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Незаходит на логин сервер
#11
Код:
# ==================    #========================#
# L2EMU PROJECT PACK    # Network Configuration  #
# ==================    #========================#

# ================================================================================================= #
# This is the network configuration file. Here you can set up the connection for your Loginserver.  #
# Usually you have to change the LoginServerHostName option to                                      #
# - 127.0.0.1 (if you want to play alone / testing purpose)                                         #  
# - LAN IP* (if you want to play from another computer in the network)                              #
# - WAN IP** (if you want to play with friends over internet)                                       #
# - Support => [url]http://www.l2emu.net[/url]                                                                 #
# - If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" #
# - If you want to get you WAN IP, visit [url]http://www.whatismyip.com[/url]  or [url]www.showip.com[/url]               #
# ================================================================================================= #

# ==========
# Connection
# ==========

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostName = 127.0.0.1
LoginServerPort = 2106

# The port, ip on which login will listen for GameServers
LoginPort = 9014
LoginHostName = 127.0.0.1

# The delay between IP Update Time.
# set this delay in minutes after which the login updates the gameservers IP's
# (usefull when ip is dynamic)
# (0 = disabled) in Minutes
IpUpdateTime = 10


# Telnet is disabled by default.
EnableTelnet = false

# ============
# Port Related
# ============
# This is the port telnet server will bind to
StatusPort = 12345

# ============
# Pass Related
# ============
# If the following is not set, a random password is generated on server startup.
# StatusPW = somePass

# =====
# Hosts
# =====
# This list can contain IPs or Hosts of clients you wish to allow.
# Hosts must be resolvable to an IP.
# The format is as follows:
# ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# Make sure there are no spaces between hosts/ips
ListOfHosts = 127.0.0.1,localhost


# --------------------
# Database Information
# --------------------

# Define MySQL Driver
Driver = com.mysql.jdbc.Driver

# here you have some more drivers:
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

# Define MySQL Driver URL.
URL = jdbc:mysql://localhost/L2Emu_DB

# here you have some more urls:
# URL = jdbc:hsqldb:hsql://localhost/L2Emu_DB
# URL = jdbc:sqlserver://localhost/database = L2Emu_DB/user = sa /password = (your pass)

# Your login to Database (default = root)
Login = root

# Your password to database (default = root)
Password = root

# Define how many connections are allowed on your database.
MaximumDbConnections = 20

# ==================    #==================#
# L2Emu Project Pack    # Network Settings #
# ==================    #==================#

# ------------------                    
# Here you can Setup:
# ------------------
# - General network Connection
# - Telnet
# - Database Connection
# - HTML cache  

# ------------------------------------------------------------------------------------------------- #
# Usually you have to change the ExternalHostname option to                                         #
# - 127.0.0.1 (if you want to play alone / testing purpose)                                         #  
# - LAN IP* (if you want to play from another computer in the network)                              #
# - WAN IP** (if you want to play with friends over internet)                                       #
# - Support => [url]http://www.l2emu.net[/url]                                                                 #
# - If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" #
# - If you want to get you WAN IP, visit [url]http://www.whatismyip.com[/url]  or [url]http://www.showip.com[/url]        #
# ------------------------------------------------------------------------------------------------- #

# ---------------------------------
# Section: Network Connection Setup
# ---------------------------------
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
# This is The IP/Port Gameserver will Assume and Use.
GameServerHostName = 127.0.0.1
GameServerPort = 7777

# this is the Loginserver host and port that this gameserver will try to connect to.
LoginPort = 9014
LoginHost = 127.0.0.1

# This is transmitted to the clients connecting from an external network,
# so it has to be a public IP or resolvable hostname.
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network,
# so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1

# ------------------------------------
# Section: Subnets & Advanced  Routing
# ------------------------------------
# Define optional networks and router IPs
#
# Format:
#
# Subnet = host, net/mask; host, net/mask, net/mask
#
#          host - IP address (200.100.200.100) or
#                 fully qualified domain name (example.org)
#
#          net/mask - mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0
#                     would be 192.168.*.*
#
# External - external hostname, you defined in server.properties
# Internal - internal hostname, you defined in server.properties
#
# Example:
# Subnet = 169.254.1.100, 169.254.0.0/16, 111.222.333.0/255.255.255.0
InternalNetworks =
OptionalNetworks =

Subnet = Internal, 127.0.0.1/32, 192.168.0.0/16, 10.0.0.0/8, 172.16.0.0/12
Subnet = External, 0.0.0.0/0

# ---------------
# Section: Telnet
# ---------------
# Enables /Disables Telnet Server.
EnableTelnet = false

# This is the port telnet server will bind to
# default 23, telnet port.
StatusPort = 23

# If the following is not set, a random password is generated on server startup.
# default l2emuproject, fell free to change it.
StatusPW = l2emuproject

# Use alternative telnet, requiring to do a real login with a GM so your GM-name can be used for messaged instead of "telnet".
AltTelnet = true

# if a password is not set, telnet server will generate a random one, so you define the size of it.
TelnetPasswordLength = 10

# Hosts must be resolvable to an IP.
# define here the IPs allowed to connect to your server via Telnet.
# The format is as follows:
# ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# NOTE: Make sure there are no spaces between hosts/ips !
ListOfHosts = 127.0.0.1,localhost

# ----------------------------
# Section: Database Connection
# ----------------------------
# MySQL Driver we will use to connect to database
Driver= com.mysql.jdbc.Driver
# here are some other drivers :
# Driver= org.hsqldb.jdbcDriver
# Driver= com.microsoft.sqlserver.jdbc.SQLServerDriver

# URL to connect to database.
URL = jdbc:mysql://localhost/L2Emu_DB
# here are some other url's :
# URL = jdbc:hsqldb:hsql://localhost/L2Emu_DB
# URL = jdbc:sqlserver://localhost/database=L2Emu_DB/user=sa/password=

# your database login (by default MySQL uses = root, Warning: Not a Safe Setting! try to use your own login)
Login = root

# your database password (by default MySQL uses = root, Warning: Not a Safe Setting! try to use your own pass)
Password = root

# define here how many connections are allowed at the same time.
MaximumDbConnections = 50

# -------------------
# Section: HTML Cache
# -------------------
# Set the html cache's lazy loading true or false
# (Load html's into cache only on first time requested)
LazyCache = true

# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = true
NetworkTrafficOptimizationStatusMs = 400
NetworkTrafficOptimizationBroadcastMs = 800
Ответ
#12
Посмотри в настройка сервера по моему в файле gameserver.properties такие строки
# ----------------
# Section: Clients
# ----------------
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 12
MaxProtocolRevision = 17

если стоят такие то замени значение 12 на 1 а значение 17 на 999
Ответ
#13
а какой IP у вас в l2.ini прописан?
Ответ
#14
в л2 ини 127.0.0.1
Ответ
#15
попробуй посмотри в gameserver.properties я выше писал!
Ответ
#16
пытался тоже не как =(((( и фаил хост в папке виндовс глядел всё норм там




а как я поменял l2.ini на чужой пашёл только на другой сервак полез (

Добавлено через 5 минут
походу это что то или с л2 ини или с логином =(
Ответ
#17
Последний раз предупреждаю про длиннющие куски кода и файлов, которые нужно заключать в тег [code]
Я не прав? Докажите это тут или тут
* Интересная тема * для новичков *
Ответ


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