Рейтинг темы:
  • 0 Голос(ов) - 0 в среднем
  • 1
  • 2
  • 3
  • 4
  • 5
Fish Shots
#1
L2jserver (beta)
l2js rev.6636
l2jdb rev.10437

Fish Shots (nemesiss script) не работает автоиспользование на панели, может кто сталкивался ??...


FishShots.java
PHP код:
<?php 
/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;

import java.util.logging.Level;

import com.l2jserver.gameserver.enums.ShotType;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.ActionType;
import com.l2jserver.gameserver.model.items.type.WeaponType;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.util.Broadcast;

/**
* @author -Nemesiss-
*/
public class FishShots implements IItemHandler
{
@
Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!
playable.isPlayer())
{
playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
return
false;
}

final
L2PcInstance activeChar = playable.getActingPlayer();
final
L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
final
L2Weapon weaponItem = activeChar.getActiveWeaponItem();

if ((
weaponInst == null) || (weaponItem.getItemType() != WeaponType.FISHINGROD))
{
return
false;
}

if (
activeChar.isChargedShot(ShotType.FISH_SOULSHOTS))
{
return
false;
}

final
long count = item.getCount();
final
SkillHolder[] skills = item.getItem().getSkills();

if (
skills == null)
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
return
false;
}

boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.FISHINGSHOT) && (weaponInst.getItem().getItemGradeSPlus() == item.getItem().getItemGradeSPlus());

if (!
gradeCheck)
{
activeChar.sendPacket(SystemMessageId.WRONG_FISHINGSHOT_GRADE);
return
false;
}

if (
count < 1)
{
return
false;
}

activeChar.setChargedShot(ShotType.FISH_SOULSHOTS, true);
activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false);
L2Object oldTarget = activeChar.getTarget();
activeChar.setTarget(activeChar);

Broadcast.toSelfAndKnownPlayers(activeChar, new MagicSkillUse(activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0));
activeChar.setTarget(oldTarget);
return
true;
}
}
Ответ
#2
nolek Написал:L2jserver (beta)
l2js rev.6636
l2jdb rev.10437

Fish Shots (nemesiss script) не работает автоиспользование на панели, может кто сталкивался ??...


FishShots.java
PHP код:
<?php 
/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;

import java.util.logging.Level;

import com.l2jserver.gameserver.enums.ShotType;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.ActionType;
import com.l2jserver.gameserver.model.items.type.WeaponType;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.util.Broadcast;

/**
* @author -Nemesiss-
*/
public class FishShots implements IItemHandler
{
@
Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!
playable.isPlayer())
{
playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
return
false;
}

final
L2PcInstance activeChar = playable.getActingPlayer();
final
L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
final
L2Weapon weaponItem = activeChar.getActiveWeaponItem();

if ((
weaponInst == null) || (weaponItem.getItemType() != WeaponType.FISHINGROD))
{
return
false;
}

if (
activeChar.isChargedShot(ShotType.FISH_SOULSHOTS))
{
return
false;
}

final
long count = item.getCount();
final
SkillHolder[] skills = item.getItem().getSkills();

if (
skills == null)
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
return
false;
}

boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.FISHINGSHOT) && (weaponInst.getItem().getItemGradeSPlus() == item.getItem().getItemGradeSPlus());

if (!
gradeCheck)
{
activeChar.sendPacket(SystemMessageId.WRONG_FISHINGSHOT_GRADE);
return
false;
}

if (
count < 1)
{
return
false;
}

activeChar.setChargedShot(ShotType.FISH_SOULSHOTS, true);
activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false);
L2Object oldTarget = activeChar.getTarget();
activeChar.setTarget(activeChar);

Broadcast.toSelfAndKnownPlayers(activeChar, new MagicSkillUse(activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0));
activeChar.setTarget(oldTarget);
return
true;
}
}
что-то не вижу у вас отправку пакета ExAutoSoulShot. может быть в этом проблема?

как-то так
Код:
if (isAutoSoulShot)
            {
                player.removeAutoSoulShot(FishshotId);
                player.sendPacket(new ExAutoSoulShot(FishshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addString(item.getName()));
                return false;
            }
Ответ
#3
Не знаю как в ваших хрониках, но по крайней мере до Эпилога включительно, автоматизации поплавков для удочки не было. Если хотите сделать её, то глядите механизмы обычных сосок.
Родился, живу и когда-нибудь умру.
Ответ
#4
автоюз насколько я помню вшит в клиент
я пыталась сделать новый тип соск с новым ид, автоюза не было
Ответ


Перейти к форуму:


Пользователи, просматривающие эту тему: 1 Гость(ей)