07-18-2010, 07:10 AM
У меня стоит самая последняя ревизия l2jTeon Interlude.
Всё перерыл, но так и не нашел где включаются эвенты TvT, DM, Champion, CTF и д.р.
Нашел только конфиги, в которых как-бы задаются параметры эвента ( gameserver/config/custom/L2JTeonMods.properties ) , но включи их там, в игре всё равно их не вижу.
Подскажите как настроить и включить, что-бы эвенты были каждый час примерно.
с ув. Александр
Всё перерыл, но так и не нашел где включаются эвенты TvT, DM, Champion, CTF и д.р.
Нашел только конфиги, в которых как-бы задаются параметры эвента ( gameserver/config/custom/L2JTeonMods.properties ) , но включи их там, в игре всё равно их не вижу.
Подскажите как настроить и включить, что-бы эвенты были каждый час примерно.
gameserver/config/custom/L2JTeonMods.properties
#===============================================================#
# L2JTeon Mods #
#===============================================================#
# #
# These Settings have been added by the L2j Teon Dev Team. #
# However that does not mean that the L2J Teon Dev Team Created #
# all these customizations. All credits to respective owners! #
# Your server will not be "retail" if you enable or use any of #
# the below configurations. #
# #
# These Settings give the Administrator/Owner of a server more #
# power in terms of customizations. #
# USE THE BELOW SETTINGS AT YOUR OWN RISK! #
# READ CAREFULLY BEFORE USING ANY OPTION BELOW! #
# #
#===============================================================#
# ------------------------------------------------------------- #
# TVT Event Engine #
# ------------------------------------------------------------- #
# Setting for Team vs. Team pvp
# TvTEvenTeams=NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.
TvTEvenTeams = BALANCE
# players there not participated in tvt can target tvt participants?
TvTAllowInterference = False
# tvt participants can use potions?
TvTAllowPotions = False
# tvt participants can summon by item?
TvTAllowSummon = False
# remove all effects of tvt participants on event start?
TvTOnStartRemoveAllEffects = True
# unsummon pet of tvt participants on event start?
TvTOnStartUnsummonPet = True
# on revive participants regain full hp/mp/cp ?
TvTReviveRecovery = False
# announce all team statistics
TvtAnnounceTeamStats = True
# give price with 0 kills
TvtPriceNoKills = False
# players with cursed weapon are allowed to join ?
TvtJoinWithCursedWeapon=True
# we must close coliseum doors on tvt start up?
TvTCloseColiseumDoors = False
# ------------------------------------------------------------- #
# CTF Event Engine #
# ------------------------------------------------------------- #
# Setting for Capture The Flag
# CTFEvenTeams = NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.
CTFEvenTeams = SHUFFLE
# players there not participated in ctf can target ctf participants?
CTFAllowInterference = False
# ctf participants can use potions?
CTFAllowPotions = False
# ctf participants can summon by item?
CTFAllowSummon = False
# remove all effects of ctf participants on event start?
CTFOnStartRemoveAllEffects = True
# unsummon pet of ctf participants on event start?
CTFOnStartUnsummonPet = True
# on revive participants regain full hp/mp/cp ?
CTFReviveRecovery = False
# announce all team statistics
CTFAnnounceTeamStats = False
# players with cursed weapon are allowed to join ?
CTFJoinWithCursedWeapon = True
# ------------------------------------------------------------- #
# DM Event Engine #
# ------------------------------------------------------------- #
# players there not participated in dm can target dm participants?
DMAllowInterference = False
# dm participants can use potions?
DMAllowPotions = False
# dm participants can summon by item?
DMAllowSummon = False
# remove all effects of dm participants on event start?
DMOnStartRemoveAllEffects = True
# unsummon pet of dm participants on event start?
DMOnStartUnsummonPet = True
# ------------------------------------------------------------- #
# Fortress Siege Event Engine #
# ------------------------------------------------------------- #
# Setting for Fortress Siege Events
# FortressSiegeEvenTeams=NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to the event and not direct to a team. Teams will be schuffeled in teleporting teams.
FortressSiegeEvenTeams = SHUFFLE
# players that are not participated in FortressSiege can target FortressSiege participants?
FortressSiegeAllowInterference = False
# FortressSiege participants can use potions?
FortressSiegeAllowPotions = False
# FortressSiege participants can summon by item?
FortressSiegeAllowSummon = False
# remove all effects of FortressSiege participants on event start?
FortressSiegeOnStartRemoveAllEffects = False
# unsummon pet of FortressSiege participants on event start?
FortressSiegeOnStartUnsummonPet = False
# on revive participants regain full hp/mp/cp ?
FortressSiegeReviveRecovery = False
# announce all team statistics
FortressSiegeAnnounceTeamStats = True
# give price with 0 kills
FortressSiegePriceNoKills = True
# players with cursed weapon are allowed to join ?
FortressSiegeJoinWithCursedWeapon = False
# players from the same IP are allowed to join ?
FortressSiegeSameIPPlayersAllowed = True
# ------------------------------------------------------------- #
# Fun Faction Koofs Vs Noobs Customizations #
# ==L2JTeon KvN Engine== #
# ------------------------------------------------------------- #
# Enable KvN Engine.
# KvN Engine its a Faction engine called k00fs Vs n00bs.
# NOTE : KvN Engine cant work if u have open the Fun engines TvT and Vip.
# Note : When KvN Engine is Activated the server is not in normal mode and
# if you try somethink like use a normal faction Examble (Duel between factions) offcorse will not work.
# Note : When u Enable this U MUST KNOW WHAT U DOING.
FactionKoofsNoobs = True
# Koofs Alternative Team Name.
KoofsTeamName = koofs
# Noobs Alternative Team Name.
NoobsTeamName = noobs
# name Color of Koofs
KoofsColorName = 00FFFF
# Name Color of Noobs
NoobsColorName = 00FF00
# player can drop Ancient Adena by PvP Kills
PlayerCanDropAncientAdena = True
# How many AA player will drop on kill.
DropAncientAdena = 50000
# Players will win automatic adena for pvp reward if they kill an enemy Faction.
PlayerGetAdenaByPvP = True
# How many u want to loot ?
AmmountAdenaGetByPvP = 50000
# Player will loose automatic adena when die from pvp if they die from an enemy Faction.
PlayerLooseAdena = True
# How many u want to loot ?
AmmountAdenaLostWhenDies = 25000
#Announcement to all the active players about PvP kills per player Faction.
NoticePK = True
# Announce Faction Players Online Seperate Koofs and Noobs.
# Set time interval in ms (0 - don't announce) (1 minute = 60,000 millisecond, 2 minute = 120,000 millisecond....)
AnnounceTimeFaction = 0
# ------------------------------------------------------------- #
# Rebirth Fun Engine #
# ------------------------------------------------------------- #
# Select The Rebirth Reward Item Id.
RebirthItemId = 0
# Select The Rebirth Reward Skill ids and levels.
RewardSKill1 = 0
RewardSKillLvL1 = 0
RewardSKill2 = 0
RewardSKillLvL2 = 0
RewardSKill3 = 0
RewardSKillLvL3 = 0
RewardSKill4 = 0
RewardSKillLvL4 = 0
RewardSKill5 = 0
RewardSKillLvL5 = 0
RewardSKill6 = 0
RewardSKillLvL6 = 0
RewardSKill7 = 0
RewardSKillLvL7 = 0
RewardSKill8 = 0
RewardSKillLvL8 = 0
RewardSKill9 = 0
RewardSKillLvL9 = 0
RewardSKill10 = 0
RewardSKillLvL10 = 0
# ------------------------------------------------------------- #
# RAID Event Engine #
# ------------------------------------------------------------- #
# Enable Raid Engines
RaidEnginesEnabled = True
# Max Number Of Events Taking Place at the same Time --> The number has to be
# equal or smaller than the number of spawns defined in the table:
# raid_events_spawnlist
RaidMaxNumEvents = 3
# Give Buffs upon Event Start?
RaidGiveBuffs = True
# Resurrect Player upon death automatically?
RaidResurrectPlayer = False
# Maximum Fighting time in minutes.
RaidSystemFightTime = 60
# ------------------------------------------------------------- #
# Wedding System #
# ------------------------------------------------------------- #
AllowWedding = True
WeddingPrice = 500000
WeddingPunishInfidelity = True
WeddingTeleport = True
WeddingTeleportPrice = 500000
WeddingTeleportInterval = 120
WeddingAllowSameSex = False
WeddingFormalWear = True
WeddingDivorceCosts = 20
# ------------------------------------------------------------- #
# Champion Mobs #
# ------------------------------------------------------------- #
# Enable Champions L2JMod
ChampionEnable = True
# Chance for a mob to became champion (in percents) - 0 to disable
ChampionFrequency = 5
# Min and max lvl allowed for a mob to be champion.
ChampionMinLevel = 20
ChampionMaxLevel = 70
# Hp multiplier
ChampionHp = 8
# Hp Regen Multiplier
ChampionRegenHp = 1.
# Rewards multiplier
ChampionRewards = 8
# Adenas & seal stones rewards multiplier
ChampionAdenasRewards = 1
# Atk bonus for champion (changes apply on patk & matk)
ChampionAtk = 1.
# Spd Atk bonus for champion (changes apply on patkspd & matkspd)
ChampionSpdAtk = 1.
# Chance to obtain a specified reward item from a higher lvl champion (in percents) default is off using glittering medal as reward
ChampionRewardItem = 100
# Specified reward item ID
ChampionRewardItemID = 6673
# Specified reward item rnd qty
ChampionRewardItemQty = 1
# L2JTeon Mods #
#===============================================================#
# #
# These Settings have been added by the L2j Teon Dev Team. #
# However that does not mean that the L2J Teon Dev Team Created #
# all these customizations. All credits to respective owners! #
# Your server will not be "retail" if you enable or use any of #
# the below configurations. #
# #
# These Settings give the Administrator/Owner of a server more #
# power in terms of customizations. #
# USE THE BELOW SETTINGS AT YOUR OWN RISK! #
# READ CAREFULLY BEFORE USING ANY OPTION BELOW! #
# #
#===============================================================#
# ------------------------------------------------------------- #
# TVT Event Engine #
# ------------------------------------------------------------- #
# Setting for Team vs. Team pvp
# TvTEvenTeams=NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.
TvTEvenTeams = BALANCE
# players there not participated in tvt can target tvt participants?
TvTAllowInterference = False
# tvt participants can use potions?
TvTAllowPotions = False
# tvt participants can summon by item?
TvTAllowSummon = False
# remove all effects of tvt participants on event start?
TvTOnStartRemoveAllEffects = True
# unsummon pet of tvt participants on event start?
TvTOnStartUnsummonPet = True
# on revive participants regain full hp/mp/cp ?
TvTReviveRecovery = False
# announce all team statistics
TvtAnnounceTeamStats = True
# give price with 0 kills
TvtPriceNoKills = False
# players with cursed weapon are allowed to join ?
TvtJoinWithCursedWeapon=True
# we must close coliseum doors on tvt start up?
TvTCloseColiseumDoors = False
# ------------------------------------------------------------- #
# CTF Event Engine #
# ------------------------------------------------------------- #
# Setting for Capture The Flag
# CTFEvenTeams = NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.
CTFEvenTeams = SHUFFLE
# players there not participated in ctf can target ctf participants?
CTFAllowInterference = False
# ctf participants can use potions?
CTFAllowPotions = False
# ctf participants can summon by item?
CTFAllowSummon = False
# remove all effects of ctf participants on event start?
CTFOnStartRemoveAllEffects = True
# unsummon pet of ctf participants on event start?
CTFOnStartUnsummonPet = True
# on revive participants regain full hp/mp/cp ?
CTFReviveRecovery = False
# announce all team statistics
CTFAnnounceTeamStats = False
# players with cursed weapon are allowed to join ?
CTFJoinWithCursedWeapon = True
# ------------------------------------------------------------- #
# DM Event Engine #
# ------------------------------------------------------------- #
# players there not participated in dm can target dm participants?
DMAllowInterference = False
# dm participants can use potions?
DMAllowPotions = False
# dm participants can summon by item?
DMAllowSummon = False
# remove all effects of dm participants on event start?
DMOnStartRemoveAllEffects = True
# unsummon pet of dm participants on event start?
DMOnStartUnsummonPet = True
# ------------------------------------------------------------- #
# Fortress Siege Event Engine #
# ------------------------------------------------------------- #
# Setting for Fortress Siege Events
# FortressSiegeEvenTeams=NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to the event and not direct to a team. Teams will be schuffeled in teleporting teams.
FortressSiegeEvenTeams = SHUFFLE
# players that are not participated in FortressSiege can target FortressSiege participants?
FortressSiegeAllowInterference = False
# FortressSiege participants can use potions?
FortressSiegeAllowPotions = False
# FortressSiege participants can summon by item?
FortressSiegeAllowSummon = False
# remove all effects of FortressSiege participants on event start?
FortressSiegeOnStartRemoveAllEffects = False
# unsummon pet of FortressSiege participants on event start?
FortressSiegeOnStartUnsummonPet = False
# on revive participants regain full hp/mp/cp ?
FortressSiegeReviveRecovery = False
# announce all team statistics
FortressSiegeAnnounceTeamStats = True
# give price with 0 kills
FortressSiegePriceNoKills = True
# players with cursed weapon are allowed to join ?
FortressSiegeJoinWithCursedWeapon = False
# players from the same IP are allowed to join ?
FortressSiegeSameIPPlayersAllowed = True
# ------------------------------------------------------------- #
# Fun Faction Koofs Vs Noobs Customizations #
# ==L2JTeon KvN Engine== #
# ------------------------------------------------------------- #
# Enable KvN Engine.
# KvN Engine its a Faction engine called k00fs Vs n00bs.
# NOTE : KvN Engine cant work if u have open the Fun engines TvT and Vip.
# Note : When KvN Engine is Activated the server is not in normal mode and
# if you try somethink like use a normal faction Examble (Duel between factions) offcorse will not work.
# Note : When u Enable this U MUST KNOW WHAT U DOING.
FactionKoofsNoobs = True
# Koofs Alternative Team Name.
KoofsTeamName = koofs
# Noobs Alternative Team Name.
NoobsTeamName = noobs
# name Color of Koofs
KoofsColorName = 00FFFF
# Name Color of Noobs
NoobsColorName = 00FF00
# player can drop Ancient Adena by PvP Kills
PlayerCanDropAncientAdena = True
# How many AA player will drop on kill.
DropAncientAdena = 50000
# Players will win automatic adena for pvp reward if they kill an enemy Faction.
PlayerGetAdenaByPvP = True
# How many u want to loot ?
AmmountAdenaGetByPvP = 50000
# Player will loose automatic adena when die from pvp if they die from an enemy Faction.
PlayerLooseAdena = True
# How many u want to loot ?
AmmountAdenaLostWhenDies = 25000
#Announcement to all the active players about PvP kills per player Faction.
NoticePK = True
# Announce Faction Players Online Seperate Koofs and Noobs.
# Set time interval in ms (0 - don't announce) (1 minute = 60,000 millisecond, 2 minute = 120,000 millisecond....)
AnnounceTimeFaction = 0
# ------------------------------------------------------------- #
# Rebirth Fun Engine #
# ------------------------------------------------------------- #
# Select The Rebirth Reward Item Id.
RebirthItemId = 0
# Select The Rebirth Reward Skill ids and levels.
RewardSKill1 = 0
RewardSKillLvL1 = 0
RewardSKill2 = 0
RewardSKillLvL2 = 0
RewardSKill3 = 0
RewardSKillLvL3 = 0
RewardSKill4 = 0
RewardSKillLvL4 = 0
RewardSKill5 = 0
RewardSKillLvL5 = 0
RewardSKill6 = 0
RewardSKillLvL6 = 0
RewardSKill7 = 0
RewardSKillLvL7 = 0
RewardSKill8 = 0
RewardSKillLvL8 = 0
RewardSKill9 = 0
RewardSKillLvL9 = 0
RewardSKill10 = 0
RewardSKillLvL10 = 0
# ------------------------------------------------------------- #
# RAID Event Engine #
# ------------------------------------------------------------- #
# Enable Raid Engines
RaidEnginesEnabled = True
# Max Number Of Events Taking Place at the same Time --> The number has to be
# equal or smaller than the number of spawns defined in the table:
# raid_events_spawnlist
RaidMaxNumEvents = 3
# Give Buffs upon Event Start?
RaidGiveBuffs = True
# Resurrect Player upon death automatically?
RaidResurrectPlayer = False
# Maximum Fighting time in minutes.
RaidSystemFightTime = 60
# ------------------------------------------------------------- #
# Wedding System #
# ------------------------------------------------------------- #
AllowWedding = True
WeddingPrice = 500000
WeddingPunishInfidelity = True
WeddingTeleport = True
WeddingTeleportPrice = 500000
WeddingTeleportInterval = 120
WeddingAllowSameSex = False
WeddingFormalWear = True
WeddingDivorceCosts = 20
# ------------------------------------------------------------- #
# Champion Mobs #
# ------------------------------------------------------------- #
# Enable Champions L2JMod
ChampionEnable = True
# Chance for a mob to became champion (in percents) - 0 to disable
ChampionFrequency = 5
# Min and max lvl allowed for a mob to be champion.
ChampionMinLevel = 20
ChampionMaxLevel = 70
# Hp multiplier
ChampionHp = 8
# Hp Regen Multiplier
ChampionRegenHp = 1.
# Rewards multiplier
ChampionRewards = 8
# Adenas & seal stones rewards multiplier
ChampionAdenasRewards = 1
# Atk bonus for champion (changes apply on patk & matk)
ChampionAtk = 1.
# Spd Atk bonus for champion (changes apply on patkspd & matkspd)
ChampionSpdAtk = 1.
# Chance to obtain a specified reward item from a higher lvl champion (in percents) default is off using glittering medal as reward
ChampionRewardItem = 100
# Specified reward item ID
ChampionRewardItemID = 6673
# Specified reward item rnd qty
ChampionRewardItemQty = 1