РадужныйПони Написал:порт уже используется. Или мб закрыт попросту. Отключите файрволл (браунмер) или перенастройте модем, если у вас ADSL
У меня VDS
java:2106 открытый
java:9014 открытый
В файрволе VDS вот что,сервак пытаюсь на порт 6666 повесить в l2.ini сменил все...
Добавлено через 42 минуты
Подскажите пожалуйста,как конфиги настроить?Правильно?
Ип вдс 46.4.30.233
Логин
# ---------------------------------------------------------------------------
# Login Server Settings \ Настройки Логин Сервера
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ***
# Это файл настроек Логин Сервера. Здесь вы можете настроить соединение для вашего сервера.
# LAN (Local Area Network) - как правило, сетевая система все компьютеры находятся в одной сети.
# WAN (Wide Area Network) - как правило, состоит из компьютеров внешнего окружения (т.е. Интернета).
# 127.x.x.x - Формат один IP-адрес. Не включать (x) в настройках. Должны быть только реальные цифры.
# Так же возможно подключение URL адреса на подобие NO-IP
# ---------------------------------------------------------------------------
# Networking \ Сетевые настройки
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# Default: 127.0.0.1
# ***
# Это подключение клиентов из внешней сети (интернета), должен быть внешний IP
# Общие настройки...
# Поставьте 127.0.0.1 - Если вы играете только на тестовом сервере или один.
# Или пропишите ваш внешний IP адрес для того что бы к вам могли подключиться из интернета.
# Что бы узнать свой внешний IP пройдите по ссылке http://www.whatismyip.com/.
# Там будет написан ваш IP(внешний).
# По умолчанию: 127.0.0.1
# ---------------------------------------------------------------------------
ExternalHostname = 46.4.30.233
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# Default: 127.0.0.1
# ***
# Подключение внутри сети. Для тех людей которые играют с вами в одной сети.
# Или 127.0.0.1 если хотите играть один (тестировать сервер).
# По умолчанию: 127.0.0.1
# ---------------------------------------------------------------------------
InternalHostname = 127.0.0.1
# ---------------------------------------------------------------------------
# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers
# local IP if you want people outside your internal network to be able to connect to your server.
# ***
# Если у вас есть роутер, который использует локальный IP для Port Forwarding, то стерите # перед RouterHostname,
# и впишите туда свой локальный IP если хотите, чтоб люди не из вашей сети могли подключится к вашему серверу.
# ---------------------------------------------------------------------------
# RouterHostname =
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
# ***
# Привязка IP к LoginServer, используйте * чтобы связать все доступные IP-адреса. (Не меняйте параметр *).
# По умолчанию: *
LoginserverHostname = *
# Default: 2106
# ***
# Порт логин сервера
# По умолчанию: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
# ***
# Адрес, к которому будет подключатся Login для GameServers, используйте * чтобы связать все доступные IP-адреса (Не меняйте параметр *).
# По умолчанию: *
LoginHostname = 46.4.30.233
# The port on which login will listen for GameServers
# Default: 9014
# ***
# Оставьте этот порт по умолчанию.
# По умолчанию: 9014
LoginPort = 9014
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
# ***
# Задержка в минутах, после чего логин обновляет gameservers IP's (полезно, при динамичном IP).
# По умолчанию: 15
IpUpdateTime = 15
# ---------------------------------------------------------------------------
# Security \ Безопасность
# ---------------------------------------------------------------------------
# Default: True
# ***
# Включить логи для логин сервера?
# По умолчанию: True
LogLoginController = True
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
# ***
# Сколько раз можно ввести неправильные данные (логин/пароль), после чего IP будет блокирован (временно).
# По умолчанию: 10
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
# ***
# Время бана для того кто пытался вводить неправильные данные.
# По умолчанию: 600 (10 минут)
LoginBlockAfterBan = 600
# If set to True any GameServer can register on your login's free slots
# Default: False
# ***
# Сможет ли любой Гейм Сервер зарегистрироваться на вашем логин сервере?
# По умолчанию: False
AcceptNewGameServer = False
# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: False
# ***
# Включить проверку GameGuard для клиента?
# Если True, логин сервер будет кикать клиент, если не установлен GameGuard.
# По умолчанию: False
ForceGGAuth = False
# Flood Protection. All values are in MILISECONDS.
# Default: True
# ***
# Защита от флуда пакетов. Все значения в милисекундах.
# По умолчанию: True
EnableFloodProtection = True
# Default: 15
FastConnectionLimit = 15
# Default: 700
NormalConnectionTime = 700
# Default: 350
FastConnectionTime = 350
# Default: 50
MaxConnectionPerIP = 50
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# ***
# Укажите название вашей базы (к примеру l2jdb) Логин и Пароль/
# к примеру:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2open (default)
# URL = jdbc:hsqldb:hsql://localhost/l2open
# URL = jdbcqlserver://localhost/database = l2open/user = sa/password =
URL = jdbc:mysql://localhost/l2jd
# Database user info (default is "root" but it's not recommended)
Login = l2jd
# Database connection password
Password = l2jd
# Default: 10
MaximumDbConnections = 10
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc. \ Разное
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
# ***
# Если False, лицензия (после входа) не будет показываться.
# По умолчанию: True
ShowLicence = True
# Default: True
# ***
# Разрешить автоматическое создание аккаунтов?
# По умолчанию: True
AutoCreateAccounts = True
# ---------------------------------------------------------------------------
# Developer Settings \ Настройки для тестов и разработок
# ---------------------------------------------------------------------------
# Default: False
Debug = False
# Default: False
Assert = False
# Default: False
Developer = False
# Accept alternate id, default: true
AcceptAlternateID = True
# Packet debug (true/false)
PacketHandlerDebug = False
# Request server id, default: 0
RequestServerID = 0
# Not used in LS
DatapackRoot =
RouterHostname =
# Login Server Settings \ Настройки Логин Сервера
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ***
# Это файл настроек Логин Сервера. Здесь вы можете настроить соединение для вашего сервера.
# LAN (Local Area Network) - как правило, сетевая система все компьютеры находятся в одной сети.
# WAN (Wide Area Network) - как правило, состоит из компьютеров внешнего окружения (т.е. Интернета).
# 127.x.x.x - Формат один IP-адрес. Не включать (x) в настройках. Должны быть только реальные цифры.
# Так же возможно подключение URL адреса на подобие NO-IP
# ---------------------------------------------------------------------------
# Networking \ Сетевые настройки
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# Default: 127.0.0.1
# ***
# Это подключение клиентов из внешней сети (интернета), должен быть внешний IP
# Общие настройки...
# Поставьте 127.0.0.1 - Если вы играете только на тестовом сервере или один.
# Или пропишите ваш внешний IP адрес для того что бы к вам могли подключиться из интернета.
# Что бы узнать свой внешний IP пройдите по ссылке http://www.whatismyip.com/.
# Там будет написан ваш IP(внешний).
# По умолчанию: 127.0.0.1
# ---------------------------------------------------------------------------
ExternalHostname = 46.4.30.233
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# Default: 127.0.0.1
# ***
# Подключение внутри сети. Для тех людей которые играют с вами в одной сети.
# Или 127.0.0.1 если хотите играть один (тестировать сервер).
# По умолчанию: 127.0.0.1
# ---------------------------------------------------------------------------
InternalHostname = 127.0.0.1
# ---------------------------------------------------------------------------
# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers
# local IP if you want people outside your internal network to be able to connect to your server.
# ***
# Если у вас есть роутер, который использует локальный IP для Port Forwarding, то стерите # перед RouterHostname,
# и впишите туда свой локальный IP если хотите, чтоб люди не из вашей сети могли подключится к вашему серверу.
# ---------------------------------------------------------------------------
# RouterHostname =
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
# ***
# Привязка IP к LoginServer, используйте * чтобы связать все доступные IP-адреса. (Не меняйте параметр *).
# По умолчанию: *
LoginserverHostname = *
# Default: 2106
# ***
# Порт логин сервера
# По умолчанию: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
# ***
# Адрес, к которому будет подключатся Login для GameServers, используйте * чтобы связать все доступные IP-адреса (Не меняйте параметр *).
# По умолчанию: *
LoginHostname = 46.4.30.233
# The port on which login will listen for GameServers
# Default: 9014
# ***
# Оставьте этот порт по умолчанию.
# По умолчанию: 9014
LoginPort = 9014
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
# ***
# Задержка в минутах, после чего логин обновляет gameservers IP's (полезно, при динамичном IP).
# По умолчанию: 15
IpUpdateTime = 15
# ---------------------------------------------------------------------------
# Security \ Безопасность
# ---------------------------------------------------------------------------
# Default: True
# ***
# Включить логи для логин сервера?
# По умолчанию: True
LogLoginController = True
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
# ***
# Сколько раз можно ввести неправильные данные (логин/пароль), после чего IP будет блокирован (временно).
# По умолчанию: 10
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
# ***
# Время бана для того кто пытался вводить неправильные данные.
# По умолчанию: 600 (10 минут)
LoginBlockAfterBan = 600
# If set to True any GameServer can register on your login's free slots
# Default: False
# ***
# Сможет ли любой Гейм Сервер зарегистрироваться на вашем логин сервере?
# По умолчанию: False
AcceptNewGameServer = False
# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: False
# ***
# Включить проверку GameGuard для клиента?
# Если True, логин сервер будет кикать клиент, если не установлен GameGuard.
# По умолчанию: False
ForceGGAuth = False
# Flood Protection. All values are in MILISECONDS.
# Default: True
# ***
# Защита от флуда пакетов. Все значения в милисекундах.
# По умолчанию: True
EnableFloodProtection = True
# Default: 15
FastConnectionLimit = 15
# Default: 700
NormalConnectionTime = 700
# Default: 350
FastConnectionTime = 350
# Default: 50
MaxConnectionPerIP = 50
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# ***
# Укажите название вашей базы (к примеру l2jdb) Логин и Пароль/
# к примеру:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2open (default)
# URL = jdbc:hsqldb:hsql://localhost/l2open
# URL = jdbcqlserver://localhost/database = l2open/user = sa/password =
URL = jdbc:mysql://localhost/l2jd
# Database user info (default is "root" but it's not recommended)
Login = l2jd
# Database connection password
Password = l2jd
# Default: 10
MaximumDbConnections = 10
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc. \ Разное
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
# ***
# Если False, лицензия (после входа) не будет показываться.
# По умолчанию: True
ShowLicence = True
# Default: True
# ***
# Разрешить автоматическое создание аккаунтов?
# По умолчанию: True
AutoCreateAccounts = True
# ---------------------------------------------------------------------------
# Developer Settings \ Настройки для тестов и разработок
# ---------------------------------------------------------------------------
# Default: False
Debug = False
# Default: False
Assert = False
# Default: False
Developer = False
# Accept alternate id, default: true
AcceptAlternateID = True
# Packet debug (true/false)
PacketHandlerDebug = False
# Request server id, default: 0
RequestServerID = 0
# Not used in LS
DatapackRoot =
RouterHostname =
Гейм
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = 46.4.30.233
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = 127.0.0.1
# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 46.4.30.233
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Default: *
GameserverHostname = 46.4.30.233
# Default: 7777
GameserverPort = 6666
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2open (default)
# URL = jdbc:hsqldb:hsql://localhost/l2open
# URL = jdbcqlserver://localhost/database = l2open/user = sa/password =
# ----------------------------------------
# For Russian nick's and names of clans...
# URL = jdbc:mysql://localhost/l2open?useUnicode=true&characterEncoding=utf-8
# ----------------------------------------
URL = jdbc:mysql://localhost/l2jd
# Database user info (default is "root" but it's not recommended)
Login = l2jd
# Database connection password
Password = l2jd
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack
DatapackRoot = .
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 146;152
AllowedProtocolRevisions = 146;152
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
#-------------------------------------------------------------
# Ping system config
#-------------------------------------------------------------
#Enable ping system
#Разрешить серверу пинговать игроков
PingEnabled = false
#Players ping interval, in ms
#Интервал пингования всех игроков в миллисекундах
PingInterval = 30000
#How many ping requests the client can ignore before it will be kicked
#После скольки оставшихся без ответа пингов от сервера "молчащий" клиент будет кикнут
PingIgnoredRequestLimit = 3
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = 46.4.30.233
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = 127.0.0.1
# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 46.4.30.233
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Default: *
GameserverHostname = 46.4.30.233
# Default: 7777
GameserverPort = 6666
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2open (default)
# URL = jdbc:hsqldb:hsql://localhost/l2open
# URL = jdbcqlserver://localhost/database = l2open/user = sa/password =
# ----------------------------------------
# For Russian nick's and names of clans...
# URL = jdbc:mysql://localhost/l2open?useUnicode=true&characterEncoding=utf-8
# ----------------------------------------
URL = jdbc:mysql://localhost/l2jd
# Database user info (default is "root" but it's not recommended)
Login = l2jd
# Database connection password
Password = l2jd
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack
DatapackRoot = .
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 146;152
AllowedProtocolRevisions = 146;152
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
#-------------------------------------------------------------
# Ping system config
#-------------------------------------------------------------
#Enable ping system
#Разрешить серверу пинговать игроков
PingEnabled = false
#Players ping interval, in ms
#Интервал пингования всех игроков в миллисекундах
PingInterval = 30000
#How many ping requests the client can ignore before it will be kicked
#После скольки оставшихся без ответа пингов от сервера "молчащий" клиент будет кикнут
PingIgnoredRequestLimit = 3