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{0173}(Index: 00316; Format: nffOperator; OperatorPrecedence: 020; Name: '+'),
{0174}(Index: 00317; Format: nffOperator; OperatorPrecedence: 020; Name: '-'),
{0175}(Index: 00318; Format: nffOperator; OperatorPrecedence: 034; Name: '+='),
{0176}(Index: 00319; Format: nffOperator; OperatorPrecedence: 034; Name: '-='),
{0177}(Index: 00320; Format: nffFunction; OperatorPrecedence: 000; Name: 'RotRand'),
{0178}(Index: 00350; Format: nffFunction; OperatorPrecedence: 000; Name: 'ListActors'),
{0179}(Index: 00351; Format: nffFunction; OperatorPrecedence: 000; Name: 'EnemyActors'),
{0180}(Index: 00408; Format: nffFunction; OperatorPrecedence: 000; Name: 'C3DActorInit'),
{0181}(Index: 00409; Format: nffFunction; OperatorPrecedence: 000; Name: 'C3DSetIkTargetPosition'),
{0182}(Index: 00411; Format: nffFunction; OperatorPrecedence: 000; Name: 'C3DClearIkTarget'),
{0183}(Index: 00412; Format: nffFunction; OperatorPrecedence: 000; Name: 'C3DBonedTrace'),