01-18-2016, 06:41 PM
Шаблоны игровых персонажей включают в себя все части тела. Всё по-оффу. kappa
Добавлять в игровой магазин как обычный предмет, части не нужно добавлять, они только для эквипа после покупки шаблона.
Character.json
Все свойства игровых персонажей.
Код:
"AcidPol": {
"DamageRate": {
"Arm": 0.8,
"Body": 1.2,
"Foot": 0.6,
"Hand": 0.6,
"Head": 35,
"Leg": 0.8
},
"Movement": {
"AccelRateFrontVsBack": 0.2,
"AccelerationTime": 0.2,
"BackMoveSpeed": 6,
"ClunchJumpCheckTime": 0.5,
"ClunchJumpHeight": 1.15,
"DiagonalMoveSpeed": 6,
"FrontMoveSpeed": 6.5,
"JumpDelay": 0.06,
"JumpHeight": 1,
"JumpPenaltyRate": 0.15,
"JumpPenaltyTime": 0.5,
"JumpTime": 0.55,
"SideMoveSpeed": 6,
"WalkBackMove": 4,
"WalkDiagonalMove": 4,
"WalkFrontMove": 4.2,
"WalkSideMove": 4
},
"MovementLadder": {
"RunBackSpeed": 5,
"RunDiagonalSpeed": 5,
"RunFrontSpeed": 5.5,
"RunSideSpeed": 5,
"WalkBackSpeed": 3.4,
"WalkDiagonalSpeed": 3.4,
"WalkFrontSpeed": 3.6,
"WalkSideSpeed": 3.4
},
"PartsList": {
"Belt": 1200003,
"Beret": 0,
"Face": 800038,
"Glove": 1100002,
"Head": 701002,
"Holster": 1300003,
"Jacket": 900005,
"Poket": 1000002,
"Skin": 0
},
"SpeedReduction": {
"Arm": 0,
"ArmTime": 0,
"Body": 0,
"BodyTime": 0,
"Foot": 0,
"FootTime": 0,
"Hand": 0,
"HandTime": 0,
"Leg": 0,
"LegTime": 0
},
"CamIKHeight": {
"X": 1.407,
"Y": 1.062,
"Z": 0.86,
"W": 1.407
},
"FPSCamPos": {
"X": 0.00565,
"Y": 0.1392,
"Z": -0.029
},
"FixedTeamBlue": 602002,
"FixedTeamRed": 601001,
"HP": 100,
"ItemId": 602002,
"ReloadSpeed": 3,
"RepresentId": 602002,
"ResPostName": "M_M_AcidPol",
"ScopeWaveRange": 1,
"ScopeWaveVelocity": 20,
"ShoulderSpeed": 1,
"UIShapeIndex": 0,
"UIShapeIndexV1": 2,
"UIShapeIndexV2": 0,
"WeaponSwap": 1,
"_InvenTag": 0,
"_ResPath": "Chara\/SWAT_Male\/SWAT_Male.I3CHR",
"_SexType": "Male"
},
Dino.json
Все свойства динозавров.
Код:
"DinoAcid": {
"DamageRate": {
"Arm": 0.9,
"Body": 0.9,
"Foot": 0.9,
"Hand": 0.9,
"Head": 0.9,
"Leg": 0.9,
"Neck": 1.2,
"Other": 0.9
},
"Movement": {
"AccelRateFrontVsBack": 0,
"AccelerationTime": 0.25,
"BackMoveSpeed": 8.5,
"ClunchJumpCheckTime": 0.5,
"ClunchJumpHeight": 1.15,
"DiagonalMoveSpeed": 7.5,
"FrontMoveSpeed": 10,
"JumpDelay": 0.06,
"JumpHeight": 3,
"JumpPenaltyRate": 0.1,
"JumpPenaltyTime": 0.5,
"JumpTime": 0.7,
"SideMoveSpeed": 7,
"WalkBackMove": 4,
"WalkDiagonalMove": 5,
"WalkFrontMove": 5.5,
"WalkSideMove": 4
},
"SpeedReduction": {
"Arm": 0,
"ArmTime": 0,
"Body": 0,
"BodyTime": 0,
"Foot": 0,
"FootTime": 0,
"Hand": 0,
"HandTime": 0,
"Leg": 0,
"LegTime": 0
},
"CamIKHeight": {
"X": 1.407,
"Y": 1.062,
"Z": 0.86,
"W": 1.407
},
"DinoCCRadius": 0.55,
"DinoCCStepOffset": 0.6,
"DinoCCTall": 0,
"DinoWeaponID0": 119010,
"DinoWeaponID1": 119011,
"FPSCamPos": {
"X": 0.01421,
"Y": 0.1279,
"Z": -0.026
},
"HP": 200,
"ItemId": 1500501,
"ReloadSpeed": 3,
"ScopeWaveRange": 1,
"ScopeWaveVelocity": 20,
"ShoulderSpeed": 1,
"UIShapeIndex": 11,
"UIShapeIndexV1": 41,
"UIShapeIndexV2": 11,
"UIShapeIndex_CCSkill1": 1,
"UIShapeIndex_CCSkill2": 4,
"WeaponSwap": 1,
"_InvenTag": 0,
"_ResPath": "Chara\\Dino_Acid\\Dino_Acid.I3CHR",
"_SexType": "Dino"
},
Equipment.json
Содержит в себе все параметры эквипа.
Код:
{
"Common": "",
"V1_Info": {
"_Ability": {
"CrossHair_SpeedFactor": 0,
"Damage": 0,
"DamageRate": 0,
"Defense_Arm": 0,
"Defense_Body": 0,
"Defense_Foot": 0,
"Defense_Hand": 0,
"Defense_Leg": 0,
"HelmetProtectionRate": 0,
"MoveSpeed_Back": 0,
"MoveSpeed_Diagonal": 0,
"MoveSpeed_Front": 0,
"MoveSpeed_Side": 0,
"RecoilHorzCount": 0,
"WeaponAccuracy": 0,
"WeaponFireDelay": 0,
"WeaponPenetrate": 0,
"WeaponReloadTime": 0,
"WeaponSwapTime": 0
},
"UIShapeIndex": 0
},
"V2_Info": {
"_Ability": {
"C4SpeedKit": 0,
"CEBonus": 0,
"DamageRate": 0,
"Defense_Arm": 0.02,
"Defense_Body": 0.02,
"Defense_Foot": 0.02,
"Defense_Hand": 0.02,
"Defense_Leg": 0.02,
"DetectC5": 0,
"FallDamage": 0,
"HPIncrease": 0,
"HelmetProtectionRate": 0,
"HelmetProtectionTime": 0,
"InvincibleTime": 0,
"MoveSpeed_Back": 0,
"MoveSpeed_Diagonal": 0,
"MoveSpeed_Front": 0,
"MoveSpeed_Side": 0,
"RespawnTime": 0,
"STBonus": 0,
"SoundVolume": 0,
"WeaponAccuracy": 0,
"WeaponFireDelay": 0,
"WeaponMaxBullet": 0,
"WeaponPenetrate": 0,
"WeaponRange": 0,
"WeaponReloadTime": 0,
"WeaponSwapTime": 0,
"WeaponThrowCount": 0,
"WeaponThrowSpeed": 0
},
"ResName_Blue": "M_L_707",
"ResName_Red": "M_L_T-Leader",
"UIShapeIndex": 14
},
"ItemId": 1000028,
"ShareResID0": 601001,
"ShareResID1": 602002,
"ShareResID2": 601007,
"ShareResID3": 602008
},
Просто шаблоны и их части тела без параметров
Шаблоны
[SRC="xml"]<CharacterTemplates>
<Template Id="601001" Name="Aurochs"> <!-- Previous name Red Bulls -->
<DefaultPartList>
<Head>701005</Head>
<Face>800003</Face>
<Jacket>900004</Jacket>
<Poket>1000005</Poket>
<Glove>1100014</Glove>
<Belt>1200005</Belt>
<Holster>1300005</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="602002" Name="Acid"> <!-- Previous name Acid Pool -->
<DefaultPartList>
<Head>701002</Head>
<Face>800038</Face>
<Jacket>900005</Jacket>
<Poket>1000002</Poket>
<Glove>1100002</Glove>
<Belt>1200003</Belt>
<Holster>1300003</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="601003" Name="Tarantula">
<DefaultPartList>
<Head>701006</Head>
<Face>800043</Face>
<Jacket>900008</Jacket>
<Poket>1000007</Poket>
<Glove>1100003</Glove>
<Belt>1200006</Belt>
<Holster>1300006</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="602004" Name="Keen Eyes">
<DefaultPartList>
<Head>701017</Head>
<Face>800039</Face>
<Jacket>900007</Jacket>
<Poket>1000006</Poket>
<Glove>1100008</Glove>
<Belt>1200004</Belt>
<Holster>1300004</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="601005" Name="Pit Viper"> <!-- Previous name Viper Red -->
<DefaultPartList>
<Head>700020</Head>
<Face>701020</Face>
<Jacket>900017</Jacket>
<Poket>1000014</Poket>
<Glove>1100012</Glove>
<Belt>1200010</Belt>
<Holster>1300009</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="601007" Name="Fennec"> <!-- Previous name D-Fox -->
<DefaultPartList>
<Head>701018</Head>
<Face>800042</Face>
<Jacket>900015</Jacket>
<Poket>1000012</Poket>
<Glove>1100010</Glove>
<Belt>1200007</Belt>
<Holster>1300007</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="602008" Name="Cheshire"> <!-- Previous name Leopard -->
<DefaultPartList>
<Head>701019</Head>
<Face>800041</Face>
<Jacket>900016</Jacket>
<Poket>1000013</Poket>
<Glove>1100011</Glove>
<Belt>1200009</Belt>
<Holster>1300008</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="602009" Name="Shadow"> <!-- Previous name Hide -->
<DefaultPartList>
<Head>701021</Head>
<Face>800040</Face>
<Jacket>900018</Jacket>
<Poket>1000015</Poket>
<Glove>1100013</Glove>
<Belt>1200008</Belt>
<Holster>1300010</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
</CharacterTemplates>
[/SRC]
<Template Id="601001" Name="Aurochs"> <!-- Previous name Red Bulls -->
<DefaultPartList>
<Head>701005</Head>
<Face>800003</Face>
<Jacket>900004</Jacket>
<Poket>1000005</Poket>
<Glove>1100014</Glove>
<Belt>1200005</Belt>
<Holster>1300005</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="602002" Name="Acid"> <!-- Previous name Acid Pool -->
<DefaultPartList>
<Head>701002</Head>
<Face>800038</Face>
<Jacket>900005</Jacket>
<Poket>1000002</Poket>
<Glove>1100002</Glove>
<Belt>1200003</Belt>
<Holster>1300003</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="601003" Name="Tarantula">
<DefaultPartList>
<Head>701006</Head>
<Face>800043</Face>
<Jacket>900008</Jacket>
<Poket>1000007</Poket>
<Glove>1100003</Glove>
<Belt>1200006</Belt>
<Holster>1300006</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="602004" Name="Keen Eyes">
<DefaultPartList>
<Head>701017</Head>
<Face>800039</Face>
<Jacket>900007</Jacket>
<Poket>1000006</Poket>
<Glove>1100008</Glove>
<Belt>1200004</Belt>
<Holster>1300004</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="601005" Name="Pit Viper"> <!-- Previous name Viper Red -->
<DefaultPartList>
<Head>700020</Head>
<Face>701020</Face>
<Jacket>900017</Jacket>
<Poket>1000014</Poket>
<Glove>1100012</Glove>
<Belt>1200010</Belt>
<Holster>1300009</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="601007" Name="Fennec"> <!-- Previous name D-Fox -->
<DefaultPartList>
<Head>701018</Head>
<Face>800042</Face>
<Jacket>900015</Jacket>
<Poket>1000012</Poket>
<Glove>1100010</Glove>
<Belt>1200007</Belt>
<Holster>1300007</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="602008" Name="Cheshire"> <!-- Previous name Leopard -->
<DefaultPartList>
<Head>701019</Head>
<Face>800041</Face>
<Jacket>900016</Jacket>
<Poket>1000013</Poket>
<Glove>1100011</Glove>
<Belt>1200009</Belt>
<Holster>1300008</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
<Template Id="602009" Name="Shadow"> <!-- Previous name Hide -->
<DefaultPartList>
<Head>701021</Head>
<Face>800040</Face>
<Jacket>900018</Jacket>
<Poket>1000015</Poket>
<Glove>1100013</Glove>
<Belt>1200008</Belt>
<Holster>1300010</Holster>
<Beret>0</Beret>
<Skin>0</Skin>
</DefaultPartList>
</Template>
</CharacterTemplates>
[/SRC]
Добавлять в игровой магазин как обычный предмет, части не нужно добавлять, они только для эквипа после покупки шаблона.