06-16-2011, 11:04 AM 
		
	
	
		В таблице npc есть тип L2Npc.
Как сделать, чтоб при атаке npc c типом L2Npc.
Телепортировало например сюда x = 1, y = -1, z = 5.
Я думаю копать нужно сюда:
data\scripts\handlers\actionhandlers\L2NpcAction.java
И после if (target.isAutoAttackable(activeChar))
Нужно что-то прописать, типа чара телепортирует туда-то тудато, но сделать проверку на тип L2Npc.


 
	
	
	
	
	
Как сделать, чтоб при атаке npc c типом L2Npc.
Телепортировало например сюда x = 1, y = -1, z = 5.
Я думаю копать нужно сюда:
data\scripts\handlers\actionhandlers\L2NpcAction.java
Код:
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.actionhandlers;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.handler.IActionHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Object.InstanceType;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.L2Event;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
import com.l2jserver.util.Rnd;
public class L2NpcAction implements IActionHandler
{
    /**
     * Manage actions when a player click on the L2Npc.<BR><BR>
     *
     * <B><U> Actions on first click on the L2Npc (Select it)</U> :</B><BR><BR>
     * <li>Set the L2Npc as target of the L2PcInstance player (if necessary)</li>
     * <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li>
     * <li>If L2Npc is autoAttackable, send a Server->Client packet StatusUpdate to the L2PcInstance in order to update L2Npc HP bar </li>
     * <li>Send a Server->Client packet ValidateLocation to correct the L2Npc position and heading on the client </li><BR><BR>
     *
     * <B><U> Actions on second click on the L2Npc (Attack it/Intercat with it)</U> :</B><BR><BR>
     * <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li>
     * <li>If L2Npc is autoAttackable, notify the L2PcInstance AI with AI_INTENTION_ATTACK (after a height verification)</li>
     * <li>If L2Npc is NOT autoAttackable, notify the L2PcInstance AI with AI_INTENTION_INTERACT (after a distance verification) and show message</li><BR><BR>
     *
     * <FONT COLOR=#FF0000><B> <U>Caution</U> : Each group of Server->Client packet must be terminated by a ActionFailed packet in order to avoid
     * that client wait an other packet</B></FONT><BR><BR>
     *
     * <B><U> Example of use </U> :</B><BR><BR>
     * <li> Client packet : Action, AttackRequest</li><BR><BR>
     *
     * @param activeChar The L2PcInstance that start an action on the L2Npc
     *
     */
    public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
    {
        if (!((L2Npc)target).canTarget(activeChar))
            return false;
        
        activeChar.setLastFolkNPC((L2Npc)target);
        
        // Check if the L2PcInstance already target the L2Npc
        if (target != activeChar.getTarget())
        {
            // Set the target of the L2PcInstance activeChar
            activeChar.setTarget(target);
            
            // Check if the activeChar is attackable (without a forced attack)
[color=Red]            if (target.isAutoAttackable(activeChar))[/color]
            {
                ((L2Npc)target).getAI(); //wake up ai
                // Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
                // The activeChar.getLevel() - getLevel() permit to display the correct color in the select window
                MyTargetSelected my = new MyTargetSelected(target.getObjectId(), activeChar.getLevel() - ((L2Character)target).getLevel());
                activeChar.sendPacket(my);
                
                // Send a Server->Client packet StatusUpdate of the L2Npc to the L2PcInstance to update its HP bar
                StatusUpdate su = new StatusUpdate(target);
                su.addAttribute(StatusUpdate.CUR_HP, (int) ((L2Character)target).getCurrentHp());
                su.addAttribute(StatusUpdate.MAX_HP, ((L2Character)target).getMaxHp());
                activeChar.sendPacket(su);
            }
            else
            {
                // Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
                MyTargetSelected my = new MyTargetSelected(target.getObjectId(), 0);
                activeChar.sendPacket(my);
            }
            
            // Send a Server->Client packet ValidateLocation to correct the L2Npc position and heading on the client
            activeChar.sendPacket(new ValidateLocation((L2Character)target));
        }
        else if (interact)
        {
            activeChar.sendPacket(new ValidateLocation((L2Character)target));
            // Check if the activeChar is attackable (without a forced attack) and isn't dead
            if (target.isAutoAttackable(activeChar) && !((L2Character)target).isAlikeDead())
            {
                // Check the height difference
                if (Math.abs(activeChar.getZ() - target.getZ()) < 400) // this max heigth difference might need some tweaking
                {
                    // Set the L2PcInstance Intention to AI_INTENTION_ATTACK
                    activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
                    // activeChar.startAttack(this);
                }
                else
                {
                    // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
                    activeChar.sendPacket(ActionFailed.STATIC_PACKET);
                }
            }
            else if (!target.isAutoAttackable(activeChar))
            {
                // Calculate the distance between the L2PcInstance and the L2Npc
                if (!((L2Npc)target).canInteract(activeChar))
                {
                    // Notify the L2PcInstance AI with AI_INTENTION_INTERACT
                    activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
                }
                else
                {
                    if (((L2Npc)target).hasRandomAnimation())
                        ((L2Npc)target).onRandomAnimation(Rnd.get(8));
                    
                    // Open a chat window on client with the text of the L2Npc
                    if (((L2Npc)target).isEventMob)
                    {
                        L2Event.showEventHtml(activeChar, String.valueOf(target.getObjectId()));
                    }
                    else
                    {
                        Quest[] qlsa = ((L2Npc)target).getTemplate().getEventQuests(Quest.QuestEventType.QUEST_START);
                        if ((qlsa != null) && qlsa.length > 0)
                            activeChar.setLastQuestNpcObject(target.getObjectId());
                        Quest[] qlst = ((L2Npc)target).getTemplate().getEventQuests(Quest.QuestEventType.ON_FIRST_TALK);
                        if ((qlst != null) && qlst.length == 1)
                            qlst[0].notifyFirstTalk((L2Npc)target, activeChar);
                        else
                            ((L2Npc)target).showChatWindow(activeChar);
                    }
                }
            }
        }
        return true;
    }
    
    public InstanceType getInstanceType()
    {
        return InstanceType.L2Npc;
    }
}И после if (target.isAutoAttackable(activeChar))
Нужно что-то прописать, типа чара телепортирует туда-то тудато, но сделать проверку на тип L2Npc.


 
	
 
 

 



![[Изображение: guru.gif]](http://img.zone-game.info/test/lineage/guru.gif) Сижу на zone-game, помогаю и напрягаю других.
 Сижу на zone-game, помогаю и напрягаю других.