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20.03.2015, 08:44 | #241 |
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Re: Lineage 2 .unr файлы (карты)
Речь не об удалении bsp из уровня, а о том, чо часть видимой геометрии в л2(в частности - площадь Гирана, пол) является брашем.
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23.04.2017, 19:35 | #242 |
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Re: Lineage 2 .unr файлы (карты)
В скором времени буду выкладывать готовые Квадраты L2 для 3д двиглов. Думаю кому-то понадобится.
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29.04.2017, 13:12 | #243 | |
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Re: Lineage 2 .unr файлы (карты)
Цитата:
22_22:Свернуть ↑
Свернуть ↑Развернуть ↓
Код:
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PostScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PolyFlags=134217737 bDynamicActorFilterState=true Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=1075,ZoneNumber=1) bSunAffect=true Tag="Brush" PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2' Location=(X=81440.000000,Y=152736.000000,Z=2752.000000) Begin Brush Name=Model348 Begin PolyList Begin Polygon Item=Sheet Texture=L2_ETC_Textures.AntiPortal Flags=264 Link=0 Origin -00044.000031,-01681.999756,+01509.999390 Normal +00000.558993,-00000.829173,+00000.000000 TextureU +00000.000000,+00000.000000,-00001.000000 TextureV +00001.000000,+00000.000000,+00000.000000 Vertex -01836.000000,-02882.000000,-00154.000488 Vertex -02904.000000,-03602.000000,-00154.000488 Vertex -02904.000000,-03602.000000,-01489.999512 Vertex -01836.000000,-02882.000000,-01489.999512 End Polygon End PolyList End Brush Brush=Model'myLevel.Model348' PrePivot=(X=-1822.000000,Y=-2874.000000,Z=-139.993652) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor Begin Actor Class=Brush Name=Brush267 CsgOper=CSG_Add MainScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PostScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PolyFlags=67108873 Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=48,ZoneNumber=1) Tag="Brush" Group="None,Giran_Bank" PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2' Location=(X=82720.000000,Y=146624.000000,Z=-3488.000000) Begin Brush Name=Model267 Begin PolyList Begin Polygon Item=Sheet Texture=L2_ETC_Textures.ZonePortal Flags=67109129 Link=0 Origin +00000.000011,-00128.000000,-00127.999985 Normal +00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,+00000.000000,+00001.000000 TextureV 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Brush Name=Model115 Begin PolyList Begin Polygon Item=Sheet Texture=L2_ETC_Textures.WaterAntiportal Flags=264 Link=0 Origin -05000.000000,-05000.000000,+00000.000000 Normal +00000.000000,+00000.000000,-00001.000000 TextureU +00000.482439,+00000.000000,+00000.000000 TextureV +00000.000000,-00000.973521,+00000.000000 Vertex -04231.000000,+08668.000000,+00000.000000 Vertex -04063.000000,+18655.000000,+00000.000000 Vertex +01327.000000,+14970.000000,+00000.000000 Vertex +01248.000000,+08674.000000,+00000.000000 End Polygon End PolyList End Brush Brush=Model'myLevel.Model115' PrePivot=(X=1342.000000,Y=15282.000000,Z=0.000000) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor Begin Actor Class=Brush Name=Brush39 CsgOper=CSG_Add MainScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PostScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PolyFlags=67108873 Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=-1,ZoneNumber=0) Tag="Brush" Group="None,Giran_Wp" PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2' Location=(X=79535.000000,Y=146861.000000,Z=-3453.000000) Begin Brush Name=Model45 Begin PolyList Begin Polygon Item=Sheet Texture=L2_ETC_Textures.ZonePortal Flags=67109129 Link=0 Origin -00060.000000,+00000.000007,+00059.999954 Normal +00000.000000,+00001.000000,-00000.000000 TextureU -00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,+00000.000000,+00000.999999 Vertex -00076.000000,-00000.000004,+00036.000000 Vertex -00076.000000,-00000.000004,-00060.000000 Vertex -00158.999969,+00000.000005,-00060.000000 Vertex -00158.999969,+00000.000005,+00036.000000 End Polygon End PolyList End Brush Brush=Model'myLevel.Model45' PrePivot=(X=-60.007813,Y=0.000000,Z=36.000000) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor Begin Actor Class=Brush Name=Brush333 CsgOper=CSG_Add MainScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PostScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PolyFlags=67108873 bDynamicActorFilterState=true Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=28,ZoneNumber=1) bSunAffect=true Tag="Brush" Group="None,Giran_Agit" PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2' Location=(X=81839.585938,Y=145111.125000,Z=-3429.000000) Begin Brush Name=Model337 Begin PolyList Begin Polygon Item=Sheet Texture=L2_ETC_Textures.ZonePortal Flags=67109129 Link=0 Origin +00003.000003,-00128.000000,+00124.999985 Normal -00000.999987,+00000.005055,+00000.000822 TextureU +00000.000000,+00000.000000,-00001.000000 TextureV 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PostScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PolyFlags=134217737 bDynamicActorFilterState=true Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=975,ZoneNumber=1) bSunAffect=true Tag="Brush" PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2' Location=(X=80000.000000,Y=154944.000000,Z=2752.000000) Begin Brush Name=Model349 Begin PolyList Begin Polygon Item=Sheet Texture=L2_ETC_Textures.AntiPortal Flags=264 Link=0 Origin -00044.000031,-01681.999756,+01509.999390 Normal +00000.558993,-00000.829173,+00000.000000 TextureU +00000.000000,+00000.000000,-00001.000000 TextureV +00001.000000,+00000.000000,+00000.000000 Vertex -01836.000000,-02882.000000,-00154.000488 Vertex -02904.000000,-03602.000000,-00154.000488 Vertex -02904.000000,-03602.000000,-01489.999512 Vertex -01836.000000,-02882.000000,-01489.999512 End Polygon End PolyList End Brush Brush=Model'myLevel.Model349' PrePivot=(X=-1822.000000,Y=-2874.000000,Z=-139.993652) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor Begin Actor Class=Brush Name=Brush179 CsgOper=CSG_Add MainScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PostScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PolyFlags=134217737 bDynamicActorFilterState=true Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=970,ZoneNumber=1) Tag="Brush" PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2' Location=(X=78720.000000,Y=154640.000000,Z=2192.000000) Begin Brush Name=Model342 Begin PolyList Begin Polygon Item=Sheet Texture=L2_ETC_Textures.AntiPortal Flags=264 Link=0 Origin -01500.000000,-01500.000000,+00000.000000 Normal +00000.000000,+00000.000000,-00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV 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PostScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PolyFlags=134217737 bDynamicActorFilterState=true Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=796,ZoneNumber=1) Tag="Brush" Group="None,Anti_Portal" PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2' Location=(X=77184.000000,Y=147424.000000,Z=-3840.000000) Begin Brush Name=Model264 Begin PolyList Begin Polygon Item=Sheet Texture=L2_ETC_Textures.AntiPortal Flags=134217993 Link=0 Origin +02461.000000,-01782.999512,-00128.000000 Normal -00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,+00000.000000,+00001.000000 TextureV +00000.000000,+00001.000000,+00000.000000 Vertex +02461.000000,+00629.000000,-01152.000000 Vertex +02461.000000,-00439.000000,-01152.000000 Vertex +02461.000000,-00439.000000,+00336.000000 Vertex +02461.000244,+00629.000183,+00336.000000 End Polygon End PolyList End Brush Brush=Model'myLevel.Model264' 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PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2' Location=(X=78471.960938,Y=149298.312500,Z=-3516.000000) Begin Brush Name=Model232 Begin PolyList Begin Polygon Item=Sheet Texture=interior_A_t.interior_A_d_wall Flags=264 Link=0 Origin -00126.999992,-00128.000000,-00005.000004 Normal -00000.999996,-00000.002711,-00000.000113 TextureU +00000.000000,+00000.000000,-00001.000000 TextureV +00000.000000,-00001.000000,+00000.000000 Vertex -00127.090820,+00008.310720,-00157.403809 Vertex -00127.343750,+00101.605835,-00157.403809 Vertex -00127.331543,+00101.605835,-00265.513184 Vertex -00127.078613,+00008.310720,-00265.513184 End Polygon End PolyList End Brush Brush=Model'myLevel.Model232' PrePivot=(X=-127.040527,Y=8.310720,Z=-157.000000) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor Begin Actor Class=Brush Name=Brush265 CsgOper=CSG_Add MainScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PostScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PolyFlags=134217737 bDynamicActorFilterState=true Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=662,ZoneNumber=1) Tag="Brush" Group="None,Anti_Portal" PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2' Location=(X=81216.000000,Y=146816.000000,Z=-3840.000000) Begin Brush Name=Model265 Begin PolyList Begin Polygon Item=Sheet Texture=L2_ETC_Textures.AntiPortal Flags=134217993 Link=0 Origin +02461.000000,-01782.999512,-00128.000000 Normal -00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,+00000.000000,+00001.000000 TextureV +00000.000000,+00001.000000,+00000.000000 Vertex +02461.000000,+00757.000000,-01152.000000 Vertex +02461.000000,-00439.000000,-01152.000000 Vertex +02461.000000,-00439.000000,+00336.000000 Vertex +02461.000000,+00757.000000,+00336.000000 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Tag="Brush" Group="None,Giran_Agit" PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2' Location=(X=81188.398438,Y=151813.859375,Z=-3430.000000) Begin Brush Name=Model318 Begin PolyList Begin Polygon Item=Sheet Texture=L2_ETC_Textures.ZonePortal Flags=67109129 Link=0 Origin +00003.000003,-00128.000000,+00124.999985 Normal +00000.999987,-00000.005055,+00000.000823 TextureU +00000.000000,+00000.000000,-00001.000000 TextureV -00000.000000,+00001.000000,+00000.000000 Vertex +00003.504897,-00284.126953,+00021.000000 Vertex +00003.000004,-00384.000000,+00021.000000 Vertex +00003.095226,-00383.999939,-00094.715332 Vertex +00003.600088,-00284.126953,-00094.715332 End Polygon End PolyList End Brush Brush=Model'myLevel.Model318' PrePivot=(X=3.000000,Y=-128.000000,Z=21.000000) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor Begin Actor Class=Brush Name=Brush297 CsgOper=CSG_Add 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PostScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX) PolyFlags=67108873 Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=-1,ZoneNumber=0) Tag="Brush" Group="None,Giran_BS_zone" PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume2' Location=(X=77594.351563,Y=148342.484375,Z=-3535.331055) Begin Brush Name=Model69 Begin PolyList Begin Polygon Item=Sheet Texture=interior_A_t.interior_A_floor03 Flags=264 Link=0 Origin +00131.999969,+00000.000000,-00128.000000 Normal -00000.000000,-00001.000000,+00000.000000 TextureU -00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +00002.000000,+00000.000000,-00067.000000 Vertex +00002.000000,+00000.000000,+00021.000000 Vertex -00107.999969,+00000.000017,+00021.000000 Vertex -00107.999969,+00000.000017,-00067.000000 End Polygon End PolyList End Brush Brush=Model'myLevel.Model69' PrePivot=(X=2.000000,Y=0.000000,Z=21.000000) 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+00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,-00001.000000,+00000.000000 Vertex -00128.000000,-00128.000000,-00128.000000 Vertex -00128.000000,+00128.000000,-00128.000000 Vertex +00128.000000,+00128.000000,-00128.000000 Vertex +00128.000000,-00128.000000,-00128.000000 End Polygon End PolyList End Brush Brush=Model'myLevel.Model379' PrePivot=(X=-125.000000,Y=-132.000000,Z=132.000000) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor End Map Так же если хорошо поискать, в шаре есть конвертер брашей с t3d в obj и даже с исходниками. Вся инфа есть ищите по Unreal движку доки старые от торнамента или других игр. |
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Phantom-Dev |
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10.10.2017, 14:53 | #244 |
Супергерой
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Re: Lineage 2 .unr файлы (карты)
Phantom-Dev, привет. У меня несколько вопросов)
1. Какой конвертер вы использовали для получение данной структуры? 2. Если же писали конвертер сами, как вы получили данные именно для брашей? Help...:Свернуть ↑
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Мне интересно вот что... К примеру данный браш содержит ссылку на объект 233 (Model'Model321') Он в свою очередь содержит данные о Poly Где собственно и хранятся все property. Но как это все декомпилить? Есть какиенибудь идеи? Чтобы в итоге получить данные дабы суметь собрать такую структуру +:Свернуть ↑
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PHP код:
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10.10.2017, 23:30 | #245 | |
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Re: Lineage 2 .unr файлы (карты)
Цитата:
ищешь браш Entry>Export properties |
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localhost_dev |
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11.10.2017, 00:47 | #246 |
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Re: Lineage 2 .unr файлы (карты)
структуру построения браша l2pe не выпарсит (старый тот что на сайте сейчас валяется).
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Сказали спасибо: |
11.10.2017, 09:17 | #247 |
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Re: Lineage 2 .unr файлы (карты)
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localhost_dev |
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15.10.2018, 21:08 | #248 |
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Re: Lineage 2 .unr файлы (карты)
Может кто знает какие файлики отвечают за тень на текстурах земли.
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28.06.2019, 07:48 | #249 |
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Re: Lineage 2 .unr файлы (карты)
Думаю это TerrainInfo0.TintMap
Эта структура представляет собой несколько массивов, которые переключаются в указанное время суток Элементы массива описывают освещенность точки от 0 до 255 (как примитивный шейдер). В каждом массиве 66049 точек, что эквивалентно квадрату 257x257 Размер квадрата карты 256x256, две дополнительные полосы определяют яркость стыка между квадратами (его ширина как раз равна 1) Вот как они выглядят (квадрат 24_14, Hot Springs): Сверху 4 круга это арены, остальные темные пятна — деревья Последний раз редактировалось freelu; 28.06.2019 в 22:58. |
Сказали спасибо: |
28.06.2019, 16:59 | #250 | |
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Re: Lineage 2 .unr файлы (карты)
Цитата:
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LightFusionMain |
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Здесь присутствуют: 2 (пользователей: 0 , гостей: 2) | |
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