07-30-2009, 10:04 PM
так заходит но пинг 0 это нормально?
Настройка Ip - адресов не работает((
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07-30-2009, 10:04 PM
так заходит но пинг 0 это нормально?
07-30-2009, 10:25 PM
Нет, это ужасно. Сделайте что бы был 9999, тогда никто не будет заходить... Жесть вопросы.
07-30-2009, 10:31 PM
HaCkiY Написал:так заходит но пинг 0 это нормально?Пинг это время отклика сервера, пинг = 0 - это идеальный пинг.. PROGRAMMATOR Написал:Нет, это ужасно. Сделайте что бы был 9999, тогда никто не будет заходить... Жесть вопросы.XD
07-30-2009, 11:05 PM
MarShallx Написал:Пинг это время отклика сервера, пинг = 0Кстати, видимо проверяется с той же машины, ведь IP указан локальный, хотя ТС говорит, что это внешний. https://www.nic.ru/whois/?query=10.94.192.68 Цитата:Этот адрес для частных сетей
07-30-2009, 11:24 PM
PROGRAMMATOR Написал:Кстати, видимо проверяется с той же машины, ведь IP указан локальный, хотя ТС говорит, что это внешний. https://www.nic.ru/whois/?query=10.94.192.68 У него на внешник видимо не заходило, тк ип не выделенка, а динамический.. Тогда только через локалку сможет хостить и в Екстернал локальный указывается ![]()
Добавлено через 23 минуты
вы можете просто сказать внешний нужно Ip нужно ставить в ExternalHostname, а внутренний не нужен просто везде ставить 127.0.0.1 так?? И нету меня через розетку может из за этого ip у меня такой внешний. Вот внутрений узнаю через сайт http://2ip.ru/ , http://speedtest.net/, внешний cmd-->>ipconfig
07-31-2009, 09:13 AM
HaCkiY Написал:Добавлено через 23 минуты ППЦ)) На сайте внешний указывает вообще-то, а вот ИП конфиг показывает внутренний, без разницы какой ИП ты буш юзать, если играешь в локалке с друзьями пиши на екстернал 10.х.х.х, если в инете серв, то 86.х.х.х
вот это я тупанул а ято думаю, просто по 1му форуму лазил и там тип орал что это внутренний, ну я и подумал
Добавлено через 31 минуту ну вот все сделал все равно в клиент не заходит l2.ini отредактировал все конектится но не заходит: Starting L2J Login Server. loading login config MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 2vl16s83tiwgftb3326p|181afa3, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassL ocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 2v l16s83tiwgftb3326p|181afa3, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0, ma xConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoo lSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, prefer redTestQuery -> null, properties -> {user=******, password=******}, propertyCycl e -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unr eturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] Loading LoginController... Cached 10 KeyPairs for RSA communication Stored 20 keys for Blowfish communication Loaded 127 server names Loaded 1 registered Game Servers Cached 10 RSA keys for Game Server communication. Loaded 2 IP Bans. Listening for GameServers on 127.0.0.1:9014 Telnet server is currently disabled. Login Server ready on 127.0.0.1:2106 Updated Gameserver [1] Bartz IP's: InternaLIP: 127.0.0.1 ExternaLIP: 86.110.187.159 И гейм серв Starting L2J Game Server. Loading GameServer Configuration Files... MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 2vl16s83tiwj5w4fnq66|e45076, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLo cation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 2vl 16s83tiwj5w4fnq66|e45076, idleConnectionTestPeriod -> 3600, initialPoolSize -> 1 0, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0, maxC onnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolS ize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize - > 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferr edTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unre turnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] L2J Server Version: 3232M L2J Datapack Version: 6330 Updated characters online status. Cleaned 0 elements from database. IDFactory: 102912 id's available. Initializing Script Engine Manager Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1 Script Engine: java 1.6 - Language: java - Language Version: 1.6 Script Engine: Mozilla Rhino 1.6 release 2 - Language: ECMAScript - Language Ver sion: 1.6 Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2. 0b5 SkillTreeTable: Loaded 42202 skills. FishingSkillTreeTable: Loaded 109 general skills. DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills. EnchantSkillTreeTable: Loaded 296 enchant skills. PledgeSkillTreeTable: Loaded 41 pledge skills TransformSkillTreeTable: Loaded 50 transform skills SpecialSkillTreeTable: Loaded 3 special skills ItemTable: Loaded 2510 Armors. ItemTable: Loaded 9474 Items. ItemTable: Loaded 3336 Weapons. Highest item id used:22172 Initializing ClanHallManager Loaded: 0 clan halls Loaded: 44 free clan halls Extractable items data: Loaded 0 extractable items! Extractable skills data: Loaded 301 extractable skills! Summon items data: Loaded 25 summon items. Loading zones... L2World: Setting up World Regions L2World: (136 by 136) World Region Grid set up. Initializing GrandBossManager GrandBossManager: Loaded 7 Instances Done: loaded 418 zones. MerchantPriceConfigTable: Loaded 28 merchant price configs. TradeController: Loaded 637 Buylists. Initializing InstanceManager Multiverse Instance created Universe Instance created Initializing Walkers Routes Table. WalkerRoutesTable: Loaded 224 Npc Walker Routes. NpcBufferSkillIdsTable: Loaded 2 buffers and 64 skills. RecipeController: Loaded 936 recipes. PetSkillsTable: Loaded 1876 skills. ArmorSetsTable: Loaded 142 armor sets. FishTable: Loaded 270 Fishes. CharTemplateTable: Loaded 103 Character Templates. ResidentialSkillTable: Loaded 29 entities with associated skills. Cache[HTML]: Running lazy cache Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50) Restored 0 clans from the database. NpcTable: Loaded 9343 NPC templates. NpcTable: Loaded 434 Minions. HennaTable: Loaded 180 Templates. HennaTreeTable: Loaded 8136 Henna Tree Templates. Helper Buff Table: Loaded 17 Templates. Geodata Engine: Disabled. Initializing CastleManager Searching clan halls doors: DoorTable: Loaded 721 Door Templates. Loaded: 9 castles Initializing SiegeManager Initializing FortManager SevenSigns: Currently in the Competition (Quest Event) period! SevenSigns: The Seal of Avarice remains unclaimed. SevenSigns: The Seal of Gnosis remains unclaimed. SevenSigns: The Seal of Strife remains unclaimed. SevenSigns: The competition, if the current trend continues, will end in a tie t his week. SevenSigns: Next period begins in 1 days, 5 hours and 34 mins. Siege of Aden: Sun Sep 06 03:00:00 MSD 2009 Siege of Oren: Sun Sep 06 03:00:00 MSD 2009 Siege of Dion: Sun Sep 06 03:00:00 MSD 2009 Siege of Giran: Sun Sep 06 03:00:00 MSD 2009 Siege of Gludio: Sun Sep 06 03:00:00 MSD 2009 Siege of Innadril: Sun Sep 06 03:00:00 MSD 2009 Siege of Goddard: Sun Sep 06 03:00:00 MSD 2009 Siege of Schuttgart: Sun Sep 06 03:00:00 MSD 2009 Siege of Rune: Sun Sep 06 03:00:00 MSD 2009 StaticObject: Loaded 29 StaticObject Templates. DayNightSpawnManager: Day/Night handler initialized SpawnTable: Loaded 40475 Npc Spawn Locations. Loaded: 21 fortress Initializing FortSiegeManager TeleportLocationTable: Loaded 735 Teleport Location Templates. LevelUpData: Loaded 103 Character Level Up Templates. RaidBossSpawnManager: Loaded 180 Instances RaidBossSpawnManager: Scheduled 0 Instances GrandBossManager: Initialized 12 Grand Boss Zones FourSepulchersManager: loaded 20 Mysterious-Box spawns. FourSepulchersManager: loaded 716 Physical type monsters spawns. FourSepulchersManager: loaded 716 Magical type monsters spawns. FourSepulchersManager: loaded 92 Church of duke monsters spawns. FourSepulchersManager: loaded 68 Emperor's grave NPC spawns. FourSepulchersManager: spawned Conquerors' Sepulcher Manager FourSepulchersManager: spawned Emperors' Sepulcher Manager FourSepulchersManager: spawned Great Sages' Sepulcher Manager FourSepulchersManager: spawned Judges' Sepulcher Manager FourSepulchersManager: Beginning in Attack time Sun Aug 30 12:26:22 MSD 2009 Atk announce scheduled to 30.0 minute of this hour. DimensionalRiftManager: Loaded 7 room types with 56 rooms. DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors. Initializing QuestManager AutoAnnoucements: Loaded 0 Auto Annoucement Data. ManorManager: Loaded 256 seeds Initializing AuctionManager Loaded: 38 auction(s) Initializing BoatManager Initializing CastleManorManager Manor System: Manor period approve updated Manor System: New Schedule for period approve @ Mon Aug 31 06:00:22 MSD 2009 Initializing MercTicketManager Loaded: 0 Mercenary Tickets Initializing PetitionManager Loading Server Scripts Loading Handlers... Loaded 388 AdminCommandHandlers Loaded 12 ChatHandlers Loaded 28 ItemHandlers Loaded 87 SkillHandlers Loaded 15 UserHandlers Loaded 1 VoicedHandlers Handlers Loaded... Compiled Scripts Cache is disabled. Loaded: 459 quests Loaded: 68 transformations. Initializing AugmentationData. AugmentationData: 10 bad skill(s) were skipped. AugmentationData: Loaded: 52 augmentation stats. AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 1 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 2 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 3 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 4 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 5 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 6 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 7 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 8 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 9 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 10 Initializing ItemsAutoDestroy. SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s). Olympiad System: Loading Olympiad System.... Olympiad System: Currently in Olympiad Period Olympiad System: 2853 minutes until period ends Olympiad System: Next weekly change is in 10080 minutes Olympiad System: Loaded 0 Nobles Olympiad System: Competition Period Starts in 0 days, 5 hours and 34 mins. Olympiad System: Event starts/started : Sun Aug 30 18:00:44 MSD 2009 Hero System: Loaded 0 Heroes. Hero System: Loaded 0 all time Heroes. Event ID: (Valentines Event) has passed... Ignored. Initializing CursedWeaponsManager Loaded : 2 cursed weapon(s). AutoChatHandler: Loaded 32 handlers in total. AutoSpawnHandler: Loaded 133 handlers in total. AccessLevels: Loaded 6 from database. AdminCommandAccessRights: Loaded 389 from database. IdFactory: Free ObjectID's remaining: 1878979264 TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled. GameServer Started, free memory 649 Mb of 1016 Mb Connecting to login on 127.0.0.1:9014 Maximum Numbers of Connected Players: 100 Server Loaded in 53 seconds Telnet server is currently disabled. Registered on login as Server 1 : Bartz
07-31-2009, 12:11 PM
Покажи лучше логи логин-сервера, гейм сервер тут не при чем..
07-31-2009, 12:30 PM
вот гейм сервер
# --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * ExternalHostname = 86.110.187.159 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * InternalHostname = 127.0.0.1 # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Default: * GameserverHostname = 127.0.0.1 # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jdb (default) # URL = jdbc:hsqldb:hsql://localhost/l2jdb # URL = jdbc ![]() URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = 452585 # Default: 100 И вот логин сервер: # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # Default: 127.0.0.1 ExternalHostname = 86.110.187.159 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # --------------------------------------------------------------------------- # Default: 127.0.0.1 InternalHostname = 127.0.0.1 # Bind ip of the LoginServer, use * to bind on all available IPs # Default: * LoginserverHostname = * (и еще так пробовал 127.0.0.1 тоже самое) # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default: * LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # Default: 15 IpUpdateTime = 15 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # Default: True LogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 10 LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 600 (10 minutes) LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots # Default: False AcceptNewGameServer = False # Enforce GameGuard authorization from client? # If True, login server will kick client if the client bypassed GameGuard authentication. # Default: True ForceGGAuth = True # Flood Protection. All values are in MILISECONDS. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jdb (default) # URL = jdbc:hsqldb:hsql://localhost/l2jdb # URL = jdbc ![]() URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = 452585 # Default: 10 MaximumDbConnections = 10 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc. # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # --------------------------------------------------------------------------- # Developer Settings # --------------------------------------------------------------------------- # Default: False Debug = False # Default: False Assert = False # Default: False Developer = False |
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