@PROGRAMMATOR
@Awiion
Пожалуйста дайте совет
После старта ("Готов") карта изменился
OPCODE 3426
Код:
[SM]received data size: 838 //Zombie mode
[SM]received size: 53
[SM]received opcode: 3426
35 00 //lenght
62 0D //opcode
63 00 //map ID
00 //stage 4x4
01 //?????
01 00 //room_type
2B 10 AA 3B //char_red
31 14 AA 3B //char_blue
CC BF CD 41 //char_helmet
00 00 00 00 //char_beret
63 63 F6 3B //char_dino
D5 EC F5 05 //weapon_primary
13 90 D2 23 //weapon_secondary
69 AF D7 29 //weapon_melee
19 EA DC 2F //weapon_thrown_normal
5A 0D E2 35 //weapon_thrown_special
00 00 00 00 00 00 00 //????
B4 02 15 0F
00 00 00 00
09 07 C4 CE 04 00 02 00 00 00 01 00 00 00 00 ···Äη··········
00 00 00 00 00 00 46 41 4C 4C 45 4E 2A 41 4E 47 ······FALLEN*ANG
45 4C 2A 00 65 72 00 00 00 00 00 12 01 00 00 00 EL*·er··········
00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 00 ·······ÿÿÿÿ·····
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ················
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ················
00 00 FF FF FF FF 00 00 00 00 00 00 00 47 27 2D ··ÿÿÿÿ·······G'-
42 41 4B 49 4B 48 41 4E 4F 56 00 52 00 00 00 00 BAKIKHANOV·R····
00 00 01 00 00 00 00 00 00 00 00 00 00 FF FF FF ·············ÿÿÿ
FF 00 00 00 00 00 00 00 22 4E 6F 54 68 69 6E 67 ÿ·······"NoThing
32 4C 6F 73 65 22 5F 00 00 00 00 00 00 00 00 00 2Lose"_·········
00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 ········ÿÿÿÿ····
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ················
00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 ················
00 00 00 FF FF FF FF 00 00 00 00 00 00 00 41 5A ···ÿÿÿÿ·······AZ
45 52 42 41 59 43 41 4E 5F 00 00 21 00 00 00 00 ERBAYCAN_··!····
00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF ··············ÿÿ
FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ÿÿ··············
00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 ················
00 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 ·········ÿÿÿÿ···
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ················
00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 ················
00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 68 ····ÿÿÿÿ·······h
65 4F 6C 64 65 73 2E 2E 00 70 6F 69 6E 74 00 00 eOldes..·point··
00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 FF ···············ÿ
FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 ÿÿÿ·············
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 ················
00 00 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 ··········ÿÿÿÿ··
00 00 00 00 00 61 72 42 61 72 65 73 00 44 75 6E ·····arBares·Dun
79 61 00 00 00 00 00 00 00 00 01 00 00 00 00 00 ya··············
00 00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 ·····ÿÿÿÿ·······
65 62 72 61 69 4C 47 61 6D 65 45 53 43 00 00 00 ebraiLGameESC···
00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 ················
FF FF FF FF 00 00 00 00 00 00 00 46 43 42 2E 42 ÿÿÿÿ·······FCB.B
61 72 63 65 6C 6F 6E 61 2E 23 00 00 00 00 00 00 arcelona.#······
01 00 00 00 00 00 00 00 00 00 00 FF FF FF FF 00 ···········ÿÿÿÿ·
00 00 00 00 00 00 6C 64 46 6F 72 65 76 65 72 46 ······ldForeverF
72 69 65 6E 64 00 00 00 00 00 00 01 00 00 00 00 riend···········
00 00 00 00 00 00 FF FF FF FF 00 00 00 00 00 00 ······ÿÿÿÿ······
00 2A 2A 59 61 6E 67 5F 62 6F 79 53 2A 2A 2A 00 ·**Yang_boyS***·
00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 ················
00 FF FF FF FF 00 00 00 00 00 00 00 52 4F 5E 54 ·ÿÿÿÿ·······RO^T
69 74 61 6E 53 53 5E 00 00 46 4B 00 00 00 00 00 itanSS^··FK·····
00 51 00 08 0F 03 00 00 00 5A 6F 6D 62 69 79 69 ·Q·······Zombiyi
20 59 6F 6B 65 74 21 00 61 76 61 FE 00 00 00 00 Yoket!·avaþ····
63 00 00 01 02 01 04 05 0F 00 09 2A 61 5A 65 2A
21 59 75 73 6B 61 21 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 42 00 00 00
00 00 00 02 08 01
это структура для старая клиент пакета SM_BATTLE_READYBATTLE
Код:
public class SM_BATTLE_READYBATTLE : SendBaseGamePacket
{
private Account _player;
private int _type;
public SM_BATTLE_READYBATTLE(Account p, int type)
{
base.makeme();
this._player = p;
this._type = type;
}
protected internal override void write()
{
base.writeH(3426);
if (_type == 0)
{
writeD((int)this._player.getRoom().getSlotState(this._player.getSlot()));
writeH((short)_player.getRoom().map_id);
writeC((byte)_player.getRoom().stage4v4);
writeC((byte)_player.getRoom().room_type);
writeD(_player.char_red);
writeD(_player.char_blue);
writeD(_player.char_helmet);
writeD(_player.char_beret);
writeD(_player.char_dino);
}
else if (_type != 1)
{
//base.writeB(new byte[] { 9, 16, 0, 128 });
}
else
{
writeD((int)this._player.getRoom().getSlotState(this._player.getSlot()));
writeH((short)_player.getRoom().map_id);
writeC((byte)_player.getRoom().stage4v4);
writeC(1);
writeD(_player.char_red);
writeD(_player.char_blue);
writeD(_player.char_helmet);
writeD(_player.char_beret);
writeD(_player.char_dino);
}
}
}
}
http://s32.postimg.org/p73vic2yd/123232.jpg