05-15-2016, 12:48 AM
PROGRAMMATOR Написал:Нужно, ведь объект игрока нужно удалить (если это требуется - выйти с боя\комнаты\канала). Тебе нужно разобраться почему клиент падает, попробуй изучить BC.log, возможно там он сказал причину.
хорошо , попробую реализовать .
BC.log ничего хорошего не говорит.
BC.Log
[00:29:04][V] : startLog
[00:29:22][V] : __ProhibitFile_Install >>>
[00:29:22][V] : __ProhibitFile_Install <<<
[00:29:22][V] : Install Hook >>>
[00:29:22][V] : Install Hook <<<
[00:29:22][V] : _ParseParameters_ >>>
[00:29:22][V] : _ParseParameters_ <<<
[00:29:22][V] : __ProhibitFile_GetUserFileListMD5 >>>
[00:29:22][V] : __ProhibitFile_GetUserFileListMD5 <<<
[00:29:22][V] : TryLoadGame >>>
[00:29:22][V] : TryLoadGame <<<
[00:29:22][V] : Check multiple running >>>
[00:29:22][V] : Check multiple running <<<
[00:29:22][V] : LoadString >>>
[00:29:22][V] : LoadString <<<
[00:29:22][V] : Memory Initialize >>>
[00:29:22][V] : Memory Initialize <<<
[00:29:22][V] : Register Metas >>>
[00:29:22][D] : =============================================
[00:29:22][D] : Version Log( GAME VER : 3.4.1604.1 )
[00:29:22][D] : Build Log(2016/4/25,16:25:23)
[00:29:22][D] : Play Log(2016/5/15, 0:29:22)
[00:29:22][D] : =============================================
[00:29:22][V] : Register Metas <<<
[00:29:22][V] : File Size Check >>>
[00:29:22][V] : ./AhnUpGS.dll Size = -1
[00:29:22][V] : ./avutil-ttv-51.dll Size = 246332
[00:29:22][V] : ./bdcap32.dll Size = 7661040
[00:29:22][V] : ./bdvid32.dll Size = -1
[00:29:22][V] : ./BugTrap.dll Size = 276992
[00:29:22][V] : ./Crypto.dll Size = 576512
[00:29:22][V] : ./D3DX9_38.dll Size = 3850760
[00:29:22][V] : ./dbghelp.dll Size = 640000
[00:29:22][V] : ./EditGameDlg.dll Size = -1
[00:29:22][V] : ./fmodex.dll Size = 314880
[00:29:22][V] : ./GPKitClt.dll Size = -1
[00:29:22][V] : ./i3BaseDx.dll Size = 707584
[00:29:22][V] : ./i3BaseDx_Cli.dll Size = 881664
[00:29:22][V] : ./i3FrameworkDx.dll Size = 3132416
[00:29:22][V] : ./i3GfxDx.dll Size = 1163264
[00:29:22][V] : ./i3GuiDx.dll Size = 485888
[00:29:22][V] : ./i3InputDx.dll Size = 1064960
[00:29:22][V] : ./i3MathDx.dll Size = 496128
[00:29:22][V] : ./i3NetworkDx.dll Size = 135680
[00:29:22][V] : ./i3NetworkDx_Cli.dll Size = 162816
[00:29:22][V] : ./i3OptDx.dll Size = 1955328
[00:29:22][V] : ./i3PhysicsDx.dll Size = -1
[00:29:22][V] : ./i3SceneDx.dll Size = 2331648
[00:29:22][V] : ./i3SceneUtilDx.dll Size = 197120
[00:29:22][V] : ./i3SoundDx.dll Size = 279040
[00:29:22][V] : ./KbdHook.dll Size = 109568
[00:29:22][V] : ./libmfxsw32.dll Size = 16196504
[00:29:22][V] : ./libmp3lame-ttv.dll Size = 394810
[00:29:22][V] : ./libogg.dll Size = 16896
[00:29:22][V] : ./libpng.dll Size = 158208
[00:29:22][V] : ./libvorbis.dll Size = 1112576
[00:29:22][V] : ./libvorbisfile.dll Size = 28672
[00:29:22][V] : ./lua.dll Size = 512000
[00:29:22][V] : ./NxCharacter.2.8.1.dll Size = 304128
[00:29:22][V] : ./NxCooking.2.8.1.dll Size = 1046528
[00:29:22][V] : ./PhysXCore.2.8.1.dll Size = 5436928
[00:29:22][V] : ./PhysXLoader.2.8.1.dll Size = 119808
[00:29:22][V] : ./S2MO_32bit.dll Size = 891904
[00:29:22][V] : ./SciLexer.dll Size = -1
[00:29:22][V] : ./SDLoad.dll Size = -1
[00:29:22][V] : ./SDOALink.dll Size = -1
[00:29:22][V] : ./SDRS_Encrypt.dll Size = -1
[00:29:22][V] : ./SDUpdateExt.dll Size = -1
[00:29:22][V] : ./spkpatch.dll Size = -1
[00:29:22][V] : ./StmOCX.dll Size = -1
[00:29:22][V] : ./swresample-ttv-0.dll Size = 113171
[00:29:22][V] : ./twitchsdk_32_release.dll Size = 1086976
[00:29:22][V] : ./WinLockDLL.dll Size = 391680
[00:29:22][V] : ./zlib.dll Size = 136192
[00:29:22][V] : ./zlib1.dll Size = 59904
[00:29:22][V] : ./PointBlank.exe Size = -1
[00:29:22][V] : File Size Check <<<
[00:29:22][V] : Init instance >>>
[00:29:23][D] : Open Pack Files <<<
[00:29:23][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(559) : [bool __thiscall GameInterface::OnInitInstance(void *,void *)]] : = 3
[00:29:23][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(388) : [int __cdecl CreateGlobal(void)]] : CrateGlobal() Enter
[00:29:23][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(396) : [int __cdecl CreateGlobal(void)]] : Environment setting load >>>
[00:29:23][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(399) : [int __cdecl CreateGlobal(void)]] : Environment setting load <<<
[00:29:23][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(402) : [int __cdecl CreateGlobal(void)]] : * 1
[00:29:28][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(812) : [void __cdecl MakeVersion(void)]] : MakeVersion() Enter
[00:29:28][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(842) : [void __cdecl MakeVersion(void)]] : MakeVersion() Leave
[00:29:28][D] : Configuration init Start
[00:29:28][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/NorthAmerica/String/Basic_NorthAmerica.txt)
[00:29:30][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/NorthAmerica/String/Weapon_NorthAmerica.txt)
[00:29:31][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/NorthAmerica/String/Equipment_NorthAmerica.txt)
[00:29:31][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/NorthAmerica/String/Character_NorthAmerica.txt)
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/NorthAmerica/String/Goods_NorthAmerica.txt)
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/NorthAmerica/String/Stage_NorthAmerica.txt)
[00:29:34][D] : Configuration init Finish
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(478) : [int __cdecl CreateGlobal(void)]] : Configuration load >>>
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(481) : [int __cdecl CreateGlobal(void)]] : Configuration load <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(483) : [int __cdecl CreateGlobal(void)]] : Configuration Ex load >>>
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(488) : [int __cdecl CreateGlobal(void)]] : Configuration Ex load <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(490) : [int __cdecl CreateGlobal(void)]] : Temp Config load >>>
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(493) : [int __cdecl CreateGlobal(void)]] : Temp Config load <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(497) : [int __cdecl CreateGlobal(void)]] : SkillSystem setting load <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(513) : [int __cdecl CreateGlobal(void)]] : Open Firewall >>>
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(528) : [int __cdecl CreateGlobal(void)]] : Open Firewall <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(531) : [int __cdecl CreateGlobal(void)]] : i3Net Initialize >>>
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(537) : [int __cdecl CreateGlobal(void)]] : i3Net Initialize <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(583) : [int __cdecl CreateGlobal(void)]] : User Font creation >>>
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(585) : [int __cdecl CreateGlobal(void)]] : User Font creation <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(588) : [int __cdecl CreateGlobal(void)]] : CrateGlobal() Leave
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(580) : [bool __thiscall GameInterface::OnInitInstance(void *,void *)]] : = 4
[00:29:34][V] : Init instance <<<
[00:29:34][V] : Viewer init >>>
[00:29:34][V] : * 1
[00:29:34][V] : * 2
[00:29:34][V] : * 3
[00:29:34][V] : * 4
[00:29:35][V] : Viewer init <<<
[00:29:35][V] : Pre create framework >>>
[00:29:35][V] : Pre create framework <<<
[00:29:35][V] : i3Viewer create >>>
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(928) : [bool __thiscall i3RenderContext::Create(class i3VideoInfo *,void *)]] : g_iCurrentAdapterIndex = 0
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1490) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : i3RenderContext::_InvalidateGfxResource() Enter
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1492) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : i3RenderContext::_InvalidateGfxResource() Leave
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1547) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : PerfHUD not Activate.
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1552) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : i3RenderContext::CreateDevice() Enter
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1622) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : dwBehavior Type : 68
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1627) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1628) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>Create Device Type: D3DDEVTYPE_HAL
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1629) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>Create Device Behavior: D3DCREATE_HARDWARE_VERTEXPROCESSING
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1650) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : i3RenderContext::CreateDevice() Leave
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1717) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>Current GPU Name: NVIDIA GeForce GTX 550 Ti AvailableTextureMem 4288675840
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1718) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>VS_Major_Ver 3 VS_Minor_Ver 0
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1719) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>PS_Major_Ver 3 PS_Minor_Ver 0
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1902) : [int __thiscall i3RenderContext:revResetDevice(void)]] : i3RenderContext::ResetDevice() Enter
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1919) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 1
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1974) : [int __thiscall i3RenderContext:ostResetDevice(void)]] : i3RenderContext::ResetDevice() 2
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1978) : [int __thiscall i3RenderContext:ostResetDevice(void)]] : i3RenderContext::ResetDevice() 3
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1982) : [int __thiscall i3RenderContext:ostResetDevice(void)]] : i3RenderContext::ResetDevice() 4
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1986) : [int __thiscall i3RenderContext:ostResetDevice(void)]] : i3RenderContext::ResetDevice() 5
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1992) : [int __thiscall i3RenderContext:ostResetDevice(void)]] : i3RenderContext::ResetDevice() Leave
[00:29:35][V] : i3Viewer create <<<
[00:29:35][V] : i3Framework create >>>
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(595) : [int __cdecl CreateGlobal2(void)]] : CrateGlobal2() Enter
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(599) : [int __cdecl CreateGlobal2(void)]] : * 2
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(603) : [int __cdecl CreateGlobal2(void)]] : * 3
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(612) : [int __cdecl CreateGlobal2(void)]] : * 4
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(617) : [int __cdecl CreateGlobal2(void)]] : * 5
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(626) : [int __cdecl CreateGlobal2(void)]] : * 6
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(636) : [int __cdecl CreateGlobal2(void)]] : * 7
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(711) : [int __cdecl CreateGlobal2(void)]] : CrateGlobal2() Leave
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(748) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Game configuration set >>>
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(766) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Game configuration set <<<
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(768) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Framework creation >>>
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(933) : [void __thiscall CGameFramework::OnCreate(void)]] : * 1
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(965) : [void __thiscall CGameFramework::OnCreate(void)]] : * 1-1
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(978) : [void __thiscall CGameFramework::OnCreate(void)]] : * 2
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(984) : [void __thiscall CGameFramework::OnCreate(void)]] : * 3
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(987) : [void __thiscall CGameFramework::OnCreate(void)]] : * 4
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(992) : [void __thiscall CGameFramework::OnCreate(void)]] : * 5
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1009) : [void __thiscall CGameFramework::OnCreate(void)]] : * 6
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1017) : [void __thiscall CGameFramework::OnCreate(void)]] : * 7
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1032) : [void __thiscall CGameFramework::OnCreate(void)]] : * 8
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1037) : [void __thiscall CGameFramework::OnCreate(void)]] : * 9
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1143) : [void __thiscall CGameFramework::OnCreate(void)]] : * 10
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1172) : [void __thiscall CGameFramework::OnCreate(void)]] : * 11
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1176) : [void __thiscall CGameFramework::OnCreate(void)]] : * 12
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1211) : [void __thiscall CGameFramework::OnCreate(void)]] : * 13
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1225) : [void __thiscall CGameFramework::OnCreate(void)]] : * 14
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1253) : [void __thiscall CGameFramework::OnCreate(void)]] : * 15
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1293) : [void __thiscall CGameFramework::OnCreate(void)]] : * 16
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1310) : [void __thiscall CGameFramework::OnCreate(void)]] : * 17
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(780) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Framework creation <<<
[00:29:36][V] : i3Framework create <<<
[00:29:36][V] : Initialize Framework >>>
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(830) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 1
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(837) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 2
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(844) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : Set Network Info.
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(881) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 3
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(886) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 4
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(893) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 5
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(916) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 6
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(924) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 7
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(941) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 8
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(956) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 9
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(965) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 10
[00:29:36][V] : Initialize Framework <<<
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Weapon.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Character.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Chara\AnimPack.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Chara\CharaTexture.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Chara\Character.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Voice.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Interface.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Object.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound/Dinosaur.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Weapon/WeaponAnimPack.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Weapon/Weapon.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Locale/NorthAmerica/Sound/Voice.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Effect/Define/EffectImage.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Effect/Define/Effects_High.RSC
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 0, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 0, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 0, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 1, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 1, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 1, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 2, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 2, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 2, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 3, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 3, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 3, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 0, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 0, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 0, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 1, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 1, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 1, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 2, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 2, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 2, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 3, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 3, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 3, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 0, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 0, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 0, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 1, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 1, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 1, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 2, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 2, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 2, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 3, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 3, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 3, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 0, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 0, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 0, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 1, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 1, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 1, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 2, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 2, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 2, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 3, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 3, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 3, Num = 3
[00:29:42][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(919) : [int __cdecl InitManagers(void)]] : InitManagers() Enter
[00:29:43][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(934) : [int __cdecl InitManagers(void)]] : InitManagers() Leave
[00:29:43][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(1057) : [void __cdecl InitSound(void)]] : InitSound() Enter
[00:29:43][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(1083) : [void __cdecl InitSound(void)]] : InitSound() Leave
[00:29:43][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3Framework.cpp(880) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter
[00:29:43][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3Framework.cpp(906) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave
[00:29:43][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3215) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter
[00:29:43][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3223) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave
[00:29:45][D] : VSN C:3.4 S:3.4
[00:29:45][D] : * LOGIN 1 - start
[00:29:45][D] : * LOGIN 1 - end
[00:29:45][V] : UID : 11259136514916453
[00:29:45][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIPhaseLogin.cpp(1385) : [void __thiscall UIPhaseLogin::ReceiveGameEvent_Login(int,const class i3::user_data &)]] : Event Login Success.
[00:29:45][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3507) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [ENTER] GotoNextStage( NewUIFrame2 )
[00:29:45][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3482) : [bool __thiscall CGameFramework::_JumpNextStage(const char *,int)]] : >> JumpStage() NewUIFrame2
[00:29:45][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3511) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [LEAVE] GotoNextStage( NewUIFrame2 )
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Scene/NewUIFrame2/NewUIFrame2.RSC
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 40 / [CATEGORY_TEXT](Limit: Trainee~Corporal)
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 58 / [CATEGORY_SLOT_TEXT]{col:79,184,0,255}NOVICE CHANNEL{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 62 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Novice Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 67 / [CATEGORY_READY_SLOT_TEXT]{col:79, 184, 0, 255}Novice Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 48 / [CATEGORY_TEXT](Limit: Private 1st Class Rank 3)
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 58 / [CATEGORY_SLOT_TEXT]{col:79,184,0,255}NOVICE CHANNEL{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 62 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Novice Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 67 / [CATEGORY_READY_SLOT_TEXT]{col:79, 184, 0, 255}Novice Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 15 / [CATEGORY_TEXT]
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 32 / [CATEGORY_SLOT_TEXT]OPEN CHANNEL
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 60 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Open Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 38 / [CATEGORY_READY_SLOT_TEXT]Open Channel
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 44 / [CATEGORY_TEXT](Entry Restriction: Sergeant)
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 35 / [CATEGORY_SLOT_TEXT]Expert Server 1
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 61 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Expert Server{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 39 / [CATEGORY_READY_SLOT_TEXT]Expert Server
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 51 / [CATEGORY_TEXT](Entry Restriction: Master Sergeant)
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 35 / [CATEGORY_SLOT_TEXT]Expert Server 2
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 62 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Expert Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 40 / [CATEGORY_READY_SLOT_TEXT]Expert Channel
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 15 / [CATEGORY_TEXT]
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 58 / [CATEGORY_SLOT_TEXT]{col:51,153,255,255}CLAN CHANNEL{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 60 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Clan Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 64 / [CATEGORY_READY_SLOT_TEXT]{col:51,153,255,255}Clan Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 15 / [CATEGORY_TEXT]
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 38 / [CATEGORY_SLOT_TEXT]Competition Server
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 66 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Competition Server{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 44 / [CATEGORY_READY_SLOT_TEXT]Competition Server
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 15 / [CATEGORY_TEXT]
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 32 / [CATEGORY_SLOT_TEXT]Event Server
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 60 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Event Server{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 38 / [CATEGORY_READY_SLOT_TEXT]Event Server
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3Framework.cpp(880) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_1, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_1
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_2, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_2
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_3, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_3
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_4, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_4
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_5, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_5
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_6, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_6
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_7, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_7
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_8, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_8
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_1, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_1
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_2, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_2
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_3, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_3
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_4, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_4
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_5, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_5
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_6, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_6
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_7, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_7
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_8, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_8
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(107) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted Subphase class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(107) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted Subphase class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_MyInfo Owner : FrameWnd_DetailInfo, ЕЫЗГёґ ѕшАЅ: i3UIImageBox ImgBox_EsportMark
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(142) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIFloatChannelList.cpp(369) : [void __thiscall UIFloatChannelList::OnCreate(class i3GameNode *)]] : UIFloatchannelList::OnCreate() Enter
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(142) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(142) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(142) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(142) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(142) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : main, ЕЫЗГёґ ѕшАЅ: i3UIFrameWnd main
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIFrameWnd i3UIFrameWnd1
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIEditBox i3UIEditBoxName
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIButtonComposed3 i3UIButtonDuplicate
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIImageBox i3UIImageBox0
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : main, ЕЫЗГёґ ѕшАЅ: i3UIButtonComposed3 i3UIButtonOk
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : main, ЕЫЗГёґ ѕшАЅ: i3UIButtonComposed3 i3UIButtonCancel
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd6, ЕЫЗГёґ ѕшАЅ: i3UIFrameWnd i3UIFrameWnd6
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3Framework.cpp(906) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3215) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3223) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ServerAndChannelBanner Owner : i3UIFrameWnd_SACB, ЕЫЗГёґ ѕшАЅ: i3UIImageBox i3UIImageBox
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:22][V] : __ProhibitFile_Install >>>
[00:29:22][V] : __ProhibitFile_Install <<<
[00:29:22][V] : Install Hook >>>
[00:29:22][V] : Install Hook <<<
[00:29:22][V] : _ParseParameters_ >>>
[00:29:22][V] : _ParseParameters_ <<<
[00:29:22][V] : __ProhibitFile_GetUserFileListMD5 >>>
[00:29:22][V] : __ProhibitFile_GetUserFileListMD5 <<<
[00:29:22][V] : TryLoadGame >>>
[00:29:22][V] : TryLoadGame <<<
[00:29:22][V] : Check multiple running >>>
[00:29:22][V] : Check multiple running <<<
[00:29:22][V] : LoadString >>>
[00:29:22][V] : LoadString <<<
[00:29:22][V] : Memory Initialize >>>
[00:29:22][V] : Memory Initialize <<<
[00:29:22][V] : Register Metas >>>
[00:29:22][D] : =============================================
[00:29:22][D] : Version Log( GAME VER : 3.4.1604.1 )
[00:29:22][D] : Build Log(2016/4/25,16:25:23)
[00:29:22][D] : Play Log(2016/5/15, 0:29:22)
[00:29:22][D] : =============================================
[00:29:22][V] : Register Metas <<<
[00:29:22][V] : File Size Check >>>
[00:29:22][V] : ./AhnUpGS.dll Size = -1
[00:29:22][V] : ./avutil-ttv-51.dll Size = 246332
[00:29:22][V] : ./bdcap32.dll Size = 7661040
[00:29:22][V] : ./bdvid32.dll Size = -1
[00:29:22][V] : ./BugTrap.dll Size = 276992
[00:29:22][V] : ./Crypto.dll Size = 576512
[00:29:22][V] : ./D3DX9_38.dll Size = 3850760
[00:29:22][V] : ./dbghelp.dll Size = 640000
[00:29:22][V] : ./EditGameDlg.dll Size = -1
[00:29:22][V] : ./fmodex.dll Size = 314880
[00:29:22][V] : ./GPKitClt.dll Size = -1
[00:29:22][V] : ./i3BaseDx.dll Size = 707584
[00:29:22][V] : ./i3BaseDx_Cli.dll Size = 881664
[00:29:22][V] : ./i3FrameworkDx.dll Size = 3132416
[00:29:22][V] : ./i3GfxDx.dll Size = 1163264
[00:29:22][V] : ./i3GuiDx.dll Size = 485888
[00:29:22][V] : ./i3InputDx.dll Size = 1064960
[00:29:22][V] : ./i3MathDx.dll Size = 496128
[00:29:22][V] : ./i3NetworkDx.dll Size = 135680
[00:29:22][V] : ./i3NetworkDx_Cli.dll Size = 162816
[00:29:22][V] : ./i3OptDx.dll Size = 1955328
[00:29:22][V] : ./i3PhysicsDx.dll Size = -1
[00:29:22][V] : ./i3SceneDx.dll Size = 2331648
[00:29:22][V] : ./i3SceneUtilDx.dll Size = 197120
[00:29:22][V] : ./i3SoundDx.dll Size = 279040
[00:29:22][V] : ./KbdHook.dll Size = 109568
[00:29:22][V] : ./libmfxsw32.dll Size = 16196504
[00:29:22][V] : ./libmp3lame-ttv.dll Size = 394810
[00:29:22][V] : ./libogg.dll Size = 16896
[00:29:22][V] : ./libpng.dll Size = 158208
[00:29:22][V] : ./libvorbis.dll Size = 1112576
[00:29:22][V] : ./libvorbisfile.dll Size = 28672
[00:29:22][V] : ./lua.dll Size = 512000
[00:29:22][V] : ./NxCharacter.2.8.1.dll Size = 304128
[00:29:22][V] : ./NxCooking.2.8.1.dll Size = 1046528
[00:29:22][V] : ./PhysXCore.2.8.1.dll Size = 5436928
[00:29:22][V] : ./PhysXLoader.2.8.1.dll Size = 119808
[00:29:22][V] : ./S2MO_32bit.dll Size = 891904
[00:29:22][V] : ./SciLexer.dll Size = -1
[00:29:22][V] : ./SDLoad.dll Size = -1
[00:29:22][V] : ./SDOALink.dll Size = -1
[00:29:22][V] : ./SDRS_Encrypt.dll Size = -1
[00:29:22][V] : ./SDUpdateExt.dll Size = -1
[00:29:22][V] : ./spkpatch.dll Size = -1
[00:29:22][V] : ./StmOCX.dll Size = -1
[00:29:22][V] : ./swresample-ttv-0.dll Size = 113171
[00:29:22][V] : ./twitchsdk_32_release.dll Size = 1086976
[00:29:22][V] : ./WinLockDLL.dll Size = 391680
[00:29:22][V] : ./zlib.dll Size = 136192
[00:29:22][V] : ./zlib1.dll Size = 59904
[00:29:22][V] : ./PointBlank.exe Size = -1
[00:29:22][V] : File Size Check <<<
[00:29:22][V] : Init instance >>>
[00:29:23][D] : Open Pack Files <<<
[00:29:23][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(559) : [bool __thiscall GameInterface::OnInitInstance(void *,void *)]] : = 3
[00:29:23][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(388) : [int __cdecl CreateGlobal(void)]] : CrateGlobal() Enter
[00:29:23][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(396) : [int __cdecl CreateGlobal(void)]] : Environment setting load >>>
[00:29:23][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(399) : [int __cdecl CreateGlobal(void)]] : Environment setting load <<<
[00:29:23][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(402) : [int __cdecl CreateGlobal(void)]] : * 1
[00:29:28][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(812) : [void __cdecl MakeVersion(void)]] : MakeVersion() Enter
[00:29:28][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(842) : [void __cdecl MakeVersion(void)]] : MakeVersion() Leave
[00:29:28][D] : Configuration init Start
[00:29:28][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/NorthAmerica/String/Basic_NorthAmerica.txt)
[00:29:30][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/NorthAmerica/String/Weapon_NorthAmerica.txt)
[00:29:31][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/NorthAmerica/String/Equipment_NorthAmerica.txt)
[00:29:31][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/NorthAmerica/String/Character_NorthAmerica.txt)
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/NorthAmerica/String/Goods_NorthAmerica.txt)
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/NorthAmerica/String/Stage_NorthAmerica.txt)
[00:29:34][D] : Configuration init Finish
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][(null)(339) : [void __thiscall CWeaponInfo::ReadWeaponInfo(class i3RegKey *)]] : Asserted : is_success
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(478) : [int __cdecl CreateGlobal(void)]] : Configuration load >>>
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(481) : [int __cdecl CreateGlobal(void)]] : Configuration load <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(483) : [int __cdecl CreateGlobal(void)]] : Configuration Ex load >>>
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(488) : [int __cdecl CreateGlobal(void)]] : Configuration Ex load <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(490) : [int __cdecl CreateGlobal(void)]] : Temp Config load >>>
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(493) : [int __cdecl CreateGlobal(void)]] : Temp Config load <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(497) : [int __cdecl CreateGlobal(void)]] : SkillSystem setting load <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(513) : [int __cdecl CreateGlobal(void)]] : Open Firewall >>>
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(528) : [int __cdecl CreateGlobal(void)]] : Open Firewall <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(531) : [int __cdecl CreateGlobal(void)]] : i3Net Initialize >>>
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(537) : [int __cdecl CreateGlobal(void)]] : i3Net Initialize <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(583) : [int __cdecl CreateGlobal(void)]] : User Font creation >>>
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(585) : [int __cdecl CreateGlobal(void)]] : User Font creation <<<
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(588) : [int __cdecl CreateGlobal(void)]] : CrateGlobal() Leave
[00:29:34][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(580) : [bool __thiscall GameInterface::OnInitInstance(void *,void *)]] : = 4
[00:29:34][V] : Init instance <<<
[00:29:34][V] : Viewer init >>>
[00:29:34][V] : * 1
[00:29:34][V] : * 2
[00:29:34][V] : * 3
[00:29:34][V] : * 4
[00:29:35][V] : Viewer init <<<
[00:29:35][V] : Pre create framework >>>
[00:29:35][V] : Pre create framework <<<
[00:29:35][V] : i3Viewer create >>>
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(928) : [bool __thiscall i3RenderContext::Create(class i3VideoInfo *,void *)]] : g_iCurrentAdapterIndex = 0
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1490) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : i3RenderContext::_InvalidateGfxResource() Enter
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1492) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : i3RenderContext::_InvalidateGfxResource() Leave
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1547) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : PerfHUD not Activate.
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1552) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : i3RenderContext::CreateDevice() Enter
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1622) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : dwBehavior Type : 68
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1627) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1628) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>Create Device Type: D3DDEVTYPE_HAL
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1629) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>Create Device Behavior: D3DCREATE_HARDWARE_VERTEXPROCESSING
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1650) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : i3RenderContext::CreateDevice() Leave
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1717) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>Current GPU Name: NVIDIA GeForce GTX 550 Ti AvailableTextureMem 4288675840
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1718) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>VS_Major_Ver 3 VS_Minor_Ver 0
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1719) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>PS_Major_Ver 3 PS_Minor_Ver 0
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1902) : [int __thiscall i3RenderContext:revResetDevice(void)]] : i3RenderContext::ResetDevice() Enter
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1919) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 1
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1974) : [int __thiscall i3RenderContext:ostResetDevice(void)]] : i3RenderContext::ResetDevice() 2
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1978) : [int __thiscall i3RenderContext:ostResetDevice(void)]] : i3RenderContext::ResetDevice() 3
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1982) : [int __thiscall i3RenderContext:ostResetDevice(void)]] : i3RenderContext::ResetDevice() 4
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1986) : [int __thiscall i3RenderContext:ostResetDevice(void)]] : i3RenderContext::ResetDevice() 5
[00:29:35][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1992) : [int __thiscall i3RenderContext:ostResetDevice(void)]] : i3RenderContext::ResetDevice() Leave
[00:29:35][V] : i3Viewer create <<<
[00:29:35][V] : i3Framework create >>>
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(595) : [int __cdecl CreateGlobal2(void)]] : CrateGlobal2() Enter
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(599) : [int __cdecl CreateGlobal2(void)]] : * 2
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(603) : [int __cdecl CreateGlobal2(void)]] : * 3
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(612) : [int __cdecl CreateGlobal2(void)]] : * 4
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(617) : [int __cdecl CreateGlobal2(void)]] : * 5
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(626) : [int __cdecl CreateGlobal2(void)]] : * 6
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(636) : [int __cdecl CreateGlobal2(void)]] : * 7
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(711) : [int __cdecl CreateGlobal2(void)]] : CrateGlobal2() Leave
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(748) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Game configuration set >>>
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(766) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Game configuration set <<<
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(768) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Framework creation >>>
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(933) : [void __thiscall CGameFramework::OnCreate(void)]] : * 1
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(965) : [void __thiscall CGameFramework::OnCreate(void)]] : * 1-1
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(978) : [void __thiscall CGameFramework::OnCreate(void)]] : * 2
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(984) : [void __thiscall CGameFramework::OnCreate(void)]] : * 3
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(987) : [void __thiscall CGameFramework::OnCreate(void)]] : * 4
[00:29:35][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(992) : [void __thiscall CGameFramework::OnCreate(void)]] : * 5
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1009) : [void __thiscall CGameFramework::OnCreate(void)]] : * 6
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1017) : [void __thiscall CGameFramework::OnCreate(void)]] : * 7
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1032) : [void __thiscall CGameFramework::OnCreate(void)]] : * 8
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1037) : [void __thiscall CGameFramework::OnCreate(void)]] : * 9
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1143) : [void __thiscall CGameFramework::OnCreate(void)]] : * 10
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1172) : [void __thiscall CGameFramework::OnCreate(void)]] : * 11
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1176) : [void __thiscall CGameFramework::OnCreate(void)]] : * 12
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1211) : [void __thiscall CGameFramework::OnCreate(void)]] : * 13
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1225) : [void __thiscall CGameFramework::OnCreate(void)]] : * 14
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1253) : [void __thiscall CGameFramework::OnCreate(void)]] : * 15
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1293) : [void __thiscall CGameFramework::OnCreate(void)]] : * 16
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(1310) : [void __thiscall CGameFramework::OnCreate(void)]] : * 17
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(780) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Framework creation <<<
[00:29:36][V] : i3Framework create <<<
[00:29:36][V] : Initialize Framework >>>
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(830) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 1
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(837) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 2
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(844) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : Set Network Info.
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(881) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 3
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(886) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 4
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(893) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 5
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(916) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 6
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(924) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 7
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(941) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 8
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(956) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 9
[00:29:36][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameInterface.cpp(965) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 10
[00:29:36][V] : Initialize Framework <<<
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Weapon.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Character.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Chara\AnimPack.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Chara\CharaTexture.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Chara\Character.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Voice.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Interface.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Object.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound/Dinosaur.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Weapon/WeaponAnimPack.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Weapon/Weapon.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Locale/NorthAmerica/Sound/Voice.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Effect/Define/EffectImage.RSC
[00:29:39][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Effect/Define/Effects_High.RSC
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 0, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 0, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 0, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 1, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 1, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 1, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 2, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 2, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 2, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 3, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 3, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 3, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 0, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 0, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 0, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 1, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 1, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 1, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 2, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 2, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 2, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 3, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 3, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 3, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 0, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 0, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 0, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 1, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 1, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 1, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 2, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 2, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 2, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 3, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 3, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Rica, Type = 3, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 0, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 0, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 0, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 1, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 1, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 1, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 2, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 2, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 2, Num = 3
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 3, Num = 1
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 3, Num = 2
[00:29:40][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4753) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Chou, Type = 3, Num = 3
[00:29:42][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(919) : [int __cdecl InitManagers(void)]] : InitManagers() Enter
[00:29:43][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(934) : [int __cdecl InitManagers(void)]] : InitManagers() Leave
[00:29:43][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(1057) : [void __cdecl InitSound(void)]] : InitSound() Enter
[00:29:43][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\Game.cpp(1083) : [void __cdecl InitSound(void)]] : InitSound() Leave
[00:29:43][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3Framework.cpp(880) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter
[00:29:43][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3Framework.cpp(906) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave
[00:29:43][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3215) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter
[00:29:43][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3223) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave
[00:29:45][D] : VSN C:3.4 S:3.4
[00:29:45][D] : * LOGIN 1 - start
[00:29:45][D] : * LOGIN 1 - end
[00:29:45][V] : UID : 11259136514916453
[00:29:45][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIPhaseLogin.cpp(1385) : [void __thiscall UIPhaseLogin::ReceiveGameEvent_Login(int,const class i3::user_data &)]] : Event Login Success.
[00:29:45][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3507) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [ENTER] GotoNextStage( NewUIFrame2 )
[00:29:45][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3482) : [bool __thiscall CGameFramework::_JumpNextStage(const char *,int)]] : >> JumpStage() NewUIFrame2
[00:29:45][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3511) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [LEAVE] GotoNextStage( NewUIFrame2 )
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1774) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Scene/NewUIFrame2/NewUIFrame2.RSC
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 40 / [CATEGORY_TEXT](Limit: Trainee~Corporal)
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 58 / [CATEGORY_SLOT_TEXT]{col:79,184,0,255}NOVICE CHANNEL{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 62 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Novice Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 67 / [CATEGORY_READY_SLOT_TEXT]{col:79, 184, 0, 255}Novice Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 48 / [CATEGORY_TEXT](Limit: Private 1st Class Rank 3)
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 58 / [CATEGORY_SLOT_TEXT]{col:79,184,0,255}NOVICE CHANNEL{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 62 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Novice Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 67 / [CATEGORY_READY_SLOT_TEXT]{col:79, 184, 0, 255}Novice Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 15 / [CATEGORY_TEXT]
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 32 / [CATEGORY_SLOT_TEXT]OPEN CHANNEL
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 60 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Open Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 38 / [CATEGORY_READY_SLOT_TEXT]Open Channel
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 44 / [CATEGORY_TEXT](Entry Restriction: Sergeant)
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 35 / [CATEGORY_SLOT_TEXT]Expert Server 1
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 61 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Expert Server{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 39 / [CATEGORY_READY_SLOT_TEXT]Expert Server
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 51 / [CATEGORY_TEXT](Entry Restriction: Master Sergeant)
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 35 / [CATEGORY_SLOT_TEXT]Expert Server 2
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 62 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Expert Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 40 / [CATEGORY_READY_SLOT_TEXT]Expert Channel
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 15 / [CATEGORY_TEXT]
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 58 / [CATEGORY_SLOT_TEXT]{col:51,153,255,255}CLAN CHANNEL{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 60 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Clan Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 64 / [CATEGORY_READY_SLOT_TEXT]{col:51,153,255,255}Clan Channel{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 15 / [CATEGORY_TEXT]
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 38 / [CATEGORY_SLOT_TEXT]Competition Server
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 66 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Competition Server{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 44 / [CATEGORY_READY_SLOT_TEXT]Competition Server
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(312) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 15 / [CATEGORY_TEXT]
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(321) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 32 / [CATEGORY_SLOT_TEXT]Event Server
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(331) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 60 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Event Server{/col}
[00:29:46][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\ChannelContext.cpp(340) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 38 / [CATEGORY_READY_SLOT_TEXT]Event Server
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3Framework.cpp(880) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_1, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_1
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_2, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_2
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_3, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_3
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_4, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_4
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_5, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_5
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_6, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_6
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_7, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_7
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_8, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_8
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_1, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_1
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_2, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_2
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_3, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_3
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_4, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_4
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_5, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_5
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_6, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_6
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_7, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_7
[00:29:46][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_8, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_8
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(107) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted Subphase class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(107) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted Subphase class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_MyInfo Owner : FrameWnd_DetailInfo, ЕЫЗГёґ ѕшАЅ: i3UIImageBox ImgBox_EsportMark
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(142) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIFloatChannelList.cpp(369) : [void __thiscall UIFloatChannelList::OnCreate(class i3GameNode *)]] : UIFloatchannelList::OnCreate() Enter
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(142) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(142) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(142) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(142) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(142) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : main, ЕЫЗГёґ ѕшАЅ: i3UIFrameWnd main
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIFrameWnd i3UIFrameWnd1
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIEditBox i3UIEditBoxName
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIButtonComposed3 i3UIButtonDuplicate
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIImageBox i3UIImageBox0
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : main, ЕЫЗГёґ ѕшАЅ: i3UIButtonComposed3 i3UIButtonOk
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : main, ЕЫЗГёґ ѕшАЅ: i3UIButtonComposed3 i3UIButtonCancel
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd6, ЕЫЗГёґ ѕшАЅ: i3UIFrameWnd i3UIFrameWnd6
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(255) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!!
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3Framework.cpp(906) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3215) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter
[00:29:47][N][E:\VSAgent\6655550e\s\Client\Source\ClientSource\Source\GameFramework.cpp(3223) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave
[00:29:47][N][E:\VSAgent\6655550e\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1334) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ServerAndChannelBanner Owner : i3UIFrameWnd_SACB, ЕЫЗГёґ ѕшАЅ: i3UIImageBox i3UIImageBox
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"
[00:29:48][N][(null)(214) : [enum STAGE_ID __cdecl getStageId(enum STAGE_ORDINAL_ID)]] : Asserted : 0 && "** Warning И®АО №Щ¶ч**"