Сборка Aion X Emu :
Где нужно поставить выделеный IP?
Где нужно поставить выделеный IP?
default.config
# ===================================
# NETWORK
# ===================================
# GameServer ID
gameserver.network.login.gsid = 1
# GameServer bind IP address (* for all available IP)
gameserver.network.client.host = *
# GameServer bind TCP port
gameserver.network.client.port = 7777
# RDC (Remote Data Call) bind IP address
gameserver.network.rdc.client.host = *
# RDC bind TCP port
gameserver.network.rdc.client.port = 732
# Online players limit
gameserver.network.client.maxplayers = 1000
# Required access level to enter gameserver
# If set to bigger than 0 only GM's are able to connect
# and normal players can't see server on serverlist
# Default = 0
gameserver.network.client.requiredlevel = 0
# LoginServer location
gameserver.network.login.address = localhost:9014
# LoginServer password for this GameServer
gameserver.network.login.password = 12345
# ChatServer location
gameserver.network.chat.address = localhost:9021
# ChatServer password for this ChatServer
gameserver.network.chat.password =
# Enable debug information from network layer
gameserver.network.nio.debug = false
# Additional threads that are used to read network data
gameserver.network.nio.threads.read = 1
# Number of retries to do when reading a packet
gameserver.network.nio.threads.read.retries = 8
# Additional threads that are used to write network data
gameserver.network.nio.threads.write = 1
# Number of retries to do when writing a packet
gameserver.network.nio.threads.write.retries = 8
# Enable additional threads (workers) to handle data processing
gameserver.network.nio.threads.workers.enable = false
# Number of workers
gameserver.network.nio.threads.workers = 1
# Number of buffers by worker
gameserver.network.nio.threads.workers.buffers = 16
# Display/hide unknown packets received by server
gameserver.network.display.unknownpackets = false
# NETWORK
# ===================================
# GameServer ID
gameserver.network.login.gsid = 1
# GameServer bind IP address (* for all available IP)
gameserver.network.client.host = *
# GameServer bind TCP port
gameserver.network.client.port = 7777
# RDC (Remote Data Call) bind IP address
gameserver.network.rdc.client.host = *
# RDC bind TCP port
gameserver.network.rdc.client.port = 732
# Online players limit
gameserver.network.client.maxplayers = 1000
# Required access level to enter gameserver
# If set to bigger than 0 only GM's are able to connect
# and normal players can't see server on serverlist
# Default = 0
gameserver.network.client.requiredlevel = 0
# LoginServer location
gameserver.network.login.address = localhost:9014
# LoginServer password for this GameServer
gameserver.network.login.password = 12345
# ChatServer location
gameserver.network.chat.address = localhost:9021
# ChatServer password for this ChatServer
gameserver.network.chat.password =
# Enable debug information from network layer
gameserver.network.nio.debug = false
# Additional threads that are used to read network data
gameserver.network.nio.threads.read = 1
# Number of retries to do when reading a packet
gameserver.network.nio.threads.read.retries = 8
# Additional threads that are used to write network data
gameserver.network.nio.threads.write = 1
# Number of retries to do when writing a packet
gameserver.network.nio.threads.write.retries = 8
# Enable additional threads (workers) to handle data processing
gameserver.network.nio.threads.workers.enable = false
# Number of workers
gameserver.network.nio.threads.workers = 1
# Number of buffers by worker
gameserver.network.nio.threads.workers.buffers = 16
# Display/hide unknown packets received by server
gameserver.network.display.unknownpackets = false
network.properties
#
# LoginServer will listen for connections on specified port
loginserver.network.client.port = 2106
# LoginServer will bind specified network interface
# * - bind all interfaces
loginserver.network.client.host = *
# How many times player can try to login before he get's banned for bruteforcing
loginserver.network.client.logintrybeforeban = 5
# For what time in minutes player should be banned in case of bruteforcing
loginserver.network.client.bantimeforbruteforcing = 15
# Host that will be used by LS to listen for GS connections
loginserver.network.gameserver.host = *
# Port that will be used by LS to listen for GS connections
loginserver.network.gameserver.port = 9014
# Nuber of additional threads for NIO that will handle only reading
loginserver.network.nio.threads.read = 0
# Nuber of additional threads for NIO that will handle only writing
loginserver.network.nio.threads.write = 0
# Create accounts automatically or not? -- You do not need a website / CMS if set true
loginserver.accounts.autocreate = true
# LoginServer will listen for connections on specified port
loginserver.network.client.port = 2106
# LoginServer will bind specified network interface
# * - bind all interfaces
loginserver.network.client.host = *
# How many times player can try to login before he get's banned for bruteforcing
loginserver.network.client.logintrybeforeban = 5
# For what time in minutes player should be banned in case of bruteforcing
loginserver.network.client.bantimeforbruteforcing = 15
# Host that will be used by LS to listen for GS connections
loginserver.network.gameserver.host = *
# Port that will be used by LS to listen for GS connections
loginserver.network.gameserver.port = 9014
# Nuber of additional threads for NIO that will handle only reading
loginserver.network.nio.threads.read = 0
# Nuber of additional threads for NIO that will handle only writing
loginserver.network.nio.threads.write = 0
# Create accounts automatically or not? -- You do not need a website / CMS if set true
loginserver.accounts.autocreate = true
ipconfig
<ipconfig default="127.0.0.1">
<!--
IANA-reserved private IPv4 network ranges
Access only from local networks, external client can't have any of
the following ip addresses
<iprange min="10.0.0.0" max="10.255.255.255" address="10.0.0.0"/>
<iprange min="172.16.0.0" max="172.31.255.255" address="172.16.0.0"/>
<iprange min="192.168.0.0" max="192.168.255.255" address="192.168.0.0"/>
-->
</ipconfig>
<!--
IANA-reserved private IPv4 network ranges
Access only from local networks, external client can't have any of
the following ip addresses
<iprange min="10.0.0.0" max="10.255.255.255" address="10.0.0.0"/>
<iprange min="172.16.0.0" max="172.31.255.255" address="172.16.0.0"/>
<iprange min="192.168.0.0" max="192.168.255.255" address="192.168.0.0"/>
-->
</ipconfig>