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PB Login Error
#11
The ranks are defined in differents packets:

PROTOCOL_BASE_GET_MYINFO_ACK (for user panel)
PROTOCOL_LOBBY_GET_ROOMLIST_ACK (for waiting list)
PROTOCOL_ROOM_GET_SLOTINFO_ACK (for room slots)
Ответ
#12
PROGRAMMATOR Написал:The ranks are defined in differents packets:

PROTOCOL_BASE_GET_MYINFO_ACK (for user panel)
PROTOCOL_LOBBY_GET_ROOMLIST_ACK (for waiting list)
PROTOCOL_ROOM_GET_SLOTINFO_ACK (for room slots)

one again .. how to fix announce
xml is not appropriate
http://i.hizliresim.com/g8E0k2.jpg
Ответ
#13
Is this file read by server? Check packet PROTOCOL_BASE_ENTER_CHANNELSELECT_ACK (2574) structure.
Ответ
#14
PROGRAMMATOR Написал:Is this file read by server? Check packet PROTOCOL_BASE_ENTER_CHANNELSELECT_ACK (2574) structure.

Confusedpasibo:
Ответ
#15
Awiion Написал:The client version is not suitable to server version...
Pick up another client, or lay out source code CM_LOGIN\SM_LOGIN

Awiion ,
Please help . where it died ..
my problem: in the game timer does not work

Roominfo

Цитата:protected internal override void write()
{
base.writeH(3848);
base.writeD(this._room.getRoomId());
base.writeS(this._room.name, 23);

base.writeH((short)this._room.map_id);
base.writeC((byte)this._room.stage4v4);
base.writeC((byte)this._room.room_type);
base.writeC((byte)this._room.slotId); // base.writeC(5);

base.writeC((byte)this._room.getAllPlayers().Count);
base.writeC((byte)this._room.getSlotCount());
base.writeC(5);

base.writeC((byte)this._room.allweapons);
base.writeC((byte)this._room.random_map);
base.writeC((byte)this._room.special);
base.writeS(this._room.getLeader().getPlayerName(), 33);

base.writeD(this._room.killtime); //
base.writeC((byte)this._room.limit);
base.writeC((byte)this._room.seeConf);
base.writeH((short)this._room.autobalans);
base.writeC((byte)this._room._aiCount);
base.writeC((byte)this._room._aiLevel);
}
}


battle
Цитата: base.writeH((short)this._player.getRoom().map_id);
base.writeC((byte)this._player.getRoom().stage4v4);

base.writeC((byte)this._player.getRoom().room_type);
base.writeC((byte)this._player.getRoom().Count);
base.writeC((byte)this._player.getRoom().slotId);

base.writeD(this._player.char_red);
base.writeD(this._player.char_blue);
base.writeD(this._player.char_helmet);
base.writeD(this._player.char_beret);
base.writeD(this._player.char_dino);

base.writeD(this._player.weapon_primary);
base.writeD(this._player.weapon_secondary);
base.writeD(this._player.weapon_melee);
base.writeD(this._player.weapon_thrown_normal);
base.writeD(this._player.weapon_thrown_special);
base.writeD(0);

base.writeC((byte)this._player.Skil_1);
base.writeC((byte)this._player.Skil_2);
base.writeC((byte)this._player.Skil_3);
Ответ
#16
Start with checking of PROTOCOL_BATTLE_MISSION_ROUND_START_ACK packet. It shows the current round, time limit and slots' mask. Then compare with official server, what does it send, what do you send.
Ответ
#17
PROGRAMMATOR Написал:Start with checking of PROTOCOL_BATTLE_MISSION_ROUND_START_ACK packet. It shows the current round, time limit and slots' mask. Then compare with official server, what does it send, what do you send.

i want to ask about this

[ if ] Write<byte>(room.StageSmall); [ is ] base.writeC((byte)this._room.stage4v4);

[ then] Write<byte>(room.Ping); [ is ] base.writeC((byte)this._room. ?????? );
Ответ
#18
Player's ping host.
Ответ
#19
I had a problem with PVP .. I try to play 1vs1 .. when starting the game one player straight out of the match. where I have to correct it?
Ответ
#20
Awiion Написал:CM_LOGIN [GAME 1.30.0 > 1.33.34]
short // UNK
byte // VER_1
short // VER_2
short // VER_3

STRING[32] // Login
STRING[32] // Password

byte[6] // Mac
byte[4] // IP
byte // UNK
byte[4] // IP


What CM_LOGIN code for PB Kaybo ver. 1:33 ?
Ответ


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