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не получается впустить народ(
#1
сразу извеняюсь за повтор но сколько не пытался найти что то уразумительное всё равно ничего не нашел.поставил свой серв,всё замечательно работает ,никаких проблем нет кроме одной:никак не получается чтоб ко мне подключились.у нас с другом 1 сетка(по ней пытались подключится но ничего не вышло)потом создали сетку в хамачах тож попытались сконектится но опять ничего.системку я ему свою дал инишник не настраивали а просто поменяли айпи в хостах(может проблема в этом)в настройках серва несколько раз по разному пытались комбинировать айпи (всеми способами и по всем советам которые только смогли найти у вас на сайти и в нэте)но всё равно ничего не получилось.если где то уже подробно расписано решение проблемы дайте ссылку (хотя вроде всё просмотрел и попробовал)или же напишите решение здесь.сборка L2jServer Gracia Final 6330.

настройки логина(последний раз пытались через хамачи по этому стоит его айпи(комбинировать пытались по разному последний раз поставили просто везде)
# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = 5.102.27.8
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = 5.102.27.8
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: 127.0.0.1
LoginserverHostname = 5.102.27.8

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: 127.0.0.1
LoginHostname = 5.102.27.8

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15


# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600

# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False

# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: True
ForceGGAuth = True

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbcConfusedqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = nikras

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = False

# Default: True
AutoCreateAccounts = True


# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

# Default: False
Assert = False

# Default: False
Developer = False


настройки геймсерва
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = 5.102.27.8

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = 5.102.27.8
# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 5.102.27.8

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Default: 127.0.0.1
GameserverHostname = 5.102.27.8

# Default: 7777
GameserverPort = 7777

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver

# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbcConfusedqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)
Login = root

# Database connection password
Password = nikras

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = true

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Minimum and maximum protocol revision that server allow to connect.
# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.
# Default: 83
MinProtocolRevision = 83

# Default: 83
MaxProtocolRevision = 83

# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

кто может плз помогите.зарание спасибо.
Ответ
#2
у меня была проблема наподобии, я просто поставил везде свой айпи:
Код:
Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: [color=Blue]твой айпи[/color]
ExternalHostname = [color=Blue]твой айпи[/color]
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: т[color=Blue]вой айпи[/color]
InternalHostname = [color=Blue]твой айпи[/color]
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: [color=Blue]твой айпи[/color]
LoginserverHostname = [color=Blue]твой айпи[/color]

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: [color=Blue]твой айпи[/color]
LoginHostname = [color=Blue]твой айпи[/color]

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15


# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600

# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False

# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: [color=Blue]False[/color]
ForceGGAuth = [color=Blue]False[/color]

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = nikras

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = False

# Default: True
AutoCreateAccounts = True


# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

# Default: False
Assert = False

# Default: False
Developer = False


настройки геймсерва
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: [color=Blue]твой айпи[/color]
ExternalHostname = [color=Blue]твой айпи[/color]

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: [color=#0000ff]твой айпи[/color]
InternalHostname = т[color=#0000ff]вой айпи[/color]
# Where's the Login server this gameserver should connect to
# Default: [color=#0000ff]твой айпи[/color]
LoginHost = [color=#0000ff]твой айпи[/color]

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Default: [color=#0000ff]твой айпи[/color]
GameserverHostname = [color=#0000ff]твой айпи[/color]

# Default: 7777
GameserverPort = 7777

Добавлено через 8 минут
я так сделал и серв заработал, товарищи смогли комне законектится на серв...
Ответ
#3
попробовал всезде айпишник и внешний и внутренний всё равно ничего
Ответ
#4
Попробуй еще прописать свой ип в l2.ini я так понял ты это не делал, а мутил чет в хостах.
Ответ
#5
Хосты лучше не трогать, меняйте ip серва в ини клиента, как и сказал energy, так надежнее.
Ответ
#6
попробовали и внутренний и внешний и в инишнике ваще ничего
Ответ
#7
Везде и не надо менять, иначе ничего не будет работать..
"Знающие не говорят, говорящие не знают"
Ответ
#8
была такая проблема, просто пишешь в конфигах везде свой хамачевский ip, и там где internal, и там где external, он все равно создает свой собственный интерфейс ham0.
а про l2.ini - возможно ты пишешь свой ип в строку
Код:
Portal=твой_айпи
а надо:
Код:
ServerAddr=твой_айпи
я тоже раньше ошибался строчкой, а потом думал, почему же не работает -)
хостс лучше не трогать вообще, это мутно -)

и все таки я бы не советовал использовать хамачи - ведь по структуре это классический пример MiM-атаки
[Изображение: archlinux.png]
Ответ
#9
вписую именно в серверадд.пробовали и не только хамачиевский айпи.пробовали вставлять и инэтовскую настройку(ну в смысле именно внешний и внутренний айпи компа)и тож ничего.что только не пробовали всё равно никакого результата
Ответ
#10
запускаешь линейку, открываешь cmd, запускаешь netstat и пробуешь зайти. после этого смотришь по нетстату куда ломится линейка, предварительно указав в конфигах хамачевский ип везде, и в логине и в гейме, и как external и как internal. проверь подключен ли ты к сети в хамачи, онлайн ли, пингуется ли твой ип от друзей

заодно попроси сделать telnet твой_айпи 7777 и telnet твой_айпи 2106
[Изображение: archlinux.png]
Ответ


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