Спойлер"]/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
*
http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.skills.effects;
import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.skills.Env;
/**
*
* @author -Nemesiss-
*/
public class EffectTargetMe extends L2Effect
{
public EffectTargetMe(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public EffectType getEffectType()
{
return EffectType.TARGET_ME;
}
/** Notify started */
@Override
public void onStart() {
//Should only work on PC?
if (getEffected() instanceof L2PcInstance)
{
getEffected().setTarget(getEffector());
MyTargetSelected my = new MyTargetSelected(getEffector().getObjectId(), 0);
getEffected().sendPacket(my);
}
}
/** Notify exited */
@Override
public void onExit() {
//nothing
}
@Override
public boolean onActionTime()
{
//nothing
return false;
}
}