12-16-2017, 03:22 PM
При попытке войти на канал выдает такую ошибку Failed to move servers.
Please try again later.
Please try again later.
BC.log
Код:
[15:19:35][V] : startLog
[15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\SteamContext.cpp(50) : [bool __thiscall SteamContext::SteamAPI_Init(char *)]] : lpCmdLine : /GameID:"PB" /Token: Kirito2105
[15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\SteamContext.cpp(55) : [bool __thiscall SteamContext::SteamAPI_Init(char *)]] : [STEAM] LocaleCod Error
[15:19:35][V] : __ProhibitFile_Install >>>
[15:19:35][V] : __ProhibitFile_Install <<<
[15:19:35][V] : Install Hook >>>
[15:19:35][V] : Install Hook <<<
[15:19:35][V] : _ParseParameters_ >>>
[15:19:35][V] : _ParseParameters_ <<<
[15:19:35][V] : __ProhibitFile_GetUserFileListMD5 >>>
[15:19:35][V] : __ProhibitFile_GetUserFileListMD5 <<<
[15:19:35][V] : TryLoadGame >>>
[15:19:35][V] : TryLoadGame <<<
[15:19:35][V] : Check multiple running >>>
[15:19:35][V] : Check multiple running <<<
[15:19:35][V] : LoadString >>>
[15:19:35][V] : LoadString <<<
[15:19:35][V] : Memory Initialize >>>
[15:19:35][V] : Memory Initialize <<<
[15:19:35][V] : Register Metas >>>
[15:19:35][D] : =============================================
[15:19:35][D] : Version Log( GAME VER : 3.10.1703.2 )
[15:19:35][D] : Build Log(2017/3/6,18:1:55)
[15:19:35][D] : Play Log(2017/12/16, 15:19:35)
[15:19:35][D] : =============================================
[15:19:35][V] : Register Metas <<<
[15:19:35][V] : File Size Check >>>==========================
[15:19:35][V] : File: AhnUpGS.dll Size: 184168 (59889f9b7f24bf377c0f667434dffbcf)
[15:19:35][V] : File: api-ms-win-core-console-l1-1-0.dll Size: 19136 (4a0094c382a2adc201dfd3e3de9fb054)
[15:19:35][V] : File: api-ms-win-core-datetime-l1-1-0.dll Size: 18624 (83bd4d468e92a8ca3c62f529233b2ac3)
[15:19:35][V] : File: api-ms-win-core-debug-l1-1-0.dll Size: 18624 (29d2a8851e98aad8acffb5227280b56c)
[15:19:35][V] : File: api-ms-win-core-errorhandling-l1-1-0.dll Size: 18624 (11186763fefc73be88d85a7978002cc5)
[15:19:35][V] : File: api-ms-win-core-file-l1-1-0.dll Size: 22208 (06518f7b2c6bfee3aca7936514ec7199)
[15:19:35][V] : File: api-ms-win-core-file-l1-2-0.dll Size: 18624 (efa0bba55ec4de4057b7b42e90c21fdd)
[15:19:35][V] : File: api-ms-win-core-file-l2-1-0.dll Size: 18624 (dd9db5bf928376a33e240bf95a5146de)
[15:19:35][V] : File: api-ms-win-core-handle-l1-1-0.dll Size: 18624 (24419ecc84102a51415d70b356842b6c)
[15:19:35][V] : File: api-ms-win-core-heap-l1-1-0.dll Size: 19136 (917f50cd69970cee2abbc641640ff3da)
[15:19:35][V] : File: api-ms-win-core-interlocked-l1-1-0.dll Size: 19136 (11e563c02ef8d0596473b5616d46cfce)
[15:19:35][V] : File: api-ms-win-core-libraryloader-l1-1-0.dll Size: 19136 (deb8dd8ff54700362d6d1ff2b7232124)
[15:19:35][V] : File: api-ms-win-core-localization-l1-2-0.dll Size: 21184 (74d98be08d4a7b340ffc853b77925718)
[15:19:35][V] : File: api-ms-win-core-memory-l1-1-0.dll Size: 19136 (3a5aabee79cf37a7c3e90fd50bdcc943)
[15:19:35][V] : File: api-ms-win-core-namedpipe-l1-1-0.dll Size: 18624 (1f31701096921c357e011769da018b9e)
[15:19:35][V] : File: api-ms-win-core-processenvironment-l1-1-0.dll Size: 19648 (8fdd2df84fb7340b4d51f7c2fa8328f7)
[15:19:35][V] : File: api-ms-win-core-processthreads-l1-1-0.dll Size: 20672 (b522be216f8b162c6919488ab29f440b)
[15:19:35][V] : File: api-ms-win-core-processthreads-l1-1-1.dll Size: 19136 (f828f2a3ac49edac87946559db2384b4)
[15:19:35][V] : File: api-ms-win-core-profile-l1-1-0.dll Size: 18112 (dab7918c4ce1e9098589d841d6b69edd)
[15:19:35][V] : File: api-ms-win-core-rtlsupport-l1-1-0.dll Size: 18112 (ac04439ce80858eef3ec2a50b7c5c034)
[15:19:35][V] : File: api-ms-win-core-string-l1-1-0.dll Size: 18624 (e64dae8b8398fd332d5f88783f88f902)
[15:19:35][V] : File: api-ms-win-core-synch-l1-1-0.dll Size: 20672 (207555d9ac53aa2a78e0dc71a881090d)
[15:19:35][V] : File: api-ms-win-core-synch-l1-2-0.dll Size: 19136 (79c6c9048acc2052959812da2c20eec3)
[15:19:35][V] : File: api-ms-win-core-sysinfo-l1-1-0.dll Size: 19648 (1b8896def5ba5cb9b3e8b55c0cd8f96c)
[15:19:35][V] : File: api-ms-win-core-timezone-l1-1-0.dll Size: 18624 (33bd41c9fd1b8e26f8720b53b9ca501d)
[15:19:35][V] : File: api-ms-win-core-util-l1-1-0.dll Size: 18624 (24859bd7595bce82ebb491c343ef875e)
[15:19:35][V] : File: api-ms-win-crt-conio-l1-1-0.dll Size: 19648 (169e83a575465d4ab1e727808ff89855)
[15:19:35][V] : File: api-ms-win-crt-convert-l1-1-0.dll Size: 22720 (6d419083dd1b8452553eb410ea041aec)
[15:19:35][V] : File: api-ms-win-crt-environment-l1-1-0.dll Size: 19136 (4c6833272d37add07a6b24c8ac1dd355)
[15:19:35][V] : File: api-ms-win-crt-filesystem-l1-1-0.dll Size: 20672 (38faf01fb981e08ef8d5883ded56445b)
[15:19:35][V] : File: api-ms-win-crt-heap-l1-1-0.dll Size: 19648 (1174f628380f76bd2e5eb994311ae44e)
[15:19:35][V] : File: api-ms-win-crt-locale-l1-1-0.dll Size: 19136 (09b011350b65faecbe45ce5cee01e2db)
[15:19:35][V] : File: api-ms-win-crt-math-l1-1-0.dll Size: 29376 (12a705fe511be63c516a05a86c3ad8aa)
[15:19:35][V] : File: api-ms-win-crt-multibyte-l1-1-0.dll Size: 26816 (f0b0503ce5e1f054e10c30c722aa740f)
[15:19:35][V] : File: api-ms-win-crt-private-l1-1-0.dll Size: 73408 (5c9f59657a05c55657546f600b41239a)
[15:19:35][V] : File: api-ms-win-crt-process-l1-1-0.dll Size: 19648 (814c4cc912de214567c18e4cc1e82d61)
[15:19:35][V] : File: api-ms-win-crt-runtime-l1-1-0.dll Size: 23232 (ec0aa3c4ff18459bfb1b82de937d23d9)
[15:19:35][V] : File: api-ms-win-crt-stdio-l1-1-0.dll Size: 24768 (db0eb179c661b8344a54657d74a65b2c)
[15:19:35][V] : File: api-ms-win-crt-string-l1-1-0.dll Size: 24768 (1144cb3d8fef162bb166964ec1fdf053)
[15:19:35][V] : File: api-ms-win-crt-time-l1-1-0.dll Size: 21184 (55bb6f17b7605177a81cfcad9903ca2d)
[15:19:35][V] : File: api-ms-win-crt-utility-l1-1-0.dll Size: 19136 (e13bbe799504e9691f6ba38deb9fa939)
[15:19:35][V] : File: avutil-ttv-51.dll Size: 246332 (09daff57e3d67fe46a6ae2b3c98740fd)
[15:19:35][V] : File: bdcap32.dll Size: 7661040 (793f2349c9772874bed2789cfd247103)
[15:19:35][V] : File: bdvid32.dll Size: 7610352 (d97c8fcd782bc2342a39937daf6605a0)
[15:19:35][V] : File: BugTrap.dll Size: 276992 (a6c5fa02bb714aa288927207847811e5)
[15:19:35][V] : File: Crypto.dll Size: 576512 (5655e93c1cfe5a07a720f9067f1bde8c)
[15:19:35][V] : File: D3DX9_38.dll Size: 3850760 (8f3eb548ac4ed90252394f60c77e3196)
[15:19:35][V] : File: dbghelp.dll Size: 640000 (6479a184873f7ca797ff0375d711e9a6)
[15:19:35][V] : File: EditGameDlg.dll Size: 262144 (77f3bd6e7405efacccd9f4c6da164b79)
[15:19:35][V] : File: EntityFramework.dll Size: 5062304 (d1ef8a55b6ab94e98d41fd7dbd436137)
[15:19:35][V] : File: EntityFramework.SqlServer.dll Size: 580768 (5e35a19a47d2e11fd5d261eeb00cb90a)
[15:19:35][V] : File: fmodex.dll Size: 314880 (939c5a7e4de8ccb158a3df648595e879)
[15:19:35][V] : File: GPKitClt.dll Size: 411544 (02e3ab7c2c862faa5d675427aa7f6fa9)
[15:19:35][V] : File: i3BaseDx.dll Size: 742400 (f6c7a10230c2efb0badffa5f70dbb144)
[15:19:35][V] : File: i3BaseDx_Cli.dll Size: 707072 (06b4cf3fd97a79cd729b885ea83457c8)
[15:19:35][V] : File: i3FrameworkDx.dll Size: 3248640 (8421160cb992600451da29a5209cf732)
[15:19:35][V] : File: i3GfxDx.dll Size: 1245184 (cc137ee23dc6452d2c4e223d43e2e65a)
[15:19:35][V] : File: i3GuiDx.dll Size: 485888 (4323c4efc042aa622b886226e177912b)
[15:19:35][V] : File: i3InputDx.dll Size: 1064960 (97c098b5c6834e3772d8019b62574bd2)
[15:19:35][V] : File: i3MathDx.dll Size: 503296 (c481c37ed555bf080977e9f6331b0e89)
[15:19:35][V] : File: i3NetworkDx.dll Size: 136192 (595f3e0b8e8a853d5518abd4f285bc2f)
[15:19:35][V] : File: i3NetworkDx_Cli.dll Size: 135680 (39c0f7ea91e4d4e6a988329d069fd98c)
[15:19:35][V] : File: i3OptDx.dll Size: 1964544 (af0ab5f27de5eb911e85841d35769cac)
[15:19:35][V] : File: i3PhysicsDx.dll Size: 393216 (20a4a8d536e6538e127aa1bbe4b62425)
[15:19:35][V] : File: i3SceneDx.dll Size: 2355200 (4ee9ad7bff3b2e40f06aed747b72d86d)
[15:19:35][V] : File: i3SceneUtilDx.dll Size: 197632 (d490ac201df93bd21beb33f55e259d5a)
[15:19:35][V] : File: i3SoundDx.dll Size: 280576 (f0a34e4a6110ec3915a6377775342d62)
[15:19:35][V] : File: KbdHook.dll Size: 109568 (da6779b90d9267cb7922744c0466c810)
[15:19:35][V] : File: libmfxsw32.dll Size: 16196504 (6980f97a2a92dce04c5cce88028bd160)
[15:19:35][V] : File: libmp3lame-ttv.dll Size: 394810 (c46dc87cc8a8c039eee8fcab5546e92f)
[15:19:35][V] : File: libogg.dll Size: 16896 (90e87ade50338cc4faead076207173ff)
[15:19:35][V] : File: libpng.dll Size: 158208 (9c3fbafed77c0bb9c6d4d4fd3450c652)
[15:19:35][V] : File: libvorbis.dll Size: 1112576 (b2d7f34a055fa05ee39748efd7806ac6)
[15:19:35][V] : File: libvorbisfile.dll Size: 28672 (b62a8fe083ae65b0ae8e0136b513374e)
[15:19:35][V] : File: lua.dll Size: 518656 (8200321d066e7e083f4d71f99c498ae3)
[15:19:35][V] : File: msvcp140.dll Size: 439608 (1d8c79f293ca86e8857149fb4efe4452)
[15:19:35][V] : File: MySql.Data.dll Size: 424448 (6d6db0b5361eb55673a82fb21fd79140)
[15:19:35][V] : File: MySql.Data.Entity.EF6.dll Size: 359424 (5fcd562458347a9271706712ccda311e)
[15:19:35][V] : File: NxCharacter.2.8.1.dll Size: 304128 (dbe167b6822d00ca906cac90b3f8c9f6)
[15:19:35][V] : File: NxCooking.2.8.1.dll Size: 1046528 (13b5956bbf4d3d7bf6658e449c6a5bd7)
[15:19:35][V] : File: PhysXCore.2.8.1.dll Size: 5436928 (8114b58cfed11c607185b57851140d60)
[15:19:35][V] : File: PhysXLoader.2.8.1.dll Size: 119808 (520e04ae8bd024a4bdce32a4644032c3)
[15:19:35][V] : File: S2MO_32bit.dll Size: 891904 (c5c6490e141becb44aa569e12c3a0b93)
[15:19:35][V] : File: SciLexer.dll Size: 1727488 (1bfa677e9515656ee63efb907c130f17)
[15:19:35][V] : File: SDLoad.dll Size: 299368 (a5900b9eb9718857a45a3f1f00718afb)
[15:19:35][V] : File: SDOALink.dll Size: 14848 (636ddef3b7e60765b1614b39abb06dd9)
[15:19:35][V] : File: SDRS_Encrypt.dll Size: 21504 (51f1ee73db82be56b1814ad71945509f)
[15:19:35][V] : File: SDUpdateExt.dll Size: 649728 (5311b5b4e91e70e27a03cec6db2b714e)
[15:19:35][V] : File: spkpatch.dll Size: 10752 (5911e26fbcf015c7b5563948e21c3913)
[15:19:35][V] : File: StmOCX.dll Size: 202016 (b6eb82b9361dcae58b14fab822048d4f)
[15:19:35][V] : File: swresample-ttv-0.dll Size: 113171 (9c65b8184de66324253eaf12e27d2a21)
[15:19:35][V] : File: twitchsdk_32_release.dll Size: 1086976 (119a322f429b4012663cfc54fefca071)
[15:19:35][V] : File: ucrtbase.dll Size: 921280 (bff9ff54d28a3023a6eedf99de29a80e)
[15:19:35][V] : File: vcruntime140.dll Size: 85328 (b77eeaeaf5f8493189b89852f3a7a712)
[15:19:35][V] : File: WinLockDLL.dll Size: 391680 (db7ec331c876cf8177d605069b8adc29)
[15:19:35][V] : File: zlib.dll Size: 139776 (2c0d26178e43c9aa108a07a3fe1432f4)
[15:19:35][V] : File: zlib1.dll Size: 59904 (80e41408f6d641dc1c0f5353a0cc8125)
[15:19:35][V] : File: BDMPEG1SETUP.EXE Size: 1488528 (f1171096992d7bc50380039ed886364c)
[15:19:35][V] : File: FDExport.exe Size: 989096 (f78df2a2087258da499a3e50a49c6ab6)
[15:19:35][V] : File: PBConfig.exe Size: 1846216 (d97ea8d7da5aa00e717c19bd15b93d76)
[15:19:35][V] : File: PointBlank.exe Size: 12865480 (bc64acdcc46af8afae9e3a94e54a2c68)
[15:19:35][V] : File: TestEF2.exe Size: 23040 (13eafdbf0e6e6038521f44dd5dec23c4)
[15:19:35][V] : File: TestEF2.vshost.exe Size: 22696 (5a968502b84a268ca84018f1a9f6bb59)
[15:19:35][V] : =============================================
[15:19:35][V] : Init instance >>>
[15:19:35][D] : Open Pack Files <<<
[15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(559) : [bool __thiscall GameInterface::OnInitInstance(void *,void *)]] : = 3
[15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(346) : [int __cdecl CreateGlobal(void)]] : CrateGlobal() Enter
[15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(354) : [int __cdecl CreateGlobal(void)]] : Environment setting load >>>
[15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(357) : [int __cdecl CreateGlobal(void)]] : Environment setting load <<<
[15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(360) : [int __cdecl CreateGlobal(void)]] : * 1
[15:19:38][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(759) : [void __cdecl MakeVersion(void)]] : MakeVersion() Enter
[15:19:38][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(789) : [void __cdecl MakeVersion(void)]] : MakeVersion() Leave
[15:19:38][D] : Configuration init Start
[15:19:40][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/Singmal/String/Weapon_Singmal.txt)
[15:19:40][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/Singmal/String/Equipment_Singmal.txt)
[15:19:40][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/Singmal/String/Character_Singmal.txt)
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/Singmal/String/Goods_Singmal.txt)
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/Singmal/String/Stage_Singmal.txt)
[15:19:42][D] : Configuration init Finish
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(436) : [int __cdecl CreateGlobal(void)]] : Configuration load >>>
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(439) : [int __cdecl CreateGlobal(void)]] : Configuration load <<<
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(441) : [int __cdecl CreateGlobal(void)]] : Configuration Ex load >>>
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(446) : [int __cdecl CreateGlobal(void)]] : Configuration Ex load <<<
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(448) : [int __cdecl CreateGlobal(void)]] : Temp Config load >>>
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(451) : [int __cdecl CreateGlobal(void)]] : Temp Config load <<<
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(455) : [int __cdecl CreateGlobal(void)]] : SkillSystem setting load <<<
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(459) : [int __cdecl CreateGlobal(void)]] : Open Firewall >>>
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(474) : [int __cdecl CreateGlobal(void)]] : Open Firewall <<<
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(477) : [int __cdecl CreateGlobal(void)]] : i3Net Initialize >>>
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(483) : [int __cdecl CreateGlobal(void)]] : i3Net Initialize <<<
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(529) : [int __cdecl CreateGlobal(void)]] : User Font creation >>>
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(531) : [int __cdecl CreateGlobal(void)]] : User Font creation <<<
[15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(535) : [int __cdecl CreateGlobal(void)]] : CrateGlobal() Leave
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(580) : [bool __thiscall GameInterface::OnInitInstance(void *,void *)]] : = 4
[15:19:43][V] : Init instance <<<
[15:19:43][V] : Viewer init >>>
[15:19:43][V] : * 1
[15:19:43][V] : * 2
[15:19:43][V] : * 3
[15:19:43][V] : * 4
[15:19:43][V] : Viewer init <<<
[15:19:43][V] : Pre create framework >>>
[15:19:43][V] : Pre create framework <<<
[15:19:43][V] : i3Viewer create >>>
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(933) : [bool __thiscall i3RenderContext::Create(class i3VideoInfo *,void *)]] : g_iCurrentAdapterIndex = 0
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1552) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : PerfHUD not Activate.
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1557) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : i3RenderContext::CreateDevice() Enter
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1627) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : dwBehavior Type : 68
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1632) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1633) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>Create Device Type: D3DDEVTYPE_HAL
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1634) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>Create Device Behavior: D3DCREATE_HARDWARE_VERTEXPROCESSING
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1655) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : i3RenderContext::CreateDevice() Leave
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3GfxCaps.cpp(224) : [__thiscall i3GfxCaps::i3GfxCaps(void)]] : ---------------------------------
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3GfxCaps.cpp(225) : [__thiscall i3GfxCaps::i3GfxCaps(void)]] : PC Machine : enum_Desktop
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3GfxCaps.cpp(226) : [__thiscall i3GfxCaps::i3GfxCaps(void)]] : ---------------------------------
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1722) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>Current GPU Name: NVIDIA GeForce GTX 550 Ti AvailableTextureMem 4288675840
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1723) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>VS_Major_Ver 3 VS_Minor_Ver 0
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1724) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>PS_Major_Ver 3 PS_Minor_Ver 0
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1907) : [int __thiscall i3RenderContext::PrevResetDevice(void)]] : i3RenderContext::ResetDevice() Enter
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1924) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 1
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1979) : [int __thiscall i3RenderContext::PostResetDevice(void)]] : i3RenderContext::ResetDevice() 2
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1983) : [int __thiscall i3RenderContext::PostResetDevice(void)]] : i3RenderContext::ResetDevice() 3
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1987) : [int __thiscall i3RenderContext::PostResetDevice(void)]] : i3RenderContext::ResetDevice() 4
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1991) : [int __thiscall i3RenderContext::PostResetDevice(void)]] : i3RenderContext::ResetDevice() 5
[15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1997) : [int __thiscall i3RenderContext::PostResetDevice(void)]] : i3RenderContext::ResetDevice() Leave
[15:19:43][V] : i3Viewer create <<<
[15:19:43][V] : i3Framework create >>>
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(542) : [int __cdecl CreateGlobal2(void)]] : CrateGlobal2() Enter
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(546) : [int __cdecl CreateGlobal2(void)]] : * 2
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(550) : [int __cdecl CreateGlobal2(void)]] : * 3
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(559) : [int __cdecl CreateGlobal2(void)]] : * 4
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(564) : [int __cdecl CreateGlobal2(void)]] : * 5
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(573) : [int __cdecl CreateGlobal2(void)]] : * 6
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(583) : [int __cdecl CreateGlobal2(void)]] : * 7
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(658) : [int __cdecl CreateGlobal2(void)]] : CrateGlobal2() Leave
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(748) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Game configuration set >>>
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(767) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Game configuration set <<<
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(769) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Framework creation >>>
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(953) : [void __thiscall CGameFramework::OnCreate(void)]] : * 1
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(985) : [void __thiscall CGameFramework::OnCreate(void)]] : * 1-1
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(998) : [void __thiscall CGameFramework::OnCreate(void)]] : * 2
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1004) : [void __thiscall CGameFramework::OnCreate(void)]] : * 3
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1007) : [void __thiscall CGameFramework::OnCreate(void)]] : * 4
[15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1012) : [void __thiscall CGameFramework::OnCreate(void)]] : * 5
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1029) : [void __thiscall CGameFramework::OnCreate(void)]] : * 6
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1037) : [void __thiscall CGameFramework::OnCreate(void)]] : * 7
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1052) : [void __thiscall CGameFramework::OnCreate(void)]] : * 8
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1057) : [void __thiscall CGameFramework::OnCreate(void)]] : * 9
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1163) : [void __thiscall CGameFramework::OnCreate(void)]] : * 10
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1192) : [void __thiscall CGameFramework::OnCreate(void)]] : * 11
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1196) : [void __thiscall CGameFramework::OnCreate(void)]] : * 12
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1231) : [void __thiscall CGameFramework::OnCreate(void)]] : * 13
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1245) : [void __thiscall CGameFramework::OnCreate(void)]] : * 14
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1281) : [void __thiscall CGameFramework::OnCreate(void)]] : * 15
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1318) : [void __thiscall CGameFramework::OnCreate(void)]] : * 16
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1335) : [void __thiscall CGameFramework::OnCreate(void)]] : * 17
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(781) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Framework creation <<<
[15:19:44][V] : i3Framework create <<<
[15:19:44][V] : Initialize Framework >>>
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(838) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(845) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 2
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(852) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : Set Network Info.
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 2
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 2
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(889) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 3
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(894) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 4
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(901) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 5
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(924) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 6
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(932) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 7
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(949) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 8
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(964) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 9
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(973) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 10
[15:19:44][V] : Initialize Framework <<<
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Weapon.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Character.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Chara\AnimPack.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Chara\CharaTexture.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Chara\Character.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Voice.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Interface.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Object.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound/Dinosaur.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Weapon/WeaponAnimPack.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Weapon/Weapon.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Locale/Singmal/Sound/Voice.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Effect/Define/EffectImage.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Effect/Define/Effects_High.RSC
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 0, Num = 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 0, Num = 2
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 0, Num = 3
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 1, Num = 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 1, Num = 2
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 1, Num = 3
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 2, Num = 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 2, Num = 2
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 2, Num = 3
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 3, Num = 1
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 3, Num = 2
[15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 3, Num = 3
[15:19:45][W][E:\VSAgent\20\s\Client\i3\src\i3Math\i3AnimationPackFile.cpp(857) : [unsigned int __thiscall i3AnimationPackFile::LoadAnimationList(const char *)]] : Could not create Weapon\Kriss_Vector_SV\Kriss_Vector_SV.i3AnimPack file.
[15:19:45][W][E:\VSAgent\20\s\Client\i3\src\i3Math\i3AnimationPackFile.cpp(857) : [unsigned int __thiscall i3AnimationPackFile::LoadAnimationList(const char *)]] : Could not create Weapon\Dual_Throwing_Knife\Dual_Throwing_Knife.i3AnimPack file.
[15:19:45][W][E:\VSAgent\20\s\Client\i3\src\i3Math\i3AnimationPackFile.cpp(857) : [unsigned int __thiscall i3AnimationPackFile::LoadAnimationList(const char *)]] : Could not create Weapon\MP5K_Dual\MP5K_Dual.i3AnimPack file.
[15:19:45][W][E:\VSAgent\20\s\Client\i3\src\i3Math\i3AnimationPackFile.cpp(857) : [unsigned int __thiscall i3AnimationPackFile::LoadAnimationList(const char *)]] : Could not create Weapon\ColtPython_Toy\ColtPython_Toy.i3AnimPack file.
[15:19:46][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(866) : [int __cdecl InitManagers(void)]] : InitManagers() Enter
[15:19:47][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(881) : [int __cdecl InitManagers(void)]] : InitManagers() Leave
[15:19:47][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(1007) : [void __cdecl InitSound(void)]] : InitSound() Enter
[15:19:47][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(1033) : [void __cdecl InitSound(void)]] : InitSound() Leave
[15:19:47][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3Framework.cpp(904) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter
[15:19:47][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3Framework.cpp(930) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave
[15:19:47][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3269) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter
[15:19:47][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3277) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave
[15:19:48][D] : VSN C:3.10 S:3.10
[15:19:48][D] : * LOGIN WEB - start
[15:19:48][D] : * LOGIN WEB - end
[15:19:50][V] : UID : 315721422
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIPhaseLogin.cpp(1389) : [void __thiscall UIPhaseLogin::ReceiveGameEvent_Login(int,const class i3::user_data &)]] : Event Login Success.
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3564) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [ENTER] GotoNextStage( NewUIFrame2 )
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3539) : [bool __thiscall CGameFramework::_JumpNextStage(const char *,int)]] : >> JumpStage() NewUIFrame2
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3568) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [LEAVE] GotoNextStage( NewUIFrame2 )
[15:19:50][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Scene/NewUIFrame2/NewUIFrame2.RSC
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 40 / [CATEGORY_TEXT](Limit: Trainee~Corporal)
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 58 / [CATEGORY_SLOT_TEXT]{col:79,184,0,255}NOVICE CHANNEL{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 62 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Novice Channel{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 67 / [CATEGORY_READY_SLOT_TEXT]{col:79, 184, 0, 255}Novice Channel{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 48 / [CATEGORY_TEXT](Limit: Private 1st Class Rank 3)
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 58 / [CATEGORY_SLOT_TEXT]{col:79,184,0,255}NOVICE CHANNEL{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 62 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Novice Channel{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 67 / [CATEGORY_READY_SLOT_TEXT]{col:79, 184, 0, 255}Novice Channel{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 15 / [CATEGORY_TEXT]
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 32 / [CATEGORY_SLOT_TEXT]OPEN CHANNEL
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 60 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Open Channel{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 38 / [CATEGORY_READY_SLOT_TEXT]Open Channel
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 44 / [CATEGORY_TEXT](Entry Restriction: Sergeant)
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 35 / [CATEGORY_SLOT_TEXT]Expert Server 1
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 61 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Expert Server{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 39 / [CATEGORY_READY_SLOT_TEXT]Expert Server
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 51 / [CATEGORY_TEXT](Entry Restriction: Master Sergeant)
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 35 / [CATEGORY_SLOT_TEXT]Expert Server 2
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 62 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Expert Channel{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 40 / [CATEGORY_READY_SLOT_TEXT]Expert Channel
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 15 / [CATEGORY_TEXT]
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 58 / [CATEGORY_SLOT_TEXT]{col:51,153,255,255}CLAN CHANNEL{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 60 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Clan Channel{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 64 / [CATEGORY_READY_SLOT_TEXT]{col:51,153,255,255}Clan Channel{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 15 / [CATEGORY_TEXT]
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 38 / [CATEGORY_SLOT_TEXT]Competition Server
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 66 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Competition Server{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 44 / [CATEGORY_READY_SLOT_TEXT]Competition Server
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 15 / [CATEGORY_TEXT]
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 32 / [CATEGORY_SLOT_TEXT]Event Server
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 60 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Event Server{/col}
[15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 38 / [CATEGORY_READY_SLOT_TEXT]Event Server
[15:19:50][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3Framework.cpp(904) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_1, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_1
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_2, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_2
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_3, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_3
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_4, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_4
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_5, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_5
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_6, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_6
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_7, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_7
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_8, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_8
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_1, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_1
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_2, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_2
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_3, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_3
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_4, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_4
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_5, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_5
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_6, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_6
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_7, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_7
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_8, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_8
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(110) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted Subphase class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(110) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted Subphase class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_MyInfo Owner : FrameWnd_DetailInfo, ЕЫЗГёґ ѕшАЅ: i3UIImageBox ImgBox_EsportMark
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(145) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIFloatChannelList.cpp(370) : [void __thiscall UIFloatChannelList::OnCreate(class i3GameNode *)]] : UIFloatchannelList::OnCreate() Enter
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(145) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(145) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(145) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(145) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : main, ЕЫЗГёґ ѕшАЅ: i3UIFrameWnd main
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIFrameWnd i3UIFrameWnd1
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIEditBox i3UIEditBoxName
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIButtonComposed3 i3UIButtonDuplicate
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIImageBox i3UIImageBox0
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : main, ЕЫЗГёґ ѕшАЅ: i3UIButtonComposed3 i3UIButtonOk
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : main, ЕЫЗГёґ ѕшАЅ: i3UIButtonComposed3 i3UIButtonCancel
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd6, ЕЫЗГёґ ѕшАЅ: i3UIFrameWnd i3UIFrameWnd6
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3Framework.cpp(930) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3269) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3277) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave
[15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ServerAndChannelBanner Owner : i3UIFrameWnd_SACB, ЕЫЗГёґ ѕшАЅ: i3UIImageBox i3UIImageBox
[15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\EnvSet.cpp(1065) : [void __thiscall CEnvSet::UpdateKeyMap(void)]] : USERINFO ЖРЕ¶А» №ЮБц ѕК°н АОєҐјВА» №ЮАЅ
[15:19:52][D] : Avail Physical Memory : 1250748 kb, Virtual Memory : 3174112 kb, Page File : 2298592 kb
[15:20:27][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIUtil.cpp(1430) : [class UIMessageBox *__cdecl GameUI::MsgBox(enum MSG_TYPE,const class i3::rc_basic_string<wchar_t,struct i3::char_traits<wchar_t>,class i3::pool_allocator<wchar_t> > &,const class i3::rc_basic_string<wchar_t,struct i3::char_traits<wchar_t>,class i3::pool_allocator<wchar_t> > *,const class CMsgBoxCallBack &,void *,int)]] : Failed to move servers.
Please try again later.