Сообщений: 18
Тем: 0
Зарегистрирован: May 2015
ЕЕсли у чара уровень билдера + инвиз, то понятное дело почему все так и происходит
Сообщений: 25
Тем: 9
Зарегистрирован: Apr 2016
Репутация:
-7
Подскажите пожалуйста почему сервер онлайн не могу сделать, прописываю внутренний и внешний IP в гейм сервере/сервер, логинсервер, а также в l2 ini. но не удается зайти, идет загрузка и все, ничего не происходит, лог и гейм сервера прогружаются, все хорошо.
Сообщений: 25
Тем: 9
Зарегистрирован: Apr 2016
Репутация:
-7
ВОТ КОНФИГ ЛОГИНСЕРВЕРА
# Host and port for client connections
LoginserverHostname = *
LoginserverPort = 2106
# Host and port for gameserver
LoginHost = 192.168.1.*
LoginPort = 9014
# Accept free slot for gameserver
AcceptNewGameServer = True
# Database settings
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/dbvlemon
Login = root
Password = *****
MaximumDbConnections = 3
# After how many seconds after the last activity will be closing connecting to the database, the default is 600 (10 minutes)
MaxIdleConnectionTimeout = 600
# Check interval inactive connections, the default of 60 (1 minute)
IdleConnectionTestPeriod = 60
# Automatical create account
AutoCreateAccounts = True
# Template for logins and passwords
AccountTemplate = [A-Za-z0-9]{4,14}
PasswordTemplate = [A-Za-z0-9]{4,16}
# Hash for a password
# The actual hashing, it is recommended to whirlpool2
PasswordHash = sha1
# Supported by outdated methods, such as sha1 (l2jserver)
LegacyPasswordHash = sha1
# Caching keys
BlowFishKeys = 20
RSAKeyPairs = 10
ВОТ КОНФИГ ГЕЙМ СЕРВЕРА
# IP on which gameserver binding, * - for all possible
GameserverHostname = *
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 46.61.61.*
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 192.168.1.*
# Address and Port for loginserver
LoginPort = 9014
LoginHost = 192.168.1.*
LoginUseCrypt = True
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
# Database connection
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/dbvlemon?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true
Login = root
Password = *****
# Maximum number of database connections
MaximumDbConnections = 50
# How many seconds after the last activity will be zakryvatsya database connection, default 600 (10 minutes)
# This parameter is important to coordinate with the settings in the mysql server parameter interactive_timeout (default 28800 (8:00))
MaxIdleConnectionTimeout = 600
# Check interval of inactive connections, default is 60 (1 minute)
# Assuming a stable connection to the database and the correct Preset MaxIdleConnectionTimeout, can be set -1 (not checked)
IdleConnectionTestPeriod = 60
КОНФИГ L2INI
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
ServerAddr=46.61.61.*
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=1
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0
L2UseKeyCrypt=true
L2UseReplayManager=true
MSNHideWarnMsg=False
EnableSecondWindow=true
EnablePremiumMultiWindow=true
IsUseXMLUI=True