Подскажите пожалуйста, как называется данный класс (L2GameClient) в L2jServer C4? или может быть даже аналога ему нет??? (так же интересует L2LoginServer)
вот патч, который надо прикрутить:
вот класс, который использует L2GameClient и его наследников, но в лыже С4 еще не использовалась эта фишка. такого класса не существует. и я не понимаю где искать его подобия. помогите, как это переписать под лыжу С4????
конкретно вот эти импорты, остальные вроде бы существуют:
import com.l2jserver.gameserver.L2GameClient;
import com.l2jserver.gameserver.network.L2GameClient.Game ClientState;
вот патч, который надо прикрутить:
Код:
package com.l2jserver.gameserver.datatables;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.Calendar;
import java.util.logging.Level;
import java.util.logging.Logger;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.LoginServerThread;
import net.sf.l2j.gameserver.model.L2ManufactureItem;
import net.sf.l2j.gameserver.model.L2ManufactureList;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.TradeList.TradeItem;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.L2GameClient;
import com.l2jserver.gameserver.network.L2GameClient.GameClientState;
public class OfflineTradersTable
{
private static Logger _log = Logger.getLogger(OfflineTradersTable.class.getName());
//SQL DEFINITIONS
private static final String SAVE_OFFLINE_STATUS = "INSERT INTO character_offline_trade (`charId`,`time`,`type`,`title`) VALUES (?,?,?,?)";
private static final String SAVE_ITEMS = "INSERT INTO character_offline_trade_items (`charId`,`item`,`count`,`price`) VALUES (?,?,?,?)";
private static final String CLEAR_OFFLINE_TABLE = "DELETE FROM character_offline_trade";
private static final String CLEAR_OFFLINE_TABLE_ITEMS = "DELETE FROM character_offline_trade_items";
private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM character_offline_trade";
private static final String LOAD_OFFLINE_ITEMS = "SELECT * FROM character_offline_trade_items WHERE charId = ?";
public static void storeOffliners()
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement stm = con.prepareStatement(CLEAR_OFFLINE_TABLE);
stm.execute();
stm.close();
stm = con.prepareStatement(CLEAR_OFFLINE_TABLE_ITEMS);
stm.execute();
stm.close();
con.setAutoCommit(false); // avoid halfway done
stm = con.prepareStatement(SAVE_OFFLINE_STATUS);
PreparedStatement stm_items = con.prepareStatement(SAVE_ITEMS);
//TextBuilder items = TextBuilder.newInstance();
for (L2PcInstance pc : L2World.getInstance().getAllPlayers().values())
{
try
{
if ((pc.getPrivateStoreType() != L2PcInstance.STORE_PRIVATE_NONE) && (pc.getClient() == null || pc.getClient().isDetached()))
{
stm.setInt(1, pc.getObjectId()); //Char Id
stm.setLong(2, pc.getOfflineStartTime());
stm.setInt(3, pc.getPrivateStoreType()); //store type
String title = null;
switch (pc.getPrivateStoreType())
{
case L2PcInstance.STORE_PRIVATE_BUY:
if (!Config.OFFLINE_TRADE_ENABLE)
continue;
title = pc.getBuyList().getTitle();
for (TradeItem i : pc.getBuyList().getItems())
{
stm_items.setInt(1, pc.getObjectId());
stm_items.setInt(2, i.getItem().getItemId());
stm_items.setLong(3, i.getCount());
stm_items.setLong(4, i.getPrice());
stm_items.executeUpdate();
stm_items.clearParameters();
}
break;
case L2PcInstance.STORE_PRIVATE_SELL:
case L2PcInstance.STORE_PRIVATE_PACKAGE_SELL:
if (!Config.OFFLINE_TRADE_ENABLE)
continue;
title = pc.getSellList().getTitle();
for (TradeItem i : pc.getSellList().getItems())
{
stm_items.setInt(1, pc.getObjectId());
stm_items.setInt(2, i.getObjectId());
stm_items.setLong(3, i.getCount());
stm_items.setLong(4, i.getPrice());
stm_items.executeUpdate();
stm_items.clearParameters();
}
break;
case L2PcInstance.STORE_PRIVATE_MANUFACTURE:
if (!Config.OFFLINE_CRAFT_ENABLE)
continue;
title = pc.getCreateList().getStoreName();
for (L2ManufactureItem i : pc.getCreateList().getList())
{
stm_items.setInt(1, pc.getObjectId());
stm_items.setInt(2, i.getRecipeId());
stm_items.setLong(3, 0);
stm_items.setLong(4, i.getCost());
stm_items.executeUpdate();
stm_items.clearParameters();
}
}
stm.setString(4, title);
stm.executeUpdate();
stm.clearParameters();
con.commit(); // flush
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "OfflineTradersTable[storeTradeItems()]: Error while saving offline trader: " + pc.getObjectId() + " " + e, e);
}
}
stm.close();
stm_items.close();
_log.info("Offline traders stored.");
}
catch (Exception e)
{
_log.log(Level.WARNING,"OfflineTradersTable[storeTradeItems()]: Error while saving offline traders: " + e,e);
}
finally
{
try
{
con.close();
}
catch (Exception e)
{
}
}
}
public static void restoreOfflineTraders()
{
_log.info("Loading offline traders...");
Connection con = null;
int nTraders = 0;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement stm = con.prepareStatement(LOAD_OFFLINE_STATUS);
ResultSet rs = stm.executeQuery();
while (rs.next())
{
long time = rs.getLong("time");
if (Config.OFFLINE_MAX_DAYS > 0)
{
Calendar cal = Calendar.getInstance();
cal.setTimeInMillis(time);
cal.roll(Calendar.DAY_OF_YEAR, Config.OFFLINE_MAX_DAYS);
if (cal.getTimeInMillis() <= System.currentTimeMillis())
continue;
}
int type = rs.getInt("type");
if (type == L2PcInstance.STORE_PRIVATE_NONE)
continue;
L2PcInstance player = null;
try
{
L2GameClient client = new L2GameClient(null);
client.setDetached(true);
player = L2PcInstance.load(rs.getInt("charId"));
client.setActiveChar(player);
client.setAccountName(player.getAccountNamePlayer());
client.setState(GameClientState.IN_GAME);
player.setClient(client);
player.setOfflineStartTime(time);
player.spawnMe(player.getX(), player.getY(), player.getZ());
LoginServerThread.getInstance().addGameServerLogin(player.getAccountName(), client);
PreparedStatement stm_items = con.prepareStatement(LOAD_OFFLINE_ITEMS);
stm_items.setInt(1, player.getObjectId());
ResultSet items = stm_items.executeQuery();
switch (type)
{
case L2PcInstance.STORE_PRIVATE_BUY:
while (items.next())
{
player.getBuyList().addItemByItemId(items.getInt(2), items.getLong(3), items.getLong(4));
}
player.getBuyList().setTitle(rs.getString("title"));
break;
case L2PcInstance.STORE_PRIVATE_SELL:
case L2PcInstance.STORE_PRIVATE_PACKAGE_SELL:
while (items.next())
{
player.getSellList().addItem(items.getInt(2), items.getLong(3), items.getLong(4));
}
player.getSellList().setTitle(rs.getString("title"));
player.getSellList().setPackaged(type == L2PcInstance.STORE_PRIVATE_PACKAGE_SELL);
break;
case L2PcInstance.STORE_PRIVATE_MANUFACTURE:
L2ManufactureList createList = new L2ManufactureList();
while (items.next())
{
createList.add(new L2ManufactureItem(items.getInt(2), items.getLong(4)));
}
player.setCreateList(createList);
player.getCreateList().setStoreName(rs.getString("title"));
break;
}
items.close();
stm_items.close();
player.sitDown();
if (Config.OFFLINE_SET_NAME_COLOR)
player.getAppearance().setNameColor(Config.OFFLINE_NAME_COLOR);
player.setPrivateStoreType(type);
player.setOnlineStatus(true);
player.restoreEffects();
player.broadcastUserInfo();
nTraders++;
}
catch (Exception e)
{
_log.log(Level.WARNING, "OfflineTradersTable[loadOffliners()]: Error loading trader: ",e);
if (player != null)
player.logout();
}
}
rs.close();
stm.close();
_log.info("Loaded: " +nTraders+ " offline trader(s)");
stm = con.prepareStatement(CLEAR_OFFLINE_TABLE);
stm.execute();
stm.close();
stm = con.prepareStatement(CLEAR_OFFLINE_TABLE_ITEMS);
stm.execute();
stm.close();
}
catch (Exception e)
{
_log.log(Level.WARNING, "OfflineTradersTable[loadOffliners()]: Error while loading offline traders: ",e);
}
finally
{
try
{
con.close();
}
catch (Exception e)
{
}
}
}
}
вот класс, который использует L2GameClient и его наследников, но в лыже С4 еще не использовалась эта фишка. такого класса не существует. и я не понимаю где искать его подобия. помогите, как это переписать под лыжу С4????
конкретно вот эти импорты, остальные вроде бы существуют:
import com.l2jserver.gameserver.L2GameClient;
import com.l2jserver.gameserver.network.L2GameClient.Game ClientState;