<skill id="3200" levels="3" name="Item Skill: Spell Refresh">
<!--
Description:
Active: Temporarily decreases the re-use time for magic skills.
-->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="Buff" time="60" val="0" stackOrder="10" stackType="augment">
<mul order="0x30" stat="mReuse" val="0.85"/>
</effect>
</for>
</skill>
<skill id="3201" levels="3" name="Item Skill: Music Refresh">
<!--
Description:
Active: Temporarily decreases the re-use time for song/dance skills.
-->
<table name="#mpDanceConsume">0.9 0.8 0.7</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="Buff" time="60" val="0" stackOrder="10" stackType="augment">
<mul order="0x30" stat="mpDanceConsume" val="0.85"/>
</effect>
</for>
</skill>
<skill id="3202" levels="3" name="Item Skill: Refresh">
<!--
Done by: SYS
Last modify: 07.06.2009, Diamond
Description: Active: Temporarily decreases the re-use times for all skills.
-->
<table name="#ReuseRate">0.85 0.85 0.85</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect count="1" name="Buff" time="60" val="0" stackOrder="10" stackType="augment">
<mul order="0x30" stat="mReuse" val="#ReuseRate"/>
<mul order="0x30" stat="pReuse" val="#ReuseRate"/>
</effect>
</for>
</skill>
Code: XML
Ищите в коде, а точнее в методе наложения. Должна быть сверка типа или id.