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UDP3 Help me Host & Player not look
#1
Hi help me please UDP3
client host not look player
player look client host

client host :


player :
Ответ
#2
@PROGRAMMATOR Help me please
Ответ
#3
Do all the clients receive packets?
Check BC.log for errors.
Ответ
#4
@PROGRAMMATOR

BC.LOG Player
[SRC="xml"][23:45:51][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 11.

[23:45:51][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 12.

[23:45:51][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 13.

[23:45:51][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 14.

[23:45:52][N][.\GameFramework.cpp(3780) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [ENTER] GotoNextStage( NewUIFrame )

[23:45:52][N][.\GameFramework.cpp(3795) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : >> JumpStage() NewUIFrame

[23:45:52][N][.\GameFramework.cpp(3815) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [LEAVE] GotoNextStage( NewUIFrame )

[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver:Tongue2P_SUB_HEAD_USER] parsing fail..0, 61447

[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver:Tongue2P_SUB_HEAD_USER] parsing fail..0, 7

[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver:Tongue2P_SUB_HEAD_USER] parsing fail..0, 7

[23:45:52][N][.\GameContext.cpp(1950) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : ============ EndBattle =============
[23:45:52][N][.\GameContext.cpp(1957) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : _InitUserData()

[23:45:52][N][.\GameContext.cpp(1963) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : g_pRand->Destroy()

[23:45:52][N][.\GameContext.cpp(1968) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : m_pMissionManager->Reset()

[23:45:52][N][.\GameContext.cpp(1971) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : m_pMissionManager->EndMission()

[23:45:52][N][.\Network\GameNetworkManager.cpp(452) : [void __thiscall CGameNetworkManager:Big GrinestroyUDPSocket(void)]] : m_pUDPHolePuncher Release

[23:45:52][N][.\Network\GameNetworkManager.cpp(457) : [void __thiscall CGameNetworkManager:Big GrinestroyUDPSocket(void)]] : m_pUDPClientSocket->CloseSocket()

[23:45:52][N][.\Network\GameNetworkManager.cpp(463) : [void __thiscall CGameNetworkManager:Big GrinestroyUDPSocket(void)]] : m_pUDPClientSocket Release

[23:45:52][N][.\GameContext.cpp(1978) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : ProfileNetwork()

[23:45:52][N][.\GameContext.cpp(1990) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : CGameContext:Tongue2PEndBattle() Exited....

[23:45:53][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 1.

[23:45:53][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 2.

[23:45:53][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 3.

[23:45:53][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 4.

[23:45:53][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 5.

[23:45:53][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 6.

[23:45:53][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 7.

[23:45:53][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 8.

[23:45:53][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 9.

[23:45:53][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 10.

[23:45:53][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 11.

[23:45:53][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 12.

[23:45:53][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 13.

[23:45:53][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 14.

[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1073) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : CGameWeaponManager::LeaveStage Start

[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1076) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.1

[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1080) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.2

[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1085) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-1

[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1087) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-2

[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1089) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-3

[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1096) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.4

[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1098) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.5

[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1101) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : CGameWeaponManager::LeaveStage End

[23:45:53][N][.\ProfileLog.cpp(108) : [void __thiscall CProfileLog::Log(void)]] : ^^^^^^^^^^^^^^^^ Pf Log ^^^^^^^^^^^^^^^^^^

[23:45:53][N][.\ProfileLog.cpp(116) : [void __thiscall CProfileLog::Log(void)]] : * Total : 5.8 (10.9)

[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * Udt 4.1 (47.5)

[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * Trc 0.5 (1.4)

[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * Rnd 0.4 (19.1)

[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * Phs 0.2 (0.7)

[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * End 0.4 (45.9)

[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * EfR 0.0 (0.2)

[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * sgCtx 0.0 (0.1)

[23:45:53][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 1.

[23:45:53][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 2.

[23:45:53][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 3.

[23:45:53][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 4.

[23:45:53][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 5.

[23:45:53][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 6.

[23:45:53][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 7.

[23:45:53][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 8.

[23:45:53][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 9.

[23:45:53][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 10.

[23:45:53][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 11.

[23:45:53][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 12.

[23:45:53][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 13.

[23:45:53][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 14.

[23:45:53][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 1.

[23:45:53][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 2.

[23:45:53][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 3.

[23:45:53][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 4.

[23:45:53][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 5.

[23:45:53][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 6.

[23:45:53][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 7.

[23:45:53][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 8.

[23:45:53][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 9.

[23:45:53][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 10.

[23:45:53][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 11.

[23:45:53][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 12.

[23:45:53][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 13.

[23:45:53][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 14.

[23:45:53][N][..\..\..\src\i3Framework\i3Framework.cpp(808) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter

[23:45:53][N][.\Game.cpp(1124) : [void __cdecl InitSound(void)]] : InitSound() Enter

[23:45:53][N][.\Game.cpp(1150) : [void __cdecl InitSound(void)]] : InitSound() Leave

[23:45:54][N][.\UI\UIPhaseSelectChannel.cpp(588) : [void __thiscall UIPhaseSelectChannel::OnCreate(class i3GameNode *)]] : UIPhaseSelectChannel::OnCreate() Enter
[23:45:54][N][.\Game.cpp(1124) : [void __cdecl InitSound(void)]] : InitSound() Enter

[23:45:54][N][.\Game.cpp(1150) : [void __cdecl InitSound(void)]] : InitSound() Leave

[23:45:54][N][..\..\..\src\i3Framework\i3Framework.cpp(836) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave

[23:45:54][N][.\GameFramework.cpp(3409) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter

[23:45:54][N][.\GameFramework.cpp(3412) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave

[23:45:55][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[23:45:57][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[23:46:02][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[2017/12/11-23h:46m:5s] * ENTER LOBBY

[23:46:05][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1, arg : 0 >

[/SRC]





BC.LOG Host Room
[SRC="xml"][2017/12/11-20h:34m:7s] * CREATE ROOM

[20:34:08][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:34:13][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:34:18][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:34:23][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:34:27][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:34:29][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 1 >

[20:34:30][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:34:32][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:34:35][N][.\Network\ClientTCPSocket.cpp(7066) : [void __thiscall ClientTCPSocket::_PacketParsingBattle(class i3NetworkPacket *)]] : [WARNING] Recv battle packet - Protocol ID(3426)

[20:34:35][N][.\GameFramework.cpp(3739) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [ENTER] GotoNextStage( Crackdown )

[20:34:35][N][.\GameFramework.cpp(3754) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : >> JumpStage() Crackdown

[20:34:35][N][.\GameFramework.cpp(3774) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [LEAVE] GotoNextStage( Crackdown )

[20:34:35][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 142, arg : 0 >

[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1065) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : CGameWeaponManager::LeaveStage Start

[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1068) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.1

[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1072) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.2

[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1077) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-1

[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1079) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-2

[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1081) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-3

[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1088) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.4

[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1090) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.5

[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1093) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : CGameWeaponManager::LeaveStage End

[20:34:38][N][..\..\..\src\i3Framework\i3ResourceManager.cpp(1190) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Scene/Crackdown/Crackdown.RSC

[20:34:38][N][..\..\..\src\i3Framework\i3ResourceManager.cpp(1820) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : LoadRSC TRUE

[20:34:38][N][..\..\..\src\i3Framework\i3Framework.cpp(802) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter

[20:34:45][N][..\..\..\src\i3Framework\i3Framework.cpp(830) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave

[20:34:45][N][.\GameFramework.cpp(3368) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter

[20:34:45][N][.\GameFramework.cpp(3371) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave

[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1854) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() Enter

[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1866) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 1

[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1927) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 2

[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1931) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 3

[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1935) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 4

[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1939) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 5

[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1945) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() Leave

[2017/12/11-20h:34m:45s] ====PRESTARTBATTLE SERVER TYPE : SERVER_TYPE_DEDICATION ====
[2017/12/11-20h:34m:45s] ====PRESTARTBATTLE SERVER TYPE : SERVER_TYPE_DEDICATION ====
[2017/12/11-20h:34m:47s] * START BATTLE

[2017/12/11-20h:34m:47s] START BATTLE STAGETYPE 1 STAGESLOT 0 STAGEORD 9
[2017/12/11-20h:34m:47s] * START BATTLE

[2017/12/11-20h:34m:47s] START BATTLE STAGETYPE 1 STAGESLOT 0 STAGEORD 9
[20:34:47][N][.\GameContext.cpp(2079) : [int __thiscall CGameContext:Tongue2PStartBattleUser(int)]] : CGameContext:Tongue2PStartBattleUser() Enter idx 0 m_MySlotIdx 0

[20:34:47][N][.\GameContext.cpp(2228) : [int __thiscall CGameContext:Tongue2PStartBattleUser(int)]] : CGameContext:Tongue2PStartBattleUser() Leave

[20:34:47][N][.\GameContext.cpp(2079) : [int __thiscall CGameContext:Tongue2PStartBattleUser(int)]] : CGameContext:Tongue2PStartBattleUser() Enter idx 0 m_MySlotIdx 0

[20:34:47][N][.\GameContext.cpp(2228) : [int __thiscall CGameContext:Tongue2PStartBattleUser(int)]] : CGameContext:Tongue2PStartBattleUser() Leave

[2017/12/11-20h:34m:47s] bIsRound && b == true
[20:34:48][N][..\..\..\src\i3Base\i3ResourceFile.cpp(693) : [unsigned int __thiscall i3ResourceFile::LoadHeader(class i3Stream *)]] : Weapon/Weapon/SSG69.I3CHR
[20:34:48][N][..\..\..\src\i3Base\i3ResourceFile.cpp(694) : [unsigned int __thiscall i3ResourceFile::LoadHeader(class i3Stream *)]] : m_StringTableSize : 1020
[20:34:48][N][..\..\..\src\i3Base\i3ResourceFile.cpp(693) : [unsigned int __thiscall i3ResourceFile::LoadHeader(class i3Stream *)]] : Weapon/BarefistKnuckle/BarefistKnuckle.I3CHR
[20:34:48][N][..\..\..\src\i3Base\i3ResourceFile.cpp(694) : [unsigned int __thiscall i3ResourceFile::LoadHeader(class i3Stream *)]] : m_StringTableSize : 897
[20:36:47][N][.\StageBattle.cpp(5588) : [void __cdecl CStageBattle::CbGiveupBattle(void *,int)]] : ||||||||||||>>>> Game Exit by User Force!!! (Lene) <<<<||||||||||||
[20:36:47][N][.\GameFramework.cpp(3739) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [ENTER] GotoNextStage( NewUIFrame )

[20:36:47][N][.\GameFramework.cpp(3754) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : >> JumpStage() NewUIFrame

[20:36:47][N][.\GameFramework.cpp(3774) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [LEAVE] GotoNextStage( NewUIFrame )

[20:36:48][N][.\GameContext.cpp(1936) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : ============ EndBattle =============
[20:36:48][N][.\GameContext.cpp(1943) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : _InitUserData()

[20:36:48][N][.\GameContext.cpp(1949) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : g_pRand->Destroy()

[20:36:48][N][.\GameContext.cpp(1954) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : m_pMissionManager->Reset()

[20:36:48][N][.\GameContext.cpp(1957) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : m_pMissionManager->EndMission()

[20:36:48][N][.\Network\GameNetworkManager.cpp(452) : [void __thiscall CGameNetworkManager:Big GrinestroyUDPSocket(void)]] : m_pUDPHolePuncher Release

[20:36:48][N][.\Network\GameNetworkManager.cpp(457) : [void __thiscall CGameNetworkManager:Big GrinestroyUDPSocket(void)]] : m_pUDPClientSocket->CloseSocket()

[20:36:48][N][.\Network\GameNetworkManager.cpp(463) : [void __thiscall CGameNetworkManager:Big GrinestroyUDPSocket(void)]] : m_pUDPClientSocket Release

[20:36:48][N][.\GameContext.cpp(1964) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : ProfileNetwork()

[20:36:48][N][.\GameContext.cpp(1976) : [void __thiscall CGameContext:Tongue2PEndBattle(void)]] : CGameContext:Tongue2PEndBattle() Exited....

[20:36:48][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 1.

[20:36:48][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 2.

[20:36:48][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 3.

[20:36:48][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 4.

[20:36:48][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 5.

[20:36:48][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 6.

[20:36:48][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 7.

[20:36:48][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 8.

[20:36:48][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 9.

[20:36:48][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 10.

[20:36:48][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 11.

[20:36:48][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 12.

[20:36:48][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 13.

[20:36:48][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 14.

[20:36:48][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 1.

[20:36:48][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 2.

[20:36:48][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 3.

[20:36:48][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 4.

[20:36:48][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 5.

[20:36:48][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 6.

[20:36:48][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 7.

[20:36:48][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 8.

[20:36:48][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 9.

[20:36:48][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 10.

[20:36:48][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 11.

[20:36:48][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 12.

[20:36:48][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 13.

[20:36:48][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 14.

[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1065) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : CGameWeaponManager::LeaveStage Start

[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1068) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.1

[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1072) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.2

[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1077) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-1

[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1079) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-2

[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1081) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-3

[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1088) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.4

[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1090) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.5

[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1093) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : CGameWeaponManager::LeaveStage End

[20:36:49][N][.\ProfileLog.cpp(108) : [void __thiscall CProfileLog::Log(void)]] : ^^^^^^^^^^^^^^^^ Pf Log ^^^^^^^^^^^^^^^^^^

[20:36:49][N][.\ProfileLog.cpp(116) : [void __thiscall CProfileLog::Log(void)]] : * Total : 6.5 (15.7)

[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * Udt 4.7 (20.0)

[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * Trc 0.3 (1.6)

[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * Rnd 0.3 (5.5)

[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * Phs 0.2 (1.6)

[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * End 0.5 (12.0)

[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * EfR 0.1 (1.4)

[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] : * sgCtx 0.0 (0.2)

[20:36:49][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 1.

[20:36:49][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 2.

[20:36:49][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 3.

[20:36:49][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 4.

[20:36:49][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 5.

[20:36:49][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 6.

[20:36:49][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 7.

[20:36:49][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 8.

[20:36:49][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 9.

[20:36:49][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 10.

[20:36:49][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 11.

[20:36:49][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 12.

[20:36:49][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 13.

[20:36:49][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 14.

[20:36:49][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 1.

[20:36:49][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 2.

[20:36:49][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 3.

[20:36:49][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 4.

[20:36:49][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 5.

[20:36:49][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 6.

[20:36:49][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 7.

[20:36:49][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 8.

[20:36:49][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 9.

[20:36:49][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 10.

[20:36:49][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 11.

[20:36:49][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 12.

[20:36:49][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 13.

[20:36:49][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase:Big Grinestroy(void)]] : #BT 14.

[20:36:49][N][.\Network\ClientTCPSocket.cpp(7066) : [void __thiscall ClientTCPSocket::_PacketParsingBattle(class i3NetworkPacket *)]] : [WARNING] Recv battle packet - Protocol ID(3336)

[2017/12/11-20h:36m:49s] * END BATTLE

[2017/12/11-20h:36m:49s] * END BATTLE Parsing End

[20:36:49][N][..\..\..\src\i3Framework\i3Framework.cpp(802) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter

[20:36:49][N][.\Game.cpp(1124) : [void __cdecl InitSound(void)]] : InitSound() Enter

[20:36:49][N][.\Game.cpp(1150) : [void __cdecl InitSound(void)]] : InitSound() Leave

[20:36:49][N][.\UI\UIPhaseSelectChannel.cpp(588) : [void __thiscall UIPhaseSelectChannel::OnCreate(class i3GameNode *)]] : UIPhaseSelectChannel::OnCreate() Enter
[20:36:50][N][.\Game.cpp(1124) : [void __cdecl InitSound(void)]] : InitSound() Enter

[20:36:50][N][.\Game.cpp(1150) : [void __cdecl InitSound(void)]] : InitSound() Leave

[20:36:50][N][..\..\..\src\i3Framework\i3Framework.cpp(830) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave

[20:36:50][N][.\GameFramework.cpp(3368) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter

[20:36:50][N][.\GameFramework.cpp(3371) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave

[20:36:50][N][.\Network\ClientTCPSocket.cpp(7066) : [void __thiscall ClientTCPSocket::_PacketParsingBattle(class i3NetworkPacket *)]] : [WARNING] Recv battle packet - Protocol ID(3336)

[2017/12/11-20h:36m:50s] * END BATTLE

[2017/12/11-20h:36m:50s] * END BATTLE Parsing End

[20:36:50][N][.\Network\ClientTCPSocket.cpp(7066) : [void __thiscall ClientTCPSocket::_PacketParsingBattle(class i3NetworkPacket *)]] : [WARNING] Recv battle packet - Protocol ID(3347)

[20:36:50][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:36:50][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1002, arg : 2 >

[20:36:50][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1002, arg : 2 >

[20:36:50][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:36:50][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:36:53][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:36:58][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:37:02][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:37:07][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:37:12][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:37:17][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:37:22][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:37:27][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:37:27][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:37:33][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:37:37][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:37:42][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:37:47][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:37:48][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 12, arg : 0 >

[20:37:53][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:37:57][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:38:02][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[20:38:07][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom:TonguerocessGameEvent(int,int)]] : UIPhaseReadyRoom:TonguerocessGameEvent() Leave < event : 1024, arg : 0 >

[/SRC]
Ответ
#5
Код:
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 61447

[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7

[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7
Ответ
#6
@PROGRAMMATOR How to fix

PROGRAMMATOR Написал:
Код:
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 61447

[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7

[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7
Ответ
#7
@PROGRAMMATOR
Help me please
How to fix ? please
PROGRAMMATOR Написал:
Код:
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 61447

[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7

[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7
Ответ
#8
What and how do you send?
Ответ
#9
@PROGRAMMATOR

file : BattleConnecttion
[url][/url]
PROGRAMMATOR Написал:What and how do you send?
Ответ
#10
@PROGRAMMATOR

file : BattleConnecttion
How to fix ? plrase
[url][/url]
PROGRAMMATOR Написал:What and how do you send?
Ответ


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