08-31-2009, 01:35 AM
xsabotagex Написал:Во первых это не процедура, а класс.Не класс, а метод)))
Во вторых менять его не надо.
Выделение мобов-чемпионов. (L2JServer)
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08-31-2009, 01:35 AM
xsabotagex Написал:Во первых это не процедура, а класс.Не класс, а метод)))
08-31-2009, 10:54 PM
Буквально только что оставил пост на форуме разработчиков L2JServer, т.к. пользуюсь именно им. Может в какой сборке и будет внесено соответствующее изменение.
Спасибо xsabotagex.
12-29-2009, 05:22 PM
Вот код файла
Открыть спойлер
Спойлер/*
* This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2open.gameserver.network.serverpackets; import com.l2open.Config; import com.l2open.gameserver.datatables.CharTemplateTable; import com.l2open.gameserver.datatables.ClanTable; import com.l2open.gameserver.datatables.FakePCsTable; import com.l2open.gameserver.instancemanager.CursedWeaponsManager; import com.l2open.gameserver.instancemanager.TownManager; import com.l2open.gameserver.model.L2Clan; import com.l2open.gameserver.model.L2Transformation; import com.l2open.gameserver.model.actor.FakePc; import com.l2open.gameserver.model.actor.L2Character; import com.l2open.gameserver.model.actor.L2Decoy; import com.l2open.gameserver.model.actor.L2Npc; import com.l2open.gameserver.model.actor.L2Summon; import com.l2open.gameserver.model.actor.L2Trap; import com.l2open.gameserver.model.actor.instance.L2ClanHallDoormenInstance; import com.l2open.gameserver.model.actor.instance.L2ClanHallManagerInstance; import com.l2open.gameserver.model.actor.instance.L2MonsterInstance; import com.l2open.gameserver.model.actor.instance.L2PcInstance; import com.l2open.gameserver.model.itemcontainer.Inventory; import com.l2open.gameserver.skills.AbnormalEffect; import com.l2open.gameserver.templates.chars.L2PcTemplate; public abstract class AbstractNpcInfo extends L2GameServerPacket { // ddddddddddddddddddffffdddcccccSSddd dddddc // ddddddddddddddddddffffdddcccccSSddd dddddccffd private static final String _S__22_NPCINFO = "[S] 0c NpcInfo"; protected int _x, _y, _z, _heading; protected int _idTemplate; protected boolean _isAttackable, _isSummoned; protected int _mAtkSpd, _pAtkSpd; protected int _rhand, _lhand, _chest; protected int _collisionHeight, _collisionRadius; protected String _name = ""; protected String _title = ""; // Run speed, swimming run speed and flying run speed. protected int _runSpd; // Walking speed, swimming walking speed and flying walking speed. protected int _walkSpd; public AbstractNpcInfo(L2Character cha) { _isSummoned = cha.isShowSummonAnimation(); _x = cha.getX(); _y = cha.getY(); _z = cha.getZ(); _heading = cha.getHeading(); _mAtkSpd = cha.getMAtkSpd(); _pAtkSpd = cha.getPAtkSpd(); _runSpd = cha.getTemplate().baseRunSpd; _walkSpd = cha.getTemplate().baseWalkSpd; } /* * (non-Javadoc) * @see com.l2open.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__22_NPCINFO; } /** * Packet for Npcs */ public static class NpcInfo extends AbstractNpcInfo { private L2Npc _npc; private int _clanCrest = 0; private int _allyCrest = 0; private int _allyId = 0; private int _clanId = 0; public NpcInfo(L2Npc cha, L2Character attacker) { super(cha); _npc = cha; _idTemplate = cha.getTemplate().idTemplate; // On every subclass _rhand = cha.getRightHandItem(); // On every subclass _lhand = cha.getLeftHandItem(); // On every subclass _collisionHeight = cha.getCollisionHeight();// On every subclass _collisionRadius = cha.getCollisionRadius();// On every subclass _isAttackable = cha.isAutoAttackable(attacker); if (cha.getTemplate().serverSideName) _name = cha.getTemplate().name;// On every subclass if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion()) _title = (Config.L2JMOD_CHAMP_TITLE); else if (cha.getTemplate().serverSideTitle) _title = cha.getTemplate().title; // On every subclass else _title = cha.getTitle(); // On every subclass if (Config.SHOW_MONSTER_LVL && _npc instanceof L2MonsterInstance) { String t = "Lv " + cha.getLevel() + (cha.getAggroRange() > 0 ? "*" : ""); if (_title != null) t += " " + _title; _title = t; } int clanid = -1; if (cha instanceof L2Npc && cha.isInsideZone(L2Character.ZONE_TOWN)) { if (cha instanceof L2ClanHallDoormenInstance || cha instanceof L2ClanHallManagerInstance) clanid = cha instanceof L2ClanHallDoormenInstance ? ((L2ClanHallDoormenInstance) cha).getClanHall().getOwnerId() : ((L2ClanHallManagerInstance) cha).getClanHall().getOwnerId(); else if (cha.getCastle().getOwnerId() != 0) { int townId = TownManager.getTown(_x, _y, _z).getTownId(); if (townId != 33 && townId != 22) clanid = cha.getCastle().getOwnerId(); } } if (clanid > 0) { L2Clan clan = ClanTable.getInstance().getClan(clanid); _clanCrest = clan.getCrestId(); _clanId = clan.getClanId(); _allyCrest = clan.getAllyCrestId(); _allyId = clan.getAllyId(); } } @Override protected void writeImpl() { FakePc fpc = FakePCsTable.getInstance().getFakePc(_npc.getNpcId()); if (fpc != null) { writeC(0x31); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(_npc.getObjectId()); writeS(fpc.name); writeD(fpc.race); writeD(fpc.sex); writeD(fpc.clazz); writeD(fpc.pdHairall); writeD(fpc.pdHead); writeD(fpc.pdRHand); writeD(fpc.pdLHand); writeD(fpc.pdGloves); writeD(fpc.pdChest); writeD(fpc.pdLegs); writeD(fpc.pdFeet); writeD(fpc.pdBack); writeD(fpc.pdLRHand); writeD(fpc.pdHair); writeD(fpc.pdHair2); // T1 new d's writeD(fpc.pdRBracelet); writeD(fpc.pdLBracelet); writeD(fpc.pdDeco1); writeD(fpc.pdDeco2); writeD(fpc.pdDeco3); writeD(fpc.pdDeco4); writeD(fpc.pdDeco5); writeD(fpc.pdDeco6); // end of t1 new d's // CT2.3 writeD(0x00); // c6 new h's writeD(fpc.pdUnderAug); writeD(fpc.pdHeadAug); writeD(fpc.pdRHandAug); writeD(fpc.pdLHandAug); writeD(fpc.pdGlovesAug); writeD(fpc.pdChestAug); writeD(fpc.pdLegsAug); writeD(fpc.pdFeetAug); writeD(fpc.pdBackAug); writeD(fpc.pdLRHandAug); writeD(fpc.pdHairAug); writeD(fpc.pdHair2Aug); // T1 new h's writeD(fpc.pdRBraceletAug); writeD(fpc.pdLBraceletAug); writeD(fpc.pdDeco1Aug); writeD(fpc.pdDeco2Aug); writeD(fpc.pdDeco3); writeD(fpc.pdDeco4); writeD(fpc.pdDeco5); writeD(fpc.pdDeco6); // end of t1 new h's // CT2.3 writeD(0x00); writeD(0x00); writeD(0x00); writeD(fpc.pvpFlag); writeD(fpc.karma); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(fpc.pvpFlag); writeD(fpc.karma); writeD(_runSpd); writeD(_walkSpd); writeD(50); // swimspeed writeD(50); // swimspeed writeD(_runSpd); writeD(_walkSpd); writeD(_runSpd); writeD(_walkSpd); writeF(_npc.getMovementSpeedMultiplier()); // _activeChar.getProperMultiplier() writeF(_npc.getAttackSpeedMultiplier()); // _activeChar.getAttackSpeedMultiplier() // TODO: add handling of mount collision L2PcTemplate pctmpl = CharTemplateTable.getInstance().getTemplate(fpc.clazz); writeF(pctmpl.collisionRadius); writeF(pctmpl.collisionHeight); writeD(fpc.hairStyle); writeD(fpc.hairColor); writeD(fpc.face); writeS(fpc.title); writeD(0x00); writeD(0x00); writeD(0x00); writeD(0x00); // In UserInfo leader rights and siege flags, but here found // nothing?? // Therefore RelationChanged packet with that info is required writeD(0); writeC(0x01); // standing = 1 sitting = 0 writeC(_npc.isRunning() ? 1 : 0); // running = 1 walking = 0 writeC(_npc.isInCombat() ? 1 : 0); writeC(_npc.isAlikeDead() ? 1 : 0); writeC(fpc.invisible); // invisible = 1 visible =0 writeC(fpc.mount); // 1 on strider 2 on wyvern 3 on Great Wolf 0 // no mount writeC(0x00); // 1 - sellshop writeH(0x00); // cubic count // for (int id : allCubics) // writeH(id); writeC(0x00); // find party members writeD(0x00); writeC(0x00); // Changed by Thorgrim writeH(0x00); // Blue value for name (0 = white, 255 = pure // blue) writeD(fpc.clazz); writeD(0x00);// max cp writeD(0x00);// cur cp writeC(fpc.enchantEffect); writeC(fpc.team); // team circle around feet 1= Blue, 2 = red writeD(0x00); writeC(0x00); // Symbol on char menu ctrl+I writeC(fpc.hero); // Hero Aura writeC(fpc.fishing); // 0x01: Fishing Mode (Cant be undone by // setting back to 0) writeD(fpc.fishingX); writeD(fpc.fishingY); writeD(fpc.fishingZ); writeD(fpc.nameColor); writeD(0x00); // isRunning() as in UserInfo? writeD(0x00); // pledge class writeD(0x00); // ?? writeD(fpc.titleColor); // writeD(0x00); // ?? writeD(0x00); // cursed weapon level // T1 writeD(0x00); writeD(0x00); // transformation id } else { writeC(0x0c); writeD(_npc.getObjectId()); writeD(_idTemplate + 1000000); // npctype id writeD(_isAttackable ? 1 : 0); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(0x00); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_runSpd); writeD(_walkSpd); writeD(_runSpd); // swim run speed writeD(_walkSpd); // swim walk speed writeD(_runSpd); // fly run speed writeD(_walkSpd); // fly walk speed writeD(_runSpd); // fly run speed writeD(_walkSpd); // fly walk speed writeF(_npc.getMovementSpeedMultiplier()); writeF(_npc.getAttackSpeedMultiplier()); writeF(_collisionRadius); writeF(_collisionHeight); writeD(_rhand); // right hand weapon writeD(_chest); writeD(_lhand); // left hand weapon writeC(1); // name above char 1=true ... ?? writeC(_npc.isRunning() ? 1 : 0); writeC(_npc.isInCombat() ? 1 : 0); writeC(_npc.isAlikeDead() ? 1 : 0); writeC(_isSummoned ? 2 : 0); // 0=teleported 1=default // 2=summoned writeS(_name); writeS(_title); writeD(0x00); // Title color 0=client default writeD(0x00); writeD(0x00); // pvp flag writeD(_npc.getAbnormalEffect()); // C2 writeD(_clanId); writeD(_clanCrest); writeD(_allyId); writeD(_allyCrest); writeC(_npc.isFlying() ? 2 : 0); // C2 writeC(_npc.getTeam()); // title color 0=client writeF(_collisionRadius); writeF(_collisionHeight); writeD(0x00); // C4 writeD(_npc.isFlying() ? 1 : 0); // C6 writeD(0x00); writeD(0x00);// CT1.5 Pet form and skills writeC(0x01); writeC(0x01); writeD(_npc.getSpecialEffect()); } } } public static class TrapInfo extends AbstractNpcInfo { private L2Trap _trap; public TrapInfo(L2Trap cha, L2Character attacker) { super(cha); _trap = cha; _idTemplate = cha.getTemplate().idTemplate; _isAttackable = cha.isAutoAttackable(attacker); _rhand = 0; _lhand = 0; _collisionHeight = _trap.getTemplate().collisionHeight; _collisionRadius = _trap.getTemplate().collisionRadius; _title = cha.getOwner().getName(); _runSpd = _trap.getRunSpeed(); _walkSpd = _trap.getWalkSpeed(); } @Override protected void writeImpl() { writeC(0x0c); writeD(_trap.getObjectId()); writeD(_idTemplate + 1000000); // npctype id writeD(_isAttackable ? 1 : 0); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(0x00); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_runSpd); writeD(_walkSpd); writeD(_runSpd); // swimspeed writeD(_walkSpd); // swimspeed writeD(_runSpd); writeD(_walkSpd); writeD(_runSpd); writeD(_walkSpd); writeF(_trap.getMovementSpeedMultiplier()); writeF(_trap.getAttackSpeedMultiplier()); writeF(_collisionRadius); writeF(_collisionHeight); writeD(_rhand); // right hand weapon writeD(_chest); writeD(_lhand); // left hand weapon writeC(1); // name above char 1=true ... ?? writeC(1); writeC(_trap.isInCombat() ? 1 : 0); writeC(_trap.isAlikeDead() ? 1 : 0); writeC(_isSummoned ? 2 : 0); // 0=teleported 1=default 2=summoned writeS(_name); writeS(_title); writeD(0x00); // title color 0 = client default writeD(0x00); writeD(0x00); // pvp flag writeD(_trap.getAbnormalEffect()); // C2 writeD(0x00); // clan id writeD(0x00); // crest id writeD(0000); // C2 writeD(0000); // C2 writeD(0000); // C2 writeC(0000); // C2 writeC(_trap.getTeam()); // Title color 0=client default writeF(_collisionRadius); writeF(_collisionHeight); writeD(0x00); // C4 writeD(0x00); // C6 writeD(0x00); writeD(0);// CT1.5 Pet form and skills writeC(0x01); writeC(0x01); writeD(0x00); } } /** * Packet for Decoys */ public static class DecoyInfo extends AbstractNpcInfo { private L2Decoy _decoy; public DecoyInfo(L2Decoy cha) { super(cha); _idTemplate = cha.getTemplate().idTemplate; _decoy = cha; _heading = cha.getOwner().getHeading(); // _mAtkSpd = cha.getMAtkSpd(); on abstract constructor _pAtkSpd = cha.getOwner().getPAtkSpd(); _runSpd = cha.getOwner().getRunSpeed(); _walkSpd = cha.getOwner().getWalkSpeed(); if (_idTemplate < 13071 || _idTemplate > 13076) { if (Config.ASSERT) throw new AssertionError("Using DecoyInfo packet with an unsupported decoy template: " + _idTemplate); else throw new IllegalArgumentException("Using DecoyInfo packet with an unsupported decoy template: " + _idTemplate); } } @Override protected void writeImpl() { writeC(0x31); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(_decoy.getObjectId()); writeS(_decoy.getOwner().getAppearance().getVisibleName()); writeD(_decoy.getOwner().getRace().ordinal()); writeD(_decoy.getOwner().getAppearance().getSex() ? 1 : 0); if (_decoy.getOwner().getClassIndex() == 0) writeD(_decoy.getOwner().getClassId().getId()); else writeD(_decoy.getOwner().getBaseClass()); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR2)); // T1 new d's writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RBRACELET)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LBRACELET)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO1)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO2)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO3)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO4)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO5)); writeD(_decoy.getOwner().getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO6)); // end of t1 new d's // CT2.3 writeD(0x00); // c6 new h's writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_UNDER)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HEAD)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_GLOVES)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_CHEST)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LEGS)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_FEET)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_BACK)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR2)); // T1 new h's writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RBRACELET)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LBRACELET)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO1)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO2)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO3)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO4)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO5)); writeD(_decoy.getOwner().getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO6)); // end of t1 new h's // CT2.3 writeD(0x00); writeD(0x00); writeD(0x00); writeD(_decoy.getOwner().getPvpFlag()); writeD(_decoy.getOwner().getKarma()); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_decoy.getOwner().getPvpFlag()); writeD(_decoy.getOwner().getKarma()); writeD(_runSpd); writeD(_walkSpd); writeD(50); // swim run speed writeD(50); // swim walk speed writeD(_runSpd); // fly run speed writeD(_walkSpd); // fly walk speed writeD(_runSpd); // fly run speed writeD(_walkSpd); // fly walk speed writeF(_decoy.getOwner().getMovementSpeedMultiplier()); // _activeChar.getProperMultiplier() writeF(_decoy.getOwner().getAttackSpeedMultiplier()); // _activeChar.getAttackSpeedMultiplier() L2Summon pet = _decoy.getPet(); L2Transformation trans; if (_decoy.getOwner().getMountType() != 0 && pet != null) { writeF(pet.getTemplate().collisionRadius); writeF(pet.getTemplate().collisionHeight); } else if ((trans = _decoy.getOwner().getTransformation()) != null) { writeF(trans.getCollisionRadius()); writeF(trans.getCollisionHeight()); } else { writeF(_decoy.getOwner().getBaseTemplate().collisionRadius); writeF(_decoy.getOwner().getBaseTemplate().collisionHeight); } writeD(_decoy.getOwner().getAppearance().getHairStyle()); writeD(_decoy.getOwner().getAppearance().getHairColor()); writeD(_decoy.getOwner().getAppearance().getFace()); writeS(_decoy.getOwner().getAppearance().getVisibleTitle()); writeD(_decoy.getOwner().getClanId()); writeD(_decoy.getOwner().getClanCrestId()); writeD(_decoy.getOwner().getAllyId()); writeD(_decoy.getOwner().getAllyCrestId()); // In UserInfo leader rights and siege flags, but here found // nothing?? // Therefore RelationChanged packet with that info is required writeD(0); writeC(_decoy.getOwner().isSitting() ? 0 : 1); // standing = 1 // sitting = 0 writeC(_decoy.getOwner().isRunning() ? 1 : 0); // running = 1 // walking = 0 writeC(_decoy.getOwner().isInCombat() ? 1 : 0); writeC(_decoy.getOwner().isAlikeDead() ? 1 : 0); writeC(_decoy.getOwner().getAppearance().getInvisible() ? 1 : 0); // invisible // = // 1 // visible // =0 writeC(_decoy.getOwner().getMountType()); // 1 on strider 2 on // wyvern 3 on Great // Wolf 0 no mount writeC(_decoy.getOwner().getPrivateStoreType()); // 1 - sellshop writeH(_decoy.getOwner().getCubics().size()); for (int id : _decoy.getOwner().getCubics().keySet()) writeH(id); writeC(0x00); // find party members writeD(_decoy.getOwner().getAbnormalEffect()); writeC(_decoy.getOwner().getRecomLeft()); // Changed by Thorgrim writeH(_decoy.getOwner().getRecomHave()); // Blue value for name (0 // = white, 255 = pure // blue) writeD(_decoy.getOwner().getClassId().getId()); writeD(_decoy.getOwner().getMaxCp()); writeD((int) _decoy.getOwner().getCurrentCp()); writeC(_decoy.getOwner().isMounted() ? 0 : _decoy.getOwner().getEnchantEffect()); writeC(_decoy.getTeam()); // team circle around feet 1= Blue, 2 = red writeD(_decoy.getOwner().getClanCrestLargeId()); writeC(_decoy.getOwner().isNoble() ? 1 : 0); // Symbol on char menu // ctrl+I writeC(_decoy.getOwner().isHero() ? 1 : 0); // Hero Aura writeC(_decoy.getOwner().isFishing() ? 1 : 0); // 0x01: Fishing Mode // (Cant be undone // by setting back // to 0) writeD(_decoy.getOwner().getFishx()); writeD(_decoy.getOwner().getFishy()); writeD(_decoy.getOwner().getFishz()); writeD(_decoy.getOwner().getAppearance().getNameColor()); writeD(0x00); // isRunning() as in UserInfo? writeD(_decoy.getOwner().getPledgeClass()); writeD(0x00); // ?? writeD(_decoy.getOwner().getAppearance().getTitleColor()); // writeD(0x00); // ?? if (_decoy.getOwner().isCursedWeaponEquipped()) writeD(CursedWeaponsManager.getInstance().getLevel(_decoy.getOwner().getCursedWeaponEquippedId())); else writeD(0x00); // T1 writeD(0x00); writeD(_decoy.getOwner().getTransformationId()); } } /** * Packet for summons */ public static class SummonInfo extends AbstractNpcInfo { private L2Summon _summon; private int _form = 0; private int _val = 0; public SummonInfo(L2Summon cha, L2Character attacker, int val) { super(cha); _summon = cha; _val = val; int npcId = cha.getTemplate().npcId; if (npcId == 16041 || npcId == 16042) { if (cha.getLevel() > 84) _form = 3; else if (cha.getLevel() > 79) _form = 2; else if (cha.getLevel() > 74) _form = 1; } else if (npcId == 16025 || npcId == 16037) { if (cha.getLevel() > 69) _form = 3; else if (cha.getLevel() > 64) _form = 2; else if (cha.getLevel() > 59) _form = 1; } // fields not set on AbstractNpcInfo _isAttackable = cha.isAutoAttackable(attacker); _rhand = cha.getWeapon(); _lhand = 0; _chest = cha.getArmor(); _name = cha.getName(); _title = cha.getOwner() != null ? (cha.getOwner().isOnline() == 0 ? "" : cha.getOwner().getName()) : ""; // when // owner // online, // summon // will // show // in // title // owner // name _idTemplate = cha.getTemplate().idTemplate; _collisionHeight = cha.getTemplate().collisionHeight; _collisionRadius = cha.getTemplate().collisionRadius; _invisible = cha.getOwner() != null ? cha.getOwner().getAppearance().getInvisible() : false; // few fields needing fix from AbstractNpcInfo _runSpd = cha.getPetSpeed(); _walkSpd = cha.isMountable() ? 45 : 30; } @Override protected void writeImpl() { boolean gmSeeInvis = false; if (_invisible) { L2PcInstance tmp = getClient().getActiveChar(); if (tmp != null && tmp.isGM()) gmSeeInvis = true; } writeC(0x0c); writeD(_summon.getObjectId()); writeD(_idTemplate + 1000000); // npctype id writeD(_isAttackable ? 1 : 0); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(0x00); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_runSpd); writeD(_walkSpd); writeD(_runSpd); // swim run speed writeD(_walkSpd); // swim walk speed writeD(_runSpd); // fly run speed writeD(_walkSpd); // fly walk speed writeD(_runSpd); // fly run speed writeD(_walkSpd); // fly walk speed writeF(_summon.getMovementSpeedMultiplier()); writeF(_summon.getAttackSpeedMultiplier()); writeF(_collisionRadius); writeF(_collisionHeight); writeD(_rhand); // right hand weapon writeD(_chest); writeD(_lhand); // left hand weapon writeC(1); // name above char 1=true ... ?? writeC(1); // always running 1=running 0=walking writeC(_summon.isInCombat() ? 1 : 0); writeC(_summon.isAlikeDead() ? 1 : 0); writeC(_val); // 0=teleported 1=default 2=summoned writeS(_name); writeS(_title); writeD(0x01);// Title color 0=client default writeD(_summon.getPvpFlag()); writeD(_summon.getKarma()); if (gmSeeInvis) writeD(_summon.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask()); else writeD(_summon.getAbnormalEffect()); // C2 writeD(0x00); // clan id writeD(0x00); // crest id writeD(0000); // C2 writeD(0000); // C2 writeC(0000); // C2 writeC(_summon.getTeam());// Title color 0=client default writeF(_collisionRadius); writeF(_collisionHeight); writeD(0x00); // C4 writeD(0x00); // C6 writeD(0x00); writeD(_form);// CT1.5 Pet form and skills writeC(0x01); writeC(0x01); writeD(0x00); } } }
02-17-2010, 07:46 PM
Могу только дать код что бы чампы были красные. Взято с L2open, код от их сборок подходит почти без изменений...
В файл - l2jmods.properties нужно добавить: Код: ChampAura = True либо False Config.java нужно добавить строки в L2JMods Settings: Код: public static boolean CHAMP_AURA; и в Load L2JMod L2Properties file: Код: CHAMP_AURA = Boolean.parseBoolean(L2JModSettings.getProperty("ChampAura", "false")); В файл - AbstractNpcInfo.java в protected void writeImpl() находишь строку Код: writeC(_npc.isFlying() ? 2 : 0); // C2 Код: writeC(_npc.isFlying() ? 2 : 0); // C2
02-19-2010, 05:44 PM
Если заменить
Код: writeC(_npc.isChampion() ? 0x02 : 0x00); Код: writeC(_npc.isChampion() ? 0x01 : 0x00);
04-04-2010, 01:14 PM
Цитата: Set the aura-flag to 1 or 2 in NpcInfo. Это ответ с форума l2jserver. непонятно что есть npcinfo, и где его искать. |
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