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Offline trade на L2jC4
#1
Подскажите пожалуйста, как называется данный класс (L2GameClient) в L2jServer C4? или может быть даже аналога ему нет??? (так же интересует L2LoginServer)

вот патч, который надо прикрутить:

Код:
package com.l2jserver.gameserver.datatables;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.Calendar;
import java.util.logging.Level;
import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.LoginServerThread;
import net.sf.l2j.gameserver.model.L2ManufactureItem;
import net.sf.l2j.gameserver.model.L2ManufactureList;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.TradeList.TradeItem;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.L2GameClient;
import com.l2jserver.gameserver.network.L2GameClient.GameClientState;

public class OfflineTradersTable
{
   private static Logger _log = Logger.getLogger(OfflineTradersTable.class.getName());
  
   //SQL DEFINITIONS
   private static final String SAVE_OFFLINE_STATUS = "INSERT INTO character_offline_trade (`charId`,`time`,`type`,`title`) VALUES (?,?,?,?)";
   private static final String SAVE_ITEMS = "INSERT INTO character_offline_trade_items (`charId`,`item`,`count`,`price`) VALUES (?,?,?,?)";
   private static final String CLEAR_OFFLINE_TABLE = "DELETE FROM character_offline_trade";
   private static final String CLEAR_OFFLINE_TABLE_ITEMS = "DELETE FROM character_offline_trade_items";
   private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM character_offline_trade";
   private static final String LOAD_OFFLINE_ITEMS = "SELECT * FROM character_offline_trade_items WHERE charId = ?";
  
   public static void storeOffliners()
   {
      Connection con = null;
      try
      {
         con = L2DatabaseFactory.getInstance().getConnection();
         PreparedStatement stm = con.prepareStatement(CLEAR_OFFLINE_TABLE);
         stm.execute();
         stm.close();
         stm = con.prepareStatement(CLEAR_OFFLINE_TABLE_ITEMS);
         stm.execute();
        stm.close();
        
         con.setAutoCommit(false); // avoid halfway done
        stm = con.prepareStatement(SAVE_OFFLINE_STATUS);
      PreparedStatement stm_items = con.prepareStatement(SAVE_ITEMS);
        
        //TextBuilder items = TextBuilder.newInstance();
         for (L2PcInstance pc : L2World.getInstance().getAllPlayers().values())
         {
          try
           {
               if ((pc.getPrivateStoreType() != L2PcInstance.STORE_PRIVATE_NONE) && (pc.getClient() == null || pc.getClient().isDetached()))
               {
                  stm.setInt(1, pc.getObjectId()); //Char Id
                 stm.setLong(2, pc.getOfflineStartTime());
                  stm.setInt(3, pc.getPrivateStoreType()); //store type
                 String title = null;
                  
                 switch (pc.getPrivateStoreType())
                 {
                     case L2PcInstance.STORE_PRIVATE_BUY:
                       if (!Config.OFFLINE_TRADE_ENABLE)
                          continue;
                       title = pc.getBuyList().getTitle();
                        for (TradeItem i : pc.getBuyList().getItems())
                       {
                          stm_items.setInt(1, pc.getObjectId());
                         stm_items.setInt(2, i.getItem().getItemId());
                          stm_items.setLong(3, i.getCount());
                           stm_items.setLong(4, i.getPrice());
                           stm_items.executeUpdate();
                          stm_items.clearParameters();
                        }
                       break;
                     case L2PcInstance.STORE_PRIVATE_SELL:
                    case L2PcInstance.STORE_PRIVATE_PACKAGE_SELL:
                        if (!Config.OFFLINE_TRADE_ENABLE)
                            continue;
                       title = pc.getSellList().getTitle();
                       for (TradeItem i : pc.getSellList().getItems())
                       {
                         stm_items.setInt(1, pc.getObjectId());
                           stm_items.setInt(2, i.getObjectId());
                           stm_items.setLong(3, i.getCount());
                           stm_items.setLong(4, i.getPrice());
                          stm_items.executeUpdate();
                           stm_items.clearParameters();
                        }
                        break;
                     case L2PcInstance.STORE_PRIVATE_MANUFACTURE:
                        if (!Config.OFFLINE_CRAFT_ENABLE)
                           continue;
                        title = pc.getCreateList().getStoreName();
                        for (L2ManufactureItem i : pc.getCreateList().getList())
                       {
                          stm_items.setInt(1, pc.getObjectId());
                            stm_items.setInt(2, i.getRecipeId());
                           stm_items.setLong(3, 0);
                          stm_items.setLong(4, i.getCost());
                           stm_items.executeUpdate();
                          stm_items.clearParameters();
                       }
                  }
                  stm.setString(4, title);
                  stm.executeUpdate();
                 stm.clearParameters();
                  con.commit(); // flush
              }
            }
           catch (Exception e)
            {
              _log.log(Level.WARNING, "OfflineTradersTable[storeTradeItems()]: Error while saving offline trader: " + pc.getObjectId() + " " + e, e);
           }
         }
        stm.close();
         stm_items.close();
         _log.info("Offline traders stored.");
     }
      catch (Exception e)
      {
         _log.log(Level.WARNING,"OfflineTradersTable[storeTradeItems()]: Error while saving offline traders: " + e,e);
      }
     finally
      {
         try
         {
            con.close();
        }
         catch (Exception e)
         {
            
        }
      }
   }
  
   public static void restoreOfflineTraders()
   {
      _log.info("Loading offline traders...");
      Connection con = null;
      int nTraders = 0;
       try
      {
         con = L2DatabaseFactory.getInstance().getConnection();
         PreparedStatement stm = con.prepareStatement(LOAD_OFFLINE_STATUS);
         ResultSet rs = stm.executeQuery();
         while (rs.next())
         {
            long time = rs.getLong("time");
            if (Config.OFFLINE_MAX_DAYS > 0)
            {
               Calendar cal = Calendar.getInstance();
               cal.setTimeInMillis(time);
               cal.roll(Calendar.DAY_OF_YEAR, Config.OFFLINE_MAX_DAYS);
               if (cal.getTimeInMillis() <= System.currentTimeMillis())
                  continue;
            }
            
            int type = rs.getInt("type");
            if (type == L2PcInstance.STORE_PRIVATE_NONE)
               continue;
            
            L2PcInstance player = null;
            
            try
            {
               L2GameClient client = new L2GameClient(null);
               client.setDetached(true);
               player = L2PcInstance.load(rs.getInt("charId"));
               client.setActiveChar(player);
               client.setAccountName(player.getAccountNamePlayer());
               client.setState(GameClientState.IN_GAME);
               player.setClient(client);
               player.setOfflineStartTime(time);
                player.spawnMe(player.getX(), player.getY(), player.getZ());
               LoginServerThread.getInstance().addGameServerLogin(player.getAccountName(), client);
               PreparedStatement stm_items = con.prepareStatement(LOAD_OFFLINE_ITEMS);
              stm_items.setInt(1, player.getObjectId());
               ResultSet items = stm_items.executeQuery();
              
               switch (type)
               {
                  case L2PcInstance.STORE_PRIVATE_BUY:
                     while (items.next())
                     {
                        player.getBuyList().addItemByItemId(items.getInt(2), items.getLong(3), items.getLong(4));
                     }
                     player.getBuyList().setTitle(rs.getString("title"));
                     break;
                  case L2PcInstance.STORE_PRIVATE_SELL:
                  case L2PcInstance.STORE_PRIVATE_PACKAGE_SELL:
                     while (items.next())
                     {
                        player.getSellList().addItem(items.getInt(2), items.getLong(3), items.getLong(4));
                     }
                     player.getSellList().setTitle(rs.getString("title"));
                     player.getSellList().setPackaged(type == L2PcInstance.STORE_PRIVATE_PACKAGE_SELL);
                     break;
                  case L2PcInstance.STORE_PRIVATE_MANUFACTURE:
                     L2ManufactureList createList = new L2ManufactureList();
                     while (items.next())
                      {
                        createList.add(new L2ManufactureItem(items.getInt(2), items.getLong(4)));
                     }
                     player.setCreateList(createList);
                     player.getCreateList().setStoreName(rs.getString("title"));
                     break;
               }
               items.close();
               stm_items.close();
              
               player.sitDown();
               if (Config.OFFLINE_SET_NAME_COLOR)
                  player.getAppearance().setNameColor(Config.OFFLINE_NAME_COLOR);
               player.setPrivateStoreType(type);
               player.setOnlineStatus(true);
               player.restoreEffects();
               player.broadcastUserInfo();
               nTraders++;
            }
            catch (Exception e)
            {
                _log.log(Level.WARNING, "OfflineTradersTable[loadOffliners()]: Error loading trader: ",e);
               if (player != null)
                  player.logout();
            }
          }
         rs.close();
         stm.close();
         _log.info("Loaded: " +nTraders+ " offline trader(s)");
         stm = con.prepareStatement(CLEAR_OFFLINE_TABLE);
         stm.execute();
         stm.close();
         stm = con.prepareStatement(CLEAR_OFFLINE_TABLE_ITEMS);
         stm.execute();
         stm.close();
      }
      catch (Exception e)
      {
         _log.log(Level.WARNING, "OfflineTradersTable[loadOffliners()]: Error while loading offline traders: ",e);
      }
      finally
      {
         try
         {
            con.close();
         }
         catch (Exception e)
         {
            
         }
      }
   }
}

вот класс, который использует L2GameClient и его наследников, но в лыже С4 еще не использовалась эта фишка. такого класса не существует. и я не понимаю где искать его подобия. помогите, как это переписать под лыжу С4????

конкретно вот эти импорты, остальные вроде бы существуют:

import com.l2jserver.gameserver.L2GameClient;
import com.l2jserver.gameserver.network.L2GameClient.Game ClientState;
[Изображение: ck.gif]
Ответ
#2
Посмотрел бы что творится в этих классах в последних ревизиях и, если не слишком геморно, прикрутить их сюда.
Ответ


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