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Point Blank (Piercing Blow)
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Опции темы |
12.12.2015, 15:27 | #1 |
Администратор
Регистрация: 09.11.2007
Адрес: Украина, Кривбасс
Возраст: 38
Сообщений: 6,377
Отблагодарили 3,722 раз(а)
Рейтинг мнений:
575
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Список всех доступных карт
В Piercing Blow список карт немного изменился. Теперь добавить отсутствующую карту просто копированием [StageName].i3Pack в клиент не получится. Ниже имеется список всех доступных карт и их настроек. Для карт режима "Подрыв" прописаны координаты закладки бомб, что необходимо при валидации правильного местоположения закладываемой бомбы. Для старой версии (до 3.8):Свернуть ↑
Свернуть ↑Развернуть ↓
<Stages> <Stage Id="TD_PORTAKABA" Name="NPort" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>AI ELIMINATE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_REDROCK" Name="Construction" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_LIBRARY" Name="Library" Available="true" QuickJoin="false" IsNew="true"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_MSTATION" Name="NStation" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_MIDNIGHTZONE" Name="Construction2" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_UPTOWN" Name="Uptown" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_BURNINGHALL" Name="BurningHall" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_DSQUAD" Name="DSquad" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_CRACKDOWN" Name="Crackdown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_FOUR</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SAINTMANSION" Name="SaintMansion" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_FOUR</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_EASTERNROAD" Name="EasternRoad" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_DOWNTOWN" Name="Downtown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_LUXVILLE" Name="LuxVille" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_BLOWCITY" Name="Blowcity" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_STORMTUBE" Name="Stormtube" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_BREAKDOWN" Name="BreakDown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_TRAININGCAMP" Name="TrainingCamp" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SENTRYBASE" Name="Sentrybase" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_DESERTCAMP" Name="DesertCamp" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_KICKPOINT" Name="Kickpoint" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_FACEROCK" Name="FaceRock" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SUPPLYBASE" Name="SupplyBase" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SANDSTORM" Name="SandStorm" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_DOWNTOWN" Name="Downtown" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="34.293" Y="5.647" Z="33.7287" /> <PositionB X="-25.9819" Y="8.868" Z="31.4846" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_LUXVILLE" Name="LuxVille" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-3.9285" Y="7.5416" Z="-24.7105" /> <PositionB X="-14.7611" Y="8.5729" Z="9.3977" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_OUTPOST" Name="Outpost" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="17.6287" Y="7.4314" Z="15.1008" /> <PositionB X="-17.7452" Y="12.9087" Z="-7.3912" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_BLOWCITY" Name="Blowcity" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-14.4126" Y="7.4243" Z="34.4615" /> <PositionB X="26.2644" Y="4.0227" Z="-7.032" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_STORMTUBE" Name="Stormtube" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-14.19" Y="1.5345" Z="40.6694" /> <PositionB X="35.0631" Y="2.2185" Z="2.1828" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_SENTRYBASE" Name="Sentrybase" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-17.73" Y="5.0493" Z="37.8093" /> <PositionB X="32.8641" Y="6.9361" Z="12.0217" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_HOSPITAL" Name="Hospital" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="21.6008" Y="1.9018" Z="37.7629" /> <PositionB X="9.3496" Y="-3.7287" Z="8.6496" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_DOWNTOWN2" Name="Downtown2" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-25.5113" Y="-11.836" Z="43.5032" /> <PositionB X="41.2873" Y="-8.807" Z="10.3582" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_SHOPPINGCENTER" Name="ShoppingCenter" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-43.5916" Y="1.525" Z="19.192" /> <PositionB X="23.4202" Y="1.525" Z="8.7669" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_SANDSTORM" Name="SandStorm" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-5.6554" Y="0.1056" Z="27.5373" /> <PositionB X="34.2612" Y="-2.8873" Z="13.4926" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="DS_BREAKDOWN" Name="BreakDown" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DESTROY</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="DS_HELISPOT" Name="Helispot" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DESTROY</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="DF_BLACKPANTHER" Name="BlackPanther" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEFENCE</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="ES_BREEDINGNEST" Name="BreedingNest" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>ESCAPE</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="ES_DUPTOWN" Name="D_Uptown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>ESCAPE</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="ES_DINOBREAKDOWN" Name="D_BreakDown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>ESCAPE</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TUTORIAL" Name="Tutorial" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-16.1" Y="-10.14" Z="-14.93" /> <PositionB X="0" Y="0" Z="0" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>TUTORIAL</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SHOPPINGCENTER" Name="ShoppingCenter" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SAFARI" Name="Safari" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_DRAGONALLEY" Name="DragonAlley" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_MACHUPICHU" Name="MachuPichu" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_CARGOSHIP" Name="Cargoship" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-0.4546" Y="0.025" Z="16.5189" /> <PositionB X="-4.559" Y="-12.475" Z="21.4613" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_TWOTOWERS" Name="Twotowers" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_CRACKDOWN" Name="Crackdown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_FOUR</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_SAINTMANSION" Name="SaintMansion" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_FOUR</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_DSQUAD" Name="DSquad" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_PORTAKABA" Name="NPort" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_MSTATION" Name="NStation" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_TRAININGCAMP" Name="TrainingCamp" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_ANGKORRUINS" Name="AngkorRuins" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_REDROCK" Name="Construction" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_SAFARI" Name="Safari" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_GHOSTTOWN" Name="GhostTown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_GRANDBAZAAR" Name="GrandBazaar" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_DINOLAB" Name="DinoLab" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_UNDER23" Name="Under23" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_TAIPEICITYMALL" Name="TaipeiCityMall" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SAFARI2" Name="Safari2" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_AIRPORT" Name="Airport" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="41.5855" Y="6" Z="7.7798" /> <PositionB X="-41.3" Y="5.9983" Z="32.6104" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_SAFARI2" Name="Safari2" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_METRO" Name="Metro" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="EH_MERRYWHITEVILLAGE" Name="MerryWhiteVillage" Available="false" QuickJoin="false" IsNew="false"> <Mode>MATCH</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>USURPATION</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_RUSHHOUR" Name="RushHour" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_CARGOPORT" Name="CargoPort" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_BLACKMAMBA" Name="BlackMamba" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_SAFEHOUSE" Name="SafeHouse" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-32.104" Y="3.6092" Z="42.0769" /> <PositionB X="28.9975" Y="6.0398" Z="16.967" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_HOLIDAY" Name="Holiday" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_WESTSTATION" Name="WestStation" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_FOUR</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_HARDROCK" Name="Hardrock" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-8.5467" Y="0.492" Z="14.8582" /> <PositionB X="0" Y="0" Z="0" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>FIVE_VS_FIVE</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_HOUSEMUSEUM" Name="HouseMuseum" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_PUMPKINHOLLOW" Name="PumpkinHollow" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_ROTHENVILLAGE" Name="RothenVillage" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="UU_HOLIDAY" Name="Holiday" Available="false" QuickJoin="false" IsNew="false"> <Mode>MATCH</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DOMINATION</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_WATERCOMPLEX" Name="WaterComplex" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_HOTELCAMOUFLAGE" Name="HotelCamouflage" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_BATTLESHIP" Name="BattleShip" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_RAMPARTTOWN" Name="RampartTown" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-2.0337" Y="6.3319" Z="25.2289" /> <PositionB X="0" Y="0" Z="0" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>FIVE_VS_FIVE</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_BALLISTIC" Name="Ballistic" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-23.7071" Y="11" Z="-11.4161" /> <PositionB X="37.203" Y="4" Z="-10.3931" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_RAMPARTTOWN" Name="RampartTown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_FOUR</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_FALLUCITY" Name="FalluCity" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="31.8379" Y="3.522" Z="28.3168" /> <PositionB X="-51.0101" Y="3.522" Z="10.6951" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_TESTMAP" Name="TestMap" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="EH_HOLIDAY" Name="Holiday2" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DOMINATION</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_TEST" Name="Test" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_HINDRANCE" Name="Hindrance" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SEWERAGE" Name="Sewerage" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SLUMAREA" Name="SlumArea" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_NEWLIBRARY" Name="New_Library" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="EH_SANDSTORM" Name="C_Sandstorm" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DOMINATION</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="ES_DINORUINS" Name="DinoRuins" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>ESCAPE</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> </Stages> public enum StageId : byte { /// <summary> /// NPort /// </summary> TD_PORTAKABA = 0x01, /// <summary> /// Construction /// </summary> TD_REDROCK = 0x02, /// <summary> /// Library /// </summary> TD_LIBRARY = 0x03, /// <summary> /// NStation /// </summary> TD_MSTATION = 0x04, /// <summary> /// Construction2 /// </summary> TD_MIDNIGHTZONE = 0x05, /// <summary> /// Uptown /// </summary> TD_UPTOWN = 0x06, /// <summary> /// BurningHall /// </summary> TD_BURNINGHALL = 0x07, /// <summary> /// DSquad /// </summary> TD_DSQUAD = 0x08, /// <summary> /// Crackdown /// </summary> TD_CRACKDOWN = 0x09, /// <summary> /// SaintMansion /// </summary> TD_SAINTMANSION = 0x0a, /// <summary> /// EasternRoad /// </summary> TD_EASTERNROAD = 0x0b, /// <summary> /// Downtown /// </summary> TD_DOWNTOWN = 0x0c, /// <summary> /// LuxVille /// </summary> TD_LUXVILLE = 0x0d, /// <summary> /// Blowcity /// </summary> TD_BLOWCITY = 0x0e, /// <summary> /// Stormtube /// </summary> TD_STORMTUBE = 0x0f, /// <summary> /// BreakDown /// </summary> TD_BREAKDOWN = 0x11, /// <summary> /// TrainingCamp /// </summary> TD_TRAININGCAMP = 0x12, /// <summary> /// Sentrybase /// </summary> TD_SENTRYBASE = 0x13, /// <summary> /// DesertCamp /// </summary> TD_DESERTCAMP = 0x14, /// <summary> /// Kickpoint /// </summary> TD_KICKPOINT = 0x15, /// <summary> /// FaceRock /// </summary> TD_FACEROCK = 0x16, /// <summary> /// SupplyBase /// </summary> TD_SUPPLYBASE = 0x17, /// <summary> /// SandStorm /// </summary> TD_SANDSTORM = 0x18, /// <summary> /// ShoppingCenter /// </summary> TD_SHOPPINGCENTER = 0x2d, /// <summary> /// Safari /// </summary> TD_SAFARI = 0x2e, /// <summary> /// DragonAlley /// </summary> TD_DRAGONALLEY = 0x2f, /// <summary> /// MachuPichu /// </summary> TD_MACHUPICHU = 0x30, /// <summary> /// Twotowers /// </summary> TD_TWOTOWERS = 0x32, /// <summary> /// AngkorRuins /// </summary> TD_ANGKORRUINS = 0x39, /// <summary> /// GhostTown /// </summary> TD_GHOSTTOWN = 0x3c, /// <summary> /// GrandBazaar /// </summary> TD_GRANDBAZAAR = 0x3d, /// <summary> /// Under23 /// </summary> TD_UNDER23 = 0x3f, /// <summary> /// TaipeiCityMall /// </summary> TD_TAIPEICITYMALL = 0x40, /// <summary> /// Safari2 /// </summary> TD_SAFARI2 = 0x41, /// <summary> /// Metro /// </summary> TD_METRO = 0x44, /// <summary> /// RushHour /// </summary> TD_RUSHHOUR = 0x4d, /// <summary> /// CargoPort /// </summary> TD_CARGOPORT = 0x4e, /// <summary> /// BlackMamba /// </summary> TD_BLACKMAMBA = 0x4f, /// <summary> /// Holiday /// </summary> TD_HOLIDAY = 0x51, /// <summary> /// WestStation /// </summary> TD_WESTSTATION = 0x52, /// <summary> /// HouseMuseum /// </summary> TD_HOUSEMUSEUM = 0x54, /// <summary> /// WaterComplex /// </summary> TD_WATERCOMPLEX = 0x58, /// <summary> /// HotelCamouflage /// </summary> TD_HOTELCAMOUFLAGE = 0x59, /// <summary> /// PumpkinHollow /// </summary> TD_PUMPKINHOLLOW = 0x55, /// <summary> /// TestMap /// </summary> TD_TESTMAP = 0x5f, /// <summary> /// BattleShip /// </summary> TD_BATTLESHIP = 0x5a, /// <summary> /// Test /// </summary> TD_TEST = 0x61, /// <summary> /// RothenVillage /// </summary> TD_ROTHENVILLAGE = 0x56, /// <summary> /// RampartTown /// </summary> TD_RAMPARTTOWN = 0x5d, /// <summary> /// Hindrance /// </summary> TD_HINDRANCE = 0x62, /// <summary> /// Sewerage /// </summary> TD_SEWERAGE = 0x63, /// <summary> /// SlumArea /// </summary> TD_SLUMAREA = 0x64, /// <summary> /// New_Library /// </summary> TD_NEWLIBRARY = 0x65, /// <summary> /// Downtown /// </summary> BB_DOWNTOWN = 0x19, /// <summary> /// LuxVille /// </summary> BB_LUXVILLE = 0x1a, /// <summary> /// Outpost /// </summary> BB_OUTPOST = 0x1b, /// <summary> /// Blowcity /// </summary> BB_BLOWCITY = 0x1c, /// <summary> /// Stormtube /// </summary> BB_STORMTUBE = 0x1d, /// <summary> /// Sentrybase /// </summary> BB_SENTRYBASE = 0x1e, /// <summary> /// Hospital /// </summary> BB_HOSPITAL = 0x1f, /// <summary> /// Downtown2 /// </summary> BB_DOWNTOWN2 = 0x20, /// <summary> /// ShoppingCenter /// </summary> BB_SHOPPINGCENTER = 0x21, /// <summary> /// SandStorm /// </summary> BB_SANDSTORM = 0x22, /// <summary> /// Cargoship /// </summary> BB_CARGOSHIP = 0x31, /// <summary> /// Airport /// </summary> BB_AIRPORT = 0x42, /// <summary> /// SafeHouse /// </summary> BB_SAFEHOUSE = 0x50, /// <summary> /// Hardrock /// </summary> BB_HARDROCK = 0x53, /// <summary> /// RampartTown /// </summary> BB_RAMPARTTOWN = 0x5b, /// <summary> /// Ballistic /// </summary> BB_BALLISTIC = 0x5c, /// <summary> /// FalluCity /// </summary> BB_FALLUCITY = 0x5e, /// <summary> /// BreakDown /// </summary> DS_BREAKDOWN = 0x23, /// <summary> /// Helispot /// </summary> DS_HELISPOT = 0x26, /// <summary> /// BlackPanther /// </summary> DF_BLACKPANTHER = 0x27, /// <summary> /// BreedingNest /// </summary> ES_BREEDINGNEST = 0x28, /// <summary> /// D_Uptown /// </summary> ES_DUPTOWN = 0x29, /// <summary> /// D_BreakDown /// </summary> ES_DINOBREAKDOWN = 0x2a, /// <summary> /// DinoRuins /// </summary> ES_DINORUINS = 0x67, /// <summary> /// Tutorial /// </summary> TUTORIAL = 0x2c, /// <summary> /// Crackdown /// </summary> CC_CRACKDOWN = 0x33, /// <summary> /// SaintMansion /// </summary> CC_SAINTMANSION = 0x34, /// <summary> /// DSquad /// </summary> CC_DSQUAD = 0x35, /// <summary> /// NPort /// </summary> CC_PORTAKABA = 0x36, /// <summary> /// NStation /// </summary> CC_MSTATION = 0x37, /// <summary> /// TrainingCamp /// </summary> CC_TRAININGCAMP = 0x38, /// <summary> /// Construction /// </summary> CC_REDROCK = 0x3a, /// <summary> /// Safari /// </summary> CC_SAFARI = 0x3b, /// <summary> /// DinoLab /// </summary> CC_DINOLAB = 0x3e, /// <summary> /// Safari2 /// </summary> CC_SAFARI2 = 0x43, /// <summary> /// Holiday /// </summary> UU_HOLIDAY = 0x57, /// <summary> /// C_Sandstorm /// </summary> EH_SANDSTORM = 0x66, /// <summary> /// Holiday2 /// </summary> EH_HOLIDAY = 0x60, /// <summary> /// MerryWhiteVillage /// </summary> EH_MERRYWHITEVILLAGE = 0x45, } Данные о картах перенесены из PROTOCOL_BASE_GET_USER_INFO_ACK (у некоторых именуется как MYINFO) в PROTOCOL_BASE_GET_SYSTEM_INFO_ACK. Структура данных осталась прежней, только вместо флагов: NEW_STAGE = 1, NEW_YEAR = 2 теперь bool IsNew. Список режимов (PROTOCOL_BASE_MAP_RULELIST_ACK): Код:
[ { "Name": "" }, { "Id": 1, "Name": "STBL_IDX_GAMEMODE_DEATHMATCH", "FriendlyName": "Deathmatch", "Rule2": 1, "Rule3": 4 }, { "Id": 2, "Name": "STBL_IDX_GAMEMODE_BOMB", "FriendlyName": "Bomb", "Rule1": 128, "Rule2": 1, "Rule3": 8 }, { "Id": 3, "Name": "STBL_IDX_GAMEMODE_DESTROY", "FriendlyName": "Destroy", "Rule1": 128, "Rule2": 1, "Rule3": 12 }, { "Id": 4, "Name": "STBL_IDX_GAMEMODE_ANNIHILATION", "FriendlyName": "Eliminate", "Rule2": 1, "Rule3": 16 }, { "Id": 5, "Name": "STBL_IDX_GAMEMODE_DEFENSE", "FriendlyName": "Defense", "Rule1": 128, "Rule2": 1, "Rule3": 20 }, { "Id": 6, "Name": "STBL_IDX_GAMEMODE_SUDDENDEATH", "FriendlyName": "Sudden Death", "Rule3": 24 }, { "Id": 7, "Name": "STBL_IDX_GAMEMODE_ESCAPE", "FriendlyName": "Escape", "Rule1": 128, "Rule3": 28 }, { "Id": 8, "Name": "STBL_IDX_GAMEMODE_HEADHUNTER", "FriendlyName": "Head Hunter", "Rule1": 32, "Rule3": 4 }, { "Id": 9, "Name": "STBL_IDX_GAMEMODE_HEADKILLER", "FriendlyName": "Head Killer", "Rule3": 36 }, { "Id": 10, "Name": "STBL_IDX_GAMEMODE_TUTORIAL", "FriendlyName": "Tutorial(Temp)", "Rule3": 40 }, { "Id": 11, "Name": "STBL_IDX_GAMEMODE_DOMINATION", "FriendlyName": "Domination", "Rule3": 44 }, { "Id": 12, "Name": "STBL_IDX_GAMEMODE_CROSSCOUNT", "FriendlyName": "Cross-Counter", "Rule3": 48 }, { "Id": 13, "Name": "STBL_IDX_GAMEMODE_CONVOY", "FriendlyName": "Extortion", "Rule3": 52 }, { "Id": 14, "Name": "STBL_IDX_GAMEMODE_RUNAWAY", "FriendlyName": "", "Rule3": 56 }, { "Id": 15, "Name": "STBL_IDX_GAMEMODE_CHAOS", "FriendlyName": "Chaos", "Rule1": 80, "Rule3": 4 }, { "Id": 16, "Name": "STBL_IDX_GAMEMODE_DEATHMATCH_AIC", "FriendlyName": "Challenge", "Rule2": 2, "Rule3": 4 }, { "Id": 17, "Name": "STBL_IDX_GAMEMODE_DEATHMATCH_AID", "FriendlyName": "Die Hard", "Rule2": 4, "Rule3": 4 }, { "Id": 18, "Name": "STBL_IDX_GAMEMODE_DEATHMATCH_AIM", "FriendlyName": "Zombie Survival", "Rule2": 6, "Rule3": 4 }, { "Id": 19, "Name": "STBL_IDX_GAMEMODE_DEATHMATCH_SR", "FriendlyName": "Deathmatch - Sniper", "Rule2": 96, "Rule3": 4 }, { "Id": 20, "Name": "STBL_IDX_GAMEMODE_DEATHMATCH_SG", "FriendlyName": "Deathmatch - Shot Gun", "Rule2": 128, "Rule3": 4 }, { "Id": 21, "Name": "STBL_IDX_GAMEMODE_DEATHMATCH_KCL", "FriendlyName": "Deathmatch - Knuckle", "Rule2": 224, "Rule3": 4 }, { "Id": 22, "Name": "STBL_IDX_GAMEMODE_BOMB_SR", "FriendlyName": "Bomb - Sniper", "Rule1": 128, "Rule2": 96, "Rule3": 8 }, { "Id": 23, "Name": "STBL_IDX_GAMEMODE_BOMB_SG", "FriendlyName": "Bomb - Shot Gun", "Rule1": 128, "Rule2": 128, "Rule3": 8 }, { "Id": 24, "Name": "STBL_IDX_GAMEMODE_BOMB_KCL", "FriendlyName": "Bombv - Knuckle", "Rule1": 128, "Rule2": 224, "Rule3": 8 }, { "Id": 25, "Name": "STBL_IDX_GAMEMODE_DESTROY_SR", "FriendlyName": "Destroy - Sniper", "Rule1": 128, "Rule2": 96, "Rule3": 12 }, { "Id": 26, "Name": "STBL_IDX_GAMEMODE_DESTROY_SG", "FriendlyName": "Destroy - Shot Gun", "Rule1": 128, "Rule2": 128, "Rule3": 12 }, { "Id": 27, "Name": "STBL_IDX_GAMEMODE_DESTROY_KCL", "FriendlyName": "Destroy - Knuckle", "Rule1": 128, "Rule2": 224, "Rule3": 12 }, { "Id": 28, "Name": "STBL_IDX_GAMEMODE_DEFENSE_SR", "FriendlyName": "Defense - Sniper", "Rule2": 96, "Rule3": 20 }, { "Id": 29, "Name": "STBL_IDX_GAMEMODE_DEFENSE_SG", "FriendlyName": "Defense - Shot Gun", "Rule2": 128, "Rule3": 20 }, { "Id": 30, "Name": "STBL_IDX_GAMEMODE_DEFENSE_KCL", "FriendlyName": "Defense - Knuckle", "Rule2": 224, "Rule3": 20 }, { "Id": 31, "Name": "STBL_IDX_GAMEMODE_ESCAPE_SR", "FriendlyName": "Escape - Sniper", "Rule1": 128, "Rule2": 96, "Rule3": 28 }, { "Id": 32, "Name": "STBL_IDX_GAMEMODE_ESCAPE_SG", "FriendlyName": "Escape - Shot Gun", "Rule1": 128, "Rule2": 128, "Rule3": 28 }, { "Id": 33, "Name": "STBL_IDX_GAMEMODE_ESCAPE_KCL", "FriendlyName": "Escape - Knuckle", "Rule1": 128, "Rule2": 224, "Rule3": 28 }, { "Id": 34, "Name": "STBL_IDX_GAMEMODE_CROSSCOUNT_SR", "FriendlyName": "Cross-Counter - Sniper", "Rule2": 96, "Rule3": 48 }, { "Id": 35, "Name": "STBL_IDX_GAMEMODE_CROSSCOUNT_SG", "FriendlyName": "Cross-Counter - Shot Gun", "Rule2": 128, "Rule3": 48 }, { "Id": 36, "Name": "STBL_IDX_GAMEMODE_CROSSCOUNT_KCL", "FriendlyName": "Cross-Counter - Knuckle", "Rule2": 224, "Rule3": 48 }, { "Id": 37, "Name": "STBL_IDX_GAMEMODE_CONVOY_SR", "FriendlyName": "Extortion - Sniper", "Rule2": 96, "Rule3": 52 }, { "Id": 38, "Name": "STBL_IDX_GAMEMODE_CONVOY_SG", "FriendlyName": "Extortion - Shot Gun", "Rule2": 128, "Rule3": 52 }, { "Id": 39, "Name": "STBL_IDX_GAMEMODE_CONVOY_KCL", "FriendlyName": "Extortion - Knuckle", "Rule2": 224, "Rule3": 52 }, { "Id": 40, "Name": "STBL_IDX_GAMEMODE_BOMB_HHHO", "Rule1": 224, "Rule3": 8 }, { "Id": 41, "Name": "STBL_IDX_GAMEMODE_EVENTCONVOY", "Rule1": 128, "Rule3": 52 }, { "Id": 42, "Name": "STBL_IDX_GAMEMODE_CROSSCOUNT", "FriendlyName": "Cross-Counter", "Rule1": 128, "Rule3": 48 }, { "Id": 43, "Name": "STBL_IDX_GAMEMODE_ANNIHILATION", "FriendlyName": "Eliminate", "Rule1": 128, "Rule2": 1, "Rule3": 16 }, { "Id": 44, "Name": "STBL_IDX_GAMEMODE_CONVOY", "FriendlyName": "Extortion", "Rule1": 128, "Rule3": 52 }, { "Id": 45, "Name": "STBL_IDX_GAMEMODE_SPACE_DEATHMATCH", "Rule1": 8, "Rule3": 4 } ] Код:
[ { "Id": 1, "Name": "Port Akaba", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 2, "Name": "Redrock", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 3, "Name": "Library", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 4, "Name": "Mstation", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 5, "Name": "Midnight Zone", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 6, "Name": "Uptown", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 7, "Name": "Burning Hall", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 8, "Name": "DSquad", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 9, "Name": "Crackdown", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 10, "Name": "Saint Mansion", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 11, "Name": "Eastern Road", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 12, "Name": "Downtown", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": 34.293, "Y": 5.647, "Z": 33.7287 } }, { "Location": { "X": -25.9819, "Y": 8.868, "Z": 31.4846 } } ] }, { "Id": 13, "Name": "Luxville", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": -3.9285, "Y": 7.5416, "Z": -24.7105 } }, { "Location": { "X": -14.7611, "Y": 8.5729, "Z": 9.3977 } } ] }, { "Id": 14, "Name": "Blowcity", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": -14.4126, "Y": 7.4243, "Z": 34.4615 } }, { "Location": { "X": 26.2644, "Y": 3.968, "Z": -7.032 } } ] }, { "Id": 15, "Name": "Stormtube", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": -14.19, "Y": 1.5345, "Z": 40.6694 } }, { "Location": { "X": 35.0631, "Y": 2.2185, "Z": 2.1828 } } ] }, { "Id": 16, "Name": "Giran", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 17, "Name": "BreakDown", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 18, "Name": "Training Camp", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 19, "Name": "Sentrybase", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": -17.73, "Y": 5.0493, "Z": 37.8093 } }, { "Location": { "X": 32.8641, "Y": 6.9361, "Z": 12.0217 } } ] }, { "Id": 20, "Name": "Desert Camp", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 21, "Name": "Kick Point", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 22, "Name": "FaceRock", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 23, "Name": "SupplyBase", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 24, "Name": "SandStorm", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": -5.6554, "Y": 0.1056, "Z": 27.5373 } }, { "Location": { "X": 34.2612, "Y": -2.8873, "Z": 13.4926 } } ] }, { "Id": 25, "Name": "ShoppingCenter", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": -43.5916, "Y": 1.525, "Z": 19.192 } }, { "Location": { "X": 23.4202, "Y": 1.525, "Z": 8.7669 } } ] }, { "Id": 26, "Name": "Safari", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 27, "Name": "DragonAlley", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 28, "Name": "MachuPicchu", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 29, "Name": "Twotowers", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 30, "Name": "AngkorRuins", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 31, "Name": "GhostTown", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 32, "Name": "Grand Bazaar", "Limit": 16 }, { "Id": 33, "Name": "Under23", "Limit": 16, "Bombs": [ { "Location": { "X": -0.4546, "Y": 0.025, "Z": 16.5189 } }, { "Location": { "X": -4.559, "Y": -12.475, "Z": 21.4613 } } ] }, { "Id": 34, "Name": "TaipeiCityMall", "Limit": 16 }, { "Id": 35, "Name": "Safari2", "Limit": 16 }, { "Id": 36, "Name": "Metro", "Limit": 16 }, { "Id": 37, "Name": "Rush Hour", "Limit": 16 }, { "Id": 38, "Name": "Cargo Port", "Limit": 16 }, { "Id": 39, "Name": "Black Mamba", "Limit": 16 }, { "Id": 40, "Name": "Bloody Holiday", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 41, "Name": "WestStation", "Limit": 16 }, { "Id": 42, "Name": "House Museum", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 43, "Name": "Outpost", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": 17.6287, "Y": 7.4314, "Z": 15.1008 } }, { "Location": { "X": -17.7452, "Y": 12.9087, "Z": -7.3912 } } ] }, { "Id": 44, "Name": "Hospital", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": 21.6008, "Y": 1.9018, "Z": 37.7629 } }, { "Location": { "X": 9.3496, "Y": -3.7287, "Z": 8.6496 } } ] }, { "Id": 45, "Name": "Midtown", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": -25.5113, "Y": -11.836, "Z": 43.5032 } }, { "Location": { "X": 41.2873, "Y": -8.807, "Z": 10.3582 } } ] }, { "Id": 46, "Name": "Cargoship", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": -0.4546, "Y": 0.025, "Z": 16.5189 } }, { "Location": { "X": -4.559, "Y": -12.475, "Z": 21.4613 } } ] }, { "Id": 47, "Name": "Airport", "Limit": 16, "Bombs": [ { "Location": { "X": 41.5855, "Y": 6.0, "Z": 7.7798 } }, { "Location": { "X": -41.3, "Y": 5.9983, "Z": 32.6104 } } ] }, { "Id": 48, "Name": "SafeHouse", "Limit": 16, "Bombs": [ { "Location": { "X": -32.104, "Y": 3.55, "Z": 42.0769 } }, { "Location": { "X": 28.9975, "Y": 6.0398, "Z": 16.967 } } ] }, { "Id": 49, "Name": "Hardrock", "Limit": 16, "Bombs": [ { "Location": { "X": -8.5467, "Y": 0.492, "Z": 14.8582 } } ] }, { "Id": 50, "Name": "Giran Beta A", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 51, "Name": "Helispot", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 52, "Name": "Black Panther", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 53, "Name": "BreedingNest", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 54, "Name": "D Uptown", "Limit": 16 }, { "Id": 55, "Name": "D_BreakDown", "Limit": 16 }, { "Id": 56, "Name": "DinoLab", "Limit": 16 }, { "Id": 57, "Name": "Tutorial", "Limit": 16, "Bombs": [ { "Location": { "X": -16.1, "Y": -10.14, "Z": -14.93 } } ] }, { "Id": 65, "Name": "WaterComplex", "Limit": 16 }, { "Id": 66, "Name": "HotelCamouflage", "Limit": 16 }, { "Id": 67, "Name": "PumpkinHollow", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 68, "Name": "Test Map", "Limit": 16, "Bombs": [ { "Location": { "X": -32.104, "Y": 3.6092, "Z": 42.0769 } }, { "Location": { "X": 28.9975, "Y": 6.0398, "Z": 16.967 } } ] }, { "Id": 69, "Name": "BattleShip", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 70, "Name": "Rampart Town", "Limit": 16, "Bombs": [ { "Location": { "X": -22.64, "Y": 1.02, "Z": -19.81 } } ] }, { "Id": 71, "Name": "Ballistic", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": -23.7071, "Y": 11.0, "Z": -11.4161 } }, { "Location": { "X": 37.203, "Y": 4.0, "Z": -10.3931 } } ] }, { "Id": 72, "Name": "Test", "Limit": 16, "Bombs": [ { "Location": { "X": -32.104, "Y": 3.6092, "Z": 42.0769 } }, { "Location": { "X": 28.9975, "Y": 6.0398, "Z": 16.967 } } ] }, { "Id": 73, "Name": "Holiday2", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 74, "Name": "RothenVillage", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 75, "Name": "MerryWhiteVillage", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 76, "Name": "FalluCity", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": 31.8379, "Y": 3.522, "Z": 28.3168 } }, { "Location": { "X": -51.0101, "Y": 3.522, "Z": 10.6951 } } ] }, { "Id": 77, "Name": "Hindrance", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 78, "Name": "Sewerage", "Limit": 16 }, { "Id": 79, "Name": "SlumArea", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 80, "Name": "Information Center", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 81, "Name": "SandStorm", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": -5.6554, "Y": 0.1056, "Z": 27.5373 } }, { "Location": { "X": 34.2612, "Y": -2.8873, "Z": 13.4926 } } ] }, { "Id": 82, "Name": "DinoRuins", "ActivateQuickJoin": true, "Limit": 16 }, { "Id": 83, "Name": "FatalZone", "Limit": 16 }, { "Id": 84, "Name": "Marine Wave", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": -27.2016, "Y": 7.214, "Z": 35.1119 } }, { "Location": { "X": 29.1082, "Y": 9.5959, "Z": 15.6444 } } ] }, { "Id": 85, "Name": "StillRaid", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": -5.6554, "Y": 0.1056, "Z": 27.5373 } }, { "Location": { "X": 34.2612, "Y": -2.8873, "Z": 13.4926 } } ] }, { "Id": 86, "Name": "OldDock", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": 31.9279, "Y": 1.893, "Z": 8.4834 } }, { "Location": { "X": -27.0648, "Y": 0.3834, "Z": 36.975 } } ] }, { "Id": 87, "Name": "BioLab", "ActivateQuickJoin": true, "Limit": 16, "Bombs": [ { "Location": { "X": -22.5132, "Y": 1.0, "Z": -13.7605 } } ] } ] public enum StageId : byte { // _N_A = 0, // Domination1 = 0, // Lobby = 0, // DominationRandom = 0, // Domination8 = 0, // Domination7 = 0, // Domination5 = 0, // Domination4 = 0, // Domination3 = 0, // Domination2 = 0, // Domination6 = 0, NPort = 1, Construction = 2, Library = 3, NStation = 4, Construction2 = 5, Uptown = 6, BurningHall = 7, DSquad = 8, Crackdown = 9, SaintMansion = 10, EasternRoad = 11, Downtown = 12, LuxVille = 13, Blowcity = 14, Stormtube = 15, Giran2 = 16, BreakDown = 17, TrainingCamp = 18, Sentrybase = 19, DesertCamp = 20, Kickpoint = 21, FaceRock = 22, SupplyBase = 23, SandStorm = 24, ShoppingCenter = 25, Safari = 26, DragonAlley = 27, MachuPichu = 28, Twotowers = 29, AngkorRuins = 30, GhostTown = 31, GrandBazaar = 32, Under23 = 33, TaipeiCityMall = 34, Safari2 = 35, Metro = 36, RushHour = 37, CargoPort = 38, BlackMamba = 39, Holiday = 40, WestStation = 41, HouseMuseum = 42, Outpost = 43, Hospital = 44, Downtown2 = 45, Cargoship = 46, Airport = 47, SafeHouse = 48, Hardrock = 49, Giran = 50, Helispot = 51, BlackPanther = 52, BreedingNest = 53, D_Uptown = 54, D_BreakDown = 55, DinoLab = 56, Tutorial = 57, WaterComplex = 65, HotelCamouflage = 66, PumpkinHollow = 67, TestMap = 68, BattleShip = 69, RampartTown = 70, Ballistic = 71, Test = 72, Holiday2 = 73, RothenVillage = 74, MerryWhiteVillage = 75, FalluCity = 76, Hindrance = 77, Sewerage = 78, SlumArea = 79, New_Library = 80, C_Sandstorm = 81, DinoRuins = 82, FatalZone = 83, MarineWave = 84, StillRaid = 85, OldDock = 86, BioLab = 87 } Начиная с версии 3.8 карты переехали в отдельный пакет PROTOCOL_BASE_MAP_MATCHINGLIST_ACK. composer require laravel/framework yarn add vue |
Сказали спасибо: |
06.12.2016, 00:11 | #21 |
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Re: Список всех доступных карт
i followed programmator instructions and add zombie mode to crackdown fine
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06.12.2016, 01:12 | #22 |
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Re: Список всех доступных карт
bola,
Well, do it yourself, check modes Offe. Разработка Emu: PiercingBlow 90%, APB Reloaded 100%. Самый действенный инструмент для самообучения - грабли. |
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