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Настройка Ip - адресов не работает((
#11
так заходит но пинг 0 это нормально?
Ответ
#12
Нет, это ужасно. Сделайте что бы был 9999, тогда никто не будет заходить... Жесть вопросы.
Ответ
#13
HaCkiY Написал:так заходит но пинг 0 это нормально?
Пинг это время отклика сервера, пинг = 0 - это идеальный пинг..
PROGRAMMATOR Написал:Нет, это ужасно. Сделайте что бы был 9999, тогда никто не будет заходить... Жесть вопросы.
XD
Ответ
#14
MarShallx Написал:Пинг это время отклика сервера, пинг = 0
Кстати, видимо проверяется с той же машины, ведь IP указан локальный, хотя ТС говорит, что это внешний. https://www.nic.ru/whois/?query=10.94.192.68

Цитата:Этот адрес для частных сетей

IP-адреса из диапазонов 10.0.0.0/8, 172.16.0.0/12, 192.168.0.0/16 зарезервированы для использования в частных сетях, см. RFC 1918.
Ответ
#15
PROGRAMMATOR Написал:Кстати, видимо проверяется с той же машины, ведь IP указан локальный, хотя ТС говорит, что это внешний. https://www.nic.ru/whois/?query=10.94.192.68

У него на внешник видимо не заходило, тк ип не выделенка, а динамический.. Тогда только через локалку сможет хостить и в Екстернал локальный указывается Smile
Ответ
#16
Добавлено через 23 минуты
вы можете просто сказать внешний нужно Ip нужно ставить в ExternalHostname, а внутренний не нужен просто везде ставить 127.0.0.1 так?? И нету меня через розетку может из за этого ip у меня такой внешний. Вот внутрений узнаю через сайт
http://2ip.ru/ ,
http://speedtest.net/,
внешний cmd-->>ipconfig
Ответ
#17
HaCkiY Написал:Добавлено через 23 минуты
вы можете просто сказать внешний нужно Ip нужно ставить в ExternalHostname, а внутренний не нужен просто везде ставить 127.0.0.1 так?? И нету меня через розетку может из за этого ip у меня такой внешний. Вот внутрений узнаю через сайт
http://2ip.ru/ ,
http://speedtest.net/,
внешний cmd-->>ipconfig

ППЦ)) На сайте внешний указывает вообще-то, а вот ИП конфиг показывает внутренний, без разницы какой ИП ты буш юзать, если играешь в локалке с друзьями пиши на екстернал 10.х.х.х, если в инете серв, то 86.х.х.х
Ответ
#18
вот это я тупанул а ято думаю, просто по 1му форуму лазил и там тип орал что это внутренний, ну я и подумал

Добавлено через 31 минуту
ну вот все сделал все равно в клиент не заходит l2.ini отредактировал
все конектится но не заходит:
Starting L2J Login Server.

loading login config
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 2vl16s83tiwgftb3326p|181afa3, debugUnreturnedConnectionStackTraces ->
false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassL
ocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 2v
l16s83tiwgftb3326p|181afa3, idleConnectionTestPeriod -> 3600, initialPoolSize ->
10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0, ma
xConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoo
lSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize
-> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, prefer
redTestQuery -> null, properties -> {user=******, password=******}, propertyCycl
e -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unr
eturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
Loading LoginController...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listening for GameServers on 127.0.0.1:9014
Telnet server is currently disabled.
Login Server ready on 127.0.0.1:2106
Updated Gameserver [1] Bartz IP's:
InternaLIP: 127.0.0.1
ExternaLIP: 86.110.187.159


И гейм серв
Starting L2J Game Server.

Loading GameServer Configuration Files...
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 2vl16s83tiwj5w4fnq66|e45076, debugUnreturnedConnectionStackTraces ->
false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLo
cation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 2vl
16s83tiwj5w4fnq66|e45076, idleConnectionTestPeriod -> 3600, initialPoolSize -> 1
0, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0, maxC
onnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolS
ize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -
> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferr
edTestQuery -> null, properties -> {user=******, password=******}, propertyCycle
-> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unre
turnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
L2J Server Version: 3232M
L2J Datapack Version: 6330
Updated characters online status.
Cleaned 0 elements from database.
IDFactory: 102912 id's available.
Initializing Script Engine Manager
Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1
Script Engine: java 1.6 - Language: java - Language Version: 1.6
Script Engine: Mozilla Rhino 1.6 release 2 - Language: ECMAScript - Language Ver
sion: 1.6
Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.
0b5
SkillTreeTable: Loaded 42202 skills.
FishingSkillTreeTable: Loaded 109 general skills.
DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills.
EnchantSkillTreeTable: Loaded 296 enchant skills.
PledgeSkillTreeTable: Loaded 41 pledge skills
TransformSkillTreeTable: Loaded 50 transform skills
SpecialSkillTreeTable: Loaded 3 special skills
ItemTable: Loaded 2510 Armors.
ItemTable: Loaded 9474 Items.
ItemTable: Loaded 3336 Weapons.
Highest item id used:22172
Initializing ClanHallManager
Loaded: 0 clan halls
Loaded: 44 free clan halls
Extractable items data: Loaded 0 extractable items!
Extractable skills data: Loaded 301 extractable skills!
Summon items data: Loaded 25 summon items.
Loading zones...
L2World: Setting up World Regions
L2World: (136 by 136) World Region Grid set up.
Initializing GrandBossManager
GrandBossManager: Loaded 7 Instances
Done: loaded 418 zones.
MerchantPriceConfigTable: Loaded 28 merchant price configs.
TradeController: Loaded 637 Buylists.
Initializing InstanceManager
Multiverse Instance created
Universe Instance created
Initializing Walkers Routes Table.
WalkerRoutesTable: Loaded 224 Npc Walker Routes.
NpcBufferSkillIdsTable: Loaded 2 buffers and 64 skills.
RecipeController: Loaded 936 recipes.
PetSkillsTable: Loaded 1876 skills.
ArmorSetsTable: Loaded 142 armor sets.
FishTable: Loaded 270 Fishes.
CharTemplateTable: Loaded 103 Character Templates.
ResidentialSkillTable: Loaded 29 entities with associated skills.
Cache[HTML]: Running lazy cache
Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)
Restored 0 clans from the database.
NpcTable: Loaded 9343 NPC templates.
NpcTable: Loaded 434 Minions.
HennaTable: Loaded 180 Templates.
HennaTreeTable: Loaded 8136 Henna Tree Templates.
Helper Buff Table: Loaded 17 Templates.
Geodata Engine: Disabled.
Initializing CastleManager
Searching clan halls doors:
DoorTable: Loaded 721 Door Templates.
Loaded: 9 castles
Initializing SiegeManager
Initializing FortManager
SevenSigns: Currently in the Competition (Quest Event) period!
SevenSigns: The Seal of Avarice remains unclaimed.
SevenSigns: The Seal of Gnosis remains unclaimed.
SevenSigns: The Seal of Strife remains unclaimed.
SevenSigns: The competition, if the current trend continues, will end in a tie t
his week.
SevenSigns: Next period begins in 1 days, 5 hours and 34 mins.
Siege of Aden: Sun Sep 06 03:00:00 MSD 2009
Siege of Oren: Sun Sep 06 03:00:00 MSD 2009
Siege of Dion: Sun Sep 06 03:00:00 MSD 2009
Siege of Giran: Sun Sep 06 03:00:00 MSD 2009
Siege of Gludio: Sun Sep 06 03:00:00 MSD 2009
Siege of Innadril: Sun Sep 06 03:00:00 MSD 2009
Siege of Goddard: Sun Sep 06 03:00:00 MSD 2009
Siege of Schuttgart: Sun Sep 06 03:00:00 MSD 2009
Siege of Rune: Sun Sep 06 03:00:00 MSD 2009
StaticObject: Loaded 29 StaticObject Templates.
DayNightSpawnManager: Day/Night handler initialized
SpawnTable: Loaded 40475 Npc Spawn Locations.
Loaded: 21 fortress
Initializing FortSiegeManager
TeleportLocationTable: Loaded 735 Teleport Location Templates.
LevelUpData: Loaded 103 Character Level Up Templates.
RaidBossSpawnManager: Loaded 180 Instances
RaidBossSpawnManager: Scheduled 0 Instances
GrandBossManager: Initialized 12 Grand Boss Zones
FourSepulchersManager: loaded 20 Mysterious-Box spawns.
FourSepulchersManager: loaded 716 Physical type monsters spawns.
FourSepulchersManager: loaded 716 Magical type monsters spawns.
FourSepulchersManager: loaded 92 Church of duke monsters spawns.
FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.
FourSepulchersManager: spawned Conquerors' Sepulcher Manager
FourSepulchersManager: spawned Emperors' Sepulcher Manager
FourSepulchersManager: spawned Great Sages' Sepulcher Manager
FourSepulchersManager: spawned Judges' Sepulcher Manager
FourSepulchersManager: Beginning in Attack time
Sun Aug 30 12:26:22 MSD 2009 Atk announce scheduled to 30.0 minute of this hour.

DimensionalRiftManager: Loaded 7 room types with 56 rooms.
DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.
Initializing QuestManager
AutoAnnoucements: Loaded 0 Auto Annoucement Data.
ManorManager: Loaded 256 seeds
Initializing AuctionManager
Loaded: 38 auction(s)
Initializing BoatManager
Initializing CastleManorManager
Manor System: Manor period approve updated
Manor System: New Schedule for period approve @ Mon Aug 31 06:00:22 MSD 2009
Initializing MercTicketManager
Loaded: 0 Mercenary Tickets
Initializing PetitionManager
Loading Server Scripts
Loading Handlers...
Loaded 388 AdminCommandHandlers
Loaded 12 ChatHandlers
Loaded 28 ItemHandlers
Loaded 87 SkillHandlers
Loaded 15 UserHandlers
Loaded 1 VoicedHandlers
Handlers Loaded...
Compiled Scripts Cache is disabled.
Loaded: 459 quests
Loaded: 68 transformations.
Initializing AugmentationData.
AugmentationData: 10 bad skill(s) were skipped.
AugmentationData: Loaded: 52 augmentation stats.
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 1
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 2
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 3
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 4
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 5
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 6
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 7
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 8
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 9
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 10
Initializing ItemsAutoDestroy.
SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).
Olympiad System: Loading Olympiad System....
Olympiad System: Currently in Olympiad Period
Olympiad System: 2853 minutes until period ends
Olympiad System: Next weekly change is in 10080 minutes
Olympiad System: Loaded 0 Nobles
Olympiad System: Competition Period Starts in 0 days, 5 hours and 34 mins.
Olympiad System: Event starts/started : Sun Aug 30 18:00:44 MSD 2009
Hero System: Loaded 0 Heroes.
Hero System: Loaded 0 all time Heroes.
Event ID: (Valentines Event) has passed... Ignored.
Initializing CursedWeaponsManager
Loaded : 2 cursed weapon(s).
AutoChatHandler: Loaded 32 handlers in total.
AutoSpawnHandler: Loaded 133 handlers in total.
AccessLevels: Loaded 6 from database.
AdminCommandAccessRights: Loaded 389 from database.
IdFactory: Free ObjectID's remaining: 1878979264
TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.
GameServer Started, free memory 649 Mb of 1016 Mb
Connecting to login on 127.0.0.1:9014
Maximum Numbers of Connected Players: 100
Server Loaded in 53 seconds
Telnet server is currently disabled.
Registered on login as Server 1 : Bartz
Ответ
#19
Покажи лучше логи логин-сервера, гейм сервер тут не при чем..
Ответ
#20
вот гейм сервер
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = 86.110.187.159

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = 127.0.0.1

# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Default: *
GameserverHostname = 127.0.0.1

# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbcConfusedqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = 452585

# Default: 100

И вот логин сервер:
# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = 86.110.187.159

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = 127.0.0.1

# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = * (и еще так пробовал 127.0.0.1 тоже самое)

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15


# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600

# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False

# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: True
ForceGGAuth = True

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbcConfusedqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = 452585

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Default: True
AutoCreateAccounts = True


# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

# Default: False
Assert = False

# Default: False
Developer = False
Ответ


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