Всем доброго.
В общем уже 3 дня мучаюсь с одной проблемой.
Имею чистую сборку сервера AL 2.7
Имею клиент 2.7 честно взятый у "Destiny"
Сталкиваюсь с одной проблемой, и мой мозг уже не в состоянии понять что не так.
"ни один игровой сервер не был закреплен за сервером авторизации(6)"
Раньше решал такую проблему за 2 минуты, сейчас не могу решить уже третий день.
При подключении к серверу "Destiny" проблем не возникает. Однако если пытаюсь подключиться к своему серверу, то ловлю эту ошибку на выборе сервера.
Перекопал весь интернет, перепробовал кучу no-ip что только мог найти.
Десятки раз перепроверил конфиг сервера и все равно проблема не уходит.
Пожалуйста, выручайте. Я уже и не знаю куда копать и что делать)
Чувствую еще немного и у меня будет нервный срыв.
LoginServer
# ----------------------------
# Network Config's:
# ----------------------------
# LoginServer will listen for connections on specified port
loginserver.network.client.port = 2106
# LoginServer will bind specified network interface
# * - bind all interfaces
loginserver.network.client.host = *
# How many times player can try to login before he get's banned for bruteforcing
loginserver.network.client.logintrybeforeban = 5
# For what time in minutes player should be banned in case of bruteforcing
loginserver.network.client.bantimeforbruteforcing = 15
# Host that will be used by LS to listen for GS connections
loginserver.network.gameserver.host = *
# Port that will be used by LS to listen for GS connections
loginserver.network.gameserver.port = 9014
# Nuber of additional threads for NIO that will handle only reading
loginserver.network.nio.threads.read = 0
# Nuber of additional threads for NIO that will handle only writing
loginserver.network.nio.threads.write = 0
# Create accounts automatically or not?
loginserver.accounts.autocreate = true
# Set if the server is in maintenance or not / only gm can login
loginserver.server.maintenance = false
# Enable\disable flood protector from 1 ip on account login
loginserver.server.floodprotector = true
loginserver.server.bruteforceprotector = true
# Checking gs if it still alive
loginserver.server.pingpong = true
loginserver.server.pingpong.delay = 3000
# flood manager
# legal reconnection time. if faster - ban for loginserver.network.client.bantimeforbruteforcing min
# seconds
network.fastreconnection.time = 5
GameServer
# ----------------------------
# Network Config's:
# ----------------------------
# Port that will be used to listen for client connections
gameserver.network.client.port = 7777
# Host that will be used to listen for client connections
gameserver.network.client.host = *
# Maximum online players on the server
gameserver.network.client.maxplayers = 500
# Address of login server
gameserver.network.login.address = localhost:9014
# Id of this game server
gameserver.network.login.gsid = 1
# Password of this game server
gameserver.network.login.password = 11223344
# Address of chat server
# Ip and port of chat server should be accessible from
# 1) game server
# 2) all connected clients
gameserver.network.chat.address = localhost:9021
# Password of this game server for chat server
gameserver.network.chat.password =
# Number of extra threads dedicated only to read/write network data.
# Value < 1 means that acceptor thread will also handle read & write.
# Value > 0 means there will be x dedicated read/write threads + 1 acceptor.
gameserver.network.nio.threads = 1
# Number of threads (min) that will be used to execute client packets
gameserver.network.packet.processor.threads.min = 4
# Number of threads (max) that will be used to execute client packets
gameserver.network.packet.processor.threads.max = 4
# Threshold used to decide when packet processor thread should be killed
# It have effect only if min threads != max threads
gameserver.network.packet.processor.threshold.kill = 3
# Threshold used to decide when extra packet processor thread should be spawned
# It have effect only if min threads != max threads
gameserver.network.packet.processor.threshold.spawn = 50
# This will enable or disable the messages for unknown packets
gameserver.network.display.unknownpackets = false
# Enable flood protector
gameserver.network.flood.connections = false
# Flood ms in tick
gameserver.network.flood.tick = 1000
# Short period
gameserver.network.flood.short.warn = 10
gameserver.network.flood.short.reject = 20
gameserver.network.flood.short.tick = 10
# Long period
gameserver.network.flood.long.warn = 30
gameserver.network.flood.long.reject = 60
gameserver.network.flood.long.tick = 60
<ipconfig default="127.0.0.1">
</ipconfig>
В БД в таблице gameserver прописан "ID - 1: IP - 127.0.0.1: Pass: 11223344"
P.S. Может кто подскажет где можно взять чистый EU клиент?