Рейтинг темы:
  • 0 Голос(ов) - 0 в среднем
  • 1
  • 2
  • 3
  • 4
  • 5
Почему никто не может подключиться через мой внешний статический ip адрес?
#1
Почему никто не может подключиться через мой внешний статический ip адрес к моему серверу? Модем ZyXEL P660HT2 EE, работает в режиме Routing, нужные мне порты пробросил! Порты прозваниваються через 2ip.ru/check-port/, а подключения нет! Уже не знаю что делать.... За ранее спасибоSmile
Ответ
#2
мб настроил неправильно?
Ответ
#3
я уже не знаю, что я не так сделал, все варианты, которые знал и нашел в инете, перепробовал... решил написать
Ответ
#4
Может фаервол блочит?
Мы всё сделаем металлом! Чернее чернейшей черноты бесконечности! © Nathan Explotion
Работаю с Aion Java-emu, любой версии. skype: alexsiuss1
Ответ
#5
Я так понял здесь выключается?
http://iriver.clan.su/52131.jpg

Брандмауэр выключил, галочки в модеме по убирал толку нет...
Ответ
#6
Mails, конфиги и топологию сети в студию, внешний IP можно затереть на Z.Z.Z.Z
Ответ
#7
Конфиг LS
Цитата:# LoginServer will listen for connections on specified port
loginserver.network.client.port=2106

# LoginServer will bind specified network interface
# * - bind all interfaces
loginserver.network.client.host=*

# How many times player can try to login before he get's banned for brute forcing
loginserver.network.client.logintrybeforeban=5

# For what time in minutes player should be banned in case of brute forcing
loginserver.network.client.bantimeforbruteforcing=15

# Host that will be used by LS to listen for GS connections
loginserver.network.gameserver.host=*

# Port that will be used by LS to listen for GS connections
loginserver.network.gameserver.port=9014

# Number of additional threads for NIO that will handle only reading
loginserver.network.nio.threads.read=0

# Number of additional threads for NIO that will handle only writing
loginserver.network.nio.threads.write=0

# Create accounts automatically or not?
loginserver.accounts.autocreate=true

Конфиг GS:
Цитата:ipconfig:

<?xml version="1.0" encoding="UTF-8"?>

<ipconfig default="85.172.38.59">
<iprange min="10.0.0.0" max="10.255.255.255" address="85.172.38.59"/>
<iprange min="172.16.0.0" max="172.31.255.255" address="172.16.0.0"/>
<iprange min="192.168.0.0" max="192.168.255.255" address="192.168.0.0"/>
</ipconfig>
Цитата:default:

# Open Aion Game Server Configuration#
# To load server on this config file, please use command :
# java -Xms128m -Xmx1536m -ea -Xbootclasspath/p:./libs/jsr166.jar -cp ./libs/*:game.jar org.jsemu.gameserver.GameServer /path/to/configuration/file.config > log/console.log &


# ===================================
# DATABASE
# ===================================

# JDBC driver to use
database.driver = com.mysql.jdbc.Driver

# JDBC database URL
database.url = jdbc:mysql://localhost:3306/ajse_gs?au_server_gs?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true

# Database user
database.user = root

# Database password
database.password =

# JDBC Connection Pool minimum size (concurrent connections)
database.connections.min = 5

# JDBC Connection Pool maximum size
database.connections.max = 10

# DAO Scripts context file
database.scriptcontext.descriptor = ./data/scripts/system/database.xml

# ===================================
# NETWORK
# ===================================

# GameServer ID
gameserver.network.login.gsid = 1

# GameServer bind IP address (* for all available IP)
gameserver.network.client.host = *

# GameServer bind TCP port
gameserver.network.client.port = 7777

# RDC (Remote Data Call) bind IP address
gameserver.network.rdc.client.host = *

# RDC bind TCP port
gameserver.network.rdc.client.port = 732

# GeoServer address
gameserver.network.geoserver.address = 127.0.0.1:5550

# GeoServer password
gameserver.network.geoserver.password =

# Online players limit
gameserver.network.client.maxplayers = 100

# Required access level to enter gameserver
# If set to bigger than 0 only GM's are able to connect
# and normal players can't see server on serverlist
# Default = 0
gameserver.network.client.requiredlevel = 0

# LoginServer location
gameserver.network.login.address = localhost:9014

# LoginServer password for this GameServer
gameserver.network.login.password =

# ChatServer location
gameserver.network.chat.address = 127.0.0.1:9021

# ChatServer password for this ChatServer
gameserver.network.chat.password =

# Enable debug information from network layer
gameserver.network.nio.debug = false

# Additional threads that are used to read network data
gameserver.network.nio.threads.read = 1

# Number of retries to do when reading a packet
gameserver.network.nio.threads.read.retries = 8

# Additional threads that are used to write network data
gameserver.network.nio.threads.write = 1

# Number of retries to do when writing a packet
gameserver.network.nio.threads.write.retries = 8

# Enable additional threads (workers) to handle data processing
gameserver.network.nio.threads.workers.enable = false

# Number of workers
gameserver.network.nio.threads.workers = 1

# Number of buffers by worker
gameserver.network.nio.threads.workers.buffers = 16

# Display/hide unknown packets received by server
gameserver.network.display.unknownpackets = false

# ===================================
# FLOOD PROTECTOR
# ===================================

# Max connection between choosen interval
gameserver.floodcontrol.maxconnection = 10

# Interval in minutes for max connection
# Ex: If max connexion= 10 and interval is 5, then the user will be able to connect only 10 times in 5 minutes.
gameserver.floodcontrol.interval = 5

# IPs not restricted
# Use "," if there is more than one ip (ex : 127.0.0.1, 127.0.0.2)
gameserver.floodcontrol.exceptions = 127.0.0.1

# ===================================
# GAMESERVER
# ===================================

# GameServer Name
gameserver.name = Atrea World

# Pattern for player names validation
# To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}
gameserver.character.name.pattern = [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}

# Pattern for pet names validation
# To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}
gameserver.pet.name.pattern = [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}

# Server Country Code (cc)
gameserver.country.code = 7

# Server Version
gameserver.version = 2.7.0.0

# Server Mode
# 1 = user can create characters from both factions
# 34 = user is bound to a faction, can't create more than 2 characters and can't enter the game world (character reservation mode)
# 128 = user is bound to a faction (can't create characters from both factions at the same time)
gameserver.mode = 128

# Character Passkey
# Enable or Disable Character Passkey
# Default: false (US retail is true)
gameserver.passkey.enable = false

# Enter the maximum number of incorrect password set to Character Passkey
# Default: 5 (retail server value)
gameserver.passkey.wrong.maxcount = 5

# Disable chat server connection
gameserver.disable.chatserver = true

# Enable Repurchase
gameserver.enable.repurchase = true

# Enable Purchase Limit
gameserver.enable.purchaselimit = true

# Purchase Limit restock time in hours
# Default: 4
gameserver.purchaselimit.restock.time = 4

# Display the server revision in player MOTD
# SHALL BE DISABLED ON UNIX SERVERS
gameserver.motd.revision.display = true

# Enable ratios limitation
gameserver.factions.ratio.limited = false

# When a faction ratio reach this value, it's not possible to create new characters of this faction
gameserver.factions.ratio.value = 50

# Minimum character level to take into account in ratio calculation
gameserver.factions.ratio.level = 10

# Minimum characters count in each faction needed before limiting ratios
gameserver.factions.ratio.minimum = 50

# Log chat?
gameserver.log.chat = false

# Log item?
gameserver.log.item = false

# Log audit?
gameserver.log.audit = true

# Send Gm audit message?
gameserver.gmaudit.message.broadcast = true

# Language
gameserver.lang = "ru"

# ===================================
# GEODATA2
# ===================================

# Geo enabled
gameserver.geodata.enable = true

# Geo cansee enabled
gameserver.geodata.cansee.enable = true

# Geo feer enabled
gameserver.geodata.fear.enable = true

# Geo npc_move enabled
gameserver.geo.npc.move = false

# Geo npc_aggro enabled
gameserver.geo.npc.aggro = true

# ===================================
# AI2
# ===================================

# Ai move debug
gameserver.ai.move.debug = true

# Ai event debug
gameserver.ai.event.debug = false

# Ai on create debug
gameserver.ai.oncreate.debug = false

# Ai npc movement debug
gameserver.npcmovement.enable = true

# Ai npc movement minimum delay
gameserver.npcmovement.delay.minimum = 3

# Ai npc movement maximum delay
gameserver.npcmovement.delay.maximum = 15

# Ai npc shouts enable
gameserver.npcshouts.enable = false

# ===================================
# PUNISHMENT
# ===================================

# Punishment enable
gameserver.punishment.enable = false

# Punishment type
# 1 - close client
# 2 - ban char
# 3 - ban ip
# 4 - ban ip
# 5 - mac ban
gameserver.punishment.type = 1

# Punishment time
# default 1440 = 24 hours
gameserver.punishment.time = 1440

# ===================================
# INSTANCE2
# ===================================

# Instance enabled
gameserver.instances.enable= true

# Instance mob agro
gameserver.instances.mob.aggro = 300080000,300090000,300060000

# Instance cooldown filter
gameserver.instances.cooldown.filter = 0

# Instance cooldown rate
gameserver.instances.cooldown.rate = 1

# ===================================
# RATES
# ===================================

# Display server rates when player enter in world
gameserver.rate.display.rates = true

# Regular experience rate for group members
gameserver.rate.regular.group.xp = 1
gameserver.rate.premium.group.xp = 2
gameserver.rate.classic.group.xp = 3

# Experience rate for single players
gameserver.rate.regular.xp = 1
gameserver.rate.premium.xp = 2
gameserver.rate.classic.xp = 3

# Item drop rate
gameserver.rate.regular.drop = 1
gameserver.rate.premium.drop = 2
gameserver.rate.classic.drop = 3

# Chest drop rate
gameserver.rate.chest.regular.drop = 1
gameserver.rate.chest.premium.drop = 2
gameserver.rate.chest.classic.drop = 3

# Gathering XP rates
gameserver.rate.regular.gathering.xp = 1
gameserver.rate.premium.gathering.xp = 2
gameserver.rate.classic.gathering.xp = 3

# Gathering Skill point leveling rates
gameserver.rate.regular.gathering.lvl = 1
gameserver.rate.premium.gathering.lvl = 2
gameserver.rate.classic.gathering.lvl = 3

# Crafting XP rates
gameserver.rate.regular.crafting.xp = 1
gameserver.rate.premium.crafting.xp = 2
gameserver.rate.classic.crafting.xp = 3

# Crafting Skill point leveling rates
gameserver.rate.regular.crafting.lvl = 1
gameserver.rate.premium.crafting.lvl = 2
gameserver.rate.classic.crafting.lvl = 3

# Quest XP rates
gameserver.rate.regular.quest.xp = 1
gameserver.rate.premium.quest.xp = 2
gameserver.rate.classic.quest.xp = 3

# Quest Kinah rate
gameserver.rate.regular.quest.kinah = 1
gameserver.rate.premium.quest.kinah = 2
gameserver.rate.classic.quest.kinah = 3

# Abyss points rate (can be 0.5 etc.)
# For PvE
gameserver.rate.regular.ap.npc = 1
gameserver.rate.premium.ap.npc = 2
gameserver.rate.classic.ap.npc = 3

# Abyss points rate (can be 0.5 etc.)
# For PvP
gameserver.rate.regular.ap.player = 1
gameserver.rate.premium.ap.player = 2
gameserver.rate.classic.ap.player = 3

gameserver.rate.regular.ap.lost_player = 1
gameserver.rate.premium.ap.lost_player = 1
gameserver.rate.classic.ap.lost_player = 1

# Kinah rate
gameserver.rate.regular.kinah = 1
gameserver.rate.premium.kinah = 2
gameserver.rate.classic.kinah = 3

# ===================================
# DROP CONFIG
# ===================================

# Drop chance increasing formulas. There are 2 of them:
# 0 - slow growth up to 70 kills, then going very fast, 100% chance reached after 100 kills, takes more CPU resources
# 1 - adds 5% to previous chance (chance become 10 times bigger after each 50 kills)
# Default: 0
gameserver.drop.chance.formula = 1

# Number of NPCs to store in player's kill history to use in more precise drop calculations
# Default: 20
gameserver.drop.player.history = 20

# Minutes until NPC kill stats are reset for each player if not killed during that time
# Value -1 makes the stats to not expire, 0 - expires immediately (to use old calculation)
# Default: 15
gameserver.drop.history.expire = 15

# World drop chance for common quality items in %
# Default: 0.01
gameserver.world.drop.common = 3

# World drop chance for rare quality items in %
# Default: 0.005
gameserver.world.drop.rare = 2

# World drop chance for legendary quality items in %
# Default: 0.003
gameserver.world.drop.legendary = 1

# World drop chance for unique quality items in %
# Default: 0.003
gameserver.world.drop.unique = 1

# Global drop chance for common quality items in %
# Default: 1.33
gameserver.global.drop.common = 0.33

# Global drop chance for rare quality items in %
# Default: 0.9
gameserver.global.drop.rare = 0.05

# Global drop chance for legendary quality items in %
# Default: 0.6
gameserver.global.drop.legendary = 0.03

# Global drop chance for unique quality items in %
# Default: 0.33
gameserver.global.drop.unique = 0.01

# Disable drop rate reduction based on level difference between players and mobs
# Default: false
gameserver.disable.drop.reduction = false

# Enable or not the Drop quantity restriction based on item quality
# Default : false
# For PVP Recommended : true
gameserver.dropquantity.restriction.enabled = false

Drop quantity restriction for white items
Default : 5
gameserver.dropquantity.restriction.white = 6

# Drop quantity restriction for green items
# Default : 4
gameserver.dropquantity.restriction.green = 6

# Drop quantity restriction for blue items
# Default : 3
gameserver.dropquantity.restriction.blue = 6

# Drop quantity restriction for gold items
# Default : 2
gameserver.dropquantity.restriction.gold = 3

# Drop quantity restriction for orange items
# Default : 1
gameserver.dropquantity.restriction.orange = 2

# Chances are lowered with next item from the same item category
# Default : false
gameserver.itemcategory.restriction.enabled = false

# ===================================
# CACHE
# ===================================

# This parameter says what kind of cache should be used
# in CacheMap that is used for caching many things.
#
# Setting this value to true means that cache will be using
# soft references - what means, that objects will be in memory as long as possible
# and would be removed when there is little of memory.
#
# Setting this value to false mans that cache will be using
# weak references - what means, that objects will be in memory as long as they are
# strong achievable to
# Default: false
gameserver.cache.softcache = false

# If true then whole Player objects (with inventory etc) are cached as long
# as there is memory for them
# Default: false
gameserver.cache.players = false

# If true then whole PlayerCommonData are cached as long
# as there is memory for them
# Default: false
gameserver.cache.pcd = false

# If true then Account objects are cached as long as there is memory for them
# Default: false
gameserver.cache.accounts = false

# ===================================
# CUSTOMS
# ===================================

# Speaking mode between factions
# 0 = default, factions can't speak together
# 1 = all players can speak to all others
# Default: 0
gameserver.factions.speaking.mode = 0

# Whisper mode between factions
# 0 = default, factions can't whisper each other
# 1 = all players can speak to one another
# Default: 0
gameserver.factions.whisper.mode = 0

# Searching players of opposite faction
# false : factions can't search each other
# true: factions can search each other
# Default: false
gameserver.factions.search.mode = false

# Skill auto learn mode
# true = no skill books are required
# false = need skill books to learn lvl1 skill
# Default: false
gameserver.skill.autolearn = false

# Stigma skills auto learn mode
# true = no stigma stones are required
# false = need stigma stones to learn this skills
# Default: false
gameserver.stigma.autolearn = false

# Retail like character deletion times
# true = it takes 7 days to delete a character that is level 20+
# false = characters get deleted in 5 minutes
# Default: true
gameserver.character.delete.retail = true

# Retail like emotions
# true = Players need to buy emotions
# false = Players have all emotions
# Default: true
gameserver.emotions.retail = true

# Disable aggressive behavior from monsters
# Default: false
gameserver.disable.mob.aggro = false

# Enable 2nd class change simple mode
# Default: false
gameserver.enable.simple.2ndclass = false

# Unstuck delay in seconds
# Default: 3600 (1 hour)
gameserver.unstuck.delay = 3600

# Enable instances (temporary config till instances will be mature)
# Default: true
gameserver.instances.enable = true

# Default Fly Time
# Default: 60 (60 seconds)
gameserver.base.flytime = 60

# Cross-Faction Binding
# Allows opposite factions to bind in enemy territories
# Default: false
gameserver.cross.faction.binding = false

# Dredgion AP Bonus
gameserver.dredgion.ap.win.bonus = 3000
gameserver.dredgion.ap.lose.bonus = 1000
gameserver.chantradredgion.ap.win.bonus = 5000
gameserver.chantradredgion.ap.lose.bonus = 2500

# NPC relation aggresive
# This enables/disables the agression between NPCs
# Default: true
gameserver.npc.relation.aggro = true

# Maximum number of pvp kills on one player before receiving 1AP per kill in a time period.
# Default: 5
gameserver.pvp.maxkills = 500

# Time period in hours
# Default: 24
gameserver.pvp.period = 24

# Enable .ely, .asmo, .both chat channels
# Default: false
gameserver.channels.all.enabled = false

# Enable .world chat channel
# Default: false
gameserver.channels.world.enabled = false

# Enable world kill chat announce
# Default: false
gameserver.channels.world.kill = true

# Show all connected players from both factions in research window
gameserver.search.listall = false

# Enable/Disable instance cooldown
gameserver.instance.cooldown = true

# Announce for rare drops
# Shown message only for players that are situated on the same faction and location.
# Default: false
gameserver.announce.raredrops = true

# Kick players using speed hack
# Default: true
gameserver.kick.speedhack.enable = true

# Toggle CASTSPELL hack detection
# Default: true (active)
gameserver.log.castspell.targethack = true
gameserver.log.castspell.speedhack = true
gameserver.log.castspell.cooldownhack = true

# Ping minimun Interval to consider speed hack
# Default: 100000
gameserver.kick.speedhack.pinginterval = 100000

# Chain Trigger Rate
# true = Chain Trigger Rate is enabled
# false = Chain Trigger Rate is disabled(all chain skill 100% success)
# Default: true
gameserver.skill.chain.triggerrate = true

# Surveys
# true = Surveys is enabled and you can integrate with Web Shops(Players receive items on logon).
# false = Surveys is disabled.
# Default: true
gameserver.enable.surveys = true

# Enable the rewards for pvp kills
# Default: false
# (Reset all_kill from abyss_rank table before activate it)
gameserver.pvpreward.enable = true

# Set the kills needed to get a reward (do NOT set config to 0)
# Default: 5
gameserver.pvpreward.kills.needed1 = 5

# Default: 10
gameserver.pvpreward.kills.needed2 = 10

# Default: 15
gameserver.pvpreward.kills.needed3 = 15

# Select the item reward for pvp kills
# Default: 186000031 (Silver Medal)
gameserver.pvpreward.item.reward1 = 186000031

# Default: 186000030 (Golden Medal)
gameserver.pvpreward.item.reward2 = 186000030

# Default: 186000096 (Platinum Medal)
gameserver.pvpreward.item.reward3 = 186000096

# Default: 186000104 (asmo reward)
gameserver.pvpreward.item.reward4 = 186000104

# Default: 186000101 (elyos reward)
gameserver.pvpreward.item.reward5 = 186000101

# Default: 186000019 (asmo reward)
gameserver.pvpreward.item.reward6 = 186000019

# Default: 186000018 (elyos reward)
gameserver.pvpreward.item.reward7 = 186000018

# Minimum level to use search.
# Default: 10
search.level.restriction = 10

# Minimum level to use whisper.
# Default: 10
whisper.level.restriction = 10

# Allow players to control their experience gain with xpon / xpoff commands
# Default: false
gameserver.player.experience.control = false

# Time in seconds which character stays online
# after closing client window
# Default: 10
gameserver.disconnect.time = 5

# Disable rifts for opposing race.
# Default: false
gameserver.rift.race = false

# Calculate NPC stats based on level/rank
# Default: false
gameserver.npc.dynamicstat = false

# ----------------------------
# HTML Welcome Message
# ----------------------------

# Enable or Disable HTML Welcome Message
# To Edit this file, go to /data/static_data/HTML
# and open welcome.html
# remember to edit the messages just after <![CDATA[ tag
enable.html.welcome = false

# ----------------------------
# HTML Config
# ----------------------------

# Default: ./data/static_data/HTML/
html.root = ./data/static_data/HTML/

# Default: ./cache/html.cache
html.cache.file = ./cache/html.cache

# Default: UTF-8
html.encoding = UTF-8

# ----------------------------
# Top Ranking
# ----------------------------
# Time at what top ranking is updated.
# Default: 0:00:00
gameserver.topranking.time = 0:00:00

# Delay between two updates in hours
# Default: 24
gameserver.topranking.delay = 24

# Disable/Enable Daily ap
# Default: true
gameserver.dailyap.enable = true

# Daily ap
# Default: 50000
gameserver.dailyap.maxvalue = 50000

# ----------------------------
# Daily Quests
# ----------------------------
# Time at what daily quest is sent
# Default: 9:00:00
gameserver.dailyquest.time = 9:00:00

# ----------------------------
# Crafting settings
# ----------------------------
# SpeedUp, Regular and Critical Crafting Success chance Config
# SpeedUp default: 15
# Regular default: 33 (lower, easier)
# Critical default: 30
gameserver.crafting.speedupchance = 15
gameserver.regular.crafting.success = 33
gameserver.critical.crafting.success = 30

# Work Order collect items leftovers deleted or keeped as bonus
# Default: false
gameserver.workorder.bonus = false

# Only 2 Expert and Top Expert crafts and 1 Master craft available by default
# if true no limets at all.
# Default: false
gameserver.mastercraft.limit.disable = false

# ============================
# Crafting skills limit
# ============================

# Enable craft service 2
# Default: true
gameserver.craftservice2.enable = true

# Enable craft skills unrestricted level-up
# Default: false
gameserver.craft.skills.unrestricted.levelup.enable = false

# Maximum number of expert skills a player can have
# Default: 2
gameserver.craft.max.expert.skills = 2

# Maximum number of master skills a player can have
# Default: 1
gameserver.craft.max.master.skills = 1

# ----------------------------
# Launch effects on critical
# ----------------------------
# Enable or Disable launching effects on critical
# Default: false
gameserver.criticaleffect = true

# ----------------------------
# Skills related to geodata
# ----------------------------
# Enable or Disable launching effects related to geodata
# Default: false(disabled)
gameserver.geodata.related.effects = true


# ----------------------------
# Advanced Stigma Slots on level up
# ----------------------------
# Automatic adv.stigmas (follow lvls of quests)
# level slots
# 45 2
# 50 3
# 52 4
# 55 5
# Default: false
gameserver.advstigmaslot.onlvlup = false

# ----------------------------
# Droplist Master Data Source
# xml : XML drops have precedence (SQL duplicates will get discarded)
# sql : SQL drops have precedence (XML duplicates will get overwritten by SQL values)
# ----------------------------
gameserver.droplist.master.source = sql

# ----------------------------
# Abyss Xform after logout
# ----------------------------
# Enable or Disable counting down of duration after logout on Abyss transformations
# Default: false
gameserver.abyssxform.afterlogout = false

# ----------------------------
# Pvp damage reduction
# ----------------------------
# Enable or Disable pvp damage reduction according to difference between attacker and targets level
# Default: false
gameserver.dmgreduction.lvldiffpvp = false

# ===================================
# ENCHANTMENTS
# ===================================

# Default: 57
gameserver.manastone.percent = 57

# Default: 43
gameserver.manastone.percent1 = 43

# Default: 33
gameserver.manastone.percent2 = 33

# Default: 25
gameserver.manastone.percent3 = 25

# Default: 19
gameserver.manastone.percent4 = 19

# Default: 2
gameserver.manastone.percent5 = 2

# Supplement Additional Success Rates
# Default: 10
gameserver.supplement.lesser = 10

# Default: 15
gameserver.supplement.regular = 15

# Default: 20
gameserver.supplement.greater = 20

# Default: 100
gameserver.supplement.unique = 100

# ===================================
# FALL_DAMAGE
# ===================================

# Enable fall damage
gameserver.fall.damage.active = true

# The damage percentage per meter.
gameserver.fall.damage.percentage = 1.0

# Minimum fall height to receive damage.
gameserver.fall.damage.distance.minimum = 10

# Maximum fall height on which you will die when you hit the ground.
gameserver.fall.damage.distance.maximum = 50

# Maximum fall height after which you will die in mid air.
gameserver.fall.damage.distance.midair = 200

# ===================================
# GROUPS
# ===================================

# Time in seconds after a group member is removed after he/she disconnected
gameserver.playergroup.removetime = 600

# Maximum distance in meters between killed monster and party member to receive XP
gameserver.playergroup.maxdistance = 100

# Time in seconds after a alliance member is removed after he/she disconnected
gameserver.playeralliance.removetime = 600

# ===================================
# LEGIONS
# ===================================

# Character patterns
gameserver.legion.pattern = [a-zA-Z\u0410-\u042f\u0430-\u044f\s 123456789]{2,16}
gameserver.legion.selfintropattern = [a-zA-Z\u0410-\u042f\u0430-\u044f\s 123456789]{2,25}
gameserver.legion.nicknamepattern = [a-zA-Z\u0410-\u042f\u0430-\u044f\s 123456789]{2,10}
gameserver.legion.announcementpattern = [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\?\?\|\@\#\$\%\^\&\*\+\=\/\,\.\'\"\;\:\_\{\}\~\`\u0410-\u042f\u0430-\u044f]{2,120}

# Disband settings
gameserver.legion.disbandtime = 86400
gameserver.legion.disbanddifference = 604800

# Required Kinah to create a legion
gameserver.legion.creationrequiredkinah = 10000

# Legion Emblem settings
gameserver.legion.emblemrequiredkinah = 10000

# Legion level up settings
gameserver.legion.level2requiredkinah = 100000
gameserver.legion.level3requiredkinah = 1000000
gameserver.legion.level4requiredkinah = 2000000
gameserver.legion.level5requiredkinah = 6000000
gameserver.legion.level2requiredmembers = 10
gameserver.legion.level3requiredmembers = 20
gameserver.legion.level4requiredmembers = 30
gameserver.legion.level5requiredmembers = 40
gameserver.legion.level2requiredcontribution = 0
gameserver.legion.level3requiredcontribution = 20000
gameserver.legion.level4requiredcontribution = 100000
gameserver.legion.level5requiredcontribution = 500000

# Legion member settings
gameserver.legion.level1maxmembers = 30
gameserver.legion.level2maxmembers = 60
gameserver.legion.level3maxmembers = 90
gameserver.legion.level4maxmembers = 120
gameserver.legion.level5maxmembers = 150

# Legion functions
gameserver.legion.warehouse = true
gameserver.legion.inviteotherfaction = false

# Time in seconds for updating legion ranking
gameserver.legion.ranking.periodicupdate = 1200

# ===================================
# NPC_MOVEMENTS
# ===================================

# Enable NPC movement
gameserver.npc.movement.active = true

# The minimum time in seconds that the NPC waits before moving again.
gameserver.npc.movement.delay.minimum = 3

# The maximum time in seconds that the NPC waits before moving again.
gameserver.npc.movement.delay.maximum = 15

# ===================================
# PERIODIC_SAVE
# ===================================

# WARNING:
# With 500 player online saving can be up to 10 seconds
# (it depends on hardware, changes in item locations, new acquisitions etc)
# Generally accepted interval is 15-20 minutes

# Time in seconds for saving player data (player, abyss rank, quests, skills)
gameserver.periodicsave.player.general = 900

# Time in seconds for saving player items and item stones
gameserver.periodicsave.player.items = 900

# Time in seconds for saving legion wh items and item stones
gameserver.periodicsave.legion.items = 1200

# Time in seconds for saving broker
gameserver.periodicsave.broker = 1500

# ===================================
# PRICES
# ===================================

# Controls the "Prices:" value in influence tab.
gameserver.prices.default.prices = 100

# Hidden modifier for all prices.
gameserver.prices.default.modifier = 100

# Taxes: value = 100 + tax %
gameserver.prices.default.taxes = 100

gameserver.prices.vendor.buymod = 100

gameserver.prices.vendor.sellmod = 20

# ===================================
# SHUTDOWN
# ===================================

# Shutdown Settings.
# NOTE: This settings works only if shutdown is used from console.
# Shutdown Hook Mode. 1 = Shutdown, 2 = Restart.
gameserver.shutdown.mode = 1

# Shutdown Hook delay.
gameserver.shutdown.delay = 60

# Shutdown announce interval.
gameserver.shutdown.interval = 1

# This is a safe reboot mode.
# All action is disabled in shutdown progress.
gameserver.shutdown.safereboot = true

# ===================================
# SIEGE
# ===================================

# Enable/Disable Siege Engine
gameserver.siege.enabled = true

# Points Per Fortress
gameserver.siege.influence.fortress = 10

# Points Per Artifact
gameserver.siege.influence.artifact = 1

# ===================================
# TvT EVENTS
# ===================================

# Enable/Disable Tvt Event
# Default: true
gameserver.tvtevent.enable = true

# Max Players for TvT Event
# Default: 12 (6 players/fraction)
gameserver.tvtevent.max.players = 24

# Min Players to start TvT Event
# Default: 6
gameserver.tvtevent.min.players = 1

# required min Level
# Default : 55
gameserver.tvtevent.min.level = 55

# TvT Event Duration Time - after this time TvT Event stops
# Default : 20
gameserver.tvtevent.duration.time = 20

# Required defender shield
# Default : 9833
gameserver.tvtevent.skill.use = 9833

# ===================================
# EVENT RACE REWARD
# ===================================

# Winner Race Reward
# Default : 188051136
gameserver.event.winner.reward = 188051136

# Winner Race Duble Reward
# Default : 188051135
gameserver.event.winner.dublereward = 188051135

# Winner Race Reward Number
# Default : 1
gameserver.event.winner.number = 1

# ===================================
# EVENTS
# ===================================
# Item which is given by NPCs Laylin and Ronya
# Default: 160009017 (Vinna Juice)
gameserver.events.givejuice.elyos = 160009017
gameserver.events.givejuice.asmos = 160009017

# Item which is given by NPCs Brios and Bothen
# Default: 160009017 ([Event] Piece of Cake)
gameserver.events.givecake.elyos = 160010073
gameserver.events.givecake.asmos = 160010073

# ===================================
# JSUNION EVENTS
# ===================================

# Base ap reward for PvP Arena
# Default: 1000
gameserver.pvparena.ap = 1000

# Enable/Disable [JS]Union2x2 event
# Default: true
gameserver.jsunion2x2.enable = true

# Base ap reward for [JS]Union2X2
# Default: 1000
gameserver.jsunion2x2.ap = 1000

# First Reward
# Default: 186000135
gameserver.jsunion2x2.reward1 = 186000135

# First Reward Count
# Default: 1
gameserver.jsunion2x2.reward1_count = 1

# Second Reward
# Default: 188051322
gameserver.jsunion2x2.reward2 = 188051322

# Second Reward Count
# Default: 1
gameserver.jsunion2x2.reward2_count = 1

# Enable/Disable [JS]Union6x6 event
# Default: false
gameserver.jsunion6x6.enable = false

# Base ap reward for [JS]Union6X6
# Default: 1000
gameserver.jsunion6x6.ap = 1000

# First Reward
# Default: 186000135
gameserver.jsunion6x6.reward1 = 186000135

# First Reward Count
# Default: 1
gameserver.jsunion6x6.reward1_count = 1

# Second Reward
# Default: 188051322
gameserver.jsunion6x6.reward2 = 188051322

# Second Reward Count
# Default: 1
gameserver.jsunion6x6.reward2_count = 1

# ===================================
# ONLINE BONUS
# ===================================

# Online bonus Enable/Disable
# Default: true
gameserver.onlinebonus.enable = true

# Bonus item
# Default: 186000127
gameserver.onlinebonus.item = 186000127

# Bonus count
# Default: 1
gameserver.onlinebonus.count = 1

# Bonus count
# Default: 30
gameserver.onlinebonus.time = 30

# Membership
# Default: 0
gameserver.onlinebonus.membership = 0

# Membership rate
# Default: false
gameserver.onlinebonus.membership.rate = false

# ===================================
# TASK_MANAGER
# ===================================

# Enable/disable deadlock detector (true/false)
gameserver.deadlock.enable = false

# Interval for deadlock detector run schedule (seconds)
gameserver.deadlock.interval = 300

# ===================================
# THREADS
# ===================================

thread.basepoolsize = 2
thread.threadpercore = 4

# Default: 5000
thread.runtime = 5000

# ===================================
# CAPTCHA
# ===================================

# Enable CAPTCHA service
# Default: true
gameserver.captcha.enable = true

# Set CAPTCHA appearance
# OD = when OD
# ALL = when all gathering
# Default: OD
gameserver.captcha.appear = ALL

# Set CAPTCHA appearance rate (%)
# Default: 5
gameserver.captcha.appear.rate = 5

# Set extraction ban time (sec)
# Default: 3000 (50 min)
gameserver.captcha.extraction.ban.time = 3000

# Set extraction ban add time (sec)
# Default: 600 (10min)
gameserver.captcha.extraction.ban.add.time = 600

# Set bonus flypoint time (sec)
# Default: 5
gameserver.captcha.bonus.fp.time = 5

# ===================================
# MEMBER TAGS
# ===================================

# MEMBER Level.
gameserver.administration.memberlevel = 1

# Display or not member tags for different levels of premium
gameserver.viptag.display = true

# Announce on MEMBER connection
# MEMBER name is announced to players on login
gameserver.announce.member.connection = true

# Different tags for members according to AccessLevel
# Tag for Member Level 1
# Default: <PREMIUM>
gameserver.viptag.level1 = <PREMIUM>

# Tag for Member Level 2
# Default: <CLASSIC>
gameserver.viptag.level2 = <CLASSIC>

# ===================================
# PLAYER STATS
# ===================================

# MAX_BOOST_MAGICAL_SKILL.
# Default: 2600
gameserver.stats.maxboostmagicalskill = 2600

# MAX_FLY_SPEED.
# Default: 16000
gameserver.stats.maxflyspeed = 16000

# MAX_SPEED.
# Default: 12000
gameserver.stats.maxspeed = 12000

# MAGICAL_ACCURACY.
# Default: 3000
gameserver.stats.maxmagicalaccuracy = 3000

# MAX_PHYSICAL_ACCURACY.
# Default: 1000
gameserver.stats.maxphysicalaccuracy = 1000

# MAX_PHYSICAL_CRITICAL.
# Default: 2000
gameserver.stats.maxphysicalcritical = 2000

# ===================================
# REMODEL PROPERTY
# ===================================

# Enable Check that types match
# Default: true
gameserver.remodel.types = true

# Enable Check if item is remodel able
# Default: true
gameserver.remodel.able = true

# ===================================
# REMODEL PROPERTY
# ===================================

# Enable Check if item is tradeable
# Default: false
gameserver.free.tradeable.enable = false

# ===================================
# ADMINS
# ===================================

# GM Level.
gameserver.administration.gmlevel = 3

# Display or not gm tags for different levels of admins/gms
gameserver.gmtag.display = false

# Different tags for gms according to AccessLevel
# Tag for Access Level 1
# Default: <HELPER>
gameserver.gmtag.level1 = <HELPER>

# Tag for Access Level 2
# Default: <GM>
gameserver.gmtag.level2 = <GM>

# Tag for Access Level 3
# Default: <HEADGM>
gameserver.gmtag.level3 = <HEADGM>

# Tag for Access Level 4
# Default: <ADMIN>
gameserver.gmtag.level4 = <ADMIN>

# Tag for Access Level 5
# Default: <HEADADMIN>
gameserver.gmtag.level5 = <HEADADMIN>

# Announce on GM connection
# GM name is announced to players on login
gameserver.announce.gm.connection = false

# if * show all GM connection only for player who has level isGM()
# 1 = gm
# 2 = head gm
# 3 = admin
gameserver.admin.announce.levels = 1,2

# Show audit announce for administration by access level
# 1 = gm
# 2 = head gm
# 3 = admin
gameserver.admin.audit.announce.levels = 1,2,3

# Invisible on GM connection
# GM login invisible
gameserver.invis.gm.connection = false

# Invulnerable on GM connection
# GM login invulnerable
gameserver.invul.gm.connection = true

# Silent on GM connection
# GM login in whisper refusal mode
gameserver.silence.gm.connection = true

# Speed Up on GM connection
# Gm logins with setted speed stats value
gameserver.speed.gm.connection = 100

# Unlimited Flight Time for GMs
gameserver.administration.flight.unlimited = 3

# Shields hurt players with this access level and below
gameserver.administration.shield.vulnerable = 0

# ===================================
# ADMIN_COMMANDS
# ===================================

# Various AI-related tasks
gameserver.administration.command.ai = 3

# Adds an item to your inventory
gameserver.administration.command.add = 3

# Adds an item set to your inventory
gameserver.administration.command.addset = 3

# Adds drop entry
gameserver.administration.command.adddrop = 3

# Add target player skill
gameserver.administration.command.addskill = 3

# Add title to player
gameserver.administration.command.addtitle = 3

# This command send fakeserverpackets to the server for test porpouses, Used by Developers
gameserver.administration.command.advsendfakeserverpacket = 3

# The message is sent to all players chatbox
gameserver.administration.command.announce = 1

# Announce for only one faction (asmo/ely)
gameserver.administration.command.announce_faction = 1

# Announcements
gameserver.administration.command.announcements = 1

# All ban and unban commands (//ban, //unban, //banip, //unbanip)
gameserver.administration.command.ban = 1

# Bookmark command
gameserver.administration.command.bk = 3

# Configures properties on runtime
gameserver.administration.command.configure = 3

# Self explanatory
gameserver.administration.command.deletespawn = 3

# Command to remove all buff effect of the player
gameserver.administration.command.dispel = 3

# Command to manage dredgion instance
gameserver.administration.command.dredgion = 3

# Dye a player
gameserver.administration.command.dye = 3

# Gag and ungag
gameserver.administration.command.gag = 1

# Teleport youself to specified place name
# Example: //goto poeta
gameserver.administration.command.goto = 3

# Give missin skills to self
gameserver.administration.command.givemissingskills = 3

# Restores target hp/mp/dp
gameserver.administration.command.heal = 3

# Print target info
gameserver.administration.command.info = 1

# Make you invis/vis
gameserver.administration.command.invis = 3

# Switch to Invulnerable / Vulnerable
gameserver.administration.command.invul = 3

# Disconnect the player
gameserver.administration.command.kick = 1

# Kill target
gameserver.administration.command.kill = 3

# Add Kinah to self or target/named player
gameserver.administration.command.kinah = 3

# Legion command allows you to disband/setlevel/setpoints of a legion
gameserver.administration.command.legion = 3

# Show all connected players from both factions when opening research window
gameserver.administration.search.listall = 3

# Morph command
gameserver.administration.command.morph = 3

# Move player1 to player2 location
gameserver.administration.command.moveplayertoplayer = 3

# Teleport to specified XYZ coordinates
gameserver.administration.command.moveto = 3

# Teleport to specified NPC
gameserver.administration.command.movetonpc = 3

# Move player to my position
gameserver.administration.command.movetome = 1

# Teleport you to player position
gameserver.administration.command.movetoplayer = 3

# Command to watch cutscenes. Used by quest writers
gameserver.administration.command.movie = 3

# Make yourself appear neutral to both factions
gameserver.administration.command.neutral = 3

# The message is sent to all players chatbox and a message appear in center screen
gameserver.administration.command.notice = 1

# Who is allowed to handle petitions
gameserver.administration.command.petition = 3

# Playerinfo command
gameserver.administration.command.playerinfo = 1

# Prison command
gameserver.administration.command.prison = 1

# Give admin rights to player
gameserver.administration.command.promote = 3

# Quest steps control (admin/GM)
gameserver.administration.command.questcommand = 3

# Restart quest (player) default = 3 (turned off)
gameserver.administration.command.questcommandplayers = 3

# Command to remove all buff effect of the player
gameserver.administration.command.recall = 3

# Reload all command
gameserver.administration.command.reload = 3

# Reload all spawn data from files
gameserver.administration.command.reloadspawns = 3

# Remove command allow remove an item from player
gameserver.administration.command.remove = 3

# Resurrect a target player
gameserver.administration.command.resurrect = 3

# Revoke admin rights to player
gameserver.administration.command.revoke = 3

# Command to add fly rings
gameserver.administration.command.ring = 3

# Save all spawn data to files (Directory to save GameServer/data/static_data/spawns/new)
gameserver.administration.command.savespawndata = 3

# Speak as player or a NPC
gameserver.administration.command.say = 3

# This commands sends packets to the server for test porpouses, Used by Developers
gameserver.administration.command.sendfakeserverpacket = 3
gameserver.administration.command.sendrawpacket = 3

# Set target player ap
gameserver.administration.command.setap = 3

# Set target player class
gameserver.administration.command.setclass = 3

# Set target player experience amount
gameserver.administration.command.setexp = 3

# Sets target player level
gameserver.administration.command.setlevel = 3

# Set title target player title
gameserver.administration.command.settitle = 3

# Modify current siege values
gameserver.administration.command.siege = 3

# Switch to not whisperable / whisperable
gameserver.administration.command.silence = 3

# Self explanatory
gameserver.administration.command.spawnnpc = 3

# Temporary increases speed of character
gameserver.administration.command.speed = 3
gameserver.administration.command.speed.maxvalue = 500

# Show gamestats about selected target
gameserver.administration.command.stat = 3

# System commands
gameserver.administration.command.system = 3

# Self explanatory
gameserver.administration.command.unloadspawn = 3

# Unstuck player
gameserver.administration.command.unstuck = 3

# Change weather of a region a reset weather in the world
gameserver.administration.command.weather = 3

# Ban / Unban players from .world / .ely / .asmo channels
gameserver.administration.command.worldban = 1

# Prints zone info (//zone) or refreshes currect zone (//zone refresh)
gameserver.administration.command.zone = 1

# Returns how many players are online
gameserver.administration.command.online = 1

# Command to fix Z coordinate of mob
gameserver.administration.command.fixz = 3

# Command to fix heading of mob
gameserver.administration.command.fixh = 3

# Rename named player to new specified and valid name
gameserver.administration.command.rename = 3

# HTML commands
gameserver.administration.command.html = 3

# Adds 9 slots expansion to player inventory
gameserver.administration.command.addcube = 3

# Npc is moved to admin and saved to DB
gameserver.administration.command.recallnpc = 3

# Removes skill/item cooldowns from player
gameserver.administration.command.removecd = 3

# Set the seestate of target to allow him to see player in hide or gms
gameserver.administration.command.see = 3

# List GMs online
gameserver.administration.command.gmonline = 1

# Character Passkey Reset
gameserver.administration.command.passkey = 3

# Player Power Up
gameserver.administration.command.powerup = 3

# Returns who is online
gameserver.administration.command.who = 1

# Applies appearance preset on the selected player
gameserver.administration.command.preset = 3

# See droplist
gameserver.administration.command.droplist = 3

# Special skill
gameserver.administration.special.skill = 3

# Add effect
gameserver.administration.command.addeffect = 3

# Delete skill
gameserver.administration.command.delskill = 3

# Location
gameserver.administration.command.loc = 1

Добавлено через 1 минуту
Какие логи, конкретней?!
Ответ
#8
Удалите эти 3 строчки.
Код:
<iprange min="10.0.0.0" max="10.255.255.255" address="85.172.38.59"/>
<iprange min="172.16.0.0" max="172.31.255.255" address="172.16.0.0"/>
<iprange min="192.168.0.0" max="192.168.255.255" address="192.168.0.0"/>

Цитата:Какие логи, конкретней?!
Логи гейм и логин серверов в момент попытки подключения по внешке.
P.S. На форуме есть тэг spoiler для логов, конфигов и прочей объемной писанины.
Ответ


Возможно похожие темы ...
Тема Автор Ответы Просмотры Последний пост
  Невозможно подключиться к серверу Dmitry_19 5 3,730 07-21-2018, 01:12 PM
Последний пост: ALeKsIuS
  Может быть кого заинтересую! IgniEtFerro 0 2,365 06-11-2018, 01:35 AM
Последний пост: IgniEtFerro
  Как подключиться к своему серверу, где взять клиент и т.д. Frol 7 4,558 06-12-2016, 02:48 AM
Последний пост: AionLight
  Может у кого осталась AL 2.7? randes 2 2,730 12-13-2013, 06:46 PM
Последний пост: randes
  Проверка Логина и пароля через MySQL (C#) Hennesy 16 10,041 01-02-2012, 06:09 PM
Последний пост: DoYrdenDzirt
  Непалучаеться прикрепить два гейм сервера через один логин сервер rescence 5 4,644 03-23-2011, 08:57 AM
Последний пост: HeY

Перейти к форуму:


Пользователи, просматривающие эту тему: 1 Гость(ей)