06-17-2017, 02:41 AM
The damage of the weapons apparently is normal, but when it comes to Grenade Explosions, the damage is not very much in agreement, I noticed in another post from PROGRAMMATOR, that he posted a way to calculate the damage in UDP3, but that calculation did not is running for client 1.15.37.
Calculation:
((HIT_INFO >> 16) >> 12).
Of all the information that was shown in the publication where i found this information, this was the only one that did not work, i was able to find another calculation that worked well, but the explosions do not agree with the player's distance, i wonder what i could be doing to solve this problem.. Another calculation for damages.. Some technique. Thanks for any help.
Calculation:
((HIT_INFO >> 16) >> 12).
Of all the information that was shown in the publication where i found this information, this was the only one that did not work, i was able to find another calculation that worked well, but the explosions do not agree with the player's distance, i wonder what i could be doing to solve this problem.. Another calculation for damages.. Some technique. Thanks for any help.