFuture<?> _socialTask = null;
    private static ScheduledFuture<?> _mobiliseTask = null;
    private static ScheduledFuture<?> _behemothSpawnTask = null;
    private static ScheduledFuture<?> _bomberSpawnTask = null;
    private static ScheduledFuture<?> _selfDestructionTask = null;
    private static ScheduledFuture<?> _moveAtRandomTask = null;
    private static ScheduledFuture<?> _sleepCheckTask = null;
    private static ScheduledFuture<?> _onAnnihilatedTask = null;
    private static ScheduledFuture<ActivityTimeEnd> _activityTimeEndTask = null;

    private static final int ANTHARAS_CIRCLET = 8568;

    private static EpicBossState _state;
    private static L2Zone _zone;
    private static long _lastAttackTime = 0;

    private static final boolean FWA_MOVEATRANDOM = true;

    private static final int FWA_LIMITUNTILSLEEP = 30 * 60 * 1000; // 30 min

    private static final int ANTHARAS_OLD = 29019;
    private static final int ANTHARAS_WEAK = 29066;
    private static final int ANTHARAS_NORMAL = 29067;
    private static final int ANTHARAS_STRONG = 29068;

    private static boolean Dying = false;

    private static void banishForeigners()
    {
        for(L2Player player : getPlayersInside())
            player.teleToClosestTown();
    }

    private synchronized static void checkAnnihilated()
    {
        if(_onAnnihilatedTask == null && isPlayersAnnihilated())
            _onAnnihilatedTask = L2GameThreadPools.getInstance().scheduleGeneral(new onAnnihilated(), 5000);
    }

    private static GArray<L2Player> getPlayersInside()
    {
        return getZone().getInsidePlayers();
    }

    private static int getRespawnInterval()
    {
        return Rnd.get(Config.FWA_FIXINTERVALOFANTHARAS, Config.FWA_FIXINTERVALOFANTHARAS + Config.FWA_RANDOMINTERVALOFANTHARAS);
    }

    public static L2Zone getZone()
    {
        return _zone;
    }

    private static boolean isPlayersAnnihilated()
    {
        for(L2Player pc : getPlayersInside())
            if(!pc.isDead())
                return false;
        return true;
    }

    private static void onAntharasDie(L2Character killer)
    {
        if(Dying)
            return;

        Dying = true;
        _state.setRespawnDate(getRespawnInterval());
        _state.setState(EpicBossState.State.INTERVAL);
        _state.update();

        Log.add("Antharas died", "bosses");

        _cubeSpawnTask = L2GameThreadPools.getInstance().scheduleGeneral(new CubeSpawn(), 10000);

        if(killer != null && killer.isPlayable())
        {
            L2Player pc = killer.getPlayer();
            if(pc == null)
                return;
            L2Party party = pc.getParty();
            if(party != null)
            {
                for(L2Player partyMember : party.getPartyMembers())
                    if(partyMember != null && pc.isInRange(partyMember, 5000) && partyMember.getInventory().getItemByItemId(ANTHARAS_CIRCLET) == null)
                        partyMember.getInventory().addItem(ANTHARAS_CIRCLET, 1, 0, null);
            }
            else if(pc.getInventory().getItemByItemId(ANTHARAS_CIRCLET) == null)
                pc.getInventory().addItem(ANTHARAS_CIRCLET, 1, 0, null);
        }
    }

    public static void OnDie(L2Character self, L2Character killer)
    {
        if(self == null)
            return;
        if(self.isPlayer() && _state != null && _state.getState() == State.ALIVE && _zone != null && _zone.checkIfInZone(self.getX(), self.getY()))
            checkAnnihilated();
        else if(self.isNpc() && (self.getNpcId() == ANTHARAS_OLD || self.getNpcId() == ANTHARAS_WEAK || self.getNpcId() == ANTHARAS_NORMAL || self.getNpcId() == ANTHARAS_STRONG))
            onAntharasDie(killer);
    }

    private static void setIntervalEndTask()
    {
        setUnspawn();

        if(_state.getState().equals(EpicBossState.State.ALIVE))
        {
            _state.setState(EpicBossState.State.NOTSPAWN);
            _state.update();
            return;
        }

        if(!_state.getState().equals(EpicBossState.State.INTERVAL))
        {
            _state.setRespawnDate(getRespawnInterval());
            _state.setState(EpicBossState.State.INTERVAL);
            _state.update();
        }

        _intervalEndTask = L2GameThreadPools.getInstance().scheduleGeneral(new IntervalEnd(), _state.getInterval());
    }

    // clean Antharas's lair.
    private static void setUnspawn()
    {
        // eliminate players.
        banishForeigners();

        if(_antharas != null)
            _antharas.deleteMe();
        _antharas = null;

        if(_teleportCube != null)
            _teleportCube.deleteMe();
        _teleportCube = null;

        for(L2NpcInstance mob : _monsters)
            mob.deleteMe();
        _monsters.clear();

        // not executed tasks is canceled.
        if(_cubeSpawnTask != null)
        {
            _cubeSpawnTask.cancel(false);
            _cubeSpawnTask = null;
        }
        if(_monsterSpawnTask != null)
        {
            _monsterSpawnTask.cancel(false);
            _monsterSpawnTask = null;
        }
        if(_intervalEndTask != null)
        {
            _intervalEndTask.cancel(false);
            _intervalEndTask = null;
        }
        if(_socialTask != null)
        {
            _socialTask.cancel(false);
            _socialTask = null;
        }
        if(_mobiliseTask != null)
        {
            _mobiliseTask.cancel(false);
            _mobiliseTask = null;
        }
        if(_behemothSpawnTask != null)
        {
            _behemothSpawnTask.cancel(false);
            _behemothSpawnTask = null;
        }
        if(_bomberSpawnTask != null)
        {
            _bomberSpawnTask.cancel(false);
            _bomberSpawnTask = null;
        }
        if(_selfDestructionTask != null)
        {
            _selfDestructionTask.cancel(false);
            _selfDestructionTask = null;
        }
        if(_moveAtRandomTask != null)
        {
            _moveAtRandomTask.cancel(false);
            _moveAtRandomTask = null;
        }
        if(_sleepCheckTask != null)
        {
            _sleepCheckTask.cancel(false);
            _sleepCheckTask = null;
        }
        if(_activityTimeEndTask != null)
        {
            _activityTimeEndTask.cancel(false);
            _activityTimeEndTask = null;
        }
        if(_onAnnihilatedTask != null)
        {
            _onAnnihilatedTask.cancel(false);
            _onAnnihilatedTask = null;
        }
    }

    public static void init()
    {
        _state = new EpicBossState(_antharasId);
        _zone = ZoneManager.getInstance().getZoneById(ZoneType.epic, 702002, false);

        _log.info("EpicBossManager: Antharas state - " + _state.getState() + ".");
        if(!_state.getState().equals(EpicBossState.State.NOTSPAWN))
            setIntervalEndTask();

        // Выводим только если есть дата следующего спауна
        if(_state.isInterval())
            _log.info("EpicBossManager: Antharas next spawn - " + Util.datetimeFormatter.format(_state.getRespawnDate()) + ".");
    }

    private static void sleep()
    {
        setUnspawn();
        if(_state.getState().equals(EpicBossState.State.ALIVE))
        {
            _state.setState(EpicBossState.State.NOTSPAWN);
            _state.update();
        }
    }

    public static void setLastAttackTime()
    {
        _lastAttackTime = System.currentTimeMillis();
    }

    // setting Antharas spawn task.
    public synchronized static void setAntharasSpawnTask()
    {
        if(_monsterSpawnTask == null)
            _monsterSpawnTask = L2GameThreadPools.getInstance().scheduleGeneral(new AntharasSpawn(1), Config.FWA_APPTIMEOFANTHARAS);
    }

    public static boolean isEnableEnterToLair()
    {
        return _state.getState() == EpicBossState.State.NOTSPAWN;
    }

    public static final EpicBossState getState()
    {
        return _state;
    }
}
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#2
31859 стандартный телепорт
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#3
Rolfer Написал:31859 стандартный телепорт

31859 заспунился после убийства антараса, нпс в виде квестового.
Шлет меня куда подальше.
Какие бы я не вписывала будут квестовыми.

Добавлено через 3 часа 25 минут
Сама пофиксила. Как пример брала код Баюма. Теперь все работает как надо и я довольна.
У кого аналогичная проблема, пишите поделюсь.
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