09-15-2014, 01:11 PM
L2jserver (beta)
l2js rev.6636
l2jdb rev.10437
Fish Shots (nemesiss script) не работает автоиспользование на панели, может кто сталкивался ??...
FishShots.java
l2js rev.6636
l2jdb rev.10437
Fish Shots (nemesiss script) не работает автоиспользование на панели, может кто сталкивался ??...
FishShots.java
PHP код:
<?php
/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import java.util.logging.Level;
import com.l2jserver.gameserver.enums.ShotType;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.ActionType;
import com.l2jserver.gameserver.model.items.type.WeaponType;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.util.Broadcast;
/**
* @author -Nemesiss-
*/
public class FishShots implements IItemHandler
{
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!playable.isPlayer())
{
playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
return false;
}
final L2PcInstance activeChar = playable.getActingPlayer();
final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
final L2Weapon weaponItem = activeChar.getActiveWeaponItem();
if ((weaponInst == null) || (weaponItem.getItemType() != WeaponType.FISHINGROD))
{
return false;
}
if (activeChar.isChargedShot(ShotType.FISH_SOULSHOTS))
{
return false;
}
final long count = item.getCount();
final SkillHolder[] skills = item.getItem().getSkills();
if (skills == null)
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
return false;
}
boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.FISHINGSHOT) && (weaponInst.getItem().getItemGradeSPlus() == item.getItem().getItemGradeSPlus());
if (!gradeCheck)
{
activeChar.sendPacket(SystemMessageId.WRONG_FISHINGSHOT_GRADE);
return false;
}
if (count < 1)
{
return false;
}
activeChar.setChargedShot(ShotType.FISH_SOULSHOTS, true);
activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false);
L2Object oldTarget = activeChar.getTarget();
activeChar.setTarget(activeChar);
Broadcast.toSelfAndKnownPlayers(activeChar, new MagicSkillUse(activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0));
activeChar.setTarget(oldTarget);
return true;
}
}