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#21
ALeKsIuS Написал:Скажи где они лежать, и я попробую сделать их.

в ПМ.
если получится будет здорово Smile
Ответ
#22
akioharu, Лучше бы в паблик кинул.
Так только больше вопросов и недопонимания будет
Ответ
#23
это то что мне удалось найти по щитах в Бездне

Цитата:Name="AbyssShield50" Pos="721.44769 2959.4202 2821.2832" staticid="112"
Name="AbyssShield_1011" Pos="2137.8767 1930.694 2320.9912" staticid="108"
Name="AbyssShield69" Pos="721.44769 2959.4202 2821.2832" staticid="64"
Name="AbyssShield_1131_3" Pos="3194.3784 2680.4648 1464.6316" staticid="62"
Name="AbyssShield_1221" Pos="2057.252 1274.3221 2962.1426" staticid="124"
Name="AbyssShield70" Pos="2137.877 1930.6941 2320.9912" staticid="61"
Name="AbyssShield_1131_2" Pos="2986.9631 2588.6985 1473.5813" staticid="60"
Name="Ab_fx_FloatIsland_30" Pos="2662.9165 788.01215 2825.7717" staticid="1085"
Name="AbyssShield_1141" Pos="1378.2087 1186.6694 1513.2682" staticid="56"
Name="AbyssShield_1132_2" Pos="2653.6978 3065.5557 1466.7205" staticid="47"
Name="AbyssShield_1131" Pos="2789.4099 2609.1375 1502.6682" staticid="1287"
Name="AbyssShield_1132_4" Pos="2624.9453 2957.0745 1488.9301" staticid="46"
Name="AbyssShield_1132_3" Pos="2801.7937 3216.1006 1455.9631" staticid="45"
Name="AbyssShield_1132" Pos="2606.967 2851.6667 1505.1196" staticid="44"
Name="AbyssShield_1231" Pos="2506.1191 2108.22 3048.5718" staticid="122"
Name="AbyssShield2" Pos="2593.626 758.56476 2886.7622" staticid="52"
Name="AbyssShield1" Pos="2734.6084 800.68066 2870.9817" staticid="48"
Ответ
#24
вот с форума AXE. мб поможет

Код:
Index: src/gameserver/controllers/PlayerController.java
===================================================================
--- src/gameserver/controllers/PlayerController.java    (revision 149)
+++ /src/gameserver/controllers/PlayerController.java    (working copy)
@@ -25,6 +25,7 @@
import gameserver.controllers.attack.AttackUtil;
import gameserver.dataholders.DataManager;
import gameserver.model.EmotionType;
+import gameserver.model.Race;
import gameserver.model.TaskId;
import gameserver.model.alliance.PlayerAllianceEvent;
import gameserver.model.gameobjects.Creature;
@@ -85,6 +86,7 @@
import gameserver.utils.ThreadPoolManager;
import gameserver.world.World;
import gameserver.world.zone.ZoneInstance;
+import gameserver.world.zone.ZoneName;

/**
  * This class is for controlling players.
@@ -212,6 +214,7 @@
    public void onEnterZone(ZoneInstance zoneInstance)
    {
        QuestEngine.getInstance().onEnterZone(new QuestEnv(null, this.getOwner(), 0, 0), zoneInstance.getTemplate().getName());
+        checkAbyssMainFortress(zoneInstance);
    }

    /**
@@ -223,7 +226,41 @@
    {

    }
-
+    private void checkAbyssMainFortress(ZoneInstance zoneInstance)
+    {
+        Player player = getOwner();
+        
+        if(player.getLifeStats().isAlreadyDead() || player.isGM())
+            return;
+        
+        // Prevent enemy players from entering the main Abyss fortress Zone.
+        // TODO: Instead of using zone, need to build a precise shield globe.
+        Race race = player.getCommonData().getRace();
+        ZoneName zone = zoneInstance.getTemplate().getName();
+        
+        boolean isAsmoBase = (zone == ZoneName.PRIMUM_TRAINING_CAMP_400010000 ||
+            zone == ZoneName.PRIMUM_WHARF_400010000 ||
+            zone == ZoneName.RUSSET_PLAZA_400010000 ||
+            zone == ZoneName.PRIMUM_PLAZA_400010000 ||
+            zone == ZoneName.NOBELIUM_FRAGMENT_400010000 ||
+            zone == ZoneName.BROKEN_NOBELIUM_400010000 ||
+            zone == ZoneName.PRIMUM_FORTRESS_400010000);
+            
+        boolean isElyosBase = (zone == ZoneName.WAREHOUSE_CONSTRUCTION_SITE_400010000 ||
+            zone == ZoneName.WEATHERED_CRAG_400010000 ||
+            zone == ZoneName.TEMINON_WHARF_400010000 ||
+            zone == ZoneName.LATIS_PLAZA_400010000 ||
+            zone == ZoneName.TEMINON_FORTRESS_400010000 ||
+            zone == ZoneName.TEMINONS_LEAP_400010000 ||
+            zone == ZoneName.TEMINON_TRAINING_CAMP_400010000);
+            
+        if ((race == Race.ELYOS && isAsmoBase) || (race == Race.ASMODIANS && isElyosBase))
+        {
+            die();
+        }
+        
+    }
+
    /**
     * Set zone instance as null (Where no zones defined)
     */
Ответ
#25
Horizon Написал:вот с форума AXE. мб поможет

Код:
Index: src/gameserver/controllers/PlayerController.java
===================================================================
--- src/gameserver/controllers/PlayerController.java    (revision 149)
+++ /src/gameserver/controllers/PlayerController.java    (working copy)
@@ -25,6 +25,7 @@
import gameserver.controllers.attack.AttackUtil;
import gameserver.dataholders.DataManager;
import gameserver.model.EmotionType;
+import gameserver.model.Race;
import gameserver.model.TaskId;
import gameserver.model.alliance.PlayerAllianceEvent;
import gameserver.model.gameobjects.Creature;
@@ -85,6 +86,7 @@
import gameserver.utils.ThreadPoolManager;
import gameserver.world.World;
import gameserver.world.zone.ZoneInstance;
+import gameserver.world.zone.ZoneName;

/**
  * This class is for controlling players.
@@ -212,6 +214,7 @@
    public void onEnterZone(ZoneInstance zoneInstance)
    {
        QuestEngine.getInstance().onEnterZone(new QuestEnv(null, this.getOwner(), 0, 0), zoneInstance.getTemplate().getName());
+        checkAbyssMainFortress(zoneInstance);
    }

    /**
@@ -223,7 +226,41 @@
    {

    }
-
+    private void checkAbyssMainFortress(ZoneInstance zoneInstance)
+    {
+        Player player = getOwner();
+        
+        if(player.getLifeStats().isAlreadyDead() || player.isGM())
+            return;
+        
+        // Prevent enemy players from entering the main Abyss fortress Zone.
+        // TODO: Instead of using zone, need to build a precise shield globe.
+        Race race = player.getCommonData().getRace();
+        ZoneName zone = zoneInstance.getTemplate().getName();
+        
+        boolean isAsmoBase = (zone == ZoneName.PRIMUM_TRAINING_CAMP_400010000 ||
+            zone == ZoneName.PRIMUM_WHARF_400010000 ||
+            zone == ZoneName.RUSSET_PLAZA_400010000 ||
+            zone == ZoneName.PRIMUM_PLAZA_400010000 ||
+            zone == ZoneName.NOBELIUM_FRAGMENT_400010000 ||
+            zone == ZoneName.BROKEN_NOBELIUM_400010000 ||
+            zone == ZoneName.PRIMUM_FORTRESS_400010000);
+            
+        boolean isElyosBase = (zone == ZoneName.WAREHOUSE_CONSTRUCTION_SITE_400010000 ||
+            zone == ZoneName.WEATHERED_CRAG_400010000 ||
+            zone == ZoneName.TEMINON_WHARF_400010000 ||
+            zone == ZoneName.LATIS_PLAZA_400010000 ||
+            zone == ZoneName.TEMINON_FORTRESS_400010000 ||
+            zone == ZoneName.TEMINONS_LEAP_400010000 ||
+            zone == ZoneName.TEMINON_TRAINING_CAMP_400010000);
+            
+        if ((race == Race.ELYOS && isAsmoBase) || (race == Race.ASMODIANS && isElyosBase))
+        {
+            die();
+        }
+        
+    }
+
    /**
     * Set zone instance as null (Where no zones defined)
     */

код построен неверно, точнее не так, код то верный но щиты будут убивать и тех кто пехом будет заходить в крепы..
Bloomers --> ??? --> Profit
Ответ


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