RoundEndType
public enum RoundEndType : byte
{
None,
Timeout,
BombFire,
Uninstall,
AllDeath,
GeneratorDestroy,
DefenceDestroy,
TutorialComplete,
MaxKill
}
Code: C#
PROTOCOL_BATTLE_MISSION_ROUND_END_ACK
class PROTOCOL_BATTLE_MISSION_ROUND_END_ACK : SendPacket
{
private Room room;
public PROTOCOL_BATTLE_MISSION_ROUND_END_ACK(Room room)
{
this.room = room;
}
public override void WriteImpl()
{
Write<Team>(room.TeamWon);
Write<RoundEndType>(room.RoundEndType);
Write<ushort>(room.RedTeamRoundScore);
Write<ushort>(room.BlueTeamRoundScore);
}
}
Code: C#