08-29-2013, 02:20 PM
Привет зайки! :Olen': Делаю агатиончиков, не работают умения типа Bamboo Panda Agathion Cute Trick ID 23011. Дело в том, что
А должно быть так
Но в моей сборочке нет такого типа DUMMY но есть другие
Каким типом я могу заменить DUMMY ? ну или на подобии какого типа я могу реализовать тип DUMMY?
Код:
<skill id="23011" levels="1" name="Bamboo Panda Agathion Cute Trick" >
<set name="power" val="150" />
<set name="useSS" val="false" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="PDAM" /> //
<set name="operateType" val="OP_ACTIVE" />
<set name="isReuseDelayPermanent" val="true" />
<cond msg="Agathion skills can be used only when Agathion is summoned.">
<player agathion="1506"/>
</cond>
<for />
</skill>
Код:
<skill id="23011" levels="1" name="Bamboo Panda Agathion Cute Trick" >
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="DUMMY" /> //
<set name="operateType" val="OP_ACTIVE" />
<set name="isReuseDelayPermanent" val="true" />
<cond msg="Agathion skills can be used only when Agathion is summoned.">
<player agathion="1506"/>
</cond>
<for />
</skill>
Код:
AGGRESSION(Aggression.class),
AIEFFECTS(AIeffects.class),
BALANCE(Balance.class),
BEAST_FEED(BeastFeed.class),
BLEED(Continuous.class),
BUFF(Continuous.class),
BUFF_CHARGER(BuffCharger.class),
CALL(Call.class),
CANCEL(Cancel.class),
CHARGE(Charge.class),
CHARGE_SOUL(ChargeSoul.class),
COMBATPOINTHEAL(CombatPointHeal.class),
CONT(Toggle.class),
CPDAM(CPDam.class),
CPHOT(Continuous.class),
CRAFT(Craft.class),
DEATH_PENALTY(DeathPenalty.class),
DEBUFF(Continuous.class),
DELETE_HATE(DeleteHate.class),
DELETE_HATE_OF_ME(DeleteHateOfMe.class),
DESTROY_SUMMON(DestroySummon.class),
DEFUSE_TRAP(DefuseTrap.class),
DETECT_TRAP(DetectTrap.class),
DISCORD(Continuous.class),
DOT(Continuous.class),
DRAIN(Drain.class),
DRAIN_SOUL(DrainSoul.class),
EFFECT(Effect.class),
EFFECTS_FROM_SKILLS(EffectsFromSkills.class),
ENCHANT_ARMOR,
ENCHANT_WEAPON,
EXTRACT_STONE(ExtractStone.class),
FEED_PET,
FISHING(Fishing.class),
HARDCODED(Effect.class),
HARVESTING(Harvesting.class),
HEAL(Heal.class),
HEAL_PERCENT(HealPercent.class),
HOT(Continuous.class),
KAMAEL_WEAPON_EXCHANGE(KamaelWeaponExchange.class),
LETHAL_SHOT(LethalShot.class),
LUCK,
MANADAM(ManaDam.class),
MANAHEAL(ManaHeal.class),
MANAHEAL_PERCENT(ManaHealPercent.class),
MDAM(MDam.class),
MDOT(Continuous.class),
MPHOT(Continuous.class),
MUTE(Disablers.class),
NEGATE_EFFECTS(NegateEffects.class),
NEGATE_STATS(NegateStats.class),
NOTDONE,
NOTUSED,
OUTPOST(Outpost.class),
PARALYZE(Disablers.class),
PASSIVE,
PDAM(PDam.class),
POISON(Continuous.class),
PUMPING(ReelingPumping.class),
RECALL(Recall.class),
REELING(ReelingPumping.class),
REFILL(Refill.class),
RESURRECT(Resurrect.class),
RIDE(Ride.class),
ROOT(Disablers.class),
SHIFT_AGGRESSION(ShiftAggression.class),
SIEGEFLAG(SiegeFlag.class),
SLEEP(Disablers.class),
SOULSHOT,
SOWING(Sowing.class),
SPHEAL(SPHeal.class),
SPIRITSHOT,
SPOIL(Spoil.class),
STEAL_BUFF(StealBuff.class),
STUN(Disablers.class),
SUMMON(Summon.class),
SUMMON_ITEM(SummonItem.class),
SWEEP(Sweep.class),
TAKECASTLE(TakeCastle.class),
TAKEFORTRESS(TakeFortress.class),
TAKEFLAG(TakeFlag.class),
TELEPORT_NPC(TeleportNpc.class),
TRANSFORMATION(Transformation.class),
UNLOCK(Unlock.class),
CLANGATE(ClanGate.class),
WATCHER_GAZE(Continuous.class);